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blankseplocked Hunting the lag monster [Updated 1-6-10]
 
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CCP Tanis

Posted - 2010.01.04 13:38:00 - [91]
 

FYI: We have had to change the test setup a bit: we have moved the warp/jump-in tests into the 0.0 fleet tests and have moved the FW test to be only tentative at the moment, pending server-side tools we must implement before we can get the proper data from this test.

Please read the OP for a proper overview

Your Host
Posted - 2010.01.04 14:28:00 - [92]
 

Originally by: CCP Tanis:

Please read the OP for a proper overview[/quote



My mom says I'm a little bit special.. whats this 'OP' you speak of?

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2010.01.04 16:45:00 - [93]
 

"original post"

ElfeGER
Deep Core Mining Inc.
Posted - 2010.01.04 18:03:00 - [94]
 

If I remember correctly, lag starts already when you travel with a fleet of 250ppl (individual at max speed + warp to 0 or instas)
(that was 2007 or so)

Sengsara
Posted - 2010.01.04 18:36:00 - [95]
 

Edited by: Sengsara on 04/01/2010 18:37:02
It could be related to the collision fix that was implemented before dominion.*

(I can't find the dev blog, but it must be somewhere)

--> imagine a server calculating the collisions of +300 ships in the same +-15km radius

*I don't recall HUGE fights after that (as everybody was waiting for the new sov changes).

Vuk Lau
4S Corporation
Morsus Mihi
Posted - 2010.01.04 20:37:00 - [96]
 

Originally by: CCP Tanis
Originally by: Ruziel
It should be noted that there is currently no TQ (120813) -> Sisi (121200) patch available.


One test will be using the current TQ build of the client, the other will require a special patch, which will be posted closer to the actual test-date.


Closer as 15 min prior to test?

Ban Doga
Posted - 2010.01.04 21:18:00 - [97]
 

Originally by: CCP Tanis

...

How to connect to the Test Servers for this test:
Each test will require making 2 separate installs as we will be testing on 2 different servers! (patches will be made available for both ahead of time)

  • Make 2 copies of the current Tranquility (TQ) client

  • One test will not require a patch (it will use the TQ build)

  • We will provide a link to a special patch for these tests in the coming days.




...




I can see no link to this special patch you mentioned.

Even if I can leave the office early enough to be home by the time the test starts I would still need to find the patch, download and apply it.

Guess you don't need that many people for this test... Sad

Quesa
D00M.
Northern Coalition.
Posted - 2010.01.04 22:32:00 - [98]
 

So if I read this right, I'll need one client that has the latest Sisi update and another that will be re-patched to pre-dominion code? So, I'll in-fact need 2 new client installs?

Tzujeih
GoonFleet
GoonSwarm
Posted - 2010.01.05 02:28:00 - [99]
 

Originally by: Sengsara
Edited by: Sengsara on 04/01/2010 18:37:02
It could be related to the collision fix that was implemented before dominion.*

(I can't find the dev blog, but it must be somewhere)

--> imagine a server calculating the collisions of +300 ships in the same +-15km radius

*I don't recall HUGE fights after that (as everybody was waiting for the new sov changes).

Thats probably what it is to be honest. I remember the desynch was caused by collision calculations.

Time to eject 1000 ships ontop of a gate, CCP.

Kaylee Juuna
Posted - 2010.01.05 03:17:00 - [100]
 

17:00 GMT is between 9AM and 12PM in the US (depending on time zone). You guys are going to be missing a fair chunk of the population.

Fyrr Deerdan
Caldari
Epsilon Lyr
BPLAN
Posted - 2010.01.05 04:57:00 - [101]
 

Great news to hear that this test will be taking place.

However, if you want to get a maximum # of users, why not do it at times where you may also get US TZ folks ?


Jarnis McPieksu
H A V O C
Against ALL Authorities
Posted - 2010.01.05 09:30:00 - [102]
 

Edited by: Jarnis McPieksu on 05/01/2010 09:30:35
After another night of fighting, I'm even more certain that only two factors apply;

1. How many ships are jumping into system at once
2. How many ships exist on the target grid - note that this goes up as a fleet jumps, possibly causing problems for part of the fleet while part gets through ok.

Numbers in the system is irrelevant, system reinforcement is not important (I guess RFed system is harder to kill, but the difference is not major)

- If you stagger out the people jumping in (ensuring that a batch gets to load grid before new batch jumps in), you can combat this.
- If you spread people between several grids when jumping in (multiple cynos, multiple titans), you can combat this.
- If you ensure that the target grid is clear (no massive red blob on it), you can get through more people at once.
- If you are a moron and light multiple cynos on a single grid to bridge multiple full (256 pilot) fleets, with everyone hitting titan bridge/capital ship jump drive at the same moment on TS command, you are dead as a doorknob and turkey shoot will ensue. If you happen to have a large red fleet on grid, even one full fleet (256 ships) can break the grid for the new arrivals if eveyone jumps simultaneously.

Warp onto a grid, even a grid with massive amounts of people, works just like pre-Dominion. The only real issue in mass fights is the fact that guns like to get stuck and you have to resort to auto-repeat off and manual deactivation to get any kind of rate-of-fire out of them.


Zaiyo Modi
Minmatar
Posted - 2010.01.05 09:43:00 - [103]
 

Edited by: Zaiyo Modi on 05/01/2010 10:32:35


Download TQ to Singularity Patch = 404 error
(http://www.eveonline.com/patches/patches.asp?s=singularity&test=&system=win)

The requested URL /test/evepremiumpatch120813-121200_test.exe was not found on this server.

What is happening? Is there a patch available or not?

Starting the new copied client, having added the "/server:singularity" flag, spawn a "new build available" popup.

"There is a new build available. An incremental update for your current build could not be found. Would you like to download a full installer now? The build is 2683 MB in size."

Imperian
North Eastern Swat
Pandemic Legion
Posted - 2010.01.05 10:32:00 - [104]
 

bump Very HappyVery Happy

Krutoj
Caldari
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2010.01.05 10:36:00 - [105]
 

bump
I would like to ask CCP to be a bit more clear on the patchs/clients, we are no mind readers

CCP Tanis

Posted - 2010.01.05 10:39:00 - [106]
 

FYI: The test patch is now available here.

Full link for those who need it: http://cdn1.eveonline.com/test/fleet/evepremiumpatch120813-101786_test_m.exe

To be very clear:

You will need to do the following:

1. Make TWO copies of your TQ client
2. Use the above patch to update ONE of the clients ONLY
3. The second client does NOT need to be patched at all!

To be extra clear; you should NOT be using the Sisi patch at all for this test series.

Zaiyo Modi
Minmatar
Posted - 2010.01.05 11:21:00 - [107]
 

Edited by: Zaiyo Modi on 05/01/2010 11:55:44


If I start one of the copied clients (un-patched), having added the /server:singularity flag, why do I get a incompatible release message?

My target for the copied but unpatched client looks like this:
"D:\Program Files (x86)\CCP\EVE_TEST\eve.exe" /server:singularity

Originally by: CCP Tanis
To be extra clear; you should NOT be using the Sisi patch at all for this test series.


What does that mean?

Tuttomenui II
Gallente
The Eloria Corporation
Posted - 2010.01.05 12:14:00 - [108]
 

Originally by: Zaiyo Modi
Edited by: Zaiyo Modi on 05/01/2010 11:55:44


If I start one of the copied clients (un-patched), having added the /server:singularity flag, why do I get a incompatible release message?

My target for the copied but unpatched client looks like this:
"D:\Program Files (x86)\CCP\EVE_TEST\eve.exe" /server:singularity

Originally by: CCP Tanis
To be extra clear; you should NOT be using the Sisi patch at all for this test series.


What does that mean?


My assumption is that they will roll back the sisi server as they have said that the sisi server will be used to test the current TQ build so I've had a sisi install for a few days thats not patched.

I hope they did a recent mirror so i can take part. my account was inactive before the 18th of December.

Zaiyo Modi
Minmatar
Posted - 2010.01.05 12:25:00 - [109]
 

I suppose, ccp will use one server for each copied client. One being the "multiplicity" test-server, version 101786 (patched).

And then, they will also use the "singularity" test-server, but that one seem to be at version, 121200, which would perhaps explain the "incompatible version" message.

Eh, so, I guess they will do a rollback on the singularity test-server, to get it back to version 120813, which would equal the tranquility server.

Vint Rotach
Posted - 2010.01.05 14:38:00 - [110]
 

Mac testing?

Is it worth ( or even possible) being involved in the testing from a Mac?

I gather I might be compatible with one set of tests (as its using the existing TQ build). But looks like that patcher is exe windows only.

Any info for us MacOS folks would be appreciated.
vint

CCP Atropos

Posted - 2010.01.05 15:51:00 - [111]
 

Originally by: Vint Rotach
Mac testing?

Is it worth ( or even possible) being involved in the testing from a Mac?

I gather I might be compatible with one set of tests (as its using the existing TQ build). But looks like that patcher is exe windows only.

Any info for us MacOS folks would be appreciated.
vint

Mac | Win | Win Fallback

Jarnis McPieksu
H A V O C
Against ALL Authorities
Posted - 2010.01.05 16:15:00 - [112]
 

Singularity ("unpatched test client, just copy of TQ with the singularity server parameter") is now compatible and accepting people. Time to pile on the server.

Camios
Minmatar
Sebiestor Tribe
Posted - 2010.01.05 16:36:00 - [113]
 

Edited by: Camios on 05/01/2010 16:37:03
I can't log in. Wrong user/pwd while I am sure that I used the correct ones.

(i'm talking about the first server test that is multiplicity)

Tuttomenui II
Gallente
The Eloria Corporation
Posted - 2010.01.05 16:52:00 - [114]
 

Edited by: Tuttomenui II on 05/01/2010 16:55:31
Edited by: Tuttomenui II on 05/01/2010 16:53:57
Sorry Cant make it, I'm all ready to go, but neither server has a fresh mirror so i cant join. I was really looking forward to this to.

Originally by: Camios
Edited by: Camios on 05/01/2010 16:37:03
I can't log in. Wrong user/pwd while I am sure that I used the correct ones.

(i'm talking about the first server test that is multiplicity)


What he said ^^^.

With me i think its because I just reactivated my account after 2 months of inactivity on the 18th or so of December

Optimism
Posted - 2010.01.05 16:52:00 - [115]
 

I cant login to test because I dont think I ever copied myself over or whatever is needed, my other account can login but its like 5mill sp less than it should.

Anarius Faust
Mad Bombers
HYDRA RELOADED
Posted - 2010.01.05 17:03:00 - [116]
 

Just to clarify:

First test: /server:87.237.38.51 - client patched with patch posted in OP
Second test: /server:singularity - unmodified copy of your TQ client (if you installed the Sisi patch before, make a new copy)

Mirrors are pretty old, so you might use an old password if you changed it.

Dierdra Vaal
Caldari
Veto.
Veto Corp
Posted - 2010.01.05 17:21:00 - [117]
 

Edited by: Dierdra Vaal on 05/01/2010 17:22:28
this feel so old school :D

Marlona Sky
Caldari Provisions
Posted - 2010.01.05 19:22:00 - [118]
 

Not sure but check out this bug:

If you delete a squad/wing that drops the fleet capacity below those who just hit join right before you did, the fleet window bugs out.

Not sure if it is related but whatever.

Letifer Deus
Deep Core Mining Inc.
Posted - 2010.01.05 19:27:00 - [119]
 

being us tz i sadly couldn't make it for the test, but I certainly am curious to see the results.

Shaak Ti
GreenSwarm
Black Legion.
Posted - 2010.01.05 19:49:00 - [120]
 

At the moment, the battle is like 50 vs 50 plus a bunch of sleepers and unplayable...


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