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Cheeba Don
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2009.12.17 22:42:00 - [31]
 

support this 100%

Fortitudine Vincimus
Posted - 2009.12.17 22:42:00 - [32]
 

Edited by: Fortitudine Vincimus on 17/12/2009 22:42:37
/support

Dengen Krastinov
Amarr
SniggWaffe
Posted - 2009.12.17 22:47:00 - [33]
 

Serious Issue, supporting 110%.

Arian Blade
Posted - 2009.12.17 22:53:00 - [34]
 

Edited by: Arian Blade on 18/12/2009 22:22:44
/ support

I have been in a great many wars, all of them lagging to some point, even involved in a few crashed a nodes, but my experiences in this conflict are something new, On tuesday I was 2 systems out from the main lag fest in a system with 8 in local, an enemy zealot appeared so i engaged, minutes later with him in structure I loose lock, is he dead? turns out he doesn't know either, further 3 minutes later there is a blue flash, 2 mins later a wreck, minute later a pod appears and warps off, still no killmail while writing this 2 days later and apparently the poor guy I shot had no idea what was going on and had no loss mail, all this 2 systems out from the main battle in a system of 8. I have never experienced lag like this, fleet and system lag is worse and reaches further at the moment than I have ever experienced before.

mjed mazga
Strange Energy
Gentlemen's Agreement
Posted - 2009.12.17 23:03:00 - [35]
 

/signed


krytan
Amarr
Interstellar eXodus
BricK sQuAD.
Posted - 2009.12.17 23:09:00 - [36]
 

Edited by: krytan on 29/12/2009 13:35:56
/ support

Puppy UK
Amarr
The Dark Light
The Dark Light.
Posted - 2009.12.17 23:11:00 - [37]
 

Edited by: Puppy UK on 18/12/2009 09:03:45
/support

Bonzoli
Posted - 2009.12.17 23:12:00 - [38]
 

I support.

The message that the "people who are going to attack a solar/pos with 250 pilots and know this ahead of time should get CCP to actually put good hardware under it" is a joke. These people have 0 vested interest in fixing your problem CCP. If anything they would expound upon it by adding 1500 drones and all missile boats to make it worse.

This expansion has way to much in common with "Planetside fail expansion". You know when huge chunks of the expert players on the server said screw it after months of saying fixme, that was the end for that game. I loved that game.

The other experts that are using the mechanics also left since they can't really fight themselves and have fun for long. Then the midrange guys noticed nobody was really playing that was fun to play against anymore or join. Then the Newbies noticed nobody played since guys with 4x accounts were leaving and selling toons off. And nobody was buying ore. Sounds dumb. But Planetside 600man fights were epic. And it was a FPS.

I'd suggest you should test out AIX P570s, micro partitions, and partition mobility, but I'd be ignored.

Rainus Max
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2009.12.17 23:18:00 - [39]
 

/Support

All for big battles alliances dying from failing etc, but if this continues too long alliances that are under attack will fall apart simply because they cant defend when an enemy attack because they cant get in system

Badgerous One
Amarr
YOU ARE ALL DOOMED
Posted - 2009.12.17 23:34:00 - [40]
 

/Supported whole heartedly

Echionc
Posted - 2009.12.17 23:47:00 - [41]
 

/support

Isis Phoibe
Posted - 2009.12.17 23:48:00 - [42]
 

/support

Harkconnan
Posted - 2009.12.18 00:18:00 - [43]
 

Edited by: Harkconnan on 29/12/2009 20:39:09
/support

Fed-up with having to look at kill mails to find out how I died. Hey CCP I know the new star-fields are pretty and all, but I'm playing Internet space ships not Virtual Star Gazer 5!

Calderi Marauder
Posted - 2009.12.18 00:24:00 - [44]
 

Edited by: Calderi Marauder on 18/12/2009 00:25:42
/support

There is litterally very little you as a pilot can do at the moment. You can't properly defend. Right now its all about whoever gets in system first wins, simply becuase the other fleet either cnat get their whole fleet in system and when they do cnat move cnat turn on modules. This is not the normal lag and rubberbanding this is totally De-abliting. PLEASE LAZER FOCUS ON THIS ISSUE.

Swatter
Posted - 2009.12.18 00:27:00 - [45]
 

total support

Slippy Pete
Aliastra

Posted - 2009.12.18 02:50:00 - [46]
 

signed

PDP Kordal
Gallente
The New Era
C0NVICTED
Posted - 2009.12.18 02:51:00 - [47]
 

/support

Tryston McWiggles
Posted - 2009.12.18 02:53:00 - [48]
 

Edited by: Tryston McWiggles on 18/12/2009 02:52:55
/support

CyberHelix
Posted - 2009.12.18 02:56:00 - [49]
 

support this 100%

Vangari Dei
Gallente
Metalworks
Majesta Empire
Posted - 2009.12.18 03:06:00 - [50]
 

support this 100%

There is something seriously wrong with large fleet engagement. This is worse than the old Jump gate issues we had a few patches ago.

Question for CCP... that Dominion vid you posted before the patch. Is that how you would expect combat to work or is waiting 30 minutes to find your in a new clone the actual combat updgrade dominion was inteaded to bring us?


NATBECKETT
Caldari
Posted - 2009.12.18 04:42:00 - [51]
 

Edited by: NATBECKETT on 29/12/2009 14:35:07
/support

Caladain Barton
Navy of Xoc
The Remnant Legion
Posted - 2009.12.18 04:49:00 - [52]
 

/Full Support of Every WI pilot.

If you need to, we'll add a gm, or whoever or whatever is needed, to our fleet. We'll sign you up, get you in fleet and TS, and you can observe the problem first hand. We'll buy your ship (if you don't want to spawn it), arm it, fuel it, ammo it up, and get you on our Coms. If you need us to run some software to help you track this down and fix it, we'll suicide as many fleets as you need to get you some datasets to track it down. You Can't verify it? Okay..Raise your hand, send me an evemail, and i will take to you it, point it out, and let you experience it.


This is not old lag. Old lag we know how to deal with, it happens, etc. THIS is game-breaking "dying is one thing, but we can't even see the enemy" bad. We had a fleet go 4 jumps before a quarter of them died..to bombs...4 jumps behind them..

Penelope Perminas
Posted - 2009.12.18 04:49:00 - [53]
 

Fleet battles seem to be far worse than they were before.

Generally lag affects all sides, which makes it impossible, when it grossly affects the side not on grid this makes it unplayable.

Pemulis
Gallente
Posted - 2009.12.18 04:51:00 - [54]
 

/support

CCP, please, for the love of all that is holy and true and right, just TELL us that you recognize there is an issue here and that you are dedicating manpower towards a solution.

That is all we are asking for and it will only take you a few seconds to respond. And you know you want to. ;-)

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2009.12.18 07:19:00 - [55]
 

death to lag

Penderon
Posted - 2009.12.18 07:29:00 - [56]
 

/support

Kesper North
Caldari
Gentlemen of Means
Gentlemen's Agreement
Posted - 2009.12.18 07:48:00 - [57]
 

Supported!

Ravenja
Fusion Enterprises Ltd
Morsus Mihi
Posted - 2009.12.18 07:58:00 - [58]
 

/support

Torus Schwert
Jelly Kings
BricK sQuAD.
Posted - 2009.12.18 08:11:00 - [59]
 

/support

Azure Eclipse
Posted - 2009.12.18 08:18:00 - [60]
 

/support


How can you NOT verify this? We have corp directors able to view insurance payout mails (system generated ones no?) before the individual player knows if he is system yet or not.

Don't notice DB lockups? Isn't it strange if Nothing is being recorded for a long time? Cause surely you should be able to notice some sort of issue or out of the norm occurence.

Instead of shooting for a playerbase of 600K and counting the money before its even made, how about make your **** stable enough to handle the 600K in the first place.



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