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blankseplocked [Proposal] Fix Killmails
 
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Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2009.12.09 18:56:00 - [1]
 

Killmails have been a lil' dodgy for as long as I can remember, but ever since Apocrypha they have started to misbehave to extreme ends, and I think its time some hamsters are punished for it.

Examples:

No mods?

Wrong amount of total damage taken, no damage shown at all for TJ

Especially the 'total damage taken' and 'damage dealt per opponent' are very often wrong. There seems to be a rough correlation between the amount of people on the mail and the chance of it being messed up, but there are notable exceptions on both ends. Sometimes the top few people seem to show accurate stats in damage dealt, while the rest ends up with very little or even zero. Time and time it has proven that the mails are wrong by simply comparing them to the in-game damage logs.

Besides the fact that it is just annoying, it also prevents a detailed breakdown of fights and combat analysis at the end of the day.

Thus, I would like to urge CCP to re-examine killmails in order to find out why they are being malformed so consistently, and take measures to prevent that from happening.


- Sok.

Evelopedia article


Naterran Epos
Eukaryotes
Guinea Pigs
Posted - 2009.12.09 18:59:00 - [2]
 

/signed

Karbowiak
Sniggerdly
Posted - 2009.12.09 19:00:00 - [3]
 

supporting, now is they would just fix the ******ed API so it returns stuff AFTER : and stuff from before Dominion
i would be very happy

Lord Morloc
Rionnag Alba
Against ALL Authorities
Posted - 2009.12.09 19:03:00 - [4]
 

/supported

Warin
Rionnag Alba
Against ALL Authorities
Posted - 2009.12.09 19:04:00 - [5]
 

I support this proposal.

Sirlene Akaro
Posted - 2009.12.09 19:05:00 - [6]
 

Edited by: Sirlene Akaro on 09/12/2009 19:06:22
"our logs does not show any problems"

Minigin
Genos Occidere
HYDRA RELOADED
Posted - 2009.12.09 19:07:00 - [7]
 

http://winigin.eve-kill.net/?a=kill_detail&kll_id=5127163

recieved this killmail despite having jumped to another system before hitting armor and still having the ship \o/


Scerolikk Teromni
Atrocious Order

Posted - 2009.12.09 19:29:00 - [8]
 

Originally by: Minigin
http://winigin.eve-kill.net/?a=kill_detail&kll_id=5127163
recieved this killmail despite having jumped to another system before hitting armor and still having the ship \o/



Check and make sure it's listed in your in-game losses... if it's not then that's a fake km.

Bagehi
Association of Commonwealth Enterprises
Posted - 2009.12.09 20:09:00 - [9]
 

Probably one of the biggest bugs in the game currently.

Chi Quan
Bibkor Enterprises

Posted - 2009.12.09 21:01:00 - [10]
 


I SoStoned
Caldari
Posted - 2009.12.10 05:34:00 - [11]
 

Agreed.

Also, implants and total target SP should be detailed in pod kills. With merc contracts to pod this or that target it helps to know if you actually caused them some monetary harm.
Showing total target SP lets killboard designers know how much value to place on podkills.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2009.12.10 10:55:00 - [12]
 

Originally by: I SoStoned
Agreed.

Also, implants and total target SP should be detailed in pod kills. With merc contracts to pod this or that target it helps to know if you actually caused them some monetary harm.
Showing total target SP lets killboard designers know how much value to place on podkills.


I was going to save that for a later time, but yes, implants on podmails would be a great addition in my opinion.

Alekseyev Karrde
Noir.
Noir. Mercenary Group
Posted - 2009.12.10 15:47:00 - [13]
 

With the Dominion patch things have gotten MUCH worse in the killmail department. Supported

Zhula Guixgrixks
Increasing Success by Lowering Expectations
Posted - 2009.12.11 10:27:00 - [14]
 


Cheer Up
Posted - 2009.12.11 10:37:00 - [15]
 

Originally by: Alekseyev Karrde
With the Dominion patch things have gotten MUCH worse in the killmail department. Supported

Jimmi Bones
Posted - 2009.12.11 13:12:00 - [16]
 

This would be nice to have if its not too difficult to implement

Lithium Star
Gallente
The Inf1dels
Posted - 2009.12.11 16:39:00 - [17]
 

push this up in line plz, kthx

Mr Xanatos
Posted - 2009.12.11 17:01:00 - [18]
 

I've noticed KM going missing since Dominion, nobody in fleet getting them.

Would be nice if everyone on the kill was issued the mail also.

Herr Wilkus
Posted - 2009.12.11 17:23:00 - [19]
 

I've actually noticed that that you can suicide gank and not take full suicide penalties, because of damage from when the victim's drones agress you (many seconds after their instant death). Concord does 99.9% of the work, but the Hobgoblin autoagress always manages to get the KM. I like this, as it is easily repeatable, and you only take 'aggression' sec hits, not the much larger 'ship kill' sec hit. Also, no kill rights for the victim.


I don't mind if it takes them awhile to fix this.

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2009.12.11 18:30:00 - [20]
 


Klyria
Minmatar
Agent-Orange
Nabaal Syndicate
Posted - 2009.12.12 00:11:00 - [21]
 

Shouldn't have to be fixed in the first place.

AtheistOfDoom
Amarr
Invicta.

Posted - 2009.12.12 02:06:00 - [22]
 

Definitely needs fixin'.

Foulque
SniggWaffe
Posted - 2009.12.12 02:36:00 - [23]
 


DanMck
Amarr
Rionnag Alba
Northern Coalition.
Posted - 2009.12.12 18:12:00 - [24]
 

Edited by: DanMck on 12/12/2009 18:12:45
torp bomber mails are a mess

please fix so correct damage is dispalyed.

Dav Varan
Posted - 2010.01.06 17:01:00 - [25]
 

I have scored 2 kills with a pod :)

Although I like the points I get for these they really should be fixed.

Happens when an npc entity kill the player you were shooting at , moments after they pop you.

The km should show the ship you were in while dealing the damage , not your pod.

genette devo
Gallente
Center for Advanced Studies
Posted - 2010.01.07 02:34:00 - [26]
 

I say remove kill mails completely
the amount of leetdood tears would be epic,
and it would force pvpers to actually achieve things as benchmarks rather than just sit on gates and gank.

the current system is like a football game decided by numbers of plays called rather than times you make it into the end zone.

Praesus Lecti
Gallente
Vos Combibis

Posted - 2010.01.07 06:31:00 - [27]
 

Supported.

Seth Ruin
Minmatar
Ominous Corp
Circle-Of-Two
Posted - 2010.01.07 11:05:00 - [28]
 

Originally by: genette devo
I say remove kill mails completely
the amount of leetdood tears would be epic,
and it would force pvpers to actually achieve things as benchmarks rather than just sit on gates and gank.

the current system is like a football game decided by numbers of plays called rather than times you make it into the end zone.
You sound like you have lots of PvP and fleet experience.

genette devo
Gallente
Center for Advanced Studies
Posted - 2010.01.07 13:35:00 - [29]
 

Originally by: Seth Ruin
Originally by: genette devo
I say remove kill mails completely
the amount of leetdood tears would be epic,
and it would force pvpers to actually achieve things as benchmarks rather than just sit on gates and gank.

the current system is like a football game decided by numbers of plays called rather than times you make it into the end zone.
You sound like you have lots of PvP and fleet experience.



the experience I've had, maybe it has soured me, is people obsessed with kill mails,caring only about kill mails, avoiding every fight that wasn't a sure fire guaranteed kill mail, seen to many hissy fit nervous breakdown emo explosions in alliance chat because somebody dropped the holy efficiency rating by 1%, I'd much rather see people fighting over tangible things than the current leetdood killboard circlejerk sessions.

Jakub Trokowski
Caldari
Unseen Nomads
Posted - 2010.01.07 15:59:00 - [30]
 

Supported.



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