Author |
Topic |
 Kai Lomu |
Posted - 2009.12.07 21:55:00 - [ 1]
For those of us who hate slavery can we have the option of, I don't know, maybe freeing the slaveswe come across in game?? Letting them die in space/selling them on/leaving them to gather dust in a hanger is just wrong. Hell, as in Ancient Rome players could pay an "admin fee" to the state to buy the poor misfortunate's freedom. Cue station sound effect cheer!
Apologies if this has been raised already... |
 WheatGrass Silent but Friendly
|
Posted - 2009.12.08 00:54:00 - [ 2]
There's also the 'trash it' option.  |
 Seth Ruin Minmatar Ominous Corp Circle-Of-Two
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Posted - 2009.12.08 02:17:00 - [ 3]
I've been wondering about this for a while, actually. It'd be kind-of nice for a little contextual menu option to, basically, turn "Slaves" items into "Freed Slaves" items  Or maybe turn the slaves in to some sort of agent and get "Freed Slaves" in return? |
 Neu Bastian Minmatar Stimulus Rote Kapelle
|
Posted - 2009.12.08 02:18:00 - [ 4]
yes, rp for the win. maybe make it a station service in soem matari and gallente stations. |
 Evanda Char Minmatar Re-Awakened Technologies Inc Electus Matari
|
Posted - 2009.12.08 02:42:00 - [ 5]
There were these nice POS modules for converting Slaves to Freed Slaves, or Freed Slaves to Slaves. They were on Sisi at some point. Are they still coming in? |
 Terranid Meester Tactical Assault and Recon Unit
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Posted - 2009.12.08 03:42:00 - [ 6]
Id like this. Means I can get rid of the freeloaders :P |
 Bunyip Gallente Center for Advanced Studies
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Posted - 2009.12.08 06:41:00 - [ 7]
I've been looking for this for a long time. There are many options that this could allow, such as educating the slaves to have them become ships crew (if and when this is actually presented), or selling them for standing at regional outposts (in Amarr space, we could sell the slaves to Republic Security Service stations for Minmatar faction standing, or sell the freed slaves to Amarr stations in Minmatar space). Originally by: Evanda Char There were these nice POS modules for converting Slaves to Freed Slaves, or Freed Slaves to Slaves. They were on Sisi at some point. Are they still coming in?
This would be nice, but NPC corps would also like to participate. I think it should become a permanent option for slaves and freed slaves, without any module needed. I'd even pay to detox the vitoc poisoning, or the cost of the vitoc acclimation. |
 daremo shirnai Minmatar Republic Military School
|
Posted - 2009.12.08 07:16:00 - [ 8]
Edited by: daremo shirnai on 08/12/2009 07:16:46 Only supported if an option is added that allows one to reprocess the slaves into valuable biomass. |
 Alica Wildfire Minmatar Federal Investigations Agency
|
Posted - 2009.12.08 09:47:00 - [ 9]
Edited by: Alica Wildfire on 08/12/2009 09:52:31 Give us a blueprint that takes slaves as input and name it "Republic Citizen" and we put them on a production process and get Minmatar Citizen by that.
How hard can that be?
Thank you. |
 Allahs Warrior Gallente Aliastra |
Posted - 2009.12.08 12:25:00 - [ 10]
support biomass secondary option as well |
 De'Veldrin Minmatar Norse'Storm Battle Group Intrepid Crossing |
Posted - 2009.12.08 13:08:00 - [ 11]
I chuck them out the airlock.
Hey, they're technically free at that point right? |
 Santiago Fahahrri Gallente Galactic Geographic
|
Posted - 2009.12.08 13:17:00 - [ 12]
supported |
 Onnen Mentar Murientor Tribe
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Posted - 2009.12.08 14:34:00 - [ 13]
This is one of the features promised to the RP community ages ago.. Then FW came and nothing happened. Anyway, supported  |
 Tirrus Rex Minmatar Infinite Dynamics
|
Posted - 2009.12.08 14:51:00 - [ 14]
Support! Free the slaves! |
 Drake Draconis Minmatar Shadow Cadre Shadow Confederation
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Posted - 2009.12.08 15:47:00 - [ 15]
Originally by: De'Veldrin I chuck them out the airlock.
Hey, they're technically free at that point right?
 |
 Rodj Blake Amarr PIE Inc.
|
Posted - 2009.12.08 16:07:00 - [ 16]
I play a slaver, and even I support this. |
 Dav Varan
|
Posted - 2009.12.08 18:20:00 - [ 17]
Only if we also have the option to turn freed slaves tourists freedom fighters janitors etc.
into real slaves once again. |
 Matthias Ungabii Minmatar Zor Industries Pandemic Legion
|
Posted - 2009.12.08 19:03:00 - [ 18]
Free my family !!!
Support |
 Macrossa Cube Zombie Consortium
|
Posted - 2009.12.08 19:09:00 - [ 19]
free the slaves!!! free the slaves!!!  ~Mac |
 Mike Azariah
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Posted - 2009.12.08 20:30:00 - [ 20]
Originally by: Dav Varan Only if we also have the option to turn freed slaves tourists freedom fighters janitors etc.
into real slaves once again.
Both idea have a ton of merit. RP players should be able to make a difference as well. mike |
 Helen Highwater GoonWaffe |
Posted - 2009.12.08 21:30:00 - [ 21]
Just trash them and rationalise it as removing their slave status. You're just getting them out of your hangar and releasing them into the general population. You don't need a new database item to do that. |
 Elaron Jericho Fraction The Star Fraction
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Posted - 2009.12.09 00:13:00 - [ 22]
Rather than coding special UI items, an alternate way for CCP to implement freeing slaves would be to add LP store entries to Minmatar (and maybe Gallente) corporations that takes slaves, perhaps some cash (to pay for education, Insorum, etc) and returns something - maybe other "livestock" items, or a less tangible item like LPs.
Of course, Amarrian corporations should have something similar on their side for enslaving humanoids. It would just be more problematic as there are far more types of non-slave human cargo items than slaves. |
 Arnulf Ogunkoya Minmatar The Causality Electus Matari
|
Posted - 2009.12.09 00:22:00 - [ 23]
Originally by: Elaron Rather than coding special UI items, an alternate way for CCP to implement freeing slaves would be to add LP store entries to Minmatar (and maybe Gallente) corporations that takes slaves, perhaps some cash (to pay for education, Insorum, etc) and returns something - maybe other "livestock" items, or a less tangible item like LPs.
Of course, Amarrian corporations should have something similar on their side for enslaving humanoids. It would just be more problematic as there are far more types of non-slave human cargo items than slaves.
I like this idea. It builds on an existing mechanic so how difficult could it be to implement? As for the second idea the type of passenger offered for enslavement could be related to the LP item gained. |
 No Mauk'Ob Minmatar Murientor Tribe
|
Posted - 2009.12.09 03:31:00 - [ 24]
yes please.
|
 Che Biko Humanitarian Communists
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Posted - 2009.12.09 03:35:00 - [ 25]
"Petitions or "/signed" posts are a version of bumping and likewise are not permitted." Oh well... /signed |
 Father Goose Amarr First Unorthodox Church of Enlightenment
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Posted - 2009.12.09 03:49:00 - [ 26]
Pulu see bagumba!
|
 alt 12345
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Posted - 2009.12.09 06:10:00 - [ 27]
Supported as long as we can also put slaves we have to work. 1 ISK / week per slave toiling for an account. |
 GIGAR Caldari |
Posted - 2009.12.09 11:40:00 - [ 28]
Slaves have the unfortunate disadvantage of often being dependent on the anti-virus of Vitoc. :/ |
 Ozone71 Caldari Taishi Combine
|
Posted - 2009.12.09 14:28:00 - [ 29]
Arrange a few BPO's
1 x Slaves + 1 x Racial Charter = Homeless.
Maybe different racial charters create different groups.
Homeless + Amarr Charter = Slaves Slaves + Caldari Charter = Mercenry etc. |
 Seth Ruin Minmatar Ominous Corp Circle-Of-Two |
Posted - 2009.12.09 15:05:00 - [ 30]
Originally by: Helen Highwater Just trash them and rationalise it as removing their slave status. You're just getting them out of your hangar and releasing them into the general population. You don't need a new database item to do that.
Although it doesn't seem to appear in the online item database, "Freed Slaves" is already an in-game item. |