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blankseplocked Free the Slaves for the love of god!!!
 
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Kai Lomu
Posted - 2009.12.07 21:55:00 - [1]
 

For those of us who hate slavery can we have the option of, I don't know, maybe freeing the slaveswe come across in game?? Letting them die in space/selling them on/leaving them to gather dust in a hanger is just wrong. Hell, as in Ancient Rome players could pay an "admin fee" to the state to buy the poor misfortunate's freedom. Cue station sound effect cheer!

Apologies if this has been raised already...

WheatGrass
Silent but Friendly
Posted - 2009.12.08 00:54:00 - [2]
 

There's also the 'trash it' option. ugh

Seth Ruin
Minmatar
Ominous Corp
Circle-Of-Two
Posted - 2009.12.08 02:17:00 - [3]
 

I've been wondering about this for a while, actually. It'd be kind-of nice for a little contextual menu option to, basically, turn "Slaves" items into "Freed Slaves" items Razz Or maybe turn the slaves in to some sort of agent and get "Freed Slaves" in return?

Neu Bastian
Minmatar
Stimulus
Rote Kapelle
Posted - 2009.12.08 02:18:00 - [4]
 

yes, rp for the win. maybe make it a station service in soem matari and gallente stations.

Evanda Char
Minmatar
Re-Awakened Technologies Inc
Electus Matari
Posted - 2009.12.08 02:42:00 - [5]
 

There were these nice POS modules for converting Slaves to Freed Slaves, or Freed Slaves to Slaves. They were on Sisi at some point. Are they still coming in?

Terranid Meester
Tactical Assault and Recon Unit
Posted - 2009.12.08 03:42:00 - [6]
 

Id like this. Means I can get rid of the freeloaders :P

Bunyip
Gallente
Center for Advanced Studies
Posted - 2009.12.08 06:41:00 - [7]
 

I've been looking for this for a long time. There are many options that this could allow, such as educating the slaves to have them become ships crew (if and when this is actually presented), or selling them for standing at regional outposts (in Amarr space, we could sell the slaves to Republic Security Service stations for Minmatar faction standing, or sell the freed slaves to Amarr stations in Minmatar space).

Originally by: Evanda Char
There were these nice POS modules for converting Slaves to Freed Slaves, or Freed Slaves to Slaves. They were on Sisi at some point. Are they still coming in?


This would be nice, but NPC corps would also like to participate. I think it should become a permanent option for slaves and freed slaves, without any module needed. I'd even pay to detox the vitoc poisoning, or the cost of the vitoc acclimation.

daremo shirnai
Minmatar
Republic Military School
Posted - 2009.12.08 07:16:00 - [8]
 

Edited by: daremo shirnai on 08/12/2009 07:16:46
Only supported if an option is added that allows one to reprocess the slaves into valuable biomass.

Alica Wildfire
Minmatar
Federal Investigations Agency

Posted - 2009.12.08 09:47:00 - [9]
 

Edited by: Alica Wildfire on 08/12/2009 09:52:31
Give us a blueprint that takes slaves as input and name it "Republic Citizen" and we put them on a production process and get Minmatar Citizen by that.

How hard can that be?

Thank you.

Allahs Warrior
Gallente
Aliastra
Posted - 2009.12.08 12:25:00 - [10]
 

support biomass secondary option as well

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2009.12.08 13:08:00 - [11]
 

I chuck them out the airlock.

Hey, they're technically free at that point right?

Santiago Fahahrri
Gallente
Galactic Geographic
Posted - 2009.12.08 13:17:00 - [12]
 

supported

Onnen Mentar
Murientor Tribe

Posted - 2009.12.08 14:34:00 - [13]
 

This is one of the features promised to the RP community ages ago.. Then FW came and nothing happened.

Anyway, supported Razz

Tirrus Rex
Minmatar
Infinite Dynamics

Posted - 2009.12.08 14:51:00 - [14]
 

Support! Free the slaves!

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.12.08 15:47:00 - [15]
 

Originally by: De'Veldrin
I chuck them out the airlock.

Hey, they're technically free at that point right?


Laughing

Rodj Blake
Amarr
PIE Inc.

Posted - 2009.12.08 16:07:00 - [16]
 

I play a slaver, and even I support this.

Dav Varan
Posted - 2009.12.08 18:20:00 - [17]
 

Only if we also have the option to turn
freed slaves
tourists
freedom fighters
janitors
etc.

into real slaves once again.

Matthias Ungabii
Minmatar
Zor Industries
Pandemic Legion
Posted - 2009.12.08 19:03:00 - [18]
 

Free my family !!!

Support

Macrossa
Cube Zombie Consortium
Posted - 2009.12.08 19:09:00 - [19]
 

free the slaves!!! free the slaves!!!

ugh

~Mac

Mike Azariah
Posted - 2009.12.08 20:30:00 - [20]
 

Originally by: Dav Varan
Only if we also have the option to turn
freed slaves
tourists
freedom fighters
janitors
etc.

into real slaves once again.


Both idea have a ton of merit.

RP players should be able to make a difference as well.

mike

Helen Highwater
GoonWaffe
Posted - 2009.12.08 21:30:00 - [21]
 

Just trash them and rationalise it as removing their slave status. You're just getting them out of your hangar and releasing them into the general population. You don't need a new database item to do that.

Elaron
Jericho Fraction
The Star Fraction
Posted - 2009.12.09 00:13:00 - [22]
 

Rather than coding special UI items, an alternate way for CCP to implement freeing slaves would be to add LP store entries to Minmatar (and maybe Gallente) corporations that takes slaves, perhaps some cash (to pay for education, Insorum, etc) and returns something - maybe other "livestock" items, or a less tangible item like LPs.

Of course, Amarrian corporations should have something similar on their side for enslaving humanoids. It would just be more problematic as there are far more types of non-slave human cargo items than slaves.

Arnulf Ogunkoya
Minmatar
The Causality
Electus Matari
Posted - 2009.12.09 00:22:00 - [23]
 

Originally by: Elaron
Rather than coding special UI items, an alternate way for CCP to implement freeing slaves would be to add LP store entries to Minmatar (and maybe Gallente) corporations that takes slaves, perhaps some cash (to pay for education, Insorum, etc) and returns something - maybe other "livestock" items, or a less tangible item like LPs.

Of course, Amarrian corporations should have something similar on their side for enslaving humanoids. It would just be more problematic as there are far more types of non-slave human cargo items than slaves.


I like this idea. It builds on an existing mechanic so how difficult could it be to implement? As for the second idea the type of passenger offered for enslavement could be related to the LP item gained.

No Mauk'Ob
Minmatar
Murientor Tribe
Posted - 2009.12.09 03:31:00 - [24]
 

yes please.


Che Biko
Humanitarian Communists

Posted - 2009.12.09 03:35:00 - [25]
 

"Petitions or "/signed" posts are a version of bumping and likewise are not permitted."
Oh well...
/signed

Father Goose
Amarr
First Unorthodox Church of Enlightenment
Posted - 2009.12.09 03:49:00 - [26]
 

Pulu see bagumba!

alt 12345
Posted - 2009.12.09 06:10:00 - [27]
 

Supported as long as we can also put slaves we have to work. 1 ISK / week per slave toiling for an account.

GIGAR
Caldari
Posted - 2009.12.09 11:40:00 - [28]
 

Slaves have the unfortunate disadvantage of often being dependent on the anti-virus of Vitoc. :/

Ozone71
Caldari
Taishi Combine
Posted - 2009.12.09 14:28:00 - [29]
 

Arrange a few BPO's

1 x Slaves + 1 x Racial Charter = Homeless.

Maybe different racial charters create different groups.

Homeless + Amarr Charter = Slaves
Slaves + Caldari Charter = Mercenry
etc.

Seth Ruin
Minmatar
Ominous Corp
Circle-Of-Two
Posted - 2009.12.09 15:05:00 - [30]
 

Originally by: Helen Highwater
Just trash them and rationalise it as removing their slave status. You're just getting them out of your hangar and releasing them into the general population. You don't need a new database item to do that.
Although it doesn't seem to appear in the online item database, "Freed Slaves" is already an in-game item.


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