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Doctor Aibolit
Posted - 2010.04.05 22:54:00 - [121]
 

Edited by: Doctor Aibolit on 05/04/2010 22:56:12
Originally by: Goumindong

these threads have devolved into foolish requests for more DPS and range without understanding what those things really mean and how that changes the game


Actually increasing DPS [of blasters] looks like less painful. Increasing optimal makes them look-alike of lasers, increasing falloff makes them similar to AC. Very close range is Gallente "racial paradigm". But after 90% web nerf it is much more difficult to approach at optimal faster. Gallente ships are not the fastest in the game. And armor tanking does not add agility and speed. Gallente should use MWD to reach optimal. During approach they receive damage. They need to compensate received damage when reach long range target. For example Mega pulse do 85% damage of Blaster damage at 300% range of Blaster range (comparing Scorch VS Null it is 85% damage at 400% range).
Rails is separate issue.
How to buff Gallente without braking "Gallente paradigm" less painful Question
P.S. Gallente drones (racial advantage) - some times good only in EFT. They are destroyable and can be slower then target.

Spugg Galdon
Posted - 2010.04.05 23:07:00 - [122]
 

i think that when i first started to support this thread I had a sad on with blasters.

Now that I've calmed down and thought about it alot I can more clearly see better solutions to the problems gallente face

1) Blasters. We can't hide from this. Blasters need an improvement in damage output. But not tracking.
2) Speed. Gallente ships are predominantly armour tanked ships. Armour makes you slow. I think an increase of gallente ships base speed but a decrease in their agility can fix this. Give them good straight line speed but very large turning circles. This means you can charge into range but can easily be out manouvered by some clever piloting.
3) Active tanking. I think active tanking needs a boost across the board. I also think that there is a massive disparity between an active tank bonus vs a resist bonus. Resist bonused ships can use their bonus effectivly as an active tank as good as an active tanked ship. It also helps towards buffer tanks and helps out RR'ing. The active tank bonus doesn't carry like the resist bonus does. So like proposed elsewhere, make the active tank bonus x% (I like the figure 9% instead of 7.5%) per level to ammount repaired AND remote repair recieved
4) RSD's could use a very minor buff
5) Gallente gang links are information warfare links. I mean c'mon! This is not the gallente way. A new warfare link and skill set needs to be introduced. I suggest the "Assault Warfare" set. The skill and gang links would effect weapon performance. Needs to be heavily looked into though. Information warfare would not be lost. There needs to be a new ship class. Special Ops Command. Used in Cov Ops fleets to boost EWAR etc.

Just throwing my ideas out there.

Goumindong
SniggWaffe
Posted - 2010.04.05 23:42:00 - [123]
 

Originally by: Doctor Aibolit
[...]


You've misread the problem. The problem has never been application of damage(for instance, MF does not do 85% of the damage that AM does, it does less. RAW =/= Real) but always getting to the point where it can happen/applying it in gangs that are not small. The second part of that we have agreed is not an issue as it ought to be a problem with blasters. The first part is not fixed by adding DPS.

For instance, many of the typical "stealth nerfs" that have supposedly hurt Gallente have actually boosted them. Many people claim that rigs and HP boosts have hurt Gallente. This is patently the opposite (except with regards to the speed penalty on armor rigs). As hit points increase, the time it takes to close distances is decreased relative to the time of the entire fight. This means that as hit points are increased, the strength of longer ranged weapons is reduced. As repping strength is increased, the strength of active repair is increased, fight time is increased, and the value of extra damage increases(E.G. 1000 dps against a 900 dps tank is 100 dps real, 1100 dps is 200 dps real, +10% dmg actual = +100% dmg real). Gallente not only have the hardest active remote repair tanks(on ships that can actually do damage) but also the most DPS up close where those can be expected to work. Both rigs and overloading have increased tanks further than damage and the damage that is increased is increased more against those harder tanks by blasters more than any other weapon system. And again, as fight time is increased, the liklihood that they devolve into shorter ranges is increased.

So why are Gallente so bad? Part of it has been a shift towards larger combats. The rest of it is ignorance of roles besides damage dealing, how to tank efficiently in small engagements and how to pilot ships.

Examine what the ships do objectively. The Dominix is one of, if not the best RR BS in the game. The Megathron is a decent sniper(train Rokhs, they're much better, but eh, the training time here isn't much) and the Hyperion is beast in either plate/rep or dual rep mode. The Thorax is the second best combat cruiser the the Brutix and Myrmidon are just peachy(Brutix suffers from "tieroneitis" though). The Deimos isn't very good because the Brutix is better, the Ishtar is a wonderful little machine for fast gangs. The Arazu is an great member of any fast gang (hey, oh long scrambler) as is the Lachesis if you can deal without the cloak. The frigates aren't to great, but no frigates are great compared to the rifter and vigil. The Taranis is very good and the Ares is one of the best tackle inties (Malediction would hold this if it had a lock range that extended beyond its own nose...

I mean, when it really gets down to it, the complaints are that the Deimos(and Thorax imo) doesn't do what it should well enough, the Brutix was designed to compete with the Prophecy and Cyclone and the Hyperion was introduced as the age of the Solo blaterboat was waning and people simply haven't caught on to what it does (and that torp boost).


Doctor Aibolit
Posted - 2010.04.06 04:11:00 - [124]
 

Originally by: Goumindong
MF does not do 85% of the damage that AM does, it does less

Pardon? Open EFT (EVE theoretic tool). Fit 2 ships with identical damage bonus. Compare them with 1 turret fitted. Calculate some figures.
Abbadon - Mega Pulse II - MF - 60DPS - 15+10km
Hyperion - Neutron II - AM - 70DPS - 4.5+13km
60/70*100%= 85.71%
15/4.5*100%= 333.33%
Harbinger - Heavy Pulse II - MF - 45DPS - 7.5+5km
Brutix - Heavy Neutron II - AM - 53DPS - 2.3+6.3km
45/53*100%= 84.9%
7.5/2.3*100%= 326%

It is mathematic model with numbers.
Show me you model that consider all factors of your idea "RAW =/= Real". It is very difficult to consider all factors: who is you target, what is your speed, what kind of hardeners have you fitted, how much CAP batteries you have in cargo, does you mouse work, do you have electricity in you house etc

P.S. about fleet snipers there is a big discussion here

Goumindong
SniggWaffe
Posted - 2010.04.06 04:26:00 - [125]
 

You should try like... shooting at ships (where it will matter whether or not you're using different weapons. I.E. fights you're going to win, or going to lose aren't much help) and getting some estimations based on those.

I'll give you a hint. For solo/small gang battleships you're largely going to shoot armor(when it matters) with the exception of the Raven

Doctor Aibolit
Posted - 2010.04.06 05:11:00 - [126]
 

Originally by: Goumindong
You should try like... shooting at ships [...] and getting some estimations based on those.

Oh really?! Cool. Let me advise this to engineers and constructors that make tones of schemas, projects, calculations before implementing models into real objects. Let me just say them they waste their time. It is better to build a airplane and try will it fly or not. It is better to build a bridge first to see is it durable enough or they should build new one?

Originally by: Goumindong
I'll give you a hint. For solo/small gang battleships you're largely going to shoot armor(when it matters) with the exception of the Raven

I will give you a hint also. There is a SOLO PVP in EVE. It is also very interesting. When I fit solo PVP ship. I do not know who is my enemy. It can be shield ship. It can be armor ship. It can be shield ship with Photon Field. It can be armor ship with Explosive Hardener. I do not know.

P.S. Doctor Aibolit is my "jita alt"

Cpt Branko
Retired Pirate Club
Posted - 2010.04.06 06:11:00 - [127]
 

Originally by: Goumindong

You are confusing "doesn't do what I want" with "doesn't do what it should".


Oh, whatever, I'll just keep flying Minmatar when I need to gank something point blank, just thought that it was supposed to be a Gallente thing Very Happy

Goumindong
SniggWaffe
Posted - 2010.04.06 13:35:00 - [128]
 

Originally by: Cpt Branko


Oh, whatever, I'll just keep flying Minmatar when I need to gank something point blank, just thought that it was supposed to be a Gallente thing Very Happy


Except that is not what you suggested. Nor is it what has been suggested.(and frankly, its what Gallente already do)

Originally by: Doctor Aibolit

I will give you a hint also. There is a SOLO PVP in EVE. It is also very interesting. When I fit solo PVP ship. I do not know who is my enemy. It can be shield ship. It can be armor ship. It can be shield ship with Photon Field. It can be armor ship with Explosive Hardener. I do not know.

P.S. Doctor Aibolit is my "jita alt"


"When it matters" is a very important point. As is "why flying battleships" (Harb/Brutix is an unfair comparison given the "tieroneitis" of the Brutix)

Quote:

Oh really?! Cool. Let me advise this to engineers and constructors that make tones of schemas, projects, calculations before implementing models into real objects. Let me just say them they waste their time. It is better to build a airplane and try will it fly or not. It is better to build a bridge first to see is it durable enough or they should build new one?



Figure of speech. What I advised you do to was examine expected tolerances and determine those. Just as bridge builders are typically interested in maximum sustained windspeed and gust windspeed but not too interested in 5 mile per hour winds, you should go examine your tolerances where they matter.

Soapy5
Gallente
BlackStar Innovations

Posted - 2010.04.26 22:15:00 - [129]
 

i definitely like the t1 frig and bs changes.

Boraf Flux
Posted - 2010.04.27 09:44:00 - [130]
 


Crazy KSK
Posted - 2010.04.27 10:02:00 - [131]
 

Edited by: Crazy KSK on 27/04/2010 10:36:50
f**k yes! gallente ships need a buff in blasters
also the drone boats should be real drone boats which can compete with gun an missile ships dps wise
in that process the manufacturers should be revisited
and the rolls of the ships should be cleared out and eventually switch manufacturer

I don't agree by any mean to removal of the active armor bonuses
because amarr already uses mostly plated ships and i think gallente should thus active tank
and keep their armor repair bonus and maybe even get a bonus to capacitor use of repairers

actually I think every race should have a tanking favor like
amarr > passive armor
gallente > active armor (as with shield boosters)
caldari > active shield and
minmatar > passive shield
and get enough bonuses to their favor that even passive armor tanking should get possible in PVE (wishfulness I know)
of course there should be exceptions in any direction (active armor amarr ships which even have bonuses etc)
and minmatar should keep the balance between shield and armor as it is but thats another story

i also don't agree with the AB changes i think they should if at all get a reduction in mwd capacitor use


Olozim
Agony Unleashed
Agony Empire
Posted - 2010.04.27 15:15:00 - [132]
 

As much as I love my Blaster boats I think buffing blasters as much as you are talking about here would make them ridiculously OP. Maybe give them a little bit of tracking love to help with the "in your face punching your mouth" concept but to be honest I think blasters are pretty well balanced atm. Show me any t1 cruiser fit for short range that I can't get more DPS out of a Thorax or Vexor.

Railguns on the other hand.... those things are like using a bow and arrow against an F-22. Spike can't track for **** and you mine as well be shooting spit balls if you use t1 ammo.

Not supported to the extremes that the OP is proposing, and they are EXTREME.

Olozim
Agony Unleashed
Agony Empire
Posted - 2010.04.27 15:36:00 - [133]
 

Edited by: Olozim on 27/04/2010 15:38:10
Originally by: Crazy KSK
Edited by: Crazy KSK on 27/04/2010 10:36:50
also the drone boats should be real drone boats which can compete with gun an missile ships dps wise



I cannot fathom what possessed you to say this. Compete with missile ships in terms of DPS? Are you serious?

1. Vexor's (to my knowledge) can produce the most DPS out of any normal t1 cruiser. AND ~half of the DPS is unaffected by EWAR, what more do you want?
2. Drone boats strength lies in their versatility. Have you ever fought a Dominix fit with heavy neutralizers? They will rain pretty hard on just about everyone's day. I've even seen neut Myrmidons used with great effect by Ushra'Khan. You can also fit a mean tank on pretty much any drone boat and just take a crap-load of damage while your drones do the work. Or go balls-to-the-wall with some blasters and get up in peoples face. Or play the support role and sit out at range with some railguns while your drones rip some poor guy apart. Or use Sentries to help you play sniper.


Crap guys I'M A GALLENTE PILOT and even I know that we got it good. If you're gonna run missions and hang in empire space fly Caldari and poof, problem solved.

Vilgan i'Lakin
Pirates and Ninjas
Posted - 2010.04.28 02:51:00 - [134]
 

Nice list of ideas. Gallente are the weakest by far and really need a buff. Maybe not this dramatic, but a buff for sure (especially medium rails).

Bellum Eternus
Gallente
The Scope
Posted - 2010.04.28 06:29:00 - [135]
 

NOOOOT Supported... Rolling Eyes

While a few of the ideas are ok-ish, most are crap. Take the launchers off the Lach? Are you insane? Nice job there reducing the total peak DPS of that ship. Other changes are of a similar fashion. Why BOTHER with falloff bonuses for blaster ships when blaster pilots don't give a crap if their blasters have 2km more falloff. Upping the effective range from 4km to a whole 6km isn't going to make blaster pilots happy. Making blasters do huge damage and hit anything inside their limited range will.

More fail: AB bonus for Astarte? Really? Because a bonused AB running my ship up to a giant 500m/sec is a good idea? ******ed. Blaster ships need to be able to do one thing: SPRINT into range and then hammer the crap out of something. With an AB fit, unless somehow you deem it ok for them to produce MWD level speeds, the blaster ship is dead before it can do anything.

Anyway, C for effort but F for execution. Gallente needs to be helped out quite a bit, but the large majority of these ideas are poorly thought out.

Soon Shin
Posted - 2010.04.28 07:04:00 - [136]
 

Edited by: Soon Shin on 28/04/2010 07:09:19
Edited by: Soon Shin on 28/04/2010 07:09:08
Edited by: Soon Shin on 28/04/2010 07:05:51
I've flown gallente ever since I've started and I really tried, I really really really really tried to make the best of the race, but I've been met with nothing but disappointment.


1. Gallente Blaster Ships are too slow.

2. Drones seem to do less damage than indicated on paper. Popped very easily and issues with AI. Gallente only has a few specialize drone boats to begin with, the rest are blaster ships. Other races can field impressive drones as well.

3. Too Much cap usage- MWD + MWD cap reduction + Active Tanking + Stasis Web + Cap using Hybrids.

4. Hybrids are too weak and have lost their truly redeeming features. Massive Falloff Projectiles thanks to Dominion with Tracking Enhancer boost. - No more range advantage for Railguns. Pulse lasers do 80-90% of Blaster DPS with 3 times the range.

5. Powergrid issues on ships like Deimos, Brutix, Astarte, and Hyperion. You can only fit wimpy Electron Blasters to have decent armor tank. Minmatar and Amarr ships mostly do not have that problem, they have plenty of PG to spare after fitting their highest tier of short range guns.

6. Stupid Gallente Storyline missions, wtf 15 jumps into low sec doing a mission harder than most level 4's for a 100k isk and a crap implant?

7. Most Gallente LP items along with Minmatar have no truly redeeming features.

I don't fly Gallente anymore I fly Amarr and Minmatar. The Federation has lost its appeal to me.

ShahFluffers
Ice Fire Warriors
Posted - 2010.04.28 07:55:00 - [137]
 

Originally by: Bellum Eternus

Blaster ships need to be able to do one thing: SPRINT into range and then hammer the crap out of something. With an AB fit, unless somehow you deem it ok for them to produce MWD level speeds, the blaster ship is dead before it can do anything.



Are YOU willing to take a 100mil+ ISK HAC or Command ship right up next to an enemy knowing full well they will primary you first, neut you til you can't even use a Damage Control Unit, and then rip you to pieces as your tank is worthless without cap?

I'm sorry, but I can't burn through ISK like that. If it's a T1 Thorax or a Brutix, fine... those are expendable due to nice insurance returns. But when flying such an expensive ship I want there to be at least a CHANCE that I'll come back in one piece. Otherwise there is no point in bringing it out in the first place.

Bellum Eternus
Gallente
The Scope
Posted - 2010.04.28 08:54:00 - [138]
 

Originally by: ShahFluffers
Originally by: Bellum Eternus

Blaster ships need to be able to do one thing: SPRINT into range and then hammer the crap out of something. With an AB fit, unless somehow you deem it ok for them to produce MWD level speeds, the blaster ship is dead before it can do anything.



Are YOU willing to take a 100mil+ ISK HAC or Command ship right up next to an enemy knowing full well they will primary you first, neut you til you can't even use a Damage Control Unit, and then rip you to pieces as your tank is worthless without cap?

I'm sorry, but I can't burn through ISK like that. If it's a T1 Thorax or a Brutix, fine... those are expendable due to nice insurance returns. But when flying such an expensive ship I want there to be at least a CHANCE that I'll come back in one piece. Otherwise there is no point in bringing it out in the first place.


LaughingLaughingLaughingLaughingLaughing

You must be new around here.... Cool

Seriously, get at me in game sometime if you want to talk shop about blaster ships. Wink

Prometheus Exenthal
Genos Occidere
Posted - 2010.05.21 15:35:00 - [139]
 

Bellum in a "doesn't know jack about blasters" shocker? Who would have thought Rolling Eyes

Blasters with falloff are ESSENTIAL.
I hate to think that you're SO FAST you stay in optimal or hell, that you don't start shooting until you're sitting on the target.

C'mon now, Gallente don't care about falloff?
My ship isn't gold, and I'm not easy to tank, think you trained the wrong race if you don't want falloff.

@ OP, didn't actually read teh thread.
But seeing a Bellum (a once respected combatant, now turned Eve-O celeb/whiner) complain about falloff on blasters...

Well, rage...

Deckington Forgecaster
Posted - 2010.05.22 11:16:00 - [140]
 

Thumbs up

Tyrone Bighams
Gallente
Tactical Command Sector
Posted - 2010.05.22 14:44:00 - [141]
 

This proposal gets my absolute unequivocal support. Gabriel is a smart man who had some impressively creative ideas concerning the current disgusting state of gallentean ships and weaponry. He broadened his view and realized that what is wrong with Gallente is not a single problem, but rather a large group of deeply rooted flaws. His work to fix them is some of the most polished forum posting i've ever seen. kudos.

On the topic of the afterburner bonus everyone seems to be allergic to, we all need to keep in mind that even a ship with maxed out skills will still not move faster than a ship fitted with a microwarpdrive. it is simply to give gallente a speed boost while not blowing up their sig radius to the size where they get killed on the way in.

The hyperion needs a buff. the hyperion needs a buff BADLY. The proposed 10% to armor per level is an excellent way to give it survivability in a pvp situation without messing with its slot layout or grid (its currently at 6 lowslots and low grid.

I'm a tiny bit doubtful on the optimal range bonus on the Roden boats. i feel that Gallente should try to steer clear of doing the sniper thing. Gallente have always historically been masters of close range. so i propose that instead of an optimal range bonus, Gallentean sniper boats might want to try a damage boost to rails. make railguns a viable weapons system.

my two cents, if it helps Very Happy


Dzajic
Gallente

Posted - 2010.05.22 15:28:00 - [142]
 

Idea of Gallente needing a buff is fully suported. However the Devs should at least try to give their vision and suggestion on race balance.

Yeah sure they might be "Gallente are fine", they are also "speedtanks and MWDs are fine", and when cry/whine amount on forums broke thresholds they used 5 ton hammer to "balance" it.

Drones still have AI issues and dumb moments when they bug up.
Diemost and Astarte? Eos was nerfed too hard yeas ago and no attempts to fix it. Damps being a bit meh on bonused ships.

Blasters/grid/active armor tank comedy that leads to most recomented tanks for Myrm/Ishtar and even Hype being shield.

Ophelia Ursus
Posted - 2010.05.22 15:44:00 - [143]
 

Edited by: Ophelia Ursus on 22/05/2010 16:00:09
So, I read the proposal linked in the OP.

The proposal linked in the OP states that the taranis is so underpowered that it needs a significant tracking boost (wut?), an extra drone, a massive increase in overheated turret DPS, oh, and a falloff bonus as well so that it can apply this DPS all the way across scram range. Merely out-dpsing the other combat inties by 40%+ as it currently does is just *not enough*. Sad

From this I conclude that the author of the proposal linked in the OP is either a lunatic or is simply crying for a set of ridiculous solopwnmobiles.


More seriously, while there are some gallente ships with issues, the blanket bonuses proposed will make those that are already very strong (on the frigate level, this covers the taranis, ishkur, tristan, and incursus) ludicrously OP. Moreover, some of the proposed changes affect shipclasses that are underpowered more or less across the board (EAFs, command ships, tier 1 battlecruisers, non-thrasher/sabre destroyers and interdictors); only fixing the Gallente hulls while leaving ships like the Hyena in their current state would be silly.

Ryan Starwing
Gallente
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2010.05.23 13:27:00 - [144]
 

Edited by: Ryan Starwing on 23/05/2010 13:27:59
All t2 combate frigates except stealth bombers are underpowered right now do to the dramiel it can do both the role of an inti and an af at the same time and be overall more effective.

On a side note gallente needs a buff and hybrids need some love in general.

Don Pellegrino
Pod Liberation Authority
HYDRA RELOADED
Posted - 2010.05.23 17:11:00 - [145]
 


ShahFluffers
Ice Fire Warriors
Posted - 2010.05.23 19:57:00 - [146]
 

Originally by: Ophelia Ursus
Edited by: Ophelia Ursus on 22/05/2010 16:00:09
So, I read the proposal linked in the OP.

The proposal linked in the OP states that the taranis is so underpowered that it needs a significant tracking boost (wut?), an extra drone, a massive increase in overheated turret DPS, oh, and a falloff bonus as well so that it can apply this DPS all the way across scram range...

From this I conclude that the author of the proposal linked in the OP is either a lunatic or is simply crying for a set of ridiculous solopwnmobiles.



You obviously didn't read closely enough.

Quote:


(T2) Taranis:

Developer: Duvolle Labs

Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since its foremost manufacturer of Particle Blasters its ships tend to favor turrets and thus have somewhat higher power output than normal.

Gallente Frigate Skill Bonus: 10% Small Hybrid Turret damage per level

Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 7.5% Small Hybrid Turret tracking speed 10% bonus to Small Hybrid Turret falloff Per Interceptor Skill Level

- The Taranis is a thoroughbred blaster-boat, whose role is to destroy enemy support on a one-to-one basis first, tackle larger ships second. With the tracking boost cascade down the Atrons falloff bonus, aiding this role.




And like Dzajic mentioned... it would be nice if a Dev or SOMEONE from CCP would at least either acknowledge or dismiss the idea that there is a problem with Gallente ships (the gunboats in particular).
If a problem is acknowledged, people will throw in more thoughts and ideas on how to fix them rather than simply saying "no changes are needed, stop whining."
And if the problem is dismissed and stated that it is "working as intended" I'll shut my mouth and start training for something else.

Ophelia Ursus
Posted - 2010.05.23 20:56:00 - [147]
 

Edited by: Ophelia Ursus on 23/05/2010 21:07:26
Originally by: ShahFluffers
Originally by: Ophelia Ursus
Edited by: Ophelia Ursus on 22/05/2010 16:00:09
So, I read the proposal linked in the OP.

The proposal linked in the OP states that the taranis is so underpowered that it needs a significant tracking boost (wut?), an extra drone, a massive increase in overheated turret DPS, oh, and a falloff bonus as well so that it can apply this DPS all the way across scram range...

From this I conclude that the author of the proposal linked in the OP is either a lunatic or is simply crying for a set of ridiculous solopwnmobiles.



You obviously didn't read closely enough.



No U.

Originally by: Lunatic OP
- All Blasters to receive 50-75% increased tracking, null tracking penalty increased accordingly. Ship tracking bonuses to be removed.

- All Blasters overload bonus increased from 15% to 30 - 50%. Heat damage adjusted to allow for 1.5x to 2x as long overheating.


Originally by: Lunatic OP
Drone bandwidth was added as a feature to allow ships to have bigger drone bays without upsetting balance in terms of DPS. Somewhere along the line the devs developed amnesia (d’oh!). In two centuries the Gallente haven’t forgotten the reason why they developed drones in the first place and so…

Gallente Battleships/Battlecruisers: +25m3
Gallente Cruisers/Destroyers: +10m3
Gallente Frigates: +5m3

Cascade this down the T2 line-up except where no drone bay currently exists.


The OP wants to remove the taranis' tracking bonus (37.5% at all-V) and simply increase the tracking of all blasters by 50%. That, for the slower among us, would be "a significant tracking boost." The OP wants to increase all blasters' overload damage boost from 15% to 30-50%. That, for the slower among us, would be "a massive increase in overheated turret DPS." The OP wants every gallente ship to have a bigger drone bay; that, for the slower among us, would give the taranis "an extra drone." The OP, having given blasters a bigger tracking buff than the ranis' old bonus ever gave, then wants the ranis to have a falloff bonus, thus giving it "a falloff bonus as well so that it can apply this DPS all the way across scram range."

Tell me, do you routinely support things you haven't bothered to read?

Jerid Verges
Gallente
The Scope

Posted - 2010.05.23 22:28:00 - [148]
 

Edited by: Jerid Verges on 23/05/2010 22:30:28
Ever since the Web Nerf Gallente has had severe trouble with tracking. Rails suffering especially.

Not to mention pwg is borked and Hyperion slot layout makes no sense compared to Mega (Switch Mega and Hyperion mid/low slots).

EDIT: Additionally. Replace Dual Rails with Dual Blasters. Dual Rails are epic failage.

ShahFluffers
Ice Fire Warriors
Posted - 2010.05.24 03:10:00 - [149]
 

Edited by: ShahFluffers on 24/05/2010 03:47:40
Originally by: Ophelia Ursus

The OP wants to remove the taranis' tracking bonus (37.5% at all-V) and simply increase the tracking of all blasters by 50%. That, for the slower among us, would be "a significant tracking boost." The OP wants to increase all blasters' overload damage boost from 15% to 30-50%. That, for the slower among us, would be "a massive increase in overheated turret DPS." The OP wants every gallente ship to have a bigger drone bay; that, for the slower among us, would give the taranis "an extra drone." The OP, having given blasters a bigger tracking buff than the ranis' old bonus ever gave, then wants the ranis to have a falloff bonus, thus giving it "a falloff bonus as well so that it can apply this DPS all the way across scram range."

Tell me, do you routinely support things you haven't bothered to read?


Oh, sorry... forgot about all those parts (it's been awhile since this thread got bumped)

But yes, I do read the proposals... even the [obviously] bad ones.
The way I see it, there is always room for compromise on certain issues and no matter how terrible a proposal is, there is usually an idea or SOMETHING that can be salvaged from it.

Likewise, not all of the elements in a "good proposal" will be "good" and so they need to be cherry-picked and examined.

In the case of this proposal here... I do a 50/50. Changing all the Gallente ships as proposed AND boosting blasters wouldn't be good for racial ship balance. However, if was either/or (either boost Gallente ships OR boost blasters) I would support it.

There is also CCP to consider as well. Not every proposal that the CSM brings before CCP will go through... and those that do are almost NEVER applied in their original form.

At least, this is just MY reasoning. I could always be wrong. Rolling Eyes

X Gallentius
Quantum Cats Syndicate
Posted - 2010.05.24 22:16:00 - [150]
 

Edited by: X Gallentius on 24/05/2010 22:17:56
Support the part about impeaching Jacques Roden. The word "missile" should not be part of any Federation shipbuilder's vocabulary.

Edit: CCP got it right with the new Comet.


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