open All Channels
seplocked Assembly Hall
blankseplocked Gallente Buff
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4 5 6

Author Topic

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2009.12.13 03:15:00 - [61]
 

Originally by: Maxsim Goratiev
Originally by: TimMc
How could anyone who read that post think its a good idea?! Its the embodiment of biased opinion, with that Gallente would become the destroyer of worlds or something.

Go write up a realistic list of changes and we can talk.

you see, i do not treat the proposal as a list of things that HAVE to be done, i treat it more as a list of problems that we have, and a number of solutions that we can offer. Yes, ofcource if all of them are implemented at once, it will probably be overkill, but that is already for CCP to decide, which ones of them come through.


I would support a very large tracking buff, say 50% more. Also a bit more damage, say 20%.

I think though, however, I would like to see alot more drones and drone flexibility on all gallente ships. All frigs should having a drone or two eve. And ships should have space for spares, or a set of lights on the mega and other ships. This would give gallente flexibility they currently seriously lack.

Tray LiSans
Posted - 2009.12.13 04:21:00 - [62]
 

Originally by: Bagehi
Stop comparing apples and oranges. The reason Amarr often look so good is because people throw together a mixed fleet and try to have everyone fill the same role. This leads to everyone compromising into the middle ground, where Amarr sit.

The complaint about Gallente ships is less "someone else can pawn me" and more "the other guys in my gang can shoot and kill things before I get in range". This is a real complaint in blob-v-one. However, in a blob-v-blob, the blaster boat should be strong.

As it is, when I call targets, I usually primary Gallente as they almost always glass cannon fit their ships to do silly damage at mid-range. They also (more often than not) have a horrible habit of burning directly at long range fleet or are aligning/motionless waiting for a warp in - making them the best targets in an RR fleet (most likely to die from alpha). In short, their faults are 50% stupid pilots 30% good ship in the wrong fleet and 20% need for slight improvement.



This isn't comparing apples to oranges. You can't have an idea of relative balance without comparing the performance of ships. I compared the performance of a tier3 turret BS to a tier 3 turret BS. It's hardly stretching the imagination. And I did so specifically to counter a misconception that was brought up about blasters reaching 40km.

You are right about the complaint with Gallente ships. By the time you swing around and burn towards the primary, it's usually all ready dead or close to it. After a few ships, you'll also be capped out from whirling around the field with your MWD churning. This isn't the fault of bad piloting or target calling though. There's nothing you can do when you're out of range of the primary except attempt to close or fire at something else.

Your statement about target calling doesn't really help your argument. You specifically shoot at Gallente ships because you know they usually have to sacrifice tank for DPS and speed and they won't be able to shoot back at normal engagement ranges. I've seen the same thing done regularly as well. Granted if the blaster boats get in range they pose a real threat, but that rarely happens anymore.

GheyNeil
Posted - 2009.12.13 18:07:00 - [63]
 

Supported, Gallente have been sub-par for some time.

Mojihito
Posted - 2009.12.14 15:48:00 - [64]
 

Supporting buff for gallente and/or revision of blasters .

Hemmo Paskiainen
Gallente
Posted - 2010.01.06 15:32:00 - [65]
 

Edited by: Hemmo Paskiainen on 06/01/2010 15:31:48
serious ccp.....

Gallente primary wepons are drones. Secundary are hybrid guns

Minmatar primary wepons are projectile wepons secondari are missiles

Amarr primary wepons are lasorz and secudary are drones

Caldari primary are missles and secondary are hybrid weapons.

So pls explain to my why some gallente ships have missile slots??

Khanstruct
Demonic Torment and Paroxysmal Rigorism
HYDRA RELOADED
Posted - 2010.01.06 15:58:00 - [66]
 

Supported

Eato
Gallente
Federal Defence Union

Posted - 2010.01.06 18:08:00 - [67]
 

Support 100%. In the three plus years I've been ingame, all I have seen are nerfs for Gallente.

VIncent Vance
Gallente
URSALIS LOGISTICS GROUP

Posted - 2010.01.06 21:31:00 - [68]
 

Supported

Regulottus
Neptune Research Corporation

Posted - 2010.01.06 21:32:00 - [69]
 

Supported

Seymour Roids
Neptune Research Corporation

Posted - 2010.01.06 21:33:00 - [70]
 

Supported

Dariah Stardweller
Gallente
NO U111 Enterprises
Posted - 2010.01.06 21:58:00 - [71]
 

Supporting the cause.

Wu Jiaqiu
Minmatar
Dreddit
Test Alliance Please Ignore
Posted - 2010.01.07 01:31:00 - [72]
 

Supported - Gallente need some loving too

EdvensoR
Gallente
Preeternal Spark
SOLAR FLEET
Posted - 2010.01.07 11:27:00 - [73]
 

supported

Spugg Galdon
Posted - 2010.01.07 14:23:00 - [74]
 

Originally by: Hemmo Paskiainen
Edited by: Hemmo Paskiainen on 06/01/2010 15:31:48
serious ccp.....

Gallente primary wepons are drones. Secundary are hybrid guns




I disagree. Gallante primary weapons are Hybrids with Secondary drones in support. Most gallante ships get bonuses towards hybrids not drones. Some ships do get a primary bonus to drones but the majority use hybrids as the primary

Kaldoreign
Caldari
CNexus
Posted - 2010.01.07 16:42:00 - [75]
 

Supported

Ramon Wilco
Caldari
Psycho Corp
Posted - 2010.01.07 16:47:00 - [76]
 

Maybe,

but if they got drones for frigates, it will be at expense of cargohold capacity, first..

And then if you redraw the missile launchers slot to make them hybrid, gallente will never have to skill missile... but they could'nt use counter missile ...

Well, i dont matter i dont fly gallente... but... you cant have a 20% more damage without a lack elsewere, no?

Sir SmellyFart
State War Academy

Posted - 2010.01.07 18:41:00 - [77]
 

This NEEDS to happen! Evil or Very Mad

Bagehi
Association of Commonwealth Enterprises
Posted - 2010.01.07 19:40:00 - [78]
 

Originally by: Ramon Wilco
... but they could'nt use counter missile ...



Wait, did you just try to claim defender missiles work?

Billatron
The Imperial Fedaykin
Posted - 2010.01.08 00:38:00 - [79]
 

Gallente are fine... not supported. Its not like you don't see Gallente ships, there is always going to be something at the bottom of the food chain, take your turn.

Stil Harkonnen
Posted - 2010.01.08 00:51:00 - [80]
 

Originally by: Billatron
Gallente are fine... not supported. Its not like you don't see Gallente ships, there is always going to be something at the bottom of the food chain, take your turn.


We're taking our turn, which means it's about time to start whining so we get buffed in maybe 1 or 2 years.

In case you didn't notice, those on bottom get BUFFED.....which is why we're asking for a BUFF.

You're really smart, you know that? Rolling Eyes

Succubine
Caldari
Succubine Dynasty Technologies
Posted - 2010.01.08 04:34:00 - [81]
 

Gallente are fine™.

I see a ton of gallente ships in both 0.0 and empire. There may be a few ships that could benefit from some minor revisions, but to suggest anything more is simply unnecessary. Very Happy

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2010.01.08 15:11:00 - [82]
 

pre-Dominion I kept seeing a tonne of Minmatar ships too - where they fine as well? It's a fallacy to assume just because people train and fly a races ships that it must be because they perform fine.

Some people might train a ship because they already have years worth of SP put into that faction, some people may fly a ship for aesthetic concerns, but to claim that "people fly these ships so there must be nothing wrong with them" is nothing short of forum trolling.

sir gankalot
Posted - 2010.01.08 15:41:00 - [83]
 

Supported

pHenomena1337
HUN Reloaded
Posted - 2010.01.08 16:59:00 - [84]
 

Please.

Syringe
Incura
Posted - 2010.01.08 17:39:00 - [85]
 

I don't know if I'd take ALL of these changes, but I think that this list ought to be looked at seriously.

Syringe
Incura

Posted - 2010.01.08 20:47:00 - [86]
 

oh right - supported...

Borntorule
Posted - 2010.01.09 03:21:00 - [87]
 

support

Laechyd Eldgorn
Caldari
draketrain
Posted - 2010.01.10 00:27:00 - [88]
 

Edited by: Laechyd Eldgorn on 10/01/2010 00:28:17
How about also fixing caldari hybrid ships so they could actually use blasters too? Wait what caldari hybrid boats can someone fly them? What about other weapons tracking small targets? Torpedoes anyone? pew pew 10 dps on tech 3 cruiser?

I am just saying while I understand gallente ship pilots are annoyed that their blaster boats aren't so awesome than i.e. equal level drone boat I think just simply boosting gallente blasterboats isn't really right way to do this... Also gallente ships have some advantages compared to amarr etc. Amarr cannot fit so many tackling mods on mid slots to target paint/web..

Tracking modules on mids anyone?

Stil Harkonnen
Posted - 2010.01.10 00:29:00 - [89]
 

Edited by: Stil Harkonnen on 10/01/2010 18:38:25
Originally by: Laechyd Eldgorn
Edited by: Laechyd Eldgorn on 10/01/2010 00:28:17
How about also fixing caldari hybrid ships so they could actually use blasters too? Wait what caldari hybrid boats can someone fly them? What about other weapons tracking small targets? Torpedoes anyone? pew pew 10 dps on tech 3 cruiser?

I am just saying while I understand gallente ship pilots are annoyed that their blaster boats aren't so awesome than i.e. equal level drone boat I think just simply boosting gallente blasterboats isn't really right way to do this... Also gallente ships have some advantages compared to amarr etc. Amarr cannot fit so many tackling mods on mid slots to target paint/web..

Tracking modules on mids anyone?


wut. torps on t3 cruiser is going down TWO hull classes, obviously you're getting almost no dps. You'd be lucky to get 10 dps out of large neutron blasters on a t3 cruiser

Eve Orwell
GoonWaffe
Goonswarm Federation
Posted - 2010.02.01 05:41:00 - [90]
 

definately supported


Pages: 1 2 [3] 4 5 6

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only