Author |
Topic |
 Boink'urr Minmatar Wasserette De Tarthorst |
Posted - 2009.12.16 13:00:00 - [ 31]
Being able to warp in 100 km from an unprotected gate isn't very helpfull...  |
 Virgil Travis Gallente |
Posted - 2009.12.16 13:35:00 - [ 32]
It's not just me that thinks they've gotten things backwards then, I noticed the missions with deadspace gates have a warp to distance option while the encounter have just the warp to location. Warping into the Blockade level 4 right on top of that blinding anomaly is really painful to the eyes for one  |
 Vaerah Vahrokha Minmatar Vahrokh Consulting
|
Posted - 2009.12.16 15:24:00 - [ 33]
Quote:
Yes let's make the missions as easy as possible, allow warp at 100-200km so everyone can just relax and partly afk while doing missions, fit dmgmods and skip fitting tank entirely
Actually you are totally wrong. Those who wanted easy mode and rolled Caldari don't need it. Redheaded gimps like those unlucky enough to roll Minmatar are given those shiny artillery that does not even hit anything below 18km (even with tracker of course!) AND don't get the tank to get out of the close range in time before they risk getting scrammed and popped. (PS no, not all are so bent on missioning to get a Vargur. Nor it being crud helps at pushing people at buying one fast). |
 Yerotun |
Posted - 2009.12.16 15:31:00 - [ 34]
Buncha effin girls.
OMFG I gotta rethink possibly the way i run these stupid easy missions, omfg brain power. not even that you have to rethink them anyway.
Tbh, i don't even know what to say to this lot of crybabys.
BRAINS
BRAINS!!!!!!!!!! |
 Yerotun |
Posted - 2009.12.16 15:36:00 - [ 35]
Originally by: Vaerah Vahrokha
Quote:
Yes let's make the missions as easy as possible, allow warp at 100-200km so everyone can just relax and partly afk while doing missions, fit dmgmods and skip fitting tank entirely
Actually you are totally wrong.
Those who wanted easy mode and rolled Caldari don't need it.
Redheaded gimps like those unlucky enough to roll Minmatar are given those shiny artillery that does not even hit anything below 18km (even with tracker of course!) AND don't get the tank to get out of the close range in time before they risk getting scrammed and popped.
(PS no, not all are so bent on missioning to get a Vargur. Nor it being crud helps at pushing people at buying one fast).
WTF are you talking bout, one toon I run lvl 4s in a torp/auto phoon.. WTF are you talking about, other toon runs lvl 4's in a blaster fit kronos. You don't need range unless you are doing brainless AFK lvl 4, which you should just do in a domi anyways where the range don't matter. Oh well, tears is tears, and mission bears have tons it seems. |
 The Geoman |
Posted - 2009.12.16 15:47:00 - [ 36]
Originally by: Virgil Travis It's not just me that thinks they've gotten things backwards then, I noticed the missions with deadspace gates have a warp to distance option while the encounter have just the warp to location.
Warping into the Blockade level 4 right on top of that blinding anomaly is really painful to the eyes for one 
I concur  But yes, they definitely got it backwards. Has it even been fixed in the latest patch? Or is this supposed to be "working as intended? |
 SillyWaif Galactic Kingdom |
Posted - 2009.12.16 20:55:00 - [ 37]
Edited by: SillyWaif on 16/12/2009 20:56:02 Yes, we need the warp to #km option back! Since the 'cancel warp' and try again option is lacking (as well?).
Edit: running 'Break Their Will' mission, L3 and option is missing :(
|
 Kay Vaginal |
Posted - 2009.12.16 22:53:00 - [ 38]
Gone Berserk is still in opposite space too. |
 Yerotun |
Posted - 2009.12.17 20:03:00 - [ 39]
you girls still are crying that you can't warp to a stupid range and kite them semi afk? sigh, there are faster ways to run missions. Hell there are faster ways to make isk then cheeze**** lvl 4 missions |
 syphurous Gallente Center for Advanced Studies
|
Posted - 2009.12.18 01:00:00 - [ 40]
Originally by: Yerotun stuff
Because we aren't playing your way ? Sorry,m this is the way I play, and most cases of going afk would get me killed. |
 Boomershoot Caldari Suddenly Ninjas |
Posted - 2009.12.18 02:26:00 - [ 41]
Originally by: syphurous
Originally by: Yerotun stuff
Because we aren't playing your way ? Sorry,m this is the way I play, and most cases of going afk would get me killed.
Sorry, but you guys are officially whining about the fact that you cannot bring snipers into missions that are supposed to put you in closerange habitat. It's not that big deal. Besides, if CCP didn't say something about it there's still a chance it might be a fix, and not a bug. BUT, just to make it clear i'm REALLY a troll, what would you do if your bug report was flagged as WAI? |
 Molly Milli0ns |
Posted - 2009.12.18 03:20:00 - [ 42]
Originally by: Vaerah Vahrokha
Quote:
Yes let's make the missions as easy as possible, allow warp at 100-200km so everyone can just relax and partly afk while doing missions, fit dmgmods and skip fitting tank entirely
Actually you are totally wrong.
Those who wanted easy mode and rolled Caldari don't need it.
Redheaded gimps like those unlucky enough to roll Minmatar are given those shiny artillery that does not even hit anything below 18km (even with tracker of course!) AND don't get the tank to get out of the close range in time before they risk getting scrammed and popped.
(PS no, not all are so bent on missioning to get a Vargur. Nor it being crud helps at pushing people at buying one fast).
Hate to break it to you, but the Maelstrom is now the effing sex for missions (pssst, don't use arty). Whining about Minmatar is now officially passe. |
 station rat |
Posted - 2009.12.18 19:36:00 - [ 43]
Edited by: station rat on 18/12/2009 19:36:53 Originally by: Boomershoot
Originally by: syphurous
Originally by: Yerotun stuff
Because we aren't playing your way ? Sorry,m this is the way I play, and most cases of going afk would get me killed.
Sorry, but you guys are officially whining about the fact that you cannot bring snipers into missions that are supposed to put you in closerange habitat.
It's not that big deal. Besides, if CCP didn't say something about it there's still a chance it might be a fix, and not a bug.
BUT, just to make it clear i'm REALLY a troll, what would you do if your bug report was flagged as WAI?
Considering you are a ninja salvager, I can see why you wouldn't care. To be honest, I have found an easy work around for it so I will deal with it (HTFU). Taking a purely argumentative approach to this discussion, by removing the ability to warp to #KM from single space encounters CCP has removed the ability to easily choose how a mission runner interacts with the mission. Since CCP didn't mention the change (and still hasn't confirmed it) to missioners which if they had a gank setup then warping to 0 could (and from the forums has) destroyed several ships. It's the lack of the "change" that is upsetting so many people, in my opinion. If we would have known we could have adapted before being surprised. Although there will be some who will whine and complain about it, but knowing that there are work arounds through changing your fits to Bookmarking a spot and then warping back in at range to the BM. This is the COTM (complaint of the month) for Missioners. We couldn't be left out of the OMG What haz CCP done to our EVE.....discussions. |
 syphurous Gallente Center for Advanced Studies
|
Posted - 2009.12.19 23:42:00 - [ 44]
Bug report has been successful. Quote: Hello, and thank you for your report. We´re aware of this issue. Your report has been attached to the corresponding entry in the defect tracking system.
|
 Kay Vaginal |
Posted - 2009.12.20 07:48:00 - [ 45]
Originally by: syphurous Bug report has been successful.
Quote: Hello, and thank you for your report. We´re aware of this issue. Your report has been attached to the corresponding entry in the defect tracking system.
\o/ |
 Adeline Grey |
Posted - 2010.01.20 15:14:00 - [ 46]
Originally by: Adeline Grey They swapped encounter with deadspace as far as warp to and gates and such. Must be a mistake/bug.
That's right! They fixed it! Quote: Agent's & Missions
* An inversion between deadspace and non-deadspace warp To options has been corrected.
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