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blankseplocked No "Warp At ##km"
 
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syphurous
Gallente
Center for Advanced Studies
Posted - 2009.12.06 02:45:00 - [1]
 

Umm can I please get my warp at "##km" back, this was an undocumented change.

Santiago Fahahrri
Gallente
Galactic Geographic
Posted - 2009.12.06 02:54:00 - [2]
 

"Warp to within xxkm" is still working here. No change.

The Geoman
Posted - 2009.12.06 03:01:00 - [3]
 

I'm a little surprised that I haven't seen more discussion about this. For some people, this change will have a major impact on how they run their missions.

syphurous
Gallente
Center for Advanced Studies
Posted - 2009.12.06 03:12:00 - [4]
 

Seeing as I'm spec'ed for sniping range in all the ships I fly, sort've messes me up. Now there's a few ways around it but all require nerfing my fitting or the time it takes to run the mission.

Adeline Grey
Posted - 2009.12.06 03:24:00 - [5]
 

They swapped encounter with deadspace as far as warp to and gates and such. Must be a mistake/bug.

The Geoman
Posted - 2009.12.06 03:27:00 - [6]
 

Originally by: Adeline Grey
They swapped encounter with deadspace as far as warp to and gates and such. Must be a mistake/bug.


It seems like it would be a mistake. Being able to dictate warp-in range to a gate is not particularly useful.

Allen Ramses
Caldari
Zombicidal Mania
Posted - 2009.12.06 03:30:00 - [7]
 

If it's surrounded by a deadspace bubble (which 90% of missions are), you can not warp to X km. Blame the Jovians for not giving us the technology we need for traveling through deadspace bubbles.

Also, if it's not in a deadspace pocket, the first warp-in will always warp you to the same location. You can warp in wherever you wish the second time on. It's always been this way.

syphurous
Gallente
Center for Advanced Studies
Posted - 2009.12.06 03:30:00 - [8]
 

3rd time in the time since I started playing they've made this "mistake".

Wet Ferret
Posted - 2009.12.06 06:14:00 - [9]
 

Only one mission I can think of that this is needed on, Right Hand of Zazzmatazz, and that one default warps at 40km or something now.

Confirming that you can warp at any range to a deadspace gate, though. Warped to 100 to a gate yesterday to see what would happen and ended up 88kms out.

NobodyHolme
Gallente
Its Your Fault
Posted - 2009.12.06 06:35:00 - [10]
 

Being forced to warp to 0 on damsel is a pain in all the wrong ways.

Oh well, to the PLEX screen to get me a hyperion and some blasters.

Leather Jack
Kernite Commando
Posted - 2009.12.06 13:05:00 - [11]
 

Edited by: Leather Jack on 06/12/2009 13:07:19
You're doing it wrong.

Why you don't need specific warp-in distance anymore

edit: stupid link

Seriously Bored
Minmatar
Posted - 2009.12.06 15:55:00 - [12]
 

I'm not sure what the issue is. Once you initiate warp to the mission, cancel the warp. Now that it's spawned, you can warp in at any distance you like.

I was having to do this before the patch, and it still works for me on The Blockade last I checked...

syphurous
Gallente
Center for Advanced Studies
Posted - 2009.12.07 05:29:00 - [13]
 

Originally by: Seriously Bored
I'm not sure what the issue is. Once you initiate warp to the mission, cancel the warp. Now that it's spawned, you can warp in at any distance you like.

I was having to do this before the patch, and it still works for me on The Blockade last I checked...


Haven't had blockade but I'm not the only one complaining about fubar warp to mission distances.

Kay Vaginal
Posted - 2009.12.07 08:14:00 - [14]
 

Originally by: Seriously Bored
I'm not sure what the issue is. Once you initiate warp to the mission, cancel the warp. Now that it's spawned, you can warp in at any distance you like.

I was having to do this before the patch, and it still works for me on The Blockade last I checked...

It doesn't work for The Blockade for me. Says The Blockade is now Deadspace.

Neme Nishta
Posted - 2009.12.07 08:42:00 - [15]
 

Confirming cancel warp and re-warping no longer works on Right Hand of Zazzmatazz. Don't know about other mission I used it for, haven't had Damsel since the patch.

syphurous
Gallente
Center for Advanced Studies
Posted - 2009.12.07 22:54:00 - [16]
 

Bug reported, thread linked.

caboaddict
Posted - 2009.12.08 15:47:00 - [17]
 

Another thing that I have noticed is that if you do warp in at range to a mission that has an acceleration gate and go through to the next pockets, it adds your warp in range to the default range to the next gate.

For example, on the the score. Normally when you warp into the first pocket with NPC's you are ~20 KM from the next gate. However since the patch I have warped in at 30 KM to the mission and after getting to the gate and warping into the next room I have found my self 50-60 KM from the gate.

I would like my warp to... option back though Crying or Very sad

Edward Harris
Blue Sun Enterprises
Blue Moon Alliance
Posted - 2009.12.08 16:25:00 - [18]
 

Originally by: Neme Nishta
Confirming cancel warp and re-warping no longer works on Right Hand of Zazzmatazz. Don't know about other mission I used it for, haven't had Damsel since the patch.


Sniping in Damsel also does not work anymore. You warp into optimal range of the battleships..

Timsinsal
Endless Night
Nox Draconum
Posted - 2009.12.09 11:41:00 - [19]
 

Confirming that the choice to warp in at distance has also disappeared on “Stop the thief” Level 4. I used to find this particularly handy to warp out as I killed the trigger BS and then warp back in at 100km for the second spawn.

Leather Jack
Kernite Commando
Posted - 2009.12.09 16:12:00 - [20]
 

L2Golem

Brutalinator
Posted - 2009.12.09 16:31:00 - [21]
 

Edited by: Brutalinator on 09/12/2009 16:33:44
Yes let's make the missions as easy as possible, allow warp at 100-200km so everyone can just relax and partly afk while doing missions, fit dmgmods and skip fitting tank entirely. Sucks to have to worry about loosing a ship in those missions, they should be safe as hauling in Jita... no wait. Also, CCP could you let NPC's also stop attacking drones and nerf the damage they do, and reduce their resistances so I don't have to waste all this ammo.

one more thing, could you let those close range NPC frigs f'in stay still instead of orbiting, hate having to waste a med slot for a web.

oh oh and allow MWDs again PLZ! K THX BAI

/sk

Adeline Grey
Posted - 2009.12.09 20:01:00 - [22]
 

Originally by: Kay Vaginal
Originally by: Seriously Bored
I'm not sure what the issue is. Once you initiate warp to the mission, cancel the warp. Now that it's spawned, you can warp in at any distance you like.

I was having to do this before the patch, and it still works for me on The Blockade last I checked...

It doesn't work for The Blockade for me. Says The Blockade is now Deadspace.


Yes, they messed up and everything that has a gate, and SHOULD be "deadspace" is now an encounter, and those without a gate are called "deadspace" which is wrong. CCP messed it up.

This switch has nothing to do with the stopping the warp to 100km or whatever, because now you just do it on the ones that say "deadspace" since they have no gate. Encounter missions have a gate and you can only warp to 0 on those which is backwards from what it was before.

syphurous
Gallente
Center for Advanced Studies
Posted - 2009.12.09 20:32:00 - [23]
 

Originally by: Brutalinator
Whine


Its obvious you're a troll and either rarely mission or are stuck playing the missions one way, and only one way.

Why do you think missions are any easier at range ? They could, as in my case take about the same amount of time as if I had just warped a perma-tanked Dominix in at 0km. In fact they are probably slower than warping my Kronos in blaster fit at 0km.

Also, some missions already do let you use MWD, shows how much you know about mission running.

Daddy Worbucks
Posted - 2009.12.10 00:03:00 - [24]
 

Just because a mission doesn't have a gate does not mean it is not in deadspace; prime examples are Search and Rescue, and Cargo Delivery.

Assaj Ventress
Posted - 2009.12.10 22:17:00 - [25]
 

Originally by: syphurous
Bug reported, thread linked.


Any news on that?

syphurous
Gallente
Center for Advanced Studies
Posted - 2009.12.11 04:29:00 - [26]
 

Nope, did 2 bug reports at the same time, the other got a reply /closed. That was to do with EoM only dropping Laser modules and not Hybrids which they filtered as "working as intended".

Dretzle Omega
Caldari
Global Economy Experts
Posted - 2009.12.11 05:04:00 - [27]
 

Originally by: Edward Harris
Originally by: Neme Nishta
Confirming cancel warp and re-warping no longer works on Right Hand of Zazzmatazz. Don't know about other mission I used it for, haven't had Damsel since the patch.


Sniping in Damsel also does not work anymore. You warp into optimal range of the battleships..


Meh, they don't hit too hard. ugh

syphurous
Gallente
Center for Advanced Studies
Posted - 2009.12.12 07:41:00 - [28]
 

Storyline mission "Covering Your Tracks"

Encounter "Attack Of The Drones"

Also affected.

Brutalinator
Posted - 2009.12.12 18:09:00 - [29]
 

Originally by: syphurous
Originally by: Brutalinator
Whine


Its obvious you're a troll and either rarely mission or are stuck playing the missions one way, and only one way.

Why do you think missions are any easier at range ? They could, as in my case take about the same amount of time as if I had just warped a perma-tanked Dominix in at 0km. In fact they are probably slower than warping my Kronos in blaster fit at 0km.

Also, some missions already do let you use MWD, shows how much you know about mission running.

No trolling, just venting :) I mission plenty man, MWD's are only allowed in encounters, where you really don't need one anyway. I do most of the missions in the same, most efficient ways, though my L5 vary alot, depending on what I'm dealing with. If I need to warp at range, then it is to reduce dps, since some missions can be doing over 3500 dps on full aggro. When I do, i warp in at a shuttle, bookmark, then warp to that bookmark at a range. Just watch out, gangwarping on range to a BM doesn't work, the rest of your fleet will go at 0.

Dacryphile
Posted - 2009.12.16 07:28:00 - [30]
 

Just tried Stop the Thief, a mission I always warp in at range on. No "warp to X" anywhere :(, now a deadspace. WTF, this mission you almost need to be able to warp in at range as the second spawn does crazy dps when they are close, and they spawn right top of the warp in spot.


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