open All Channels
seplocked Assembly Hall
blankseplocked The Resurrection: The Dead Horse pos thread Comes back to LIFE!!
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 10 11 12 13 14 15 16 17 [18]

Author Topic

Archaicc
Parabellum Diligentia

Posted - 2011.08.01 00:45:00 - [511]
 

HELL YES.

Syberbolt8
Gallente
The Scope
Posted - 2011.08.01 01:33:00 - [512]
 

Originally by: Smoking Blunts
aparently we cant have this due to art.

**** teh art i dont care what it looks like, as long as it works.


keep the same models, it dosnt matter, no one will care as long as pos's finally work.

ive run pos's many many pos's and they are horrid. roles, access, mails, managment, so many things everyone has already stated,


**** the art fix pos's


Why do you think art is so busy?

NEX cloths and Items. lol.

Ok to be fair they are working on ships too, but I'm just saying, its not like art is working on a majority of things relating to space.

Selinate
Amarr
Posted - 2011.08.01 02:04:00 - [513]
 

Did I post in this thread already? No? Then I'm supporting it now.

FFS, POS's need an overhaul and need clear mechanics. I killed a POS in a wormhole not long ago, the tower structure was supposed to have 99% resists. Instead, I had to shoot it all the way through structure, and these 99% resists were non-existant.

Fayetal
Minmatar
Posted - 2011.08.01 06:09:00 - [514]
 

Edited by: Fayetal on 01/08/2011 06:09:46
/Signed

Toovhon
Posted - 2011.08.01 13:11:00 - [515]
 

Got my vote. Whoever designed the current system must've taken all of two minutes.

Planetary Genocide
Gallente
White Sail Anarchists
Yarr Collective
Posted - 2011.08.01 19:28:00 - [516]
 

No excuses, CCP. Do this. ****, make it an entire expansion if you have to. This alone would make the best expansion since Apocrypha.


Enni Taimi
Caldari
Solar Deliberative
Games of Divinity
Posted - 2011.08.21 17:20:00 - [517]
 

Yes please

chanteel
Gallente
Posted - 2011.08.21 20:35:00 - [518]
 

Originally by: Andy Landen
POS = Player Owned Station .. not Corporation Owned Station .. that would be a COS.
Make poses personal assets with fine control over who needs a password, which actions require a different password, etc. Add password security for offlining pos, removing fuel, unanchoring stuff, different for the password to anchor stuff or add fuel. Allow the owner to have and control different hangars within his ship maintenance array to protect against players taking the wrong ships.

While I am making this wish list for pos security, I might as well add the ability to place a pos next to a gate or station. Null sec gates and stations are notoriously vulnerable. You wouldn't think that you were behind enemy lines with how vulnerable they are.

Require the player to belong to the alliance with sovereignty over the system in order to place a pos, unless the sov is in dispute/unclaimed. That way a big gang can't just march in to enemy sov and plant a pos on a station or gate in their enemy's own backyard as if they owned the place. Home turf advantage.



I setup up my own pos....but its not my own pos because someone else has the ability to offline it other than me.
It needs seperate passwords for critical functions of a personal pos, but with the ability to assume control of arrays still available to all.

Also, i'll throw this out there, how about an option to allow alliance corps control of external arrays. I've defended alliance pos when they barely have numbers or ppl of their own to manage the arrays of their pos. I have the skill to assume control of arrays why not use it? The idea would pretain to offensive arrays; neuts, guns, ecm...etc...

+ I support the revamp

Raid'En
Posted - 2011.09.09 16:58:00 - [519]
 

this must stay on first page forever


Pages: first : previous : ... 10 11 12 13 14 15 16 17 [18]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only