open All Channels
seplocked Assembly Hall
blankseplocked The Resurrection: The Dead Horse pos thread Comes back to LIFE!!
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 6 7 8 9 [10] 11 12 13 14 ... : last (18)

Author Topic

Khaed Duhn
Minmatar
The Kairos Syndicate
Posted - 2010.06.26 13:04:00 - [271]
 


Aphose
Posted - 2010.06.26 20:45:00 - [272]
 


Jint Hikaru
OffWorld Exploration Inc
Posted - 2010.07.01 16:42:00 - [273]
 

So far I have avoided setting up a POS for myself due to how horrible and complex they are.

A complete overhall is needed.

Why has this been ignored for so long?

Darveses
Fantastulousification Inc.
Posted - 2010.07.02 13:17:00 - [274]
 

Supported. Setting up POSes right now is superugly, as is the result you get.

Syberbolt8
Gallente
The Scope
Posted - 2010.07.06 03:19:00 - [275]
 

Still supporting since 2006.

Clovermite
Kamikaze Fleet Command
Kamikaze Project
Posted - 2010.07.06 03:52:00 - [276]
 


Colonel Escobar
Posted - 2010.07.07 11:34:00 - [277]
 


Tykari
Gallente
Effective Deconstruction Initiative
Neon Equinox
Posted - 2010.07.07 14:52:00 - [278]
 

/signed/

Jade Knight07
Posted - 2010.07.08 11:36:00 - [279]
 

Please

Julian Koll
The Kollektive
Posted - 2010.07.08 11:54:00 - [280]
 

go dead horse! POSs need some love.

Nele'B
Posted - 2010.07.08 12:32:00 - [281]
 

supported

Belid Hagen
Resilience.
Northern Coalition.
Posted - 2010.07.08 20:56:00 - [282]
 

someone in CCP finally make this happen.

Severin Emmeram
Minmatar
Re-Tek

Posted - 2010.07.08 22:21:00 - [283]
 

Long overdue

Fellhahn
Posted - 2010.07.10 11:56:00 - [284]
 

signed

Syberbolt8
Gallente
The Scope
Posted - 2010.07.14 03:31:00 - [285]
 

Number one pos post, most supported pos Idea since 2006

Show your support, check those thumbs up boxes.

Erik Legant
Posted - 2010.07.14 11:12:00 - [286]
 

Signed

Dreae
SpaceMonkey's Alliance
Posted - 2010.07.18 17:30:00 - [287]
 

Indeed.

Wintron Auto
Minmatar
Posted - 2010.07.18 18:48:00 - [288]
 

guys guys, ccp is too busy working on first person games for the next 18 months

but i support for the lulz regardless

Syberbolt8
Gallente
The Scope
Posted - 2010.07.18 20:51:00 - [289]
 

Originally by: Wintron Auto
guys guys, ccp is too busy working on first person games for the next 18 months

but i support for the lulz regardless


I am subbed till fall of 2014, I'll be around to push this at least that long, and who knows, maybe by then, after all this MMOFPS, and WiS, PI, stuff is done they might have room for pos's.

Either way, I have been pushing this since early 2007, and I see no other threads that are half as well organized, supported, or any other plans by CCP that will improve what we call the junk in space that is the player owned station. Until something can replace this, that is equally as good, this will remain on my list of things that CCP needs to do, even if they don't want to mess with pos code, or its to hard.

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2010.07.18 22:46:00 - [290]
 

Gentlepeople,

A question from your friendly neighborhood CSM (who btw mentioned the Dead Horse issue in his platform).

Assume for a moment that there is no way in hell that CCP is going to totally revamp POSs (Note: for avoidance of tinfoil hattery, I have no knowledge of CCP's plans to do, or not do, anything about this issue, nor have I had any conversations with them about it).

In such a circumstance, what functional changes in the current POS system would you want?

Simeon Tor
Picon Fleet
New Eden Research.
Posted - 2010.07.18 22:57:00 - [291]
 

Originally by: Trebor Daehdoow
...In such a circumstance, what functional changes in the current POS system would you want?


A while ago I'd have asked for copy and invention slots to be made available across the alliance, and the implementation of that fuel pellets idea that was being looked into.


Syberbolt8
Gallente
The Scope
Posted - 2010.07.19 23:33:00 - [292]
 

Originally by: Trebor Daehdoow
Gentlepeople,

A question from your friendly neighborhood CSM (who btw mentioned the Dead Horse issue in his platform).

Assume for a moment that there is no way in hell that CCP is going to totally revamp POSs (Note: for avoidance of tinfoil hattery, I have no knowledge of CCP's plans to do, or not do, anything about this issue, nor have I had any conversations with them about it).

In such a circumstance, what functional changes in the current POS system would you want?


While there are a ton of idea's people would love to have, this is my wish list, And I am sure a lot of pos managers would agree.

Source


Originally by: Syberbolt8
Edited by: Syberbolt8 on 10/03/2010 14:04:23
Originally by: HeliosGal
Planetary interaction how will this change things

NPC goods and other things sourced form planets

What happened to fuel pellets idea where u manfacture all the materials into a pallet and each pose uses so many pellets per hour - this could be tied into new planetary industrial interaction


Sadly, I don't see us getting fuel pellets any time soon.

List of top 10 things in no real order everyone would love to see on pos's but will prob never happen.

1. Fuel Pellets
2. Anchor and Online queue (no more baby sitting pos's while they are being setup)
3. Modular Pos
4. Fighterbays
5. New UI
6. Pos access by standings (this one might happen SOON™)
7. Jump Bridge toll
8. Pos Gunners get pos attacked mail (this one might happen SOON™)
9. Missile Batteries stay online while in RF
10. Centralized Hangers.

I don't take credit of any of these suggestions, and a few of them came from other pos related threads in F&I, I think the dead horse pos thread represents our wanting change to the system as a whole more then just the gfx updates it suggests, and you can tell that by all the replys with different ideas


These are just some of the best Idea's in this thread and other threads relating to pos's, while I would love to see all of them put into the game, even if CCP did 1/2 of them, Im sure pos managers everywhere would be a lot happier.

gunnar aztek
Gallente
Posted - 2010.07.20 03:23:00 - [293]
 

yeS

/signed

PC l0adletter
Posted - 2010.07.20 04:51:00 - [294]
 

Have I supported this topic yet? Posting in case I haven't.

Top two priority items for me, personally:

1) Anchor+online queue -- also disassemble queue would be sweet. Sitting around for 2-3 hours is punitive.

2) Alliance-level lab access for copy and invent jobs -- I'd use this a lot. Or even the ability to rent out lab slots to the general public, while I'm wishing.

Fuel pellets would be nice, too, though it sort of begs the question of why POSes have a dozen different types of things that they consume in the first place. Is this supposed to be fun? Is annoyance a key balancing aspect? Anyway, we have an app that calculates the precise amount of each kind of fuel for a given POS that maximizes uptime per fuel bay space, which is effectively the same thing (just more annoying).

Relatedly, I think ice should produce less stront on refine, since so much less of it is being used these days. Krystallos used to be pretty valuable/important, and now it's just more old crap that doesn't really make sense to bother with, much like mining unless you're a macro/botter.

DeMichael Crimson
Minmatar
Republic University

Posted - 2010.07.20 12:45:00 - [295]
 


Ya Huei
Imperial Collective
Posted - 2010.07.20 13:44:00 - [296]
 


Rikki Sals
Caldari
Posted - 2010.07.20 15:49:00 - [297]
 


Shift Headed
Posted - 2010.07.21 20:24:00 - [298]
 

Supported. Current concept is terrible, How do my moon minerals magically float from the Harvester to the Silo? and i know this is the future, but no matter how many years pass and no matter how advanced we get in technology. Electricity always needs to have a path to route to. That being said, how are my modules powered by my command center when they are not connected? when i play games, i play to immerse myself into the virtual world. So i like realism

Miriam Letisse
Posted - 2010.07.22 12:31:00 - [299]
 

Originally by: Shift Headed
Supported. Current concept is terrible, How do my moon minerals magically float from the Harvester to the Silo? and i know this is the future, but no matter how many years pass and no matter how advanced we get in technology. Electricity always needs to have a path to route to. That being said, how are my modules powered by my command center when they are not connected? when i play games, i play to immerse myself into the virtual world. So i like realism


This, though I do agree with this proposal.

Little K
Caldari
AWE Corporation
Intrepid Crossing
Posted - 2010.07.22 13:09:00 - [300]
 

signed.


Pages: first : previous : ... 6 7 8 9 [10] 11 12 13 14 ... : last (18)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only