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blankseplocked Notes from my attempts at the Angel Cartel Pirate Epic Chain
 
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La Gloria
Minmatar
Khatovar Industries Ltd
Posted - 2009.12.03 03:12:00 - [1]
 

Ok. Running the pirate epic chain was a blast. As a carebear, I was naturally afraid of getting ganked at every gate. But with a high speed ship and by paying attention I avoided getting any unwanted pvp.
I believed the press that I would need an interceptor so I fitted out a claw with a nano fit and a couple T2 Artys. Loaded it up with salvagers, code breakers and even an AC fit. Save yourself the trouble, it wouldn’t work. The first tough ship I had to kill it couldn’t tank or avoid damage in my hands. It only has a 20km targeting range so you gotta be pretty close and I got eaten up at that range.
The biggest ship you can fly in there is a interdictor, but I don’t have that skilled up. So I refitted an Assult ship for it. Rather then go for a pure-speed tank I tried several different permutations and the best was an AC / MWD / Small Armor rep. Just Charge, circle and kill.
Bottom line:
Agent rewards: 43m 1 Domination Target Painter, 1 Cynabaul BPC
Improved my Angel Cartel standing from -5.5 to +0.07.
Even with all the ship fitting hassles it took 2 days.
Locked to frigs and destroyers.
Pickup mission wherever… Then off to…
Agent: Abdiel Verat
System: K-QWHE
Mission: New Opportunities
Explore wormhole.
Super easy. Exit Station-Warp to gate, activate to mission, look. Dock. Collect 4m.

Choice #1 Clear WH site or courier
Took Courier. Warp to loc. Fly to container dropoff. Remotely turn in. Remotely pickup next one. Warp to gate.
Fly to new system… HLW-HP
Mission: Ride to the Rescue
Warp to gate
There is a big battle going on where the Angels are getting their ass handed to them.
There are 4 red ships left over.
Yukiro is the target and he’s a *****.
Do the other frigs first then the cruiser then finish Yukiro.
All those wrecks are salvageable, got a couple mil from 8 trit bars and 5 armor plates.
Collect.
Back to K-QWHE
Mission: The best kind of revenge.
2 merc cruisers easy to loop at range (had an arty fit for this). 2 cruise missile batteries but since you’re in a frig who cares.
When mercs go down trigger 6 more frigs.
They go down easy.
Collect.
K-Qwhe: Wrath of Angles
Yukiro has cloned and you need to go kill him again.
More tank is needed now, I did well in close with ACs on him and ignoring the 2 cruise missile launchers in the pocket with him.
Kill him – collect.
Choice again picked the less combative…
Mission: Situation normal.
One cruiser alone, easy to kill. 7 mil
Back to K-QWHE – Breaking the lock
Warp to 3 zones, first with 4 destroyers, then 5, then 6.
Glad I had a higher DPS fit here, but they went down super easy, so I never had to warp out.
Blow up Comm thing at each warp.
Collect.
Last mission:
Solo Concord guy in a interceptor. He webs and flys fast. Definitely an AC fit worked for me.
Done. Get your BPC. Call it a day.

William Masten
Amarr
Crazy Pills
M U G A T U
Posted - 2009.12.03 05:05:00 - [2]
 

how did you get the arc started if you had a standing of -5.5? the agent wont give it to me and im at 0.

Dacryphile
Posted - 2009.12.03 05:28:00 - [3]
 

nice notes.

Korvix Valthonis
Amarr
Posted - 2009.12.03 07:16:00 - [4]
 

I did the same, started with an Ceptor and had to switch to an AF.

Yukiro is a ***** the 2nd fight ( or has one hell of a EM resist ), I 'could' have killed her in my Crusader but it would have taken a million years. So I went and grabbed my Retribution...everything else was cake.

I suggest you take your choice of AF and just walk through the missions.

Great story and had a ton of fun doing them.

Davos Vaughn
Gallente
Phoenix Consortium
On the Rocks
Posted - 2009.12.03 07:29:00 - [5]
 

Awesome notes and thread man, thanks for doing the work for us! Very Happy

Nikadena
Posted - 2009.12.03 11:21:00 - [6]
 

how about the neg standings for empire factions, does it hurt alot?

Tralna Minita
Posted - 2009.12.03 12:13:00 - [7]
 

Edited by: Tralna Minita on 03/12/2009 12:16:18
Edited by: Tralna Minita on 03/12/2009 12:15:54
I also did the pirate epic arc last night and found that doing it in an ishkur was definately a good choice. There were a couple times when I think my terribad piloting would have resulted in a dead ranis.

One problem though is that I didnt get any standings increase. I am already positive to the angel cartel though so maybe that is why.

Oh and make sure you loot that concord ship in the last mission because it drops a 10 mil isk tag. Overall it was dull like any missioning is but it was fast and has some nice rewards :)

Oh I just remembered where I knew your name from, you were doing the arc at the same time as me.

La Gloria
Minmatar
Khatovar Industries Ltd
Posted - 2009.12.03 13:51:00 - [8]
 

Edited by: La Gloria on 03/12/2009 13:56:08
Originally by: William Masten
how did you get the arc started if you had a standing of -5.5? the agent wont give it to me and im at 0.


read the dev blog there are 4 starting NPCs per arc. I had tons of the Minmitar RSS faction. They backdoor you in.

I only lost maybe 5% standing with minmitar, a fraction of what I've been losing trying to up my Caldari Navy standings.

Originally by: Tralna Minita
Edited by: Tralna Minita on 03/12/2009 12:16:18
Edited by: Tralna Minita on 03/12/2009 12:15:54
I also did the pirate epic arc last night and found that doing it in an ishkur was definately a good choice. There were a couple times when I think my terribad piloting would have resulted in a dead ranis.

One problem though is that I didnt get any standings increase. I am already positive to the angel cartel though so maybe that is why.

Oh and make sure you loot that concord ship in the last mission because it drops a 10 mil isk tag. Overall it was dull like any missioning is but it was fast and has some nice rewards :)
Oh I just remembered where I knew your name from, you were doing the arc at the same time as me.


Yea. I got that tag, didn't know it was worth so much. Maybe the standings increase are a "reset to zero." Dull is good when you're zooming around null sec. Saw a couple bubbles on the road from rens, but since its all Angel Cartel space, the camps were pretty easy to get around, especially with a MWD frigate. I fitted a cloaker and a warp stab for the runs in and out and didn't really need them that much.

William Masten
Amarr
Crazy Pills
M U G A T U
Posted - 2009.12.03 20:51:00 - [9]
 

Originally by: La Gloria
Edited by: La Gloria on 03/12/2009 13:56:08
Originally by: William Masten
how did you get the arc started if you had a standing of -5.5? the agent wont give it to me and im at 0.


read the dev blog there are 4 starting NPCs per arc. I had tons of the Minmitar RSS faction. They backdoor you in.



ive gone to 3/4 of the agents and they all said i had to talk to agents further down the list. obviously i need standings to talk to these agents.

Tom Parker
Posted - 2009.12.04 18:03:00 - [10]
 

Edited by: Tom Parker on 04/12/2009 18:05:18
Some additional pointers, based on personal experience:

- An overall very enjoyable (and sometimes even heart-pumping) ride, completing a series of quick n´dirty missions in an exceedingly deadly environment. Nice rewards, too. :)

- A tanked Assault Frigate is definitely recommended, ideally with both long- and short range capacity. Personally, I completed the Arc in a buffered Blasterboat (Harpy) with short range antimatter as my only option, and really struggled with the final concord encounter constantly managing to keep distance (8km) way out of my optimal range - even when webbed. However, other than that, combat was generally very manageable and only moderately challenging.

- Station games are lethal, even to a small and speedy ship. Don´t forget to make "instant warp" bookmarks, should you be forced to dock somewhere.

- The route from high-sec to K-QWHE is often littered with smaller interdiction camps and seekers of random pvp. Going there within the boundaries of EU or US primetime is not advised in anything else than a covert ops.

- Minimal standing loss involved with Minmatar. (0.25 for me, if I recall correctly)

cApAc aMaRu
Minmatar
Posted - 2009.12.07 12:52:00 - [11]
 

Wait, so CCP says use an inty, and everyone who flies it says use an AF?Rolling Eyes

Rashmika Clavain
Gallente
Posted - 2009.12.07 13:42:00 - [12]
 

Originally by: William Masten
Originally by: La Gloria
Edited by: La Gloria on 03/12/2009 13:56:08
Originally by: William Masten
how did you get the arc started if you had a standing of -5.5? the agent wont give it to me and im at 0.


read the dev blog there are 4 starting NPCs per arc. I had tons of the Minmitar RSS faction. They backdoor you in.



ive gone to 3/4 of the agents and they all said i had to talk to agents further down the list. obviously i need standings to talk to these agents.


He gave you good advice... go read the Devblog. It explains how to workaround the bad standing issue. However if you standing is low for all of these then you've lead an interesting EVE life:

Minmatar Faction
Republic Security Services

Amarr
Amarr Navy

Angel Cartel
Dominations

Angel Cartel
Archangels

...the agent names are in the dev blog. Do a showinfo on all four and see if any of them will speak to you.

CCP Dropbear

Posted - 2009.12.07 14:27:00 - [13]
 

Originally by: cApAc aMaRu
Wait, so CCP says use an inty, and everyone who flies it says use an AF?Rolling Eyes


We say to use a fast, evasive frigate and we recommend interceptors. If you want to use an AF, you're welcome to. Flying an AF improves your tanking capability, but you're going to struggle to escape a well-prepared bubble camp if you find yourself inside one. Due to this, we built every mission under the assumption that the player is in an MWD-fit interceptor, has decent skills, and knows how to fly it decently against overwhelming numbers.

In short, we've made these missions do-able in interceptors that fit to evade bubble camps, but challenging all the same. If you bring an AF, you'll cruise through it, but expose yourself to greater risk at each jump in. Some people are going to be willing to take that risk, certainly, but I doubt "everyone" flies an AF, as you say. Wink

cApAc aMaRu
Minmatar
Posted - 2009.12.07 15:35:00 - [14]
 

So CCP recommends interceptors to GET TO the missions, but to do them you are better off in an assault frigate?

syphurous
Gallente
Center for Advanced Studies
Posted - 2009.12.07 22:40:00 - [15]
 

I'd love to see them run in an interceptor, I did nothing but loose them on sisi, without players trying to kill me at the same time.

CCP Dropbear

Posted - 2009.12.07 23:54:00 - [16]
 

Originally by: cApAc aMaRu
So CCP recommends interceptors to GET TO the missions, but to do them you are better off in an assault frigate?


Of course Smile

When it comes to PvE, almost anything an interceptor can do an Assault Frigate can do better. BUT, these arcs aren't pure PvE, are they? They happen in nullsec, which means there's an inherent risk of PvP every time you jump into a system (and in other situations, of course). For this reason, the arcs are balanced towards interceptors that have an MWD fitted. Missions are designed around people who have fit MWD to their interceptors in order to evade camps.

In a PvE environment, an MWD-fit interceptor just doesn't compare to an Assault Frigate. That's a given, really. However, if you jump that Assault Frigate into a system and there's a decent bubble camp on the gate, you are probably going to find yourself in a cloning station. In an MWD-fit interceptor, you have a much better chance of escape - and the missions ahead are balanced to accommodate such a fitting. So really, I'd recommend an MWD interceptor. It will make the fights challenging, but ensure your survival over the long term.

But of course, if you think you can evade those camps, or you have some friends available to scout you across systems, then bring the big guns to the fight. Just don't say I didn't explain the risks if you wake up in a new body. YARRRR!!

cApAc aMaRu
Minmatar
Posted - 2009.12.08 01:18:00 - [17]
 

I get what your saying, and maybe I is totals n00bs, but I'm getting totally pummeled by missiles in my inty, am I doing something wrong?

Tralna Minita
Posted - 2009.12.08 02:26:00 - [18]
 

I dont know about the guristas epic arc area but for the angels the main route down from high sec is controlled by Solar Fleet who really are pretty fail and like camping gates with drakes as their tackle. An MWD fit ishkur can overheat to over 3km/s and anything that can catch you in scram range will get eaten by your drones.

And ofc loosing your ship to some rats is a lot worse than to a gatecamp.


souhyeahright
Posted - 2009.12.08 04:23:00 - [19]
 

So basically, AF plus blockade runner = glorious victory, right?

Chinese Jew
Amarr
Hedion University
Posted - 2009.12.08 05:43:00 - [20]
 

i went to the mission area and did the first 2 missions using a frigate with ab/mwd and cloak. netted me 10m. the only danger i had while doing that was getting caught in a warp bubble camped by 5+ stealth bombers. got hit with 1 bombed while mwd cloaking to gate which dropped me to a quarter of armor left. the other guy who got caught with no cloak got killed instantly (saw 2+ bombs hitting him)

Mikal Drey
Atlas Alliance
Posted - 2009.12.08 09:46:00 - [21]
 

Originally by: cApAc aMaRu
I get what your saying, and maybe I is totals n00bs, but I'm getting totally pummeled by missiles in my inty, am I doing something wrong?


add transversal to your overview and keep that as high as possible. keep your speed up, and try not to burn in a straight line (unless aligning to war)

you can mitigate alot of damage with transversal against turrets and speed against missiles also your small signature radius is your friend so maybe chuck in a halo set

cApAc aMaRu
Minmatar
Posted - 2009.12.08 12:28:00 - [22]
 

Originally by: Mikal Drey
Originally by: cApAc aMaRu
I get what your saying, and maybe I is totals n00bs, but I'm getting totally pummeled by missiles in my inty, am I doing something wrong?


add transversal to your overview and keep that as high as possible. keep your speed up, and try not to burn in a straight line (unless aligning to war)

you can mitigate alot of damage with transversal against turrets and speed against missiles also your small signature radius is your friend so maybe chuck in a halo set


even going at max burn (5kms+) i am getting hit by heavy missiles up to from up to 100km, they dont do much damage, about 20hp per missile, but i get hit by 5 or more on my way into my guns range, and with inties being paper space planes im down to half shield when i finally get into range.

Mikal Drey
Atlas Alliance
Posted - 2009.12.08 12:47:00 - [23]
 

Edited by: Mikal Drey on 08/12/2009 12:52:21
kinda hard to explain but. ..

visualise your target and then you have to manually click in a circle around it so that as you aproach it your still high transversal and should still avoid the missile damage with your escape velocity as your not on a direct path.

as you get closer make your circle smaller so that effectivly your in a spiral towards the target.

because you burned away so far your buggered slightly as the missile spam is already in flight. you should warp out and restart at a better warp in spot (if in open space)

you can also pick them off 1 by 1 if you manage to drag out the smaller targets that have the speed to chase you. then go back for the bigger ones. with the interceptor style its you that needs to dictate range and conditions DONT let them push you where your uncomfortable and dont be ashamed to warp.

oh and half shields isnt much of a problem. if you manage to get under the guns etc your damage will drop even further as your trans goes up.

what you can then do is to choose your targets acording to whats doing the most harm people will ignore what they can tank as they are insignificant.

hope all that helps


cApAc aMaRu
Minmatar
Posted - 2009.12.08 13:04:00 - [24]
 

I get most of what your saying. I do avoid missiles if im flying away, as i am outpacing them. my piloting is pretty bad, but gunfire is really negligible, its the missiles that are really chewing me up, and warping in and out between every enemy isnt really umm... good.


KardelSharpeye
Gallente
The Watchtower
Posted - 2009.12.08 13:35:00 - [25]
 

Originally by: Mikal Drey
Edited by: Mikal Drey on 08/12/2009 12:52:21
kinda hard to explain but. ..

visualise your target and then you have to manually click in a circle around it so that as you aproach it your still high transversal and should still avoid the missile damage with your escape velocity as your not on a direct path.

as you get closer make your circle smaller so that effectivly your in a spiral towards the target.

because you burned away so far your buggered slightly as the missile spam is already in flight. you should warp out and restart at a better warp in spot (if in open space)

you can also pick them off 1 by 1 if you manage to drag out the smaller targets that have the speed to chase you. then go back for the bigger ones. with the interceptor style its you that needs to dictate range and conditions DONT let them push you where your uncomfortable and dont be ashamed to warp.

oh and half shields isnt much of a problem. if you manage to get under the guns etc your damage will drop even further as your trans goes up.

what you can then do is to choose your targets acording to whats doing the most harm people will ignore what they can tank as they are insignificant.

hope all that helps



Why the hell are you still telling him how to reduce transversal? He said in 2 posts hes geting shot down by the missiles

Kirzath
Genos Occidere
Posted - 2009.12.08 15:13:00 - [26]
 

Originally by: cApAc aMaRu
even going at max burn (5kms+) i am getting hit by heavy missiles up to from up to 100km, they dont do much damage, about 20hp per missile, but i get hit by 5 or more on my way into my guns range, and with inties being paper space planes im down to half shield when i finally get into range.


Try training Interceptors higher than level II.

I myself used a PVP-fit Wolf for the Angel arc, breezed through it without much difficulty. I used an AC Claw (also PVP-fit) for the Guristas arc due to overwhelming gatecamps on the way there. A few of the missions were rather challenging and required a lot of hit and running, but they were quite doable.

xXaRaXx
Minmatar
Posted - 2009.12.08 17:43:00 - [27]
 

Isnt the agent system filled with other players? :S

Wont you just get probed out and killed ? :P

Kirzath
Genos Occidere
Posted - 2009.12.08 19:16:00 - [28]
 

Originally by: xXaRaXx
Isnt the agent system filled with other players? :S

Wont you just get probed out and killed ? :P


If you do get probed, only other frigates will be able to join you in the mission. Being a PVP-fit frigate yourself, you can either give them a run for their money or flee without much difficulty. If you're flying a PVE fit interceptor or AF, you deserve to die.

cApAc aMaRu
Minmatar
Posted - 2009.12.09 04:25:00 - [29]
 

Originally by: Kirzath
Originally by: xXaRaXx
Isnt the agent system filled with other players? :S

Wont you just get probed out and killed ? :P


If you do get probed, only other frigates will be able to join you in the mission. Being a PVP-fit frigate yourself, you can either give them a run for their money or flee without much difficulty. If you're flying a PVE fit interceptor or AF, you deserve to die.


This is a problem though. I took a pvp fit claw, inc scrammer and arties. Missions were virtually impossible. Switched to autos, reducing my pvp in favour of pve, still able to get away from pvpers (escaped a few gatecamps, gate bubbles, and station camps) still gettin hammered by missiles, eventually get wasted by a pve named frigate with 1mill bounty.

went back to finish in cheap destroyer i bought nearby, had been probed out by the 1 guy in the system, who wasted my ship. he musta killed the npc because i got mission complete, but i couldnt continue because i needed a new ship, crawled back to highsec in a junk fit stabber.

I'm struggling to wrap my head around how exactly it is that these 'missions designed for interceptors' are even possible in an interceptor. I found the risk of getting there more fun and exciting than the missions, which were infuriating and frustrating in the SPECIFIED ship.

Kirzath
Genos Occidere
Posted - 2009.12.09 17:57:00 - [30]
 

Originally by: cApAc aMaRu
I took a pvp fit claw, inc scrammer and arties. Missions were virtually impossible. Switched to autos, reducing my pvp in favour of pve


Rolling Eyes You got it the wrong way around.

Originally by: cApAc aMaRu
still gettin hammered by missiles


I already answered this. You need a higher level in Interceptors.

Originally by: cApAc aMaRu
eventually get wasted by a pve named frigate with 1mill bounty.


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