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blankseplocked Question about skill/item relationships
 
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Vritri
Posted - 2009.12.02 18:33:00 - [1]
 

I suppose this is a dumb question, but if you have a skill that say...increases the falloff of your turrets, is that taken into account when you look at the turret info screen?

If it isn't, is there any way to see what your effective weapon falloff and optimal range is, with all your skills taken into account?

(Also, as a sidenote, generally you want to keep your orbiting range between your weapon's optimal range and the falloff range, right? As I understood it, falloff was when you started losing accuracy?)

J Ryan
Caldari
Under Heavy Fire
Posted - 2009.12.02 19:07:00 - [2]
 

If a gun is loaded on your ship, when you look at the show info all your skills and the ammo modifiers will be taken into account.

Any your best bet is to aim for the optimal range. Anywhere beyond optimal and you start losing accuracy.

Vritri
Posted - 2009.12.02 19:22:00 - [3]
 

Okay, so with matari autocannons, need to orbit really really close? (Optimal range is around 1,000 ish)

Thanks for the help, I see now if I look at weapons in the fitting screen, the numbers are less round (obviously from being affected by my skills)

Nika Dekaia
Posted - 2009.12.02 19:37:00 - [4]
 

Due to their high rate of fire, minmatar ships actually are meant to fire in falloff, not in optimal.


 

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