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Pax Ronnie
Posted - 2009.12.02 10:43:00 - [1]
 

Hi,

I have been playing for a short while now, and the best I can do so far is fly an Iteron III and a low level Gallente miner.
I have trained a bunch of skills that sounded cool enough, but I still fail to see the whole picture, or more acurrately, I fail to see where I want to end.

I would like to do freighting, mining and I want to join the Gallente Navy. My standing with them is now 0.06 and I have done a few missions (Mole-something) but I don't see my standing going up.

So, in short, my questions are as follows:
1) How do I get my standing with the Gallente Navy up?
2) What kind of ship would be handy for the Navy?
3) I have mining foreman and refining at 5, but what's next? Maybe concentrate on Gunnery?

Anyhow, thanks a bunch!

Tranka Verrane
Mentors Administration
Posted - 2009.12.02 11:43:00 - [2]
 

I would like to help, but I suspect that like most people I can't think where to start in formulating a helpful reply here. Look me up ingame (or channel Angin) and I'll try to help.

Pax Ronnie
Posted - 2009.12.02 11:47:00 - [3]
 

Hey, thanks, will do that.

I am at work now, so that might explain the lack of coherency...

Marko Riva
Posted - 2009.12.02 12:19:00 - [4]
 

Without trying to go into specifics you really should try and steer away from "grinding", if only to see if you like your newfound 'freedom'. Thing is that unlike most other MMO's you don't HAVE to do anything in EVE, all the goals ingame you can form yourself. You don't have to fly a specific ship size, you don't have to mine if you don't want to or run missions if you find them boring.

The "problem", if you want to call it that, that most new players run into is over specialisation right from the start. Especially if you have no clue on the vast amount of options you have, focussing on one specific style will give you a very simple/single view of what the game has to offer and will possibly bore you to bits thinking that's all there is.

A few things a young player could look into, if only to see if you like it or not;

- exploration (probing, pve)
- trading (some brain cells)
- high sec pvp (interaction, specific mind set)

Neither of these require grinding, big ships or massive SP in any way. they mostly require you to put in some brain effort, read up on it and be willing to TRY. Imo, you shouldn't look too far ahead especially with things like EVEmon because the only thing EVEmon is good at is showing you how far you're off some silly goal. In most MMO's you have to endure the journey so that at some point you might enjoy the goal, in EVE the journey can be fun too if you're willing to leave the trodden path most other MMO's follow.

Keep short training schedules (few days to 1-2 weeks tops), pick something you might find fun to do and then simply go for it, there's tons of guides on how to make money and whatnot. If you have questions look me up when you're online.

Pax Ronnie
Posted - 2009.12.02 12:55:00 - [5]
 

Right on the mark, there are so many things to do. Heck, even navigating the market is quite the thing, because there are so many things for sale!
But that makes it a great game, I guess.

I am going to use my remaining 3 hours at the office to read up on exploration, that sounds just like my thing.

Thanks a bunch!

Toshiro GreyHawk
Posted - 2009.12.02 14:49:00 - [6]
 

Edited by: Toshiro GreyHawk on 02/12/2009 14:50:58
First thing - you cannot join the Gallente Navy. The Gallente Navy is NOT made up of players, it is made up of NPCs.

What you can do is one of two things (in THIS regard).

1) Join the Gallente Militia which is part of Factional Warfare. Factional Warfare is primarily PVP combat between players who have joined the different Factions Militias. You can run missions for the Militia you have joined but the primary focus here is on PVP - that is combat with other players. You will see a button on the right side of your screen in Gallente Corporation owned bases. You need a .5 standing with the Gallente Faction (not the Navy) to join.

2) You can run MISSIONS for the Gallente Navy. This is PVE Combat against Non-Player Characters (NPC's). The Gallente Navy, besides having NPC ships - has bases and is much like any of the corporations in the game, with agents that you can run missions for. Actually, many of the other corporations in the game have NPC ships too - they're just mostly transports. Other NPC organizations which have NPC ships (besides the pirates) are the Customs Officials and Concord (who will blow you up if you shoot another player unprovoked in High Sec).


Getting your standing up with the Gallente.

First - make sure you run the 10 mission sets for each of the 3 Career Agents at the school near where you first spawned. Click on the help button and select Career Agents - and it will show you the nearest 3 career agents to where you are now. Make sure that these are Gallente Career Agents if you have strayed away from the starter base as this tab will show you Career agents for the Caldari, Amarr or Minmatar if they are the closest. You can do the 10 mission sets for these other Factions agents if you want - but they will not help with your Gallente standings and might even hurt. There are also 3 schools for each faction, each of which has 3 Agents that will give you a 10 mission set. Doing missions for these career agents is the quickest way to get your standings up with the Gallente as a new player.

After that - if you want to you can look the Gallente Navy up in your people and places search tab under corporations and do show info's on them to see where they have bases. If what you want is to run missions for the Gallente Navy - then look in the Agents tab and it will show you which agents will talk to you with your current standings and where they are.

If get your standings up to .5 with the Gallente Faction - then you can join their militia by clicking on that Militia Button in most if not any Gallente Corporations base. If participating in Factional Warfare is what you wanted to do - then reading up on Factional Warfare is your next study point.

As to the next skill you should be training - that may well be the Social Skills - Social itself and Negotiation. Social will increase the amount of Faction Standing you get for the missions you run and Social/Negotiations will get you better rewards for your mission. Additionally, Social/Connections will increase your standing with Corporations. Note here again - that Faction Standing and Standing with any particular NPC Corporation (such as the Gallente Navy) are two different things. Often times a Corporation Agent will take your Faction Standing into account when considering whether or not you can run missions for them - but - they also can take into account your standings with their corporation. These are two different standings. When in base - on the left side of your screen, at the top, is your Character Sheet. Bring this up and go down to your Standings selection to view your standings. Note that you have 4 tabs for something like: Like, Don't Like, Liked By and Not Liked By.


Once you've completed all of a schools 3 Agent's 10 Mission Sets - you will have at least one good combat frigate, mining frigate and industrial. What you can do then is run missions for, say, the Gallente Navy, then mine them if you want.

Limdood
Posted - 2009.12.02 14:53:00 - [7]
 

a suggestion that you can take or leave...

i would suggest that you focus on one area of EVE. if you want to mine, then mine (get mining barges to 5, exhumers to 3, astrogeology to 5 and fly a hulk). Hauling is an easy step from mining. PvP is NOT an easy step from mining, as the skillset is HUGE and requires a vastly different training path from mining.

I'm also not sure what you were asking when you mentioned the Gallente Navy. Did you want to run missions for the Gallente Navy NPC corp, or did you want to join Factional Warfare on the side of the Gallente? I guess i can explain how to start both.

Gallente Navy mission running is as easy as finding a level 1 Gallente Navy agent, and running missions while your standings slowly climb.

Faction Warfare on the other hand, requires a 0.50 standing with the Gallente Federation, and involves fighting other players. you can grind missions for the standing, but an easier way would be to train the skill "connections" up to 2-3 (this requires social at level 3 as well), which will give you the standing. Fighting effectively, is as easy as training gunnery, propulsion jamming, afterburner, and weapon upgrades, and fitting an Incursus with 3 blasters, an AB, a warp scrambleer, and some damage mods. Poof, you've a semi-viable PvP frigate, and can start working your way up through the Factional warfare (during which time, i'm sure you'll get advice on where to go from there)

Pax Ronnie
Posted - 2009.12.03 10:32:00 - [8]
 

Thank you very much for the information.

I am now training Social skills, and then later on to Diplomacy etc.

I was wrong with the Navy, it is the militia indeed. And as for PVP, I might try that later on, because I think the experienced (and better equiped) opposition would kill me dead instantly.
So far it will be mining to get some cash coming in for the short run, then mission running for the Gallente, and then see about Exploring, as one of the earlier posters said.

Thank you very much for your posts, it made the game even more enjoyable.

Viktoricus
Gallente
Posted - 2009.12.03 10:52:00 - [9]
 

Originally by: Pax Ronnie
Thank you very much for the information.

I am now training Social skills, and then later on to Diplomacy etc.

I was wrong with the Navy, it is the militia indeed. And as for PVP, I might try that later on, because I think the experienced (and better equiped) opposition would kill me dead instantly.
So far it will be mining to get some cash coming in for the short run, then mission running for the Gallente, and then see about Exploring, as one of the earlier posters said.

Thank you very much for your posts, it made the game even more enjoyable.


I just got mine up enough to join. I had 0.37 and started training Connections Skill, reaching level 2 I was over 1.0 It takes about 40 min for level 1 and you should be over 0.50 to join, then 4 hours for level 2.

I think it's the fastest way, but you need Social at level 3 to train Connections.

Pax Ronnie
Posted - 2009.12.03 10:58:00 - [10]
 

I started Social 1 just before going to bed last night..then real-life got in the way and have to wait till tonight when I get home from work to start 2. Pfftt..

Viktoricus
Gallente
Posted - 2009.12.03 11:09:00 - [11]
 

Originally by: Pax Ronnie
I started Social 1 just before going to bed last night..then real-life got in the way and have to wait till tonight when I get home from work to start 2. Pfftt..


It would be nice if we had Skill Management access on the web Wink

Jose Black
Amarr
Royal Amarr Institute
Posted - 2009.12.03 12:08:00 - [12]
 

Originally by: Pax Ronnie
I started Social 1 just before going to bed last night..then real-life got in the way and have to wait till tonight when I get home from work to start 2. Pfftt..

That is what the skill queue is for. You could've added level 2 and 3 to it and if that wasn't more than 24h training time another one at the end that lasted for the rest of the week.

Asestorian
Domination.
Posted - 2009.12.03 12:08:00 - [13]
 

Originally by: Pax Ronnie
I started Social 1 just before going to bed last night..then real-life got in the way and have to wait till tonight when I get home from work to start 2. Pfftt..


Make use of the skill queue! It was put in for just this sort of thing.

My one suggestion is that if you are interested in PvP you should try it out as early as possible. Find a group of people to play with and go and try it. At the start anything you lose will be very cheap and you can learn a lot. Even if you end up not liking PvP you tend to be able to make use of what you learned doing it to avoid nasty situations when doing other things (profitable low-sec/0.0 exploration, for instance).

Avo Daith
Public Venture Enterprises
Posted - 2009.12.03 12:20:00 - [14]
 

Originally by: Pax Ronnie
I started Social 1 just before going to bed last night..then real-life got in the way and have to wait till tonight when I get home from work to start 2. Pfftt..


You are using the skill queue, right?

Pax Ronnie
Posted - 2009.12.03 12:54:00 - [15]
 

Hi guys,

yep, I am using the queu, but i did not know you could enter Social 1, Social 2, and then Social 3. So I had Social 1 and then a few others!

Oh well, we live and learn, I guess.

Slade Trillgon
Endless Possibilities Inc.
Posted - 2009.12.03 13:44:00 - [16]
 

Originally by: Pax Ronnie
Oh well, we live and learn, I guess.


<--- Two and a quarter years and still learning.

The day you stop learning EVE is the day that EVE will learn you Twisted Evil


Slade

Tau Cabalander
Posted - 2009.12.03 14:40:00 - [17]
 

Originally by: Pax Ronnie
Hi guys,

yep, I am using the queu, but i did not know you could enter Social 1, Social 2, and then Social 3. So I had Social 1 and then a few others!

Oh well, we live and learn, I guess.

Un-check the box for skills that fit into the queue. This way you can queue a long skill at the end of the queue, and exceed the 24 hour limit of the queue.


 

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