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blankseplocked Q ships.
 
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Sea Sprite
Posted - 2009.11.30 04:44:00 - [1]
 

It seems to me that some of the whinging coming from the "carebear" types is largely due to an illogical and out of game imbalance between the "civilian" ships (Such as the Industrials, transporters, mining barges, exhumers, and freighters) and ANY pvp/pirate ship. One of the real-world solutions to such problems is the Q-ship. Essentially a warship dressed up as a civvie. If you aggress it, it clears its cannon and hunts you down.

Typically Q-ships are a bit over-armed for their weight class, but under armored. Since the majority of the civvie ships are large-cruiser sized, I'd propose Q-ships being VERY cheap t2 battlecruisers. Essentially keep the t2 battlecruiser, halve its hitpoints, and give it tech2 resists. Keep the same slots/cpu/grid/cap as the tech 1 t2 bc.

Along with the ships themselves would be a Q-ship high slot module that would give the ship its disguise. A different mod for each type of ship you want to copy, with a script for the exact ship. The mod would make the ship appear as its counterpart in the overview and on sensor scans, until it fired, when it would gain the prefix Q- to the ship type. The prefix could only be reset by a repair dock in a station. Further, the mod would fake mining beams and the like to aid the disguise.

I think this would outright benefit the game. Sure you no longer have risk-free Hulk killing, but you'd have more interesting PvP.


Minchurra
Caldari
Posted - 2009.11.30 05:54:00 - [2]
 

It seems like an awful lot of work.

You can do this now:

Buy myrmidon
Fit mining lasers
Release one or two civilian mining drones
Drop can
...
Can fliped
Profit

You'd be suprised how many people take the bait.

murder one
Gallente
Death of Virtue
MeatSausage EXPRESS
Posted - 2009.11.30 07:24:00 - [3]
 

While the idea of Qships is a neat one, I think that the facade should only exist at a distance. Once you're on grid with the ship, you should be able to tell what it really is, but on the long range scanner it would appear as a different class of ship.

I know that using real life situations to justify game design isn't usually a good idea, but with real Qships they wouldn't stand close inspection by an enemy ship, and the same would hold true in Eve. Once you get on grid the jig is up, but by that time it will probably be too late if the enemy is warping in on a long range scan target expecting a hauler or mining barge or similar. Make it a high slot module, use scripts to change the ship type that it appears as on the long range scanner, and have it use little grid, but fairly high cpu (30-40).

Kanatta Jing
Posted - 2009.11.30 10:43:00 - [4]
 

As a highsec PVP tool the Q-ship has to remain Disguised even when locked.

Sea Sprite
Posted - 2009.11.30 20:35:00 - [5]
 

Originally by: Minchurra
It seems like an awful lot of work.

You can do this now:

Buy myrmidon
Fit mining lasers
Release one or two civilian mining drones
Drop can
...
Can fliped
Profit

You'd be suprised how many people take the bait.
Ok, that works for a mining BC. . . now if you want to sucker someone in to attacking an indy what do you do? Oh. . . you don't.



Sea Sprite
Posted - 2009.11.30 20:40:00 - [6]
 

Originally by: murder one
While the idea of Qships is a neat one, I think that the facade should only exist at a distance. Once you're on grid with the ship, you should be able to tell what it really is, but on the long range scanner it would appear as a different class of ship.

I know that using real life situations to justify game design isn't usually a good idea, but with real Qships they wouldn't stand close inspection by an enemy ship, and the same would hold true in Eve. Once you get on grid the jig is up, but by that time it will probably be too late if the enemy is warping in on a long range scan target expecting a hauler or mining barge or similar. Make it a high slot module, use scripts to change the ship type that it appears as on the long range scanner, and have it use little grid, but fairly high cpu (30-40).
Most Q-ships are either purpose built to look just like the freighters they're imitating, or they're converted freighters themselves. They look like freighters until you can get a good look at the deck. Even then it is possible to hide the armament. There is no reason to magically let everyone know exactly what ship is which without any specialized scanner or skills. On grid or off, passive sensors shouldn't automagically reveal a q-ship. Now I'd be in favor of a CHANCE of detection on cargo scan, but I'd rather it be skill vs skill which doesn't happen often enough in Eve, IMO.


 

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