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Ragel Tropxe
DEATHFUNK
Atlas Alliance
Posted - 2009.11.20 17:55:00 - [1021]
 

no more EFT balancing!

Nozh - this gets worse.

Straight answers needed

1. Why did you decide to change the naglfar back to being useless after we spent years arguing to get rid of the spilt weapons????
2. Why are you balancing one ste of capital weapons around e-war use?? why are you proposing one cap weapons type that doesnt do its max damage to its intended targets
3. Have you factored in reload time into your dps graphs (you know the ones you seem to take a gospel to balance around)
4. Answer Mittani's questions - what about Abathurs proposals???




T'Karr
Minmatar
Trojan Trolls
Controlled Chaos
Posted - 2009.11.20 17:56:00 - [1022]
 

Edited by: T''Karr on 20/11/2009 17:57:05
CSM HAVE TO STEP IN NOW. THEY WILL BE OUR VOICE...!


Originally by: CCP Nozh

"Titans"

As stated in the blog, Titans primary role should not be direct damage. We still feel like they need more defined roles, this will be worked on along with proper Mothership changes.


Originally by: Tappits
When you say “WE” Dont you realy mean “ME” maybe you should read up on other DEVS work


Originally by: CCP Abathur

Titans
The most dramatic change to Titans will be the removal of the current area of effect, grid smashing, lag generating, fun killing, fleet destroying super weapon. It's gone, folks! In its place will be the first of what we hope to be a new line of mutually exclusive super weapons, usable only by Titans. The first of these will debut in Dominion and will keep the names of their grid-wide predecessors but will now focus their destructive energies upon single targets. (Insert Admiral Ackbar quotes as you please!)
There is nothing fancy about this. You will have to warp your titan on grid and actually target an enemy ship to ruin his day. You won't be killing other supercapitals in one shot, but very little else is going to survive. The weapon has drawbacks that are designed to prevent the Doomsday drive-bys of the present, but you'll find a couple more changes which might encourage you to stick around a bit longer than before.
First up is that the current weapon bonuses on Titans will get just a tiny bit of an enhancement so that the turret locators actually might get used. This damage will vary with fittings, just as with any other ship, but will certainly enable a Titan to make its presence felt if the pilot so chooses.
Second, to ensure that you don't instantly melt and can survive more than a minute on the modern EVE capital battlefield, we will be giving Titans a respectable hit point increase. This will not render Titans invulnerable to assault, but it should allow allied forces time to properly assist them after someone says, "Hey, watch this!" on voice comms and gets in trouble.
The future of this ship class is not set in stone and as EVE continues to evolve they may find even more roles to play. For now, we consider these changes to be a step forward in bringing Titans closer to being an actual ship instead of the giant nano-smart bombs they have become. However, Titans won't be alone in dealing with the capital fleets of EVE...



Sertan Deras
Gallente
Merch Industrial
Goonswarm Federation
Posted - 2009.11.20 17:57:00 - [1023]
 

If CCP is truly using SCRUM, then they forgot a huge part of SCRUM: The consumer group. The consumer group is considered a "concerned party" in SCRUM, and if the consumer group is not happy with the released product, then you have FAILED in your development process.

paik
Minmatar
H A V O C
Cascade Imminent
Posted - 2009.11.20 17:57:00 - [1024]
 

CCP Im issuing a warning to you.


If some serious discussion doesn't take place soon or a compromise with the player base I will be posting these chain of events and your failures on every 3rd party board I can find. Your hypocracy will be known to the gaming community. Banning me about it wont save you. MMORPG.com and so on. Us as paying customers demand better of you and you claim to demand excellence from yourselves.

Balls in your court.

Vlad McCain
Posted - 2009.11.20 17:59:00 - [1025]
 

Originally by: CCP Nozh
Let's see...

As stated in the blog, Titans primary role should not be direct damage. We still feel like they need more defined roles, this will be worked on along with proper Mothership changes.


so they do what? indirect damage?
logistics? isn't that what carriers do.
idk mobile station that builds stuff?

SaintSebastian
Posted - 2009.11.20 17:59:00 - [1026]
 

Originally by: Ralph42nd
Edited by: Ralph42nd on 20/11/2009 17:55:19
The Mittani on 20/11/2009 16:41:57
You have not addressed the issues of the community at all. For weeks, the Abathur version of motherships was tested; feedback was given from players and listened to by the devs. Broad consensus was achieved.

You have not provided a single rationale for abandoning the efforts of hundreds of players working in concert with Abathur and the other devs on the supercapital reform project.

Why is this being done? Why are you even here? Where is your credibility? You offer us 'fixes' for problems which do not exist.

The Abathur version of the supercapitals was the only one that was created with the input and feedback of players. That is what should be reverted to, and you remove yourself from the capital dev portfolio entirely.



Not empty quoting because you only seem to go backwards while PROGRESS requires forward movement.

Needa3
Minmatar
BURN EDEN
Northern Coalition.
Posted - 2009.11.20 18:02:00 - [1027]
 

Originally by: CCP Nozh
Let's see...

"Target Painters Do NOT Work on Titans, Supercaps, Structures, or Sieged Caps"

On Titans and Supercapitals that doesn't matter as their Signature Radius is already very large to begin with. Dreadnoughts and Carriers have the ability to enter Siege mode / Triage mode; both modules vastly increase your tanking and in this case the amount of damage they receive. Thus the large explosion radius scales the damage dealt to capital ships.
.



you really have no clue what you're talking about are you?

Selest Cayal
Gallente
Nex Exercitus
Posted - 2009.11.20 18:03:00 - [1028]
 

Originally by: Ragel Tropxe
no more EFT balancing!

Nozh - this gets worse.

Straight answers needed

1. Why did you decide to change the naglfar back to being useless after we spent years arguing to get rid of the spilt weapons????
2. Why are you balancing one ste of capital weapons around e-war use?? why are you proposing one cap weapons type that doesnt do its max damage to its intended targets
3. Have you factored in reload time into your dps graphs (you know the ones you seem to take a gospel to balance around)
4. Answer Mittani's questions - what about Abathurs proposals???






I'm also curious To why you decided to swap Dev here. ever heard of not changing horse mid stream?
Anyway The questions are all valid.
Why Throw the MS changes out when they where looking promising?

The Naglfar. never flew it. but it strikes me as odd that you make then ******ed again.

VinceNoir
Amarr
Shade.
Cry Havoc.
Posted - 2009.11.20 18:05:00 - [1029]
 

Edited by: VinceNoir on 20/11/2009 18:08:05
Originally by: The Mittani
The danger of taking a position of 'democracy' and 'transparency' - by creating the CSM to allow for player feedback, having devs interact with players at length at Fanfest, and then having a multiple-week process on SiSi for players to provide input on supercapital reform - is that now the playerbase expects CCP to behave in an accountable way.

Arbitrary, incompetent and uninvited changes decided behind closed doors are not a sign of 'excellence', nor are they the kind of behavior that the playerbase will tolerate from the 'new, reformed CCP' - the supposedly democratic, transparent company that listens to its clients, in the aftermath of the previous unpleasantness.

In theory - based on what CCP told us at Fanfest - they use the 'Scrum' development method. However, given how Nozh has unilaterally altered motherships (first 6bn isk, then they can dock, now nothing changing at all) it seems apparent that Nozh himself is able to make these abrupt switches in capital design without any restraint or consensus from the Scrum process.

The CSM is hardly happy about these changes. You can find posts from many of the CSM reps lambasting this idiocy. They are our representatives, democratically elected in a process CCP intended to bring more accountability to the company. Yet where is their impact on Nozh?

Transparency, democracy, player consensus and Scrum - all abandoned. Thank for your help, Nozh!


Quoting this for emphasis.

If I performed as poorly at my job as Nozh does and upset as many of my customers as he has, I would be fired on the spot.

Jalum Krayal
Posted - 2009.11.20 18:05:00 - [1030]
 


All this is funny when you imagine CCP Nozh is Charlie from "It's Always Sunny in Philadelphia".

Thrud Valkyries
Minmatar
Shiva
Morsus Mihi
Posted - 2009.11.20 18:05:00 - [1031]
 

Originally by: CCP Fallout
Posted - 19/11/2009 22:12:00 - Quote
--------------------------------------------------------------------------------
What will happen to capital ships with EVE Online: Dominion? Get the skinny from CCP Nozh's newest dev blog.


Ok, this is a joke.

1000+ post from the people who plays the game. (And stop deleting posts!)

Not a single statement from CCP about why they do this.
As a grapich designer, do you think i would have any costumers left if i did the samething as you do right now? Wouldnt think so.

Serena Ku
Gallente
Posted - 2009.11.20 18:07:00 - [1032]
 

Originally by: Lira Reib
I'm trying to imagine what sort of situation would result in these being discarded overnight and I just can't come up with a scenario that makes sense.


Indeed, I want to hear CCP's story on this one. ugh

Battle Tested
Shiva
Posted - 2009.11.20 18:10:00 - [1033]
 

We still want hard facts and reasons why CCP Abathur's proposed supercapitals were changed...NOT stupid graphs that dont prove ****. WE tested this stuff on sisi and was greatly approved and accepted. I still don't see how CCP can allow one IDIOT to destroy the hard work of a proven dev and a large portion of it's playerbase. How about this for a suggestion...Make a new thread that gives us the ability to vote on each individual statistic proposed by CCP Abathur, and CCP Nozh's different ones, and of current MS. Let us tell you how we feel that way. Tally up the votes, see where the majority agrees, put the approved changes on Sisi and see if it needs tweaking or fixing. WTF is so wrong with that? Or....you can just read this thread and see how we feel about it. It's actually elementary.

Letifer Deus
Deep Core Mining Inc.
Posted - 2009.11.20 18:10:00 - [1034]
 

Edited by: Letifer Deus on 20/11/2009 18:14:36
Originally by: CCP Nozh
As stated in the blog, Titans primary role should not be direct damage. We still feel like they need more defined roles


In other words: we don't want it to be this, but we have no f'ing clue what we do want it to be. Maybe you could start playing the game and it would give you some ideas.


Quote:
this will be worked on along with proper Mothership changes.


"proper" mothership changes. I like that. Because what was introduced by Abathur, extensively tested and near-universally praised by the community wasn't "proper". And LOL @ the F/B damage vs. phoenix graph. After all the comments concerning TPs you still insist on putting 1, 2 and 3 TPs on there.


WHAT do you want motherships doing if it doesn't involve killing things? WHY have you not even bothered to at least put in the badly needed and fairly neutral (as in they will likely fit in with whatever you DO decide) HP and jump range boosts? Something that would at least make moms have some reason to leave a pos.

WHEN are you going to get around to coming up with your "proper" mothership changes? This is an enormously serious question given CCP's track record with things given the "we'll take another look at them" line and with response times to needed changes in general (for example: how long it took for you guys to bother looking at moms/titans in the first place).

DO YOU play this game, at all? I'm assuming the answer is absolutely "no" based on you reasoning behind many changes you do, combined with the fact that if you DID play you would have said so long ago.

I'm also glad that 30 pages of angry/concerned responses is given a response that took no more than 5 minutes to write. Rolling Eyes

Super Whopper
I can Has Cheeseburger
Posted - 2009.11.20 18:10:00 - [1035]
 

Edited by: Super Whopper on 20/11/2009 18:14:11
Nozh, seriously, you have absolutely no clue as to what you're doing. The only thing you've done is save several people from my corp from buying super caps, now they can spend their money on more useful things, like faction ships.

Someone fire Nozh because after weeks of work you deserve to get kicked out. GTFO of our EVE and go clean the fish tank.

I, myself, have several PVP accounts of which one is nearing 60m SP. He still can't fly cap ships because I've been waiting for Dominion. Now with these changes I'm still going to wait.

And how is that damage control coming along? Every post you delete gets replaced with loads more, the more you delete the more stupid you prove you are because deleting posts is the one and only thing you have left. Nobody in this thread likes you Nozh and everyone would love to pod you repeatedly, were they given the chance.

CCP and you FAIL VERY HARD NOZH.

FOl2TY8
GoonWaffe
Goonswarm Federation
Posted - 2009.11.20 18:11:00 - [1036]
 

The Mittani on 20/11/2009 16:41:57
You have not addressed the issues of the community at all. For weeks, the Abathur version of motherships was tested; feedback was given from players and listened to by the devs. Broad consensus was achieved.

You have not provided a single rationale for abandoning the efforts of hundreds of players working in concert with Abathur and the other devs on the supercapital reform project.

Why is this being done? Why are you even here? Where is your credibility? You offer us 'fixes' for problems which do not exist.

The Abathur version of the supercapitals was the only one that was created with the input and feedback of players. That is what should be reverted to, and you remove yourself from the capital dev portfolio entirely.


Seriously Nozh, you don't even read this thread anymore do you? There's this guy that worked in my office and every time there was a problem that was his fault he would just take a 4 hour lunch, lock his office door or not even come into work. His lack of effort and inability to view a problem from different angles was his downfall and I heard last year he died of a heart attack. Also his kids developed AIDS spontaneously. Plus you're fat and pale.

Ralph42nd
Gallente
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2009.11.20 18:11:00 - [1037]
 

Fire CCP Nozh - Nothing about EVE.

I would have been fired on the spot for ****ing off just one of my customers, why is he allowed to **** off a large portion of yours and get away with it?

Delete this post if you find it off topic, but since the topic has strayed to this very point in this thread, I suggest you don't. We are demanding accountability within a company we pay money to, and are using this thread to do so.

Whatever, it'll just be mirrored elsewhere anyway.

Chris Rittenhouse
Caldari
Igneus Auctorita
Gentlemen's Agreement
Posted - 2009.11.20 18:13:00 - [1038]
 

Considering how abrupt and knee-jerk all of this is and after mulling it over, I can only come to one conclusion (after re-reading my other post):

This is all a troll. CCP could never do this kind of thing to it's playerbase right?

Right guys?

Guys?

I feel like I should just go and delete boot.ini just to save you, CCP, the trouble.

Kraken Kill
Menace ll Society
Posted - 2009.11.20 18:14:00 - [1039]
 

Just do this.

Motherships Get Dread Jump range.
Motherships get 20 Drones at Lvl 5 carrier.
Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity).
Motherships get a EHP buff.
Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+
Motherships cant dock
Motherships dont get build costs reduced
Motherships lose triage and clone vat to balance the increased damage.

Titans Get 5minute DD timer.
Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.

Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).

Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types.
Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.

Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.

This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.

Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.

You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are.
You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.

Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.

Ironflint
Minmatar
Iron Age Industries
Posted - 2009.11.20 18:14:00 - [1040]
 

I have to say, first off, I don't live in nullsec, or fly capital ships. But I have since first hearing about Dominion: been doing research, reading up on these ships, reading blogs of those that live in nullsec, watching videos of capfleet battles (and subcaps as well).
Even with my inexperience, I liked what I saw with CCP Abathur's changes and felt it would improve the game.
CCP Nozh, I have no real experience with this, but it seems to me that I still understand it better than you, and I must say, your changes don't make any sense.

Arra Lith
HUSARIA
Curatores Veritatis Alliance
Posted - 2009.11.20 18:15:00 - [1041]
 

Originally by: CCP Nozh
Let's see...

"Target Painters Do NOT Work on Titans, Supercaps, Structures, or Sieged Caps"

The Citadel Torpedoes don't do their full potential damage to Dreadnoughts, however they were balanced to do similar amounts of damage towards Dreadnoughts as XL Turrets with this in mind. Citadel Torpedoes have the ability to do more damage to larger targets.



So what logic is in that - Phoenix is only dread that "don't do their full potential damage to Dreadnoughts" (and other smaller targets) ? Every other dreadnought weapon system HAS SIGNATURE RESOLUTION SET AT 1000MM. Why Phoenix cant fight against other dreads / small and medium control towers or any pos structures ?
If Phoenix keeps its "role" as anti-super-capital only dread then its completly useless, dont you think ?

Its also not in pair with smaller calibres:
Large Projectile / Hybrid / Laser Weapons - signature resolution = 400
Cruise Missiles - explosion radius = 300 (0,75 x gunnery platforms)
Torpedos - explosion radius = 450 (1,125 x gunnery platforms)

X-Large Projectile / Hybrid / Laser Weapons - signature resolution = 1000
Citadel Cruises => 1500 (1,5 x gunnery) - shoudnt it be 750 then ?
Citadel Torpedos => 2250 (2,25 x gunnery) - shoudnt it be 1125 then ?

Ralph42nd
Gallente
Ars ex Discordia
Test Alliance Please Ignore
Posted - 2009.11.20 18:20:00 - [1042]
 

Anyone else notice this devblog is not on the front page? Even CCP doesn't want to show off just how stupid it is.

Fire CCP Nozh - Nothing about Eve

javer
4S Corporation
Morsus Mihi
Posted - 2009.11.20 18:20:00 - [1043]
 

The Mittani on 20/11/2009 16:41:57
You have not addressed the issues of the community at all. For weeks, the Abathur version of motherships was tested; feedback was given from players and listened to by the devs. Broad consensus was achieved.

You have not provided a single rationale for abandoning the efforts of hundreds of players working in concert with Abathur and the other devs on the supercapital reform project.

Why is this being done? Why are you even here? Where is your credibility? You offer us 'fixes' for problems which do not exist.

The Abathur version of the supercapitals was the only one that was created with the input and feedback of players. That is what should be reverted to, and you remove yourself from the capital dev portfolio entirely.


i can only add that nc/it/goons/aaa/evoke/legion etc all agree on the changes now being proposed is wrecking 0.0 now if we dont know how fights happen then who does, considering we live out there, and most have been in 0.0 for a very long time, far longer than your time as a ccp employee(and hopefully longer than your remaining time as a ccp employee)



Tertiacero
North Eastern Swat
Pandemic Legion
Posted - 2009.11.20 18:21:00 - [1044]
 

Well I for one plan on going out and buying a Mothership today, and I'm going to go out and fit it with 5 DCUs and 3 TPs so I'll be ready as soon as Dominion drops to go out and look for solo shield tanking dreadnaught pilots who won't enter siege while fighting a supercapital. I'll probably still die, because I still haven't recieved any buff to speak of in the last three years.

Seriously though, stop with the graphs. You're worse than the worst EFT warrior with all of your hypothetical situations that NEVER happen in real fights. Time and time again you have shown everybody who's watching your complete lack of knowledge when dealing with this aspect of the game, and worst of all you have completely ****ed/reversed an excellent set of changes from another developer that were throughly playtested and balanced and provided NO EXPLANATION for your actions. All under the guise of "excellence" and "transparancy" and the "new CCP".

Fail. Serious and Ongoing Fail.

Sertan Deras
Gallente
Merch Industrial
Goonswarm Federation
Posted - 2009.11.20 18:21:00 - [1045]
 

So I am now wondering why I vote in the CSM at all. If our CSM representatives are going to get this close to a good set of changes, only to have CCP throw them away arbitrarily, with no explanation, than the CSM really has no purpose. Other than to be a front for CCP's "transparency", which obviously was all smoke and mirrors.

Again, even if you don't fly capital ships, this entire situation should really worry you. Today it's capitals and super capitals, tomorrow it's your favorite ship getting beaten in to ground beef by a developer who doesn't even understand how the ships are used.

Kiri Serrensun
Posted - 2009.11.20 18:22:00 - [1046]
 

Edited by: Kiri Serrensun on 20/11/2009 18:24:10
Originally by: Akay Quinn
Why were Abathur's changes, which were worked on and settled on by the better part of the community, just tossed out the window? Why in hell are you ignoring this question?


This is the bit that makes me curious. Even if somehow all the capital ships turn out to be perfectly fine in 11 days, it's still an amazingly bad way to implement any change--the way fundamental things about motherships were changed back and forth smells of panic or confusion, neither of which are desireable. Or even necessary, in this case, as a playtested, functional set of changes were lined up and ready to go.

(edit; speeling) Smile

Battle Tested
Shiva
Posted - 2009.11.20 18:23:00 - [1047]
 

Edited by: Battle Tested on 20/11/2009 18:23:34
Originally by: Battle Tested
We still want hard facts and reasons why CCP Abathur's proposed supercapitals were changed...NOT stupid graphs that dont prove ****. WE tested this stuff on sisi and was greatly approved and accepted. I still don't see how CCP can allow one IDIOT to destroy the hard work of a proven dev and a large portion of it's playerbase. How about this for a suggestion...Make a new thread that gives us the ability to vote on each individual statistic proposed by CCP Abathur, and CCP Nozh's different ones, and of current MS. Let us tell you how we feel that way. Tally up the votes, see where the majority agrees, put the approved changes on Sisi and see if it needs tweaking or fixing. WTF is so wrong with that? Or....you can just read this thread and see how we feel about it. It's actually elementary.


1. HP BUFF ....yes or no
2. fighterbombers....yes or no
2a. If yes 10?
2b. If yes 15?
2c. If yes 20?
3. Reduce build cost.....yes or no
3a. If yes, only clone vat bay reduction
3b. If yes, 5-6b as proposed by Nozh
3b1. If yes to 3b, should MS pilots be reimbursed...yes or no
4. Should they be able to dock....yes or no
4a. If yes, should they receive a docking/undocking timer...yes or no
4b. If yes, should it only be at an outpost with upgrade...yes or no
5. Remove command link ability....yes or no
6. Remove Triage module ability....yes or no
7. Should they get increased jump range....yes or no
8. Other comments and input ____________________________________________

Aequitas Veritas
NibbleTek
Pandemic Legion
Posted - 2009.11.20 18:24:00 - [1048]
 

Edited by: Aequitas Veritas on 20/11/2009 18:28:03
Edited by: Aequitas Veritas on 20/11/2009 18:26:02
Originally by: Kraken Kill
Just do this.

Motherships Get Dread Jump range.
Motherships get 20 Drones at Lvl 5 carrier.
Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity).
Motherships get a EHP buff.
Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+
Motherships cant dock
Motherships dont get build costs reduced
Motherships lose triage and clone vat to balance the increased damage.

Titans Get 5minute DD timer.
Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.

Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).

Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types.
Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.

Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.

This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.

Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.

You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are.
You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.

Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.



Agree - can always be tweaked later on! Tho max 15 figherbombers might be enough. Limit by bandwith. Also might remove the RR bonus to the motherships so that carriers are still needed :)

Also, look at Oljud's changes in the Dominion supercarrier feedback thread thats now unsticked: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1180138&page=22 those changes looks very well balanced!

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2009.11.20 18:25:00 - [1049]
 

Originally by: CCP Nozh
Please visit your user settings to re-enable images.



drone control units


Laughing


you know, that DCU's are like the LAST thing you fit in a carrier's/mothership hi-slot, right?

right??

Sertan Deras
Gallente
Merch Industrial
Goonswarm Federation
Posted - 2009.11.20 18:27:00 - [1050]
 

Edited by: Sertan Deras on 20/11/2009 18:26:56
Originally by: Grimpak

drone control units


Laughing


you know, that DCU's are like the LAST thing you fit in a carrier's/mothership hi-slot, right?

right??


The new carrier/MS fit is to be five DCU's and three target painters, as this graph clearly shows.


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