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blankseplocked [Proposal] See outside of station
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Posted - 2009.11.14 22:49:00 - [1]

After doing some research I couldn't find any similar proposal. If it does exist, please provide a link to it as I'm curious about why it's this way.

I think that we should be able to see outside a station before we undock. It makes no sense at all that capsuleers flying around in ships and cargo worth fortunes have to venture out in space where no law enforcement is present without even having the option to look through the station's window or give the control tower a call to see if there aren't any pirates camping.

If the game already allows protection for player jumping through gates by cloaking them after jumping, what is the logic behind leaving them vulnerable at stations?

This could be implemented by having players coming out of stations cloaked as if coming out of a gate or having the option of docking back in before they are vulnerable. Maybe there could be a radius around the station where aggression isn't allowed, the station would assume CONCORD's role in a way.

I'm way to novice of a player to suggest really educated ways of implementing a change in the game but as it is right now, it feels like EVE is telling me I shouldn't be able to see or know what the weather is like before I step out of my house. That's obviously ridiculous.

In any case, I'd be really interested in knowing the rationale behind that mechanic of the game.

Denga Vulture
RAZOR Alliance
Posted - 2009.11.15 13:58:00 - [2]


I always wondered why our space stations has no windows, even if you see them from space !

Aineko Macx
Posted - 2009.11.15 14:11:00 - [3]

lol I had the same idea about a week ago.

Supporting the looking outside the station part (makes even more sense once Incarna is upon us). NOT the undocking cloaked part.

Unfortunately I see CCP weaseling themselves out of the proposal with excuses about the technical difficulty (different engines used for space and interior rendering).

Santiago Fahahrri
Galactic Geographic
Posted - 2009.11.15 17:08:00 - [4]


I SoStoned
Posted - 2009.11.16 01:08:00 - [5]

I agree that there should be some way of seeing what's outside... but without your standings/overview filters.

After all, you're slaving to the station's sensors (or just simply standing on an observation deck looking out a window), not using your ship's sensor suite.

Marlona Sky
Caldari Provisions
Posted - 2009.11.16 03:32:00 - [6]

Privateer alt spotted.

no support

NaMorham Santorin
Raptor Ops
Kamikaze Project
Posted - 2009.11.16 06:02:00 - [7]

supported but only for a rough guide to outside, when you consider the scale of things I'd prefer just an information window (# V.Large objects, #Large objects and so on)

Morgan La'Chance
Deep Core Mining Inc.
Posted - 2009.11.16 06:46:00 - [8]

Supported, but only viewports that give you an actual view of what's outside of the station - no data. No names, no ship types ("is that a muninn or a rupture?"), no zooming, no overview.

Unless you can somehow get access to some sort of sensory readout.

Posted - 2009.11.17 18:57:00 - [9]

As I said before, I can't begin to suggest mechanics of how that idea would work but I certainly think that any and all ship info should be available within a certain radius of the station, the same way boat captains have access to information about ships surrounding port or aircraft captains can have information about aircraft within the control zone of the airport they're about to take-off from.

Goat Holdings

Posted - 2009.12.03 14:02:00 - [10]



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