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blankseplocked Issues remain with cosmic anamolies not despawning properly
 
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Killljoy
Gallente
Gatehoppers
Posted - 2009.12.12 21:00:00 - [121]
 

As soon as you get them accually spawning if you could make sure we get atleast one bs in them maybe. Null sec with BS spawns I know its a wacky idea......

Draco Argen
Posted - 2009.12.12 21:32:00 - [122]
 

Originally by: CCP Sisyphus
Edited by: CCP Sisyphus on 11/12/2009 18:27:58
(repost from another thread)

Well hello there :)
We believe we have a solid reason why the respawn breaks in many cases. If we are right then we'll have a patch soon.

This has been a high priority for our team - we do not like seeing our work broken. The trouble has been finding out exactly WHY the respawn is broken, as we hadn't touched the respawning mechanic in Dominion.



Brilliant news, thanks for the update Sisyphus.

Sounds like it was an existing issue, massively magnified by heavy use in upgraded 0.0 imo.

Cheers

Mikal Drey
Atlas Alliance
Posted - 2009.12.12 21:56:00 - [123]
 

Originally by: Cyrus Doul
we think we found what might be causeing it maybe. if someone would double check this after dt tomorrow unless you still have a live system

there were two of us running them solo and not salvaging at all and they were respawning perfectly for hours. then a corp mate came in and we had him start salvaging and the moment he came in and started salvaging they all stopped respawning on completion.


ive experienced the total opposite. i tend to savlvage and kill everything including the structures so that the only thing left is rocks or the structures with no icons and the indestructible ones. and most of my sites will despawn pretty much a couple of minutes after i warp out.

others in corp rarely salvage and their sites never despawn.

thisisnotmikaldrey
Posted - 2009.12.12 22:01:00 - [124]
 

Originally by: CCP Sisyphus
We believe we have a solid reason why the respawn breaks in MANY cases. IF we are right then we'll have a patch Soon™.



so the despawn/respawn mechanic is broken or the sites themselves are broken ? im looking forward to an explanation tbhvfh.

"many" cases ? not ALL ?
"IF" thats a big word . . any idea how close you are in terms of timescale or in terms or if you have ACTUALLY solved it and IF its going to fail again :/
"soon™" why am i not surprised



Cyrus Doul
E0 Corp
Posted - 2009.12.12 22:07:00 - [125]
 

our sites just randomly turned back on again...

Nomakai Delateriel
Amarr
Ammatar Free Corps
Curatores Veritatis Alliance
Posted - 2009.12.13 00:29:00 - [126]
 

bugID: 90010

Krem daBrut
Posted - 2009.12.13 00:56:00 - [127]
 

...some hours later
now the anomalys stuck again :(

Bug Report: 89109

Kva Plexcha
Gallente
Doing You Right
Posted - 2009.12.13 01:40:00 - [128]
 

Originally by: CCP Sisyphus
Originally by: Agrilad

Conclusion:
I hope that CCP will post the layman's explanation or pseudo code explanation of what went wrong about site despawn. I'd like to know if any of my theories were right.



Never fear - Gingerdude and his posse of testers are on the case... Think of him as the Ginger Dr House of CCP :)


I just hope hes not the Ginger Dr Seuss of CCP

Smile

Ci Seepy
Amarr
Posted - 2009.12.13 11:12:00 - [129]
 

Thought I'd add my voice to this.

The system my corps been in was working fine when lvl 1 Pirate detection was installed, anoms despawned and respawned without issue. Then when the sov holding corp upgraded it to lvl 3 things were broken ever since. Not sure if it had anything to do with it.


Ryuben
Gallente
Mercurialis Inc.
Wildly Inappropriate.
Posted - 2009.12.13 13:27:00 - [130]
 

Any update to this

a eta on patch


or just a "still working on it" would do

Sindek Yarivov
Posted - 2009.12.13 16:48:00 - [131]
 

CCP just responded to this thread yesterday evening. We've seen CCP bug testers in various parts of 0.0 testing out the anom issue.

Recap, this is a bug that did not raise its head on Sisi. It appeared when the patch went live so they had to start from ground zero with the bug hunting.

It's also one of those fun bugs that sometimes does not appear in a given system. Some folks have seen it appear if there is salvaging post anom and sometimes not. There are some regions where the bug appears throughout and some regions where it is spotty.

This kind of "radomized" bug is a PITA. As impatient as we are to have this fixed, I think they're working on it pretty much exclusively given the importance of this feature for Dominion.

Moon Kitten
GoonWaffe
Posted - 2009.12.13 17:02:00 - [132]
 

Edited by: Moon Kitten on 13/12/2009 17:02:24
Originally by: Sindek Yarivov

Recap, this is a bug that did not raise its head on Sisi. It appeared when the patch went live so they had to start from ground zero with the bug hunting.

It was reported on sisi 10 days before the expansion was released, more than a month ago.

Here: thread

November 10th:
Quote:
There seems to be issues with them re spawning. Sometimes they will keep re spawning and things go fine. But then sometimes they will get stuck and not despawn or spawn any new ones. Seems to happen in waves. This could be a pretty big issue.
Right now i have 5 anomalies all sitting empty, preventing
anything new from coming.


Quote:
we are currently experiencing the same issue i.e. anomalies have stopped respawning in our system


November 11th

Quote:
the big issue here is that about 30% of anaomolies have issues sometiems with not despawning drone ones and factional ones alike. They should vanish as soon as all rats killed but not all do .....

this needs fixing before patch otherwise it will be chaos


ccp has had a month to fix this bug

ccp apologists lol

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2009.12.14 10:15:00 - [133]
 

Edited by: Cyberus on 14/12/2009 10:16:42
Originally by: Moon Kitten
Edited by: Moon Kitten on 13/12/2009 17:02:24
Originally by: Sindek Yarivov

Recap, this is a bug that did not raise its head on Sisi. It appeared when the patch went live so they had to start from ground zero with the bug hunting.

It was reported on sisi 10 days before the expansion was released, more than a month ago.

Here: thread

November 10th:
Quote:
There seems to be issues with them re spawning. Sometimes they will keep re spawning and things go fine. But then sometimes they will get stuck and not despawn or spawn any new ones. Seems to happen in waves. This could be a pretty big issue.
Right now i have 5 anomalies all sitting empty, preventing
anything new from coming.


Quote:
we are currently experiencing the same issue i.e. anomalies have stopped respawning in our system


November 11th

Quote:
the big issue here is that about 30% of anaomolies have issues sometiems with not despawning drone ones and factional ones alike. They should vanish as soon as all rats killed but not all do .....

this needs fixing before patch otherwise it will be chaos


ccp has had a month to fix this bug

ccp apologists lol


Big fail from CCP tbh if they did not pay atention for this.

Agrilad
Posted - 2009.12.14 15:17:00 - [134]
 

From Dominion 1.0.3 patch notes

"A defect that would sometimes keep all anomalies and exploration complexes in a system from despawning has been destroyed with extreme prejudice."

jl 1
Posted - 2009.12.14 15:58:00 - [135]
 

So today since downtime we have been able to continually run the best anomoly in our system id say about 7 times so far.

1st time it has gone this long w/o being stuck/broke.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2009.12.14 15:59:00 - [136]
 

Originally by: CCP Sisyphus
Never fear - Gingerdude and his posse of testers are on the case... Think of him as the Ginger Dr House of CCP :)
Are we to trust the same QA group that continues to let through (by design or otherwise) broken features that once worked? Or worse yet, claim that specific bugs are fixed when, in fact, those bugs are not fixed on TQ.

Programming and QA endeavors are never perfect, but FFS CCP bring yourselves up to the modern world and introduce unit and regression testing into your code / version release practices.

With CCP QA it is best to be skeptical until a fix has been proven working by the general user base, as sad as that sounds.

Marmios
Rim Collection RC
Test Alliance Please Ignore
Posted - 2009.12.14 20:39:00 - [137]
 

Thank you.

Frabba
GoonWaffe
Posted - 2009.12.15 16:26:00 - [138]
 

The word I'm getting is that there are still instances of anomalies not despawning. Anyone else still having issues with CAs not despawning?

Murashu
Liberal Frontier Enterprises
BricK sQuAD.
Posted - 2009.12.15 17:05:00 - [139]
 

Originally by: Frabba
The word I'm getting is that there are still instances of anomalies not despawning. Anyone else still having issues with CAs not despawning?


Confirmed. Only had a few minutes to check them out before work today, but two out of three anomolies I checked were empty. The one anomoly I was able to complete had nothing but frigates and cruisers which awarded me a whole 900k ISK.

900,000 isk for a 0.0 CA in a fully upgraded system is a friggin joke.

Moon Kitten
GoonWaffe
Posted - 2009.12.15 18:27:00 - [140]
 

Originally by: Murashu
900,000 isk for a 0.0 CA in a fully upgraded system is a friggin joke.

CCP wants it to be a joke.

"The income however isn't being increased much over what players can get from level 4 mission in the initial point release so we don't expect a massive exodus of people out of empire space or a massive change in the influx of money or resources. "

Tanhar
Gallente
Vanishing Point.
The Initiative.
Posted - 2009.12.15 22:58:00 - [141]
 

Edited by: Tanhar on 15/12/2009 22:58:54
If we want to know is anomalies respawn bugged or not, it is really a time for CCP to clearly say, what ideal respawning is SUPPOSED to be. Should it be instant ? Or should it appear in some cycles, say after 5 minutes or 2 hours ?
I know, devblog most probably should be understood as "instant", but I lost confidence in devblogs. It said about grav belts respawning each DT, now Evewiki says it respawns upon completion.
I want more clear info.

I tried some anomalies today and then watched how they respawn. I got impression it is done with delay, with very inconsistent time value. It looks like after some time - like between 20 minutes and an hour - new one appear, then after even more time (up to couple hours) a cleared one despawn. By the way, structures disappear almost instantly, but anomaly still stay on scan.
For me , as a lone beta-tester Confused, it was good enough, but big fleet insta-clearing all anomalies, as it is supposed in Dominion, will be stopped dead.

Also, prevalence of low-level anomalies in fully upgraded system is a sad joke indeed.
Last question, about faction spawn chance. Granted, it was always minuscule, but I begin to suspect it is nerfed to zero now. Any observations ?

Draco Argen
Posted - 2009.12.16 13:04:00 - [142]
 

Ok well from some non intensive testing and vuage discussions in Shintaht (yes it's a real 0.0 system with a proper name, get used to it lol) CA's seem to be re-spawning post 1.0.3. I warped in on the odd cleared signal (with structures) but quick local chat revealed it had been cleared no more than 5 mins ago.
Shint had between 20 - 35 in local, how many were CA ratting I cant be clear But I only very occasionally ran into another ratter. So potentially it is supporting more people per system. I hope to see that increase, and for that CA's need to work under pressure.

Is that it? Is it solved? Or are they still not behaving properly.

@CCP: Can we have some write up from a dev/QA as to what conditions count as "Cleared" for both Mining magsite s and CA's. Or what the bug was vs what it should have been. I've heard in other forums that Magsites are not de-spawning still :(. Thanks

Also, anyone know a good resource for the difficulty/quality vs their names?

Draco Argen
Posted - 2009.12.16 14:31:00 - [143]
 

Partly answering my own question:
http://wiki.eveonline.com/wiki/Cosmic_Anomalies
for very basic guide to CA's difficulty.

Doesn't explain the "Forlorn" and "hidden" versions that crop up. But a good start.

Tartaru5
Posted - 2009.12.16 18:37:00 - [144]
 

Bug ID is 90280

WH 38 ANOMOLIES gone! over dt today. been fun day sitting around as a corp in pve ships wondering what to do... deep WH exploration for the win!!

CCP failing at doing anything about = real WIN after many days logistics to get set up in these dam pit holes

Furb Killer
Gallente
Posted - 2009.12.16 20:56:00 - [145]
 

Just in our system, 2 sanctums and 2 havens, each of one bugged and not despawning.

Marmios
Rim Collection RC
Test Alliance Please Ignore
Posted - 2009.12.17 17:46:00 - [146]
 

Edited by: Marmios on 17/12/2009 17:47:51
Appearntly anoms are still buggd somehow. After installing an lvl 5 pirate detecion, anoms went bugged again.

a different system which was upgraded before works good. I assume this has to do with upgrades messing the spawn tables up?

Maryanne Louise
State War Academy
Posted - 2009.12.17 19:21:00 - [147]
 

Sicne the unschedueled server restart anoms are bugged


GG CCP !

Takal Cylotar
Amarr Border Defense Consortium
Curatores Veritatis Alliance
Posted - 2009.12.18 14:49:00 - [148]
 

Yes, anomalies are bugged again.

Maryanne Louise
State War Academy
Posted - 2009.12.18 22:42:00 - [149]
 

would be awesome to get a reply to this

even to admit u broke it

Ryuben
Gallente
Mercurialis Inc.
Wildly Inappropriate.
Posted - 2009.12.19 14:17:00 - [150]
 

Nice way to keep us updated CCP !


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