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something somethingdark
Posted - 2009.12.08 11:53:00 - [61]
 

1) Before Dominion anomalys would sometimes get stuck
-known issue
2) Its been reported that anomalys would get stuck on sissi more often durring dominion testing
-known issue
3) ALL upgraded systems arround the space where i live its the same thing over and over again. Downtime : Anomalys spawn, after downtime: anomalys are run, after anomalys are run, ALL anomalys are stuck
-known issue



Draco Argen
Posted - 2009.12.08 12:41:00 - [62]
 

Can I suggest people put Scan ID's in their bug reports, might help identify quicker.



I agree this is likely an issue triggered by the slow manual process of ratting, combined with the server conditions/load on Tranq making it more apparent. Conditions of which were likely not accurately tested for Dominion (CCP probably should be paying people to play the game as intensely as us players, can I have that job? Laughing) (Or make rats that mimic players play the game...weird)

However the Bug reports should help Devs and BH's to trawl logs to try and identify the causes, or at least the area. Unless existing live debug info isnt helpful enough.

Unfortunately if it genuinely is caused over a few hours ratting (which we as players can take turns in) it takes anywhere between 3 to 6 hours to test if you fixed it. As a dev myself fixing issues generally requires several code changes to first debug, then diagnose, then retest. This means we as players will have to wait for many iterations of CCP reproducing it (when they can) before it's fixed. Few days perhaps.

Perhaps CCP need to use some titans with no doomsday delay to nuke rat fields :) Shame the old fashioned dooms day is gone, would have helped do this on sisi lol.

Still, bit silly this was reported in Apoc and no one spotted that increasing CA's could well break weak infrastructure :( Can't be helped now.

Koss Cirdec
Brotherhood of Heart and Steel
Libertas Fidelitas
Posted - 2009.12.08 13:46:00 - [63]
 

Bug 89509, Stuck anomalies in PI5-39 on the 8th between about 00:00 and 08:00

Engad Tanon
Caldari
Enterprise Estonia
Northern Coalition.
Posted - 2009.12.08 14:35:00 - [64]
 

Edited by: Engad Tanon on 08/12/2009 14:36:02
.

Iguanoid
Caldari
No.Mercy
Merciless.
Posted - 2009.12.08 15:32:00 - [65]
 

So its not been fixed then? Way to go CCP if that is the case. Whoever made the call to stick to a specific release date and just pump a fail patch out of the door needs to be heading down the job centre this week for something a little more in line with his judgement capabilities...

Bael Gar
Posted - 2009.12.08 16:07:00 - [66]
 

The first sovereignity bill day is coming on TQ.
But what are we get?

We cannot hold so many systems as before, due to astronomic summ in the bill. And simultaneously we cant hold small amount of systems, because with bugged CORE Dominion features they simply can't support more than 4-5 players.

What we supposed to do? CCP eh?

Emperor Ryan
Amarr
The Illuminatii
Mildly Intoxicated
Posted - 2009.12.08 16:25:00 - [67]
 

Bug report: 89550

Were stuck as can be

Firvain
Wildly Inappropriate
Goonswarm Federation
Posted - 2009.12.08 17:17:00 - [68]
 

Originally by: Bael Gar
The first sovereignity bill day is coming on TQ.
But what are we get?

We cannot hold so many systems as before, due to astronomic summ in the bill. And simultaneously we cant hold small amount of systems, because with bugged CORE Dominion features they simply can't support more than 4-5 players.

What we supposed to do? CCP eh?


ehm it only costs 2 mil per system per day.. that is not that much.. seing as you dont have to dish out a deathstar that costs 500 mil(or more) and fuel it for 120 mil a month. so its actully cheaper to hold sov in a system

cirus670
Caldari
Conflagration.
Wildly Inappropriate.
Posted - 2009.12.08 17:23:00 - [69]
 

Originally by: Firvain
Originally by: Bael Gar
The first sovereignity bill day is coming on TQ.
But what are we get?

We cannot hold so many systems as before, due to astronomic summ in the bill. And simultaneously we cant hold small amount of systems, because with bugged CORE Dominion features they simply can't support more than 4-5 players.

What we supposed to do? CCP eh?


ehm it only costs 2 mil per system per day.. that is not that much.. seing as you dont have to dish out a deathstar that costs 500 mil(or more) and fuel it for 120 mil a month. so its actully cheaper to hold sov in a system


yes, but you forget the jumpbridges, cyno jammers, System upgrades, all that jazz that does still add cost to the system. The fact that NOTHING is respawning is harming everyone worse than it was before.

Tanhar
Gallente
Vanishing Point.
The Initiative.
Posted - 2009.12.08 17:44:00 - [70]
 

Bug report 89563
Same old, same old

Krem daBrut
Posted - 2009.12.08 18:32:00 - [71]
 

Bug Report 89109
same old song, all anomalys stuck

Gulmuk
Gallente
Net 7
The Last Brigade
Posted - 2009.12.08 18:32:00 - [72]
 

I am curious if it's a scanner problem and not a respawning isssue?

My ideology... I logged in about 45min ago and I scanned with onboard scanner. I see about 10-15 sites in Shintaht on my scanner. But one guy in local (Indica Lover- has already posted here), only see's 3 sites. I see one of his sites, but not the other two. He has logged, and still no solution. So I am willing to bet, the scanner logs or code isn't resetting so we can see the update from the server on the new sites.

I might be wrong. Again, just a guess, but seems logical enough to me... IMHO

Firvain
Wildly Inappropriate
Goonswarm Federation
Posted - 2009.12.08 18:59:00 - [73]
 

Originally by: cirus670
Originally by: Firvain
Originally by: Bael Gar
The first sovereignity bill day is coming on TQ.
But what are we get?

We cannot hold so many systems as before, due to astronomic summ in the bill. And simultaneously we cant hold small amount of systems, because with bugged CORE Dominion features they simply can't support more than 4-5 players.

What we supposed to do? CCP eh?


ehm it only costs 2 mil per system per day.. that is not that much.. seing as you dont have to dish out a deathstar that costs 500 mil(or more) and fuel it for 120 mil a month. so its actully cheaper to hold sov in a system


yes, but you forget the jumpbridges, cyno jammers, System upgrades, all that jazz that does still add cost to the system. The fact that NOTHING is respawning is harming everyone worse than it was before.


yeah but to have cyno jammers, generators and jb's in all systems is silly :P

Tanhar
Gallente
Vanishing Point.
The Initiative.
Posted - 2009.12.08 19:25:00 - [74]
 

Originally by: Gulmuk
I am curious if it's a scanner problem and not a respawning isssue?

My ideology... I logged in about 45min ago and I scanned with onboard scanner. I see about 10-15 sites in Shintaht on my scanner. But one guy in local (Indica Lover- has already posted here), only see's 3 sites. I see one of his sites, but not the other two. He has logged, and still no solution. So I am willing to bet, the scanner logs or code isn't resetting so we can see the update from the server on the new sites.

I might be wrong. Again, just a guess, but seems logical enough to me... IMHO


In-built scanner has limited range.You may scan from different places, only partially overlaping. Check system with probes.

Agrilad
Posted - 2009.12.08 19:38:00 - [75]
 

suggestion to the devs.

Check the mechanics for checking if a site is in need of despawn.
My guess would be with the massive increase in CA's with dominion, this mechanism is bogged down. (Like there being a single thread iterating through all CA's to check to see if they need despawn.)

I know you probably already thought of it.
(My specialty as a programmer is performance, both memory and processing.)

cirus670
Caldari
Conflagration.
Wildly Inappropriate.
Posted - 2009.12.08 19:51:00 - [76]
 

Originally by: Firvain
Originally by: cirus670
Originally by: Firvain
Originally by: Bael Gar
The first sovereignity bill day is coming on TQ.
But what are we get?

We cannot hold so many systems as before, due to astronomic summ in the bill. And simultaneously we cant hold small amount of systems, because with bugged CORE Dominion features they simply can't support more than 4-5 players.

What we supposed to do? CCP eh?


ehm it only costs 2 mil per system per day.. that is not that much.. seing as you dont have to dish out a deathstar that costs 500 mil(or more) and fuel it for 120 mil a month. so its actully cheaper to hold sov in a system


yes, but you forget the jumpbridges, cyno jammers, System upgrades, all that jazz that does still add cost to the system. The fact that NOTHING is respawning is harming everyone worse than it was before.


yeah but to have cyno jammers, generators and jb's in all systems is silly :P


Of course :). Back to the topic at hand, Can you tell us anything CCP? It has been several days since you last spoke to us, and any information would be nice.

Gulmuk
Gallente
Net 7
The Last Brigade
Posted - 2009.12.08 21:49:00 - [77]
 

Originally by: Tanhar
In-built scanner has limited range.You may scan from different places, only partially overlaping. Check system with probes.


Yes but even in the specific instance I was talking about, the other person in system should have been able to scan down the same systems I had on my scanner, as he scanned from same location in system.

Daquaris
Ghosts of Ragnarok
Test Alliance Please Ignore
Posted - 2009.12.08 23:00:00 - [78]
 

Submitted bug report 89629.

shoresy
StarHunt
Fallout Project
Posted - 2009.12.09 00:02:00 - [79]
 

89637

Same here getting a bit bored of clouds and local chat could do with some red crosses to massacre

S

Jason Marshall
Gallente
Mad Bombers
Guns and Alcohol
Posted - 2009.12.09 05:29:00 - [80]
 

Petition submitted for upgrade removal and or reimbursement.

cirus670
Caldari
Conflagration.
Wildly Inappropriate.
Posted - 2009.12.09 06:21:00 - [81]
 

We have our first report of a despawning site, it despawned after out guy warped out and came back to loot wrecks. We are looking to see if this was an isolated indecent or not. Anyone else able to confirm?

Edit-That is 3 seperate despawns in our system. Can anyone else confirm?

That was copied from the missions and exploration section.

Sai1ent
Garoun Investment Bank
Posted - 2009.12.09 09:15:00 - [82]
 

Just had a response to a petition I raised a few days back. Estimated fix time 1-2 days.

Knaar
Posted - 2009.12.09 16:03:00 - [83]
 

Edited by: Knaar on 09/12/2009 17:23:49
I know I shouldn't feed the trolls but I can't resist:

<rant removed>

One bit of advice to CCP, and I have no idea if this is wisdom or foolishness in this case: when I am faced with issues I cannot replicate I sit down and do a bunch of defensive programming. I look at the chunk of code that's most likely the cause and I rewrite it to be as simple as possible. Any line or bit of code that doesn't absolutely need to be there I remove. Then I add a bunch of logging in each execution path so that hopefully I can catch the bug red handed next time it happens. When possible I find another section of the code where I can build a "safeguard" that, should the bug appear, hopefully it will be caught by the second chunk of code.

For example, say you need to despawn a site when there's no rats and the last player just warped out. Maybe it's hard to check for the last player part because if someone's fleet warped out and several people leave at the same time you get a race condition where in one moment there's several people and the next there's no one. Ok, if you have a scheduler put the logic to happen 5 seconds after anyone warps out. Or maybe have a cron script trigger once an hour to check for sites without rats or players and despawn them. That way if the original warp out logic fails due to some concurrency weirdness, the cleanup script will catch them. You can get the cleanup script to log to the same place as the original despawn logic and hopefully correlate exactly what went wrong. I don't know if that much logging on tranquility is wise though.

Marmios
Rim Collection RC
Test Alliance Please Ignore
Posted - 2009.12.09 16:51:00 - [84]
 

Edited by: Marmios on 09/12/2009 16:52:52
Originally by: Knaar


<rant>
You whiners and trolls in this thread make me sick. I am a software engineer that is not paid by or affiliated with CCP (other than I play eve), and I can confirm that this is a hard problem that would be difficult to solve. There were far more bugs in this game a year ago than there are now and I think CCP is doing a fantastic job. Instead of whining and moaning you could be finding these sites and submitting bug reports with lots of data so they can look at all the reports and figure out what's in common between them.
</rant>




Are you saying this is our job to help testing? Seriously?

Ive already sent multiple bug reports and so did other here. What do you expect? That we go around and note every anomlie and make a nice spreadsheet? Hey im playing this game for fun, not for work. I got a job already dude.

Frabba
GoonWaffe
Posted - 2009.12.09 17:16:00 - [85]
 

Originally by: Knaar
I know I shouldn't feed the trolls but I can't resist:

<rant>
You whiners and trolls in this thread make me sick. I am a software engineer that is not paid by or affiliated with CCP (other than I play eve), and I can confirm that this is a hard problem that would be difficult to solve. There were far more bugs in this game a year ago than there are now and I think CCP is doing a fantastic job. Instead of whining and moaning you could be finding these sites and submitting bug reports with lots of data so they can look at all the reports and figure out what's in common between them.
</rant>

One bit of advice to CCP, and I have no idea if this is wisdom or foolishness in this case: when I am faced with issues I cannot replicate I sit down and do a bunch of defensive programming. I look at the chunk of code that's most likely the cause and I rewrite it to be as simple as possible. Any line or bit of code that doesn't absolutely need to be there I remove. Then I add a bunch of logging in each execution path so that hopefully I can catch the bug red handed next time it happens. When possible I find another section of the code where I can build a "safeguard" that, should the bug appear, hopefully it will be caught by the second chunk of code.

For example, say you need to despawn a site when there's no rats and the last player just warped out. Maybe it's hard to check for the last player part because if someone's fleet warped out and several people leave at the same time you get a race condition where in one moment there's several people and the next there's no one. Ok, if you have a scheduler put the logic to happen 5 seconds after anyone warps out. Or maybe have a cron script trigger once an hour to check for sites without rats or players and despawn them. That way if the original warp out logic fails due to some concurrency weirdness, the cleanup script will catch them. You can get the cleanup script to log to the same place as the original despawn logic and hopefully correlate exactly what went wrong. I don't know if that much logging on tranquility is wise though.


You should strongly consider never posting again.

Knaar
Posted - 2009.12.09 17:29:00 - [86]
 

Originally by: Marmios


Ive already sent multiple bug reports and so did other here.


I wasn't referring to you. Thank you for taking the 5 minutes to jot down when and where you found these things. I know it didn't take me more than five minutes..

Anyway I removed my rant 'cause I don't want to cause an off topic threadnaught. I just wanted to say some kind and encouraging words to any devs or bughunters reading these for a change. I should have probably left the whole making me sick thing off of it. There's probably more people reading this thread that actually submitted reports than didn't.

Cyberus
Caldari
Red Federation
RvB - RED Federation
Posted - 2009.12.09 19:05:00 - [87]
 

its seems SANCTUM anomalies still f..ked.

Vespoi Filar
Posted - 2009.12.09 20:12:00 - [88]
 

Thank you for your bug report. Your report ID is 89745

Deamontools
Posted - 2009.12.09 21:37:00 - [89]
 

Edited by: Deamontools on 09/12/2009 21:49:05
Edited by: Deamontools on 09/12/2009 21:37:58
I am wondering how few people has had reported this bug.
And I also wondering that we should report the systems that are bugged.
The question should be: Are there any systems where the new anomalies and signatures work as intend?
Haven't seen one

Originally by: CCP Soundwave
Please make bug reports and put the number in this thread:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1214172

And Why should we post it in the Testserver Forum?

Deamontools

Silver Tongues
Posted - 2009.12.09 22:18:00 - [90]
 

Originally by: Deamontools
And Why should we post it in the Testserver Forum
Deamontools


Probably because this thread was already here and already has bug report ID's in it, so it's easier to just have all new bug report ID's placed into the same thread so that CCP doesn't have to read through the hundreds of threads and find individual Bug Report ID's in them.


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