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blankseplocked Issues remain with cosmic anamolies not despawning properly
 
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HeliosGal
Caldari
Posted - 2009.11.14 07:53:00 - [1]
 

Edited by: HeliosGal on 14/11/2009 07:55:50
Speifically low sec anamolies

drone sites ( drone survelience, magringe etc) u kill the rats and u still have the strucutres remaining or even if u destroy them u can warp off and or change systems or log off and on and those sites should despawn but remian there ?

Same goes for the serepentis and blood riader low sec anamollies ive bug reported and petitioned this on TQ and SISI ive made indepth and even quick reports and always the same please be more specific please provide more detail done that and the issue stil remains on both TQ and SISI - these sites cna sit there after being completed for 3 days which with the new sov system if the system upgrades lead to sites remaining and not despawn-respawn.

Theres gunna be some big big issues. So has ccp fixed this i know i am bashing my head against the wall on TQ but have the remianing 2 minute despawn and respawn elsewhere bugs been worked out for all sites ?

bassie12bf1
Posted - 2009.11.14 10:19:00 - [2]
 

Edited by: bassie12bf1 on 14/11/2009 10:19:19
On TQ I do encounter anomalies with no rats at them in high sec, while the same one I did somewhere else did. though I am not sure if it is related to this.

HeliosGal
Caldari
Posted - 2009.11.15 01:03:00 - [3]
 

yes its very much related the same few sites occasionally do not despawn afte completion in high sec some are trigger ones u need to get close or blow up a building but there is 2-3 that even when u mine all the roids shoot the buildings kill the rats a little cloud remains and those sites do no despawn

CCP WeirdFish

Posted - 2009.11.17 13:31:00 - [4]
 

Is this issue only occuring on TQ or are you able to reprouce it on Singularity ?

Nye Jaran
Posted - 2009.11.17 14:18:00 - [5]
 

I experienced this issue on TQ a few days back. In a .4 system, there were a few sites that were completely empty, but still showed up on scanner.

Manfred Rickenbocker
Pan Galactic Gargle Blasters
Important Internet Spaceship League
Posted - 2009.11.17 18:29:00 - [6]
 

This is sometimes a problem with the spawning mechanics in a few of the anomalies. If you look for collidable objects on the overview (both shootable structures and not) which are far away from the warp in and then approach them to get close, the final spawn will happen. Most pilots are too lazy to trigger this spawn which keeps them open. I guess that's an issue to look at for some sites if anomalies are supposed to promote a certain ISK/hr accrual?

bassie12bf1
Posted - 2009.11.17 21:06:00 - [7]
 

I encountered "Angel Forsaken Hideaway" without any rats or the following screenshot.
Linkage

Pitty the black rocks there though, but that's another issue that I think is fixed in dominion.

HeliosGal
Caldari
Posted - 2009.11.18 07:32:00 - [8]
 

comment about the strctures getting close to or blowing these up both on TQ-SISI leads to the smae issues

Siigari Kitawa
Gallente
Perditus Peregrinus
Posted - 2009.11.18 08:25:00 - [9]
 

Edited by: Siigari Kitawa on 18/11/2009 08:24:55
HeliosGal uses capital letters ITT.

Amazing. <3

edit: AND PUNCTUATION OMG

HeliosGal
Caldari
Posted - 2009.11.21 10:42:00 - [10]
 

Issue remains drone magnealine or however it is spelt and droen survelience

HeliosGal
Caldari
Posted - 2009.11.25 00:25:00 - [11]
 

Latest patch these bugged sites remain. Youre going to get a lot of 00 systems where anamolies quickly bug out and clog up systems. And then peeps wont be able to run and the complaints will rise

And when we petition simply saying we arent aware of this problem or cant investigate or despawn it please bug report it isnt going to cut it. And to all 00 residents if any sites remain please petition them post dominions ccp needs to be aware of this and finally fix em after such a long time of ignoring it

Claudia Ivanova
Posted - 2009.12.04 10:21:00 - [12]
 

This issue snuck through to Dominion release.

Lijhal
Posted - 2009.12.04 11:13:00 - [13]
 

the same issue currently happends in 0.0 space too

Military up to lvl 5, installed the system upgrades and the anomalies didn't despawned since yesterday
now we have 16 empty anomalies in the system and noone despawned nor did we get any new ones

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2009.12.04 12:31:00 - [14]
 

There was a salvage site with drones that didn't despawn until DT some 10 hours later in the system I'm in atm. Afaik mag sites despawn immediately if you warp away from them so there's definitely something wrong there.

Merfio
Caldari
School of Applied Knowledge
Posted - 2009.12.04 15:30:00 - [15]
 

Confirming anoms are not despawning properly on TQ.

Bonny Lee
Caldari
Starkstrom
Initiative Mercenaries
Posted - 2009.12.04 17:50:00 - [16]
 

Edited by: Bonny Lee on 04/12/2009 17:56:06
It maybe that anomalies get bugged if you are installing an higher military lvl on your ihub.
We arent sure but our anomalies got bugged about the time we put the new upgrade into it.
Maybe a coincidence.

Talked to other guys in alliance. Doesnt seem to be the problem.

Blake Zacary
Volatile Nature
White Noise.
Posted - 2009.12.04 19:14:00 - [17]
 

This bug has spread to multiple systems in our space now , once you clear the anamolies they don't respawn.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2009.12.04 22:14:00 - [18]
 

This issue has been on TQ for months and I bugreported it. I guess no one gave a damn because no one ran anomalies at the time.

Ender Wiggan
Stimulus
Rote Kapelle
Posted - 2009.12.05 00:28:00 - [19]
 

We are experiencing similar difficulties in our space. Makes it a little difficult to support multiple people :P

Claudia Ivanova
Posted - 2009.12.05 01:10:00 - [20]
 

I'm trying to find a system to cause this problem in on Sisi. The systems mentioned in trouble raising military index (which also mentions this problem) seem to be at military index 0 now, so easy anomaly testing seems no-go for now.

Roemy Schneider
Vanishing Point.
Posted - 2009.12.05 03:27:00 - [21]
 

so i take it stoffer soundwave has never actually run these?

i mean... props for him standing up to the crowd, taking the heat and all, but that was the only thing he had going...

Question

Marmios
Rim Collection RC
Test Alliance Please Ignore
Posted - 2009.12.05 17:47:00 - [22]
 

No response form a DEV yet? Seriously this is the core of your new expansion. And its not working. Plz give us an update when a fix is being deploxed or if you are aware of this issue. Pppl start getting ****ed of by Dominion already.

achoura
Posted - 2009.12.05 17:49:00 - [23]
 

Idk why the tile is anomalies, this problem is effective plexes too. It's starting to become annoying, if you're not on righter after dt all you find are bugged, empty plexes from the poeple who were.

Put simply, exploration is just plain broken. I find it odd though,that such a big problem would slip through since it's effecting everyone.

CCP Fear

Posted - 2009.12.05 19:18:00 - [24]
 

We are aware of this issue, and it's a high priority. We have, however, had problems in reproducing it on our internal servers. If you notice any of these things, create a bug report immediately, note down the name of the sites, your location and so forth. That will help our testers getting it confirmed and fixed sooner.

As I said, this is considered a high priority and we are investigating it as we speak and as soon as we have a fix for it, it will be deployed on TQ.

Marmios
Rim Collection RC
Test Alliance Please Ignore
Posted - 2009.12.05 20:25:00 - [25]
 

Thank you for your reply. :)

Claudia Ivanova
Posted - 2009.12.05 21:49:00 - [26]
 

Originally by: CCP Fear
We are aware of this issue, and it's a high priority. We have, however, had problems in reproducing it on our internal servers. If you notice any of these things, create a bug report immediately, note down the name of the sites, your location and so forth. That will help our testers getting it confirmed and fixed sooner.

As I said, this is considered a high priority and we are investigating it as we speak and as soon as we have a fix for it, it will be deployed on TQ.


I logged on to the big test server (TQ) to run anomalies till they broke, but the server broke first. I wish I had managed to get some scans from right before TQ offlined because the first time this happened on TQ we had a level 1 military upgrade installed, ran anomalies like crazy all day (up to level 5) and installed more upgrades (up to level 4), had DT, and came back to the skeletal remains of our pre-DT anomalies (including ones completed before DT) which remained for many hours.

Soleil Fournier
StarFleet Enterprises
Systematic-Chaos
Posted - 2009.12.06 03:20:00 - [27]
 

Bug report 89117 has been submitted with specifics for this issue.

Thank you

cirus670
Caldari
Conflagration.
Wildly Inappropriate.
Posted - 2009.12.06 04:33:00 - [28]
 

Edited by: cirus670 on 06/12/2009 07:47:32
Same, Bug report issued as well.

ID 88903

Becka Call
Posted - 2009.12.06 05:14:00 - [29]
 

Edited by: Becka Call on 06/12/2009 05:25:22
Edited by: Becka Call on 06/12/2009 05:25:04
Soo. 13 anomalies completed in an upgraded system and none despawning.
These are several different anomaly types. This can't be a bug in the anomaly code unless its a base function thats been re-used often. Looks more like a bug in the system that respawns despawns. Don't know how to be specific on this; the code is all on the server.

How about telling us a catagory to petition this and a petition name so that the GM's can push this one up to the devs and they can look at it live?

edit:
bug report 89125

Kanatta Jing
Posted - 2009.12.06 09:20:00 - [30]
 

Anomalies are pretty unpredictable in whether they'll despawn or not.

Finding the actual conditions in which they will despawn and when they won't isn't going to be a simply thing like this:

Generic CCP programmer: "Look I found the problem that's eluded notice for years!"
Points to line of text on screen: "Anomaly Despawn = off"
Managerial CCP programmer: "Good job! I'm going to have sex with your wife to celebrate."
Generic CCP programmer: "What?"
Managerial CCP programmer: "I said I'm going to go get some take-out to celebrate. I'll be back in just over an hour."
Generic CCP programmer: "Oh... Thanks boss!"


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