open All Channels
seplocked Test Server Feedback
blankseplocked Massive Supercarrier nerf intentional?
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 39 40 41 42 [43] 44 45 46 47 ... : last (52)

Author Topic

The Internets
Posted - 2009.11.15 03:25:00 - [1261]
 

Bumping ships is hard. Battleship + MWD = Camper going on a trip. Change some of the caldari stations with ridiculously large areas so they're similar to minmatar stations.

Heck, supercarriers are such bricks that you could probably just undock behind one after their session change timer expires and they'd be perfectly lined up and moving the right way already.

Taarna Galin
Posted - 2009.11.15 03:25:00 - [1262]
 

Edited by: Taarna Galin on 15/11/2009 03:28:34
Originally by: Hay Blinken
Wait, what? Now that their 1/6th cost, do 6x the dps



learn2math plz. SCs are not going to cost under 3b and do 12-15K dps.


Originally by: The Internets
Bumping ships is hard. Battleship + MWD = Camper going on a trip


bumping a SC that has any clue as to how to hug a station is going to be very, very hard.

Roemy Schneider
Vanishing Point.
Posted - 2009.11.15 04:12:00 - [1263]
 

33560 trit per 100 doom torpedoes
128100 doom torpedoes per t1-rigged iteron
9 iterons per dock'able mom
...

386,913,240 trit per mom's ship bay
(plus another 89mil trit in its drone bay in form of 9000 maintenance bots)


sure, we can do this now already, but fiddling with the 9 iterons is a PITA

Sommer Glau
Posted - 2009.11.15 04:42:00 - [1264]
 

Hey CCP,

* 20 Drones/Fghters - IF lag is the problem, then 10 drones/fighters with 2x damage multiplier. Don't nerf it's sub-capital damage.
* 10-20 Fighter Bombers - balance the stats (torp stats/bandwidth etc) so they have suitable damage against regular capitals as well as supercapitals.
* Build Price - nerfing the price WILL result in large MOM blobs within a year. Keep them relatively rare.
* Docking? - superMoros = low sec docking point camper's wet dream.

If you completely ignore 99.99% of the EVE community and nerf them, then a big "YES" to reimbursement.

Dr Deadbolt
Gallente
Posted - 2009.11.15 04:44:00 - [1265]
 

43 pages and somewhere in that is a ccp answer ?

u want me to read 43 pages to find it ?

get fked


Battle Tested
Shiva
Posted - 2009.11.15 04:51:00 - [1266]
 

Edited by: Battle Tested on 15/11/2009 04:53:18
The funniest thing is the complaint that lag is the problem, yet they wanna reduce the price to 5-6b so more people can afford them, so it will quadruple the amount of supercarriers on the battlefield at the least....wow great solution considering it will double the amount of fighterbombers than keeping it the way it was @ 12b cost and 20 fighterbombers per supercarrier

Hay Blinken
Posted - 2009.11.15 05:11:00 - [1267]
 

Edited by: Hay Blinken on 15/11/2009 05:13:54


Originally by: Taarna Galin
Edited by: Taarna Galin on 15/11/2009 03:28:34
Originally by: Hay Blinken
Wait, what? Now that their 1/6th cost, do 6x the dps



learn2math plz. SCs are not going to cost under 3b and do 12-15K dps.


Originally by: The Internets
Bumping ships is hard. Battleship + MWD = Camper going on a trip


bumping a SC that has any clue as to how to hug a station is going to be very, very hard.



I'm sorry. Lets see. Current mom cost > 12 billion isk. Current mom dps > 3000. Currently motherships can't be docked or sold/bought in stations. Moms have lots of EHPs. Moms are immune to ewar.

Projected costs after patch 5-6 billion. Projected DPS after patch 6500 to 9000. Supercarriers can dock, and be bought and sold in stations. After the patch the supercarriers will have a crap ton of EHP and still be immune to ewar.

You know, now that I'm looking at it, I guess you're right. Nobody will want to fly them. Rolling Eyes

To be honest, a more realistic argument against the proposed changes, which others have clued onto (and apparently you haven't) is that what is most likely to happen is Supercarrier spam on TQ. Nobody in their right mind thinks they won't be used with the new changes.


HeliosGal
Caldari
Posted - 2009.11.15 05:29:00 - [1268]
 

more of em on the field combined with nerfs makes supercarriers the new carrier

Peryner
University of Caille
Posted - 2009.11.15 05:30:00 - [1269]
 

Originally by: Ariel Dawn
Originally by: Nobuko Satoishi
Edited by: Nobuko Satoishi on 13/11/2009 02:38:01
So dissapointed that ive spent the last 3 years perfecting my toons for caps / super caps to have the endgame taken away, CCP have you ever seen Blizzard remove the lv50/60/70 raids from the game, and they have 7-8 million subscribers to your half a million?



They're gaining 10x the EHP, a new weapon system, and reduction in cost at the trade off of being worse against smaller ships. Not the godlike anti-everything ships they were on Sisi, but I'd say still significantly more powerful than their live versions, right?


this

your getting ships with 10 times the hp and now they can do over 9000 dps... what is the complaint again? I'm actually really lost about what people are trying to say is a nerf. I really don't get it. please someone clearly point out whats wrong with them now compared to a week ago on sisi?


Athar Mu
Gallente
Federal Navy Academy
Posted - 2009.11.15 06:08:00 - [1270]
 

They say they want to make an anti-capital ship...ok! But if that's the case take away its remote rep ability. That would solve the problem of them sitting on an undock of a station making it impossible for an opposing force to reinforce it.

If you want a support ship, then take away fighter bombers.

If you want a support ship that is also an anti-capital ship, reduce it EHP so it can be killed.

Estimated 9000 dps? Then any Dread that goes into siege if there a group of supercarriers/carriers around is dead unless the dreads out number the carriers, 5 or even maybe 10 to one.

All alliances are going to do is tell all their capship pilots to sell their dreads and carriers and buy supercarriers as they will be the only capship worth having, plus maybe a couple of Titans. They will be practically unkillable if they are on a station and in a group. Unless one gets caught without any support coming for like an hour off station no BS or below gang will stand a chance of killing it.

Oh no half decent Alliance will ever lose space now...0.0 will become stagnant and even more full of carebears. Like The Mittani said 30 moms in the first station hit and its invincible.

Hey Goons, you once said you wanted to ruin the game for everyone, CCP beat you too it...

But if it stays like this I will have a supercarrier before Christmas and I will be playing docking games in lowsec without a support fleet Very Happy bring on the Dreads, bet I can kill a few before I have to dock even if there are 20...

c0rn1
Body Count Inc.
Mercenary Coalition
Posted - 2009.11.15 06:09:00 - [1271]
 

CCP Nozh,

Quick hint:

1) Go to your fridge
2) find the paper where you noted the location of your flashlight
3) find the flashlight
4) press the well marked "on" button
5) Crawl beneath your bed
6) Look for the brain you must've lost a few days ago while asleep
7) Grab brain and move to fridge!
8) cool it well and move quickly to a hospital
9) Order a doctor to put it back in the right place
10) Re-read your post after successful surgery
11) Do yourself a favor after the embarrassment actually understanding what you wrote and consequently quit at CCP

cheers

c0rn1

Athar Mu
Gallente
Federal Navy Academy
Posted - 2009.11.15 06:21:00 - [1272]
 

Fighter bombers orbit outside of normal smartbomb range right? So seen as supercarriers are gonna be anti-capital killers give dreads away to defend themselves against them. All dreads get an extra high and a bonus to smartbomb range at least that way they can fend them off.

Or give dreads a bonus when hitting supercapitals...like 100% damage bonus against supercapitals so they can at least match them for damage.

I always though the role of dreads was anti-pos and anti-captial...carriers and moms were support and defence...titans were just anti-everything else...so why do you need to create another class of ship which blurs the lines between to types when we already have a class of ship for that. And now with pos's not being so vital to alliance life dreads are gonna be pretty much useless, can we please also get a refund on dreads at the same time as supercapital pilots do?!

What is the role of the dread now CCP?

Battle Tested
Shiva
Posted - 2009.11.15 06:38:00 - [1273]
 

Originally by: Athar Mu
Fighter bombers orbit outside of normal smartbomb range right? So seen as supercarriers are gonna be anti-capital killers give dreads away to defend themselves against them. All dreads get an extra high and a bonus to smartbomb range at least that way they can fend them off.

Or give dreads a bonus when hitting supercapitals...like 100% damage bonus against supercapitals so they can at least match them for damage.

I always though the role of dreads was anti-pos and anti-captial...carriers and moms were support and defence...titans were just anti-everything else...so why do you need to create another class of ship which blurs the lines between to types when we already have a class of ship for that. And now with pos's not being so vital to alliance life dreads are gonna be pretty much useless, can we please also get a refund on dreads at the same time as supercapital pilots do?!

What is the role of the dread now CCP?


you mean anti-supercapital ship killer, they dont do 100% dmg to dreads or carriers b/c of explosion radius...learn your facts before talking out of your arse, all dreads are under 1800 sig radius, explosion radius is 3500 on compact citadel torp....they will do half dmg vs dreads in siege....so how are they anti-capital with the new stats on compact citadel torps?

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2009.11.15 06:46:00 - [1274]
 

Well, to be honest, motherships/supercarriers as capital killers was more of a bandaid solution, since motherships weren't being used, lacked a real role and there weren't that many options.

I'm personally starting to feel bad having ever suggested or supported this role re-definition.

In my humble opinion motherships should have had the Jump Portal Generators in the first place, instead of titans.
That would've given them more importance and meaning and I think it would've fit to the term 'mothership'.

Taarna Galin
Posted - 2009.11.15 07:02:00 - [1275]
 

Edited by: Taarna Galin on 15/11/2009 07:29:32
Originally by: Hay Blinken
I'm sorry. Lets see. Current mom cost > 12 billion isk. Current mom dps > 3000. Currently motherships can't be docked or sold/bought in stations. Moms have lots of EHPs. Moms are immune to ewar.

Projected costs after patch 5-6 billion. Projected DPS after patch 6500 to 9000. Supercarriers can dock, and be bought and sold in stations. After the patch the supercarriers will have a crap ton of EHP and still be immune to ewar.

You know, now that I'm looking at it, I guess you're right. Nobody will want to fly them. Rolling Eyes

To be honest, a more realistic argument against the proposed changes, which others have clued onto (and apparently you haven't) is that what is most likely to happen is Supercarrier spam on TQ. Nobody in their right mind thinks they won't be used with the new changes.




Unfortunately I can't resist troll bait so I'll respond to you. I never said people wouldn't want to fly them. I have no idea where you got that from. I said your math was wrong (it was) and that bumping a SC off a station will be quite hard if the SC pilot is at all smart. Projected BUILD cost is around 6b, SCs will more than likely sell at 9. DPS will range from 6400-8000 as 8000 (nyx) is 25% higher than 6400 (all others). Noone will use DCUs for anything but ganks, so don't bother bringing those up.

Make no mistake, I will fly one of these abominations if it goes to TQ. However the only thing I will use it for is station ganking carriers and low sec station griefing, because that is all they will be good at. I will continue to use a dread for station dread ganks (as they will do more dps against dreads) and in cap fleets (for the same reason). Ofc if there's a blob of carriers and other SCs to spider tank with (which after some time there certainly will be in any good cap fleet), I'll be up for that. Laughing


Originally by: Peryner
please someone clearly point out whats wrong with them now compared to a week ago on sisi?


A week ago they fielded 20 drones. Thus damage against subcaps has been reduced by 25%. This sucks, but to me it isn't the biggest deal in the world. The problem, DPS wise, is what they do to caps. A week ago compact torps (what F/Bs fire) would hit dreads (the main body of a cap fleet) for full damage (which was either approx 9000 or 12000 depending on whether it was a nyx or not), but reduced damage against full speed carriers/supercaps. The balance to having this level of dps (one that remains, ofc) is the dps was destroyable, F/Bs are expensive and ofc the huge base price and need for a dedicated character and somewhere to park it. DPS with F/Bs is now 6400/8000 (not nyx/nyx). however, it is much worse than that. While nozh gave F/Bs better damage against moving carriers/supercaps (which no one really considered an issue in the first place) via increased explosion velocity, he increased explosion radius to 3500m, or twice a dread's sig radius. Thus DPS against dreads is ~3200/4000, which is less than a dread does. Thus, against the vast majority of what makes up a cap fleet (dreads), SCs are now pointless to use as their DPS is lower and can be destroyed with smartbomb spamming or a few SB launched bombs.

HOWEVER, because they dont siege like dreads they can receive rr from carriers and other SCs. Combine this with nearly cutting the price in half and allowing them to dock (thus severely reducing/removing the two major limiting factors on their abundance) SC spam will become an enormous problem in 0.0 warfare. They can't be jammed, they can't be damped and anything that comes in to neut them will get pancaked. The number of SCs it will take to make near-invincible SC blobs of lameness is well within the abilities of the major, richer alliances, something that many members of these alliances have pointed out in this thread.

Jojo Jackson
Caldari
Posted - 2009.11.15 07:12:00 - [1276]
 

Edited by: Jojo Jackson on 15/11/2009 07:12:35
Originally by: Sommer Glau

If you completely ignore 99.99% of the EVE community and nerf them, then a big "YES" to reimbursement.



You mean "99.99% of all supercarrier pilots" not 99.99% of ALL EvE players.

I'm sure, most non-cap pilots will be fine with this change or do not care about this at all.

I'm fine, if super-carrier are a bit more powerfull then normal carrier. But they must be balanced so they don't become a "must have" for 00/low to have a slight changs.

Carrier := suport for Dreads and BS fleets
Super Carrier := suport for Titans and comand bases for capital fleets

They should under no circumstands become PWN-mobils!

Let them have 3*time def-abilitys.
Let them give 3*more remote suport abilitys. Overall general 200% bonus to ALL remote-moduls including shield/armor/energy/tracking links/sensor booster/etc. Same for all SC without this stupid armor or shield only handycap.
Let them give twice the fleet bonus of command ships (super commands).
Let them have realy big cargos to carry amunition for a 100 fleet of dreads.
Let them have ship-hangars to carry X full fitted BS for re-deployment. Maybe even enough for 5 carrier/dreads.

But DO NOT let them be killing machines!
Killing stuff := Titans, Dreads, BS, all the rest.

HeliosGal
Caldari
Posted - 2009.11.15 07:25:00 - [1277]
 

Nerf their damage and then give them defensive / fleet support roles

LiMu Bai
Posted - 2009.11.15 07:59:00 - [1278]
 

Edited by: LiMu Bai on 15/11/2009 08:02:19
Originally by: Sommer Glau


* Docking? - superMoros = low sec docking point camper's wet dream.




Low sec engagements are screwed anyway cause of docking range pvp. No Lowsec action without undocking Carriers, Rorquals or whatever. And common capitals are also unpossible to kill in 1 min redock timer, except you have an whole dreadfleet in jump range. So this wouldnt be really a a new problem with this new Supercarriers. But maybe theres the possiblity to restrict the docking ability to 0.0 Stations only. A ship never should be judged because some lowsec-noobs play docking-range games. Maybe CCP can finally fix this issue, especially remote reps from Carriers in docking range, which is a huge imbalance.

For me the ability to dock a Supercarrier is really important. No more Character imprisonment pls. The use of capitals is mostly limited to larger OPs, which dont happen every day. So it would be great to make the char free to use different ships.

Hay Blinken
Posted - 2009.11.15 08:07:00 - [1279]
 

Edited by: Hay Blinken on 15/11/2009 08:08:09
Originally by: Taarna Galin


Unfortunately I can't resist troll bait so I'll respond to you. I never said people wouldn't want to fly them.


Wait, wait... you cannot resist the troll bait, yet you decided to critique my math paying absolutely no attention to the context of my argument? And who is the troll? You're arguing with me in this case, JUST to argue with me.

So it was I who couldn't resist the troll bait I suppose.

Let me clue you in, I wasn't trying to be perfect with my math. I was trying to, while slightly hyperbolizing, argue with the person a few posts back who came into the end of the thread saying that "nobody will ever fly these now!!1!1!!" Forgive me if I thought your critique of my math was actually an attempt to take part in that conversation. Wink



Karlemgne
Tides Of War
Posted - 2009.11.15 08:23:00 - [1280]
 

Originally by: LiMu Bai


Low sec engagements are screwed anyway cause of docking range pvp. No Lowsec action without undocking Carriers, Rorquals or whatever. And common capitals are also unpossible to kill in 1 min redock timer, except you have an whole dreadfleet in jump range. So this wouldnt be really a a new problem with this new Supercarriers. But maybe theres the possiblity to restrict the docking ability to 0.0 Stations only. A ship never should be judged because some lowsec-noobs play docking-range games. Maybe CCP can finally fix this issue, especially remote reps from Carriers in docking range, which is a huge imbalance.

For me the ability to dock a Supercarrier is really important. No more Character imprisonment pls. The use of capitals is mostly limited to larger OPs, which dont happen every day. So it would be great to make the char free to use different ships.


As much as I hate to say this, as a "low-sec noob" who runs in RR gangs, maybe the fix for at least part of the issue is changing RRs so they cause real aggro, and keep you from docking.

And this is where I editorialize--I've spent some time in 0.0. I hate it. Its boring as hell. I don't like uber blobs, the good ole' primary... pop... primary... pop... lag... lag... ctd while some jacka** is yelling at me on vent or TS. I also don't like the stupid bubble games, nor the chase some dudes 20 jumps to score a kill.

I like low-sec small gang pirating. I like my close knit corp. I like not being a cog in a crappy 0.0 machine, even, and this is important, massive pirate 0.0 machines.

What is more, I like low-sec. I like the flashy mechanic. I like tactics that need to be developed around having to manage gate gun aggro. I like it that people I fight use high-grade pirate implants on a regular basis. Are there station games in low-sec? Yes. Are they annoying? Yes. It comes with the territory. Lets not pretend though that station games don't happen in NPC 0.0 and at outposts too.

Don't get me wrong. I don't hate the people who DO enjoy 0.0. Nor do I deride their skill at pvping and doing what they do. Some 0.0 corps are DAMN good at what they do. I just don't like it; however this where someone like you, and someone like me, diverges. I hate the constant insinuation that those of us who DON'T enjoy 0.0 are "bad" pvpers, or that we "suck," or that we're "noobs." That's totally baseless bull****, and a common rout that in most cases doesn't stand up to reality.

-Karlemgne

Kraken Kill
Menace ll Society
Posted - 2009.11.15 09:10:00 - [1281]
 

If you go back to the Original Idea for SuperCarriers You dont need to impliment further fixes. ALL of your suggestions only cause further imbalance and require more fixing.

Lowering the price requires Fixing to BPO owners and current Mothership owners.
Lowering the price will have a problem with these relatively cheap invulnerable EHP monsters being used in non-fleet situations such as cynogen camping, jumpbridge camping, station camping. Camping... not capital combat.

Allowing them to dock will create massive imbalance, if someone can afford a Carrier and Dread (which a massive number of people can do) you will see everyone have one of these ships and dock it up and pull it out. fleets of 50 motherships for luls easy- from each 0.0 side in regular fleets replacing the carriers they used to have.

The docking will mean that its safe to undock kill something, redock, repair undock etc- you nerfed the moros' drones for this reason so your reimplimenting it with the supercarrier, a ship with even more firepower and EHP? So you would need to fix the docking time for these ships- another fix required.

You have broken the fighterbombers- they only do half damage to dreadnaughts and to carriers moving they do vastly reduced amounts of damage. Using 15 of these bombers does about the same damage as a Dread, they are not anticapital ships what so ever. The claim that they can leave the field much sooner- in capital combat it can last an hour. an hour and bubbles will be everywhere. there will be no leaving the field. You cant leave the field anyway with your fighters on a target or they will warp off, or at least warp off once the target is down, then you would have to warp back in.

As i see it those who saved and grinded for the ship pre-patch, they were your veteren players, they put a lot of effort into it and play tested the ship on sisi. Right now its these vets who are less likely to fly the new version and you will find those who had no intentions of flying one getting one- because they can just put it in the station and its all cheap and chearful.

So that leaves the Titan as the end game ship- and in its current version its a POS orniment. A tool purely for bridging fleets. The damage is pointless to make it practical to use. So if I had the isk which im not that far off really if i didnt save for a Hel and have it building already and the fittings ready I might have gotten a titan, but I have no desire to sit in a pos and bridge people with a dedicated char now.

Im even less bothered about training minmatar dread 5 now with the new new changes to the nag thats on sisi, its even worse than before the buff, used to be 7.5 and 5% rof to missiles, now its only 5% projectile damage and 5% missile ROF.

So I dont know whats going on at CCP HQ, but with 15 days to go these changes are really bizarre, Im still in denile over most of them, they surely cant go live because they are so bizarrely awful. They Break so much, the end game is removed and there is seemingly no point to much of anything anymore.

This Whole patch is a nerf to 0.0 . Fighterbombers should have 1500 Explo radius and 75ms Explosion Velocity on the Compact torpedos. Citadel Torpedo explo radious should also be around 1500.

1500 allows you to hit dreads at full damage and 75ms allows you to hit moving capitals at full damage. It would mean that support ships are still relatively unharmed. You should make the Supercarriers have 20 drones. Its about firepower relative to a carrier- Twice the firepower with conventional drones.
If the 20 Bombers do too much damage reduce the damage they do, two Dreads worth of damage is appropriate damage for these ships, 8000dps. So at lvl 5 Fighterbomber, divide 8000/20, 400 dps per fighterbomber at lvl 5, so 200 dps per bomber base. is it 15 second ROF for the torps? 3000 damage from each torpedo Base.

Done. Fixed. No docking, No price change. done fixed. No need to fix any of the other problems your changes cause.

mariypol freelancer
Posted - 2009.11.15 09:18:00 - [1282]
 

Edited by: mariypol freelancer on 15/11/2009 09:21:40
Edited by: mariypol freelancer on 15/11/2009 09:19:03
If CCP save this changes motherships will be big well tanked and useless piece of crap . now we got much 2000+ damage by fighters on any target bigger than cruiser . After fix we got full damage on supecaps only .
NERF!

Also "compact" citadel torpedoes cant hit sieged dreadnought wit 100% damage . LoLShocked?

HeliosGal
Caldari
Posted - 2009.11.15 09:34:00 - [1283]
 

pherpas a 50% modifer against non capitals for the compat citadel torps

Kraken Kill
Menace ll Society
Posted - 2009.11.15 09:46:00 - [1284]
 

Originally by: HeliosGal
pherpas a 50% modifer against non capitals for the compat citadel torps


Its another fix to a problem which is the problem. There are no fixes needed if you roll back to the original design. Making lots of changes to accomodate for the bad current design is trying to polish a turd.

Serena Ku
Gallente
Posted - 2009.11.15 09:52:00 - [1285]
 

Originally by: Hay Blinken
...I think some sc pilots will stupidly get themselves stuck outside of stations, far enough the undock to find themselves wtfbbq'd.



By all means kill such inexperienced supercarrier pilots. Twisted Evil

S'T'A'L'K'E'R
Pirate Academy
Posted - 2009.11.15 10:06:00 - [1286]
 

I dont have mom, but Nozh nerf my Moros so i hate him Sad PvP last year become more and more predictable...

Karlemgne
Tides Of War
Posted - 2009.11.15 10:19:00 - [1287]
 

Originally by: Serena Ku
Originally by: Hay Blinken
...I think some sc pilots will stupidly get themselves stuck outside of stations, far enough the undock to find themselves wtfbbq'd.



By all means kill such inexperienced supercarrier pilots. Twisted Evil


I see the point here though, this is all it will take for someone like Invicta to hotdrop their on call "why exactly do we need SOOO many cap pilots" to wtf pown these people.

Lets get down to brass tacks here. Its not like you're going to easily kill all of those SC pilots anyway if they can't dock. 99.99999% of the time these guys are sitting safely in POS bubbles anyway.

I think you're actually MORE likely to kill supercarrier pilots if you let them dock. So I'm in favor of it.

I'm also in favor of adjusting the dock mechanic for them and NOT letting them dock back up for at least a half an hour. That way you better be damn sure you want to commit the thing if you're going to undock it.


stylo11
Gallente
KANTAI HIKAGE
White Noise.
Posted - 2009.11.15 10:53:00 - [1288]
 

First off; Docking SuperCarriers is a terrible idea. Think of the amount of game mechanics that change with that change in place. The shear size of them in a station, problems with undocking and bumping. A ship with millions of EHP that can kill something and then just dock up. Unkillable really. (effectivly brining back the old old MS)

Also, people where ok with the high build cost of the ship and the price they pay to get one. Most people who aim to get one are determined to pay anything, so why make it that every man and there dog can get it. Leave them to be an end game ship and put it back to the way it was.

As for the fighters and there damage. Nothing was wrong with 20 fighters. I admit brining it back to 15 is something but still, why not just leave it at 20 in the first place. Also the ability for the SuperCarrier to fufill it's role of, anti-cap ship, is still reduced and also for it's ability to take out a decently tanked hic, should not be next to impossible.

Putting ti back to the way it was, would be a smart idea. It will bring back a sort of promise that youz gave to people, a sort of hope almost. And also it will bring back faith in your ability to make good changes when appropiate.

Stylo

Arcanim Al'Seif
Volatile Nature
Posted - 2009.11.15 11:04:00 - [1289]
 

Edited by: Arcanim Al''Seif on 15/11/2009 11:04:19
Originally by: Karlemgne


Lets get down to brass tacks here. Its not like you're going to easily kill all of those SC pilots anyway if they can't dock. 99.99999% of the time these guys are sitting safely in POS bubbles anyway.

I think you're actually MORE likely to kill supercarrier pilots if you let them dock. So I'm in favor of it.




That is what I like about the new fighter-bombers though, unlike the fighters they can't be assigned, so in order to use them in the anti-capital role (referring to the original role proposed) their pilots would actually have to stick them on the field in killing-range of the hostile fleet. The proposed buff actually gave you a reason to risk your super-carrier in a fight as opposed to leaving it either in the POS, or just outside of shields assigning fighters.

As someone else has stated they need to be renamed to something like strike carrier if the more recent proposal goes forward. They no longer fit the description of what a Super Capital has been (Hard to get into, expensive, a real commitment for a pilot and/or corp to acquire and field) so you have effectively created a new class of vessel that no longer fits the original purpose to which you intended to put it at the detriment of one, possibly two other classes.

Arca

Locii
Posted - 2009.11.15 11:12:00 - [1290]
 

As they can now dock, is there any point limiting there production to a system with sov. why not just let them be built in low sec and save the new mothership building for 0.0


Pages: first : previous : ... 39 40 41 42 [43] 44 45 46 47 ... : last (52)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only