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Sethur Blackcoat
Merch Industrial
GoonSwarm
Posted - 2009.11.10 09:19:00 - [2791]
 

Good morning dear CCP devs, are you ready for another day of avoiding player feedback questions?

Here I'll give you one to start you off with:

YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.

I look forward to not seeing a reply from you!

Elymi
Posted - 2009.11.10 09:21:00 - [2792]
 

Originally by: Sethur Blackcoat
Good morning dear CCP devs, are you ready for another day of avoiding player feedback questions?

Here I'll give you one to start you off with:

YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.

I look forward to not seeing a reply from you!



YES OR NO: "I am hungry"

You don't have a question, you have a statement.

Kepakh
Posted - 2009.11.10 09:22:00 - [2793]
 

Originally by: Sethur Blackcoat
Good morning dear CCP devs, are you ready for another day of avoiding player feedback questions?

Here I'll give you one to start you off with:

YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.

I look forward to not seeing a reply from you!


Originally by: Kepakh
What effort? Jumping through gate in a shuttle? Should I be paid for that? 1 hour of jumping through 0.0 gates making me +45M?
It is indeed increased risk to move around 0.0 as well as logistical challenge.

Llone Kila
Posted - 2009.11.10 09:25:00 - [2794]
 

The prices are alittle too much even for the new people.. My alliance does not even hold sov and this will make us never want to.

IR Scoutar
Caldari
State War Academy
Posted - 2009.11.10 09:28:00 - [2795]
 

What i want to know is if say you have a good constelation with -0.8 and lower truesec will them upgrades will make your system even better while others in the rest of the ****ty solar systems (90% of 0.0 ) struggle to barely make it better ?

or will truesec be completly dumped ?

Solar Blade
Posted - 2009.11.10 09:37:00 - [2796]
 

Edited by: Solar Blade on 10/11/2009 09:42:58
People complain CCP doesn't respond to their questions, or doesn't think about their upgrades.

Others have been saying something needs to change about the current system forever but now its actually happening all I see is whining.

------

CCP does look at this thread, they would be stupid to ignore player feedback or worries and I'm sure they are highly aware of the problems. (I feel sorry for the guy who has to do this though) Neutral

That CCP doesn't respond to this thread is simple.
For every comment they make on a persons questions 30 more people jump on the DEV and say he's nuts. do this 10 more times and they won't even bother to respond. AFAIK this has been happening so much over the years CCP just said, well lets only respond when we really have to and for the rest just see what people have to say.

Also, People want change but expect perfection, there isn't such a thing. whatever changes there are, good or bad, they can never be perfect or they would have been done allready. All you can do is get as close as possible and then improve on it, especially with a change of this magnitude.

An example...
During a certain situation last year people wanted change.
One year later there is change, but everyone is now screaming high and low that this change will only bring doom upon them.

People don't think about what good thing the change WILL bring anymore,
only what bad things it CAN bring.



CCP KNOWS what they are doing. They've been doing it for years.
And with the complexity that is eve-online, I think we can at least put some faith in them this will all turn out fine.

If CCP were to listen to every player in eve and not follow their own vision for the game world everyone would be flying titans right now, have "500 million isk" rats in 1.0 systems and ganking would be A-OK in all of highsec without concord.

IskDigger
Posted - 2009.11.10 09:44:00 - [2797]
 

I think this will be counter-productive to your goals.
We will see alliances holding sov for a couple of station-systems and leave any other systems for a 5-system radius unclaimed. And they will make sure no one else claims them either. the only 0.0 systems being worth the trouble are those that arn't paid for.

Anyone else see this scenario becoming a reality?

on the other hand WH-space just became AWESOME in comparison. but since that wasn't the goal, it's all still fail.

Sethur Blackcoat
Merch Industrial
GoonSwarm
Posted - 2009.11.10 09:46:00 - [2798]
 

Originally by: Solar Blade
CCP KNOWS what they are doing. They've been doing it for years.

boot.ini

(Yes it's a strawman and hyperbole but what I'm saying is that even with good intentions you can mess up and do something wrong and it seems that is what happened here)

Locii
Posted - 2009.11.10 09:47:00 - [2799]
 

Originally by: Solar Blade

CCP KNOWS what they are doing.


you are joking arnt you?

we are still dealing with so many bugs that ccp knows about but seem unable to do anything about.
we suffer with so many half finished projects that they implmented and just never fixed.

the sov mechanic will be just that, a half arsed system that wont get fixed for years to come, if ever.
so many parts are missing for the first patch, no treaties, no way of taking more isk of alliances for holding more space( 1 system 1 mil, 2 systems 3 mil, 3 systems 6 mil etc etc) like they said there would be.

ccp are a joke most of the time tbh
only reason im still playing after 4 and half years is there is still nothing like this as a space game out there. soon as there is something that allows people to shoot other people in the face, while in a space ship, you know we will all give it a go.

Altaica Amur
Pan Galactic Gargle Blasters
Important Internet Spaceship League
Posted - 2009.11.10 09:47:00 - [2800]
 

A few things strike me about the changes being made to sov and the adjustments being made in this thread as well as the counter-arguments being offered. For one there's a lack of balance in the approach thusfar to changing sov mechanics. From one end the prices for keeping sov and the mechanics associated with such came pre-buffed, very high and costly, presumably to push the big alliances out of space they weren't using but the current system isn't particularly good at doing that. Some of the proposed ideas that encourage higher costs for higher numbers of systems or lower costs for well-used systems could help here. One the other side the benefits of this new system seem to be 'pre-nerfed' an approach that CCP seems to be heading towards, with some good reason but the slowness with which things are un-nerfed makes one wonder what chaos might reign in 0.0 in the interim.

I think that one step in the right direction would be to make all 0.0 rats, be they in a complex, anomaly or otherwise have the full belt rat value both in drops and bounty to help compete with lvl4s. Reducing the number of poor spawns in space that should be able to do better would also be a step in the right direction if you want to increase the concentration of players in a system. In spite of what some here are saying about faction gear suffering price drops with over harvesting of exploration content I would point out that this is also an innate nerf to LP as that's one of the sources for the same faction modules.

Personally I think that with the changes to pirate faction ships on one hand and the expansion of capital and super-capital ships in the game has expanded demand for faction drops without improving the production of such a push to improve the amount of faction gear acquired through exploration and perhaps ratting may well provide an answer to improve 0.0 income while suppressing rising faction-gear costs.

Hallan Turrek
Caldari
The Outlaws.
Split Infinity.
Posted - 2009.11.10 10:02:00 - [2801]
 

Just holding sov in a system will cost you 600 million. Holding sov and upgrading a system will cost a billion. It's only if you want to cynojam and jump bridge that the costs start to skyrocket. This will not deter smaller alliances from taking a piece of the pie(since a lot of pieces will be left on the plate now), and it will encourage people to fight more often.

You'll see more alliances taking just one system and holding it. And using it.

I like these changes.

gambrinous
Posted - 2009.11.10 10:08:00 - [2802]
 

Originally by: Solar Blade
Edited by: Solar Blade on 10/11/2009 09:42:58
People complain CCP doesn't respond to their questions, or doesn't think about their upgrades.


Others have been saying something needs to change about the current system forever but now its actually happening all I see is whining.

CCP KNOWS what they are doing. They've been doing it for years.
And with the complexity that is eve-online, I think we can at least put some faith in them this will all turn out fine.


CCP stated it was impossible to group weapons

oh look, grouped weapons

be thankful for the "whining" (this is the exact same thing, ccp is saying legacy code is preventing them from addressing the real problems of 0.0)

Tyr Aeron
Therapy.
Wildly Inappropriate.
Posted - 2009.11.10 10:12:00 - [2803]
 

Wow, instead of moving our alliance out to 0.0, I think we'll stay in empire and keep missioning, mining, and producing. With the sov costs CCP is proposing, I give it 6 months before my alliance has more ISK than Goon & AAA combined. In a year, 0.0 will be a deserted wasteland you go to for PvP. Friggin' genious. I'm thinking CCP's decision making process started with jello shots and ended wiping the vomit off their shoes with our subscription money. Awsome.

Tesal
Posted - 2009.11.10 10:16:00 - [2804]
 

Originally by: NickSuccorso
Quote:
Sov in 0.0 is badly broken. It has to be fixed. Waiting is not an option I am afraid. The people claiming they will quit eve over this are outnumbered by the people actually quitting eve under the current system. The supernaps, the moon gold, the cap ships, pos wars and so on are strangling the game. This is a huge risk by CCP. But to stay where we are now will mean we die. If we move forward there is a chance.

I think I can shorten this and add an appropriate amount of invective so that it translates into troll, a language Goons can understand.

You must die so that EvE can live. Now die!


People keep saying this as if current 0.0 alliance members in this thread aren't in agreement that the current sovereignty system and moon gold is out of whack. Everybody knows that **** needs to change, and everybody has known that it's coming. We all welcome the change, and the original vision of 0.0 filling up with many alliances reaching for the brass ring while territories and pos responsibilities shrink makes us smile. We don't like how they plan to go about it right now, because it's going to strangle these small alliances, and make very little change to the territorial situation in 0.0.


I accept the premise set out in Verone's post. I think it is spot on. This isn't to say I agree with everything CCP is doing. I trust however that the current changes are not the last word. They are the pre-nerfed version of what is to come. I take that on faith, and with the knowledge that CCP has every reason to see this succeed. If they fail, its over.

zelalot
Posted - 2009.11.10 10:50:00 - [2805]
 

Edited by: zelalot on 10/11/2009 10:52:25
ever thought about just increasing the ~ of moons and making it so a region of space can sustain its self without having to trek system upon system to complete a complex reaction?

Just in hind sight it would mean in x amount of systems you could produce all the simple / complex reactions you need to sustain any sort of manufacturing, whilst making pos engagements strategic, not just about the high end. The problem I am seeing is once your in 0.0 unless you land the good moons to manufacture ships you are constantly shipping backwards and forwards which is another reason why the blob alliances have continued to influence 0.0, they have the ISK backing regardless of being 25 jumps out of the space they occupy. thats the problem right there if you live in a region you should only be allowed to farm those systems right there. The game has become all about greed and "dont worry i can make the 6 - 700 mill needed for my time card from this pos right here oh and if you try to take over it, i got my mates who i can give a ship to becuase i am on a high end back in my own region".


Zerakix
Minmatar
The White Mantle
Posted - 2009.11.10 10:59:00 - [2806]
 

Originally by: Marlona Sky
What the eve community needs is an elected body by the players that voices concerns to CCP. People that 'represent' the eve community. People that tell CCP what we want to see and not be there for selfish reasons and such. People that truly want to represent the EVE community and not want just free stuff like trips to events and things.

What do you guys think?



Hehe might work but them NDAs make it unlikely since it would be such a small pool of people giving feed back on it that it's bound to go over badly when it finally goes public. Might even say you wouldn't want anyone who gave positive feed back on this in a position to have any more say or help in guiding future patch development on behalf of the players.

Love the sig though

gambrinous
Posted - 2009.11.10 11:03:00 - [2807]
 

Originally by: Tesal
I accept the premise set out in Verone's post. I think it is spot on. This isn't to say I agree with everything CCP is doing. I trust however that the current changes are not the last word. They are the pre-nerfed version of what is to come. I take that on faith, and with the knowledge that CCP has every reason to see this succeed. If they fail, its over.


One can only hope, but I fear if they go ahead we will just end up worse off in 12 months because they will regurgitate the current excuses they do now: "legacy code, can't change it"

I noticed on about day 3 (ok more than that, eve is hard) they had problems. Things like ending up at the same dialogue box, but one was modal while the other wasn't, for e.g. If you want a nice example to try: notice how sentries will often not follow orders. Other drones will, but not sentries. The code to attack should be the same for all drones, but obviously it isn't. This is their major hurdle. Legacy code that programmers don't like playing with (who can blame them - it is not fun).

I think it's been mentioned before in this thread, this is the problem CCP faces with the sov patch. They believe it is too hard to fix what needs to be fixed, and are applying bandaids and duct tape in whatever form they can find them on the shelf.

I was really looking forward to this patch, but I would rather wait till next one and see it done properly.

Hebril Amolebin
Posted - 2009.11.10 11:11:00 - [2808]
 

Edited by: Hebril Amolebin on 10/11/2009 11:14:41
I still see people saying we O.O people whine. God sake

We do not whine we just ask the questions which should be asked.

Let see the upgrades - 1 more belt in system/in the moment gravimetric sites are fail pure fail noone mine them because in most roids there is only 1-2 cycles for the miners/
-2 more anomalies,if they are static they will get abused done again and again,but also the big money are not in the anomalies but in the escalations you possibly get. Does it happen frequently no,does it always reward you no. Yes sometimes you strike gold get A type or some bpc but if you compare time to effort and reward it is low income

People think small aliances will come in our space,only if we allow them,we will still roam our regions and these next to us more people arround us mean more targets. And why should empire corp or aliance pay 2 bil to upgrade fully a system that can't even sustain its upkeep

Lets take example : a -40 system in detorid with 30 belts,average spawn is 600-1 mil rat,no high end roids and low class anomalies and plexes mostly.
If the upgrades were made right way this system would have become a heaven for isk making but with proposed changes it will be hell,and burn out ratting just to keep the cost of holding it.

I thought isk should be easy to make in o.o but it goes the other way with dominion,ok wwe will all start fly t1 fited bs and bc but why not fly our shiney zealots and ect.
Moongold is gone, sov poses ect will eat a lot of money so no reimbusement programs,so losing ship will make you go to belts for a while when you just was able to pvp before.

This is what makes me shake my head. Why would i fit my geddon for 200 mil,with the basic rr fit,when i can either do it for 100 mil with lame t1 fit without rigs ect.
I thought 0.0 is for the elite players with skills willing to get the reward when fighting and defending it.

In the moment i wonder why i shoot 1000+ poses taking over detorid and ect, just to have my corp and aliance burn out weird money for the space that we hold with our own right. If someone want to take it from us let them come take it in force as we did.

Hm seemed i posted with alt. Either way my main is in Atlas and my corp is prio.

EdFromHumanResources
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2009.11.10 11:17:00 - [2809]
 

Wanna see whining? Cut bounties in missions by 80% and remove all non salvage loot from them as well.

Mookuh
COLD-Wing
Posted - 2009.11.10 11:28:00 - [2810]
 

Probably this has been discussed before, but I couldn't find it:

Won't the drone regions be completely shafted by this system?

You don't get any bounties whatsoever from them, just minerals, which players have to pay you for, else your sov will collapse, because you didn't pay your fee to...eh...hmm... who maintains the Stargates in the drone regions again?
I was gonna say drones, but a wise man once told me that Drones are not interested in politics (which is not even true according to some backstories, they 'infested' political leaders and interfered with politics in some EON story) or money.

I'm not too familiar with the drone regions, but are there even DED plexes there? If so, what do they actually give? Faction Drone BPCs and components?
Does CCP really believe that any Alliance is willing to make the sale of faction drones (that are so unused that Alliance Tournement commentators didn't even know they existed) their primary source of income? Along with minerals which are at the lowest possible price? (You can buy a Battleship in Jita/Amarr, insure it, blow it up, make some ISK + salvage)

The DED-Plex upgrade will likely be a complete waste in these systems...
Likewise, are there even Drone hacking or Archeology sites?
As I said, my knowledge of the drone regions is limited, but it looks like they will get royally screwered by much more expensive space holding and nothing (yes, that's even less than elsewhere) that's worth mentioning in return?

Deva Blackfire
Viziam
Posted - 2009.11.10 11:30:00 - [2811]
 

Originally by: EdFromHumanResources
Wanna see whining? Cut bounties in missions by 80% and remove all non salvage loot from them as well.


Remove jump bridges/jump portals/jump freighters and kill cargo bays/corporate hangars/ship maintenance bays on carriers, moms and titans and we have a deal. In exchange i could even pass with ship bays on freighters.

EdFromHumanResources
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2009.11.10 11:47:00 - [2812]
 

Originally by: Deva Blackfire
Originally by: EdFromHumanResources
Wanna see whining? Cut bounties in missions by 80% and remove all non salvage loot from them as well.


Remove jump bridges/jump portals/jump freighters and kill cargo bays/corporate hangars/ship maintenance bays on carriers, moms and titans and we have a deal. In exchange i could even pass with ship bays on freighters.


And this here is a prime example of what I am talking about.

Deva Blackfire
Viziam
Posted - 2009.11.10 11:52:00 - [2813]
 

Edited by: Deva Blackfire on 10/11/2009 11:54:28
Originally by: EdFromHumanResources
Originally by: Deva Blackfire
Originally by: EdFromHumanResources
Wanna see whining? Cut bounties in missions by 80% and remove all non salvage loot from them as well.


Remove jump bridges/jump portals/jump freighters and kill cargo bays/corporate hangars/ship maintenance bays on carriers, moms and titans and we have a deal. In exchange i could even pass with ship bays on freighters.


And this here is a prime example of what I am talking about.


This is prime example of bull**** you and other members of 0.0 are spewing around. "life in 0.0 is risky" "life in 0.0 is hard" "logistics in 0.0 are hard".

No, they are not. They WERE hard few years ago, before freighters were introduced. Freighters helped a lot but they still needed to be escorted (risk part). Nowadays 0.0 is almost risk free, easy to get rich area of the game with **** easy logistics. Jump carrier to random system, npc/plex/whatever around, jump back to empire. Basically - no chance someone will nab you on the way. When you use POSes as landing point or jump bridges to travel it gets even easier faster.

So your "example of what I am talking about" is just another typical rhetorics of most 0.0 allies that has almost no coverage in reality.

EDIT:
and on topic. CCP dropped down the sov costs then i guess there really is no need anymore to put 100's of players in system or even try it. Instead of fixing the amount of players per system issue so it justifies the cost you wanted lower cost. So vice versa - lower cost = no need to have many players working for the sys = we are back at status quo. Clap, clap, whole point of expansion got just screwed over.

EdFromHumanResources
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2009.11.10 11:53:00 - [2814]
 

Originally by: Deva Blackfire
Originally by: EdFromHumanResources
Originally by: Deva Blackfire
Originally by: EdFromHumanResources
Wanna see whining? Cut bounties in missions by 80% and remove all non salvage loot from them as well.


Remove jump bridges/jump portals/jump freighters and kill cargo bays/corporate hangars/ship maintenance bays on carriers, moms and titans and we have a deal. In exchange i could even pass with ship bays on freighters.


And this here is a prime example of what I am talking about.


This is prime example of bull**** you and other members of 0.0 are spewing around. "life in 0.0 is risky" "life in 0.0 is hard" "logistics in 0.0 are hard".

No, they are not. They WERE hard few years ago, before freighters were introduced. Freighters helped a lot but they still needed to be escorted (risk part). Nowadays 0.0 is almost risk free, easy to get rich area of the game with **** easy logistics. Jump carrier to random system, npc/plex/whatever around, jump back to empire. Basically - no chance someone will nab you on the way. When you use POSes as landing point or jump bridges to travel it gets even easier faster.

So your "example of what I am talking about" is just another typical rhetorics of most 0.0 allies that has almost no coverage in reality.


You sound pretty mad about the idea of having your missions nerfed. You should take a break, go have lunch or dinner or whatever timezone you live in. Take a few deep breaths.

Deva Blackfire
Viziam
Posted - 2009.11.10 11:57:00 - [2815]
 

Originally by: EdFromHumanResources

You sound pretty mad about the idea of having your missions nerfed. You should take a break, go have lunch or dinner or whatever timezone you live in. Take a few deep breaths.


Another example why you have no clue and are biased towards empire corps is just above. I dont run missions in empire, the rewards are too low. Plexing = isk. But what would you know when you didnt try all isk-making ways

McDaddy Pimp
Minmatar
Posted - 2009.11.10 12:11:00 - [2816]
 

It seems that the biggest concern here is that the isk/hour in 0.0 wont be much better then lvl4s to justify the upkeep of a 0.0 system.

Suggestion for the isk/hour issue (military upgrade)

1. Increase rat bounties, per upgrade lvl, since increasing belt count seems impossible.
2. Increase resistance against rats type of all ships within the system/ decrease rats tank
3. Increase respawn rate of rats in belt, or even better each level of "pirate magnet" upgrade will give an extra spawn after all the rats/trigger of rats belt is kills. ie; At lvl 5, a 3 BS rat gang will spawn 5 more times instantly ones the last BS the first gang is cleared.

For industrial upgrade

1. Give mining bonus to all ships in an upgraded system, like mining gang links, and these bonuses wont be stack penalized if a mining fleet is also running mindlinks
2. New cool indy bonuses for ships in the system, like increased cargo capacity, ore compression, hacking time/success rate etc
*Of course the bonuses could be set to apply only to corp/alliance only or based on standings

For strategic upgrades
1. Again, using the current code for ganklinks, a strategic upgrade could provide resist/hp/dmg bonus for ships in the system. Same as above, which ships that receive these bonus can will be decide by the system owners

For "peaceful" type alliance.
1. System wide taxation of rat bounties. A percentage of each rat bounties will go to the system owners, and these can also be set to percentage based on standings etc. Blues pay 5%, neutral 10%, reds 20% etc.

CVA wont go bankrupt and we probally will see more CVA-type alliance.

CCP stated they want more empire carebear coming to 0.0, imo the only way to archive this is by making 0.0 more carebear friendly. Here are some suggestions (disclaimer, these ideas may sound a bit extrema, so maybe CCP can figure out a more toned-down version of them)

1. Bubble immunity (!) bonus to ships within system (make it an infrastructure upgrade which cost isk per day)
2. Align time bonus infrastructure upgrade
3. Warp speed bonus infrastructure upgrade
4. Warp strength bonus (max +2 maybe) infrastructure upgrade, this combined with bubble immunity, will make some 0.0 system true carebear heaven. Although tackling ships is still possible...






EdFromHumanResources
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2009.11.10 12:17:00 - [2817]
 

Originally by: Deva Blackfire
Originally by: EdFromHumanResources

You sound pretty mad about the idea of having your missions nerfed. You should take a break, go have lunch or dinner or whatever timezone you live in. Take a few deep breaths.


Another example why you have no clue and are biased towards empire corps is just above. I dont run missions in empire, the rewards are too low. Plexing = isk. But what would you know when you didnt try all isk-making ways


Yes obviously the *real* flaw here is my lack of psychic powers. It's all so clear now. Hahaha

Droog 1
Posted - 2009.11.10 12:26:00 - [2818]
 

Who is running this game. CCP or Goons?

ServantOfMask
Minmatar
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.11.10 12:27:00 - [2819]
 

Originally by: McDaddy Pimp
It seems that the biggest concern here is that the isk/hour in 0.0 wont be much better then lvl4s to justify the upkeep of a 0.0 system.


for now and only with the currently unveiled upgrades.
over time ccp can keep adding upgrades to make motsu isk/hr look like chump change, something most people don't consider.

Originally by: McDaddy Pimp



For "peaceful" type alliance.
1. System wide taxation of rat bounties. A percentage of each rat bounties will go to the system owners, and these can also be set to percentage based on standings etc. Blues pay 5%, neutral 10%, reds 20% etc.


except every (NBSI) alliance will set non-blue taxes to 100%.

Originally by: McDaddy Pimp


CVA wont go bankrupt and we probally will see more CVA-type alliance.


they shat out outposts left and right, maybe they deserve to go bankrupt. "too big to fail" sound familiar?

Originally by: McDaddy Pimp


CCP stated they want more empire carebear coming to 0.0, imo the only way to archive this is by making 0.0 more carebear friendly. Here are some suggestions (disclaimer, these ideas may sound a bit extrema, so maybe CCP can figure out a more toned-down version of them)

1. Bubble immunity (!) bonus to ships within system (make it an infrastructure upgrade which cost isk per day)

oh, HELL NO! its bad enough that T3 cruisers can warp through bubbles but you want to extend that to all ships? overpowered, atleast T3 have to make fitting sacrifices and deal with the price tag.

Originally by: McDaddy Pimp


2. Align time bonus infrastructure upgrade
3. Warp speed bonus infrastructure upgrade
4. Warp strength bonus (max +2 maybe) infrastructure upgrade, this combined with bubble immunity, will make some 0.0 system true carebear heaven. Although tackling ships is still possible...




umm tackling will be IMPOSSIBLE...

as it stands NO ratter in 0.0 EVER gets tackled IF he/she is watching local. even a plated bs has plenty of time to align and warp to safe then cloak before a tackler can shake jump cloak, find ratter and then align+warp, target and lay 1 point on ratter.

now you want to make it so the ratter aligns faster, warps faster AND require a tackler to fit THREE points??? dude im a carebear and i think that's f-ing ******ed.

the stuff i didn't quote don't have any glaring obvious issues i noticed.

Niamota Olin
Posted - 2009.11.10 12:30:00 - [2820]
 

Making 0.0 more attractive to empire dwellers...

Possible upgrades.
Empire defense arrays on gates.
Concord depots.
Bubble suppressors
Bomb launcher blockers.
Stations with L4 agents
And an insta port to jita to sell your stuff.

Hows that?

Yes it would be pretty lame as it'd just turn 0.0 into empire space.

I start to see what ccp are doing though...

Say goodbye to our beloved sandbox where players get to decide what happens and welcome to the new and improved ccp playpen.

Even though I love the idea of no more empty unused 0.0 so much for a space game of interstellar conquest, your local isk bank manager says NO.


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