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Ukucia
Gallente
The Scope
Posted - 2009.11.10 02:02:00 - [2731]
 

Originally by: Fyrkraag
Originally by: Quesa

regions is gone. The prospect of increased isk-density in systems suddenly morphed into this instant re-spawn anom thing - which CCP is ******ed because this will get abused to hell and back.



We've already laid plans to abuse it.


Make sure that you let the large alliances know. They'll come camp your fully upgraded system, abuse the anomalies you bought until they're bored, and then blow up the billions and 100 days you spent upgrading.

'Course if it's a particularly sadistic alliance, they'll just put cloakers in the anomalies so you can't run 'em, and laugh as your system devolves due to lack of activity.

We should start a new game in this thread: The corpless/allianceless alts that love the changes are alts of which CCP dev?

Daemonspirit
Six Degrees of Separation
Posted - 2009.11.10 02:02:00 - [2732]
 

Edited by: Daemonspirit on 10/11/2009 02:03:31
Speaking as one of those despised empire dwellers, I still haven't heard anything about this expansion that makes me think 0.0 is any more desirable.

I don't have any pretensions to hold Sov, and I suck at PvP. So the two things that 0.0 does better than Hi-Sec don't interest me.

CCP has said ever since this expansion was announced that their goal was to get more people into 0.0.

From what I've read, this expansion and these changes don't address any of the problems inherent in living in 0.0, or attracting other players there.


/golfclap...

Congrats to CCP for getting ready to deploy Exodus II.


(edit: yeah, spelling. Sue me!)



Breaker77
Gallente
Reclamation Industries
Posted - 2009.11.10 02:04:00 - [2733]
 

Originally by: Quesa
What we DO want is for nullsec to be the gold mine that it SHOULD have been. Nullsec is where you go to risk it all for riches and glory, at least that's the impression I got when reading one of EveO's descriptions of lawless space when I started.


I agree with this 100% Take for example Arkonor and it's description
Quote:
The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time.


You can get more megacyte in less time running level 4 missions in highsec and reprocessing the loot and it's still worthless.

Zastrow
GoonWaffe
Goonswarm Federation
Posted - 2009.11.10 02:10:00 - [2734]
 

Ok guys here it goes i'll get CCP's attention.

CCP, You need to iterate on this paradigm to achieve emergent gameplay.

my work here is done

ep1k
Minmatar
GoonFleet
GoonSwarm
Posted - 2009.11.10 02:12:00 - [2735]
 

Originally by: Quesa
I'd argue that the original implementation of nullsec was flawed. The tool they used to determine a system worth was Truesec. It's how this Truesec value was given to the systems throughout nullsec, which is illogical at best, and leaves the greatest portion of New Eden worthless to utilize. Now, in the beginning, most nullsec was profitable and even more so when they introduced moon mining and the start of the T2 production chain. When you start to see how moons are distributed throughout New Eden, you again see flawed implementation - albeit they might have been thinking these high valued moons might be the catalyst for nullsec conflict - but they never thought twice about dumping 30+ r64's into single regions. Whatever.

I still think the most dominant issue with nullsec is how worthless most of it is. While it WASN'T worthless when people first started colonizing nullsec, CCP just hasn't updated the profitability to that of much safer, more remedial activities in empire.

Most of the people on the EveO forums think the nullsec alliances are full of greedy no gooders who only want their moon-goo. This couldn't be further from the truth and unfortunately that's what the debate has started to digress too. What we DO want is for nullsec to be the gold mine that it SHOULD have been. Nullsec is where you go to risk it all for riches and glory, at least that's the impression I got when reading one of EveO's descriptions of lawless space when I started. YES, it was the place where you could find these riches and glory but we are working with a dynamic, player driven economy and inflation has caught up to us.

Dominion was supposed to be the answer. It was supposed to alleviate the need to control 3 regions because the upgrades to our core systems would allow dozens of pilots to make money in each system while the Alliance drastically reduced it's dependency on moon-goo to keep the engine running. This is where things went wrong. We were given a bill of goods, which nearly EVERYONE liked (yes, even the part about no jammers and sov4 protections) but it ended up being a system where we would be forced to drop sov in the majority of our systems and the ability to remove the 250 sov towers we have deployed to hold the space. That's about all this is doing for us, that's it. The promise of being able to cut back to 2-3 constellations and rid ourselves from holding 3 regions is gone. The prospect of increased isk-density in systems suddenly morphed into this instant re-spawn anom thing - which CCP is ******ed because this will get abused to hell and back. Our hopes and dreams of nullsec mining becoming something that is profitable are quashed. The prayers of mining Veld in nullsec would finally be more efficient than buying 20k citadel torps and repro-ing them in your refinery station are dashed.

Again, the only thing that will change is the visual on the Sov map. Atlas will still control and defend the 3 regions it holds so we still have the 15~ish decent systems to rat in so our members can make money.


Agreeing with the atlas poster here, what a weird thing to say.

Honest Smedley
Posted - 2009.11.10 02:25:00 - [2736]
 

Edited by: Honest Smedley on 10/11/2009 02:51:54
Military experts agree; not all threadnaught equally.
As of post 2741, page 92:

Top 20 Alliances Posting
------------------------
1064 (No Alliance Listed)
747 GoonSwarm
136 Atlas Alliance
48 Morsus Mihi
47 Curatores Veritatis Alliance
30 Against ALL Authorities
24 Wildly Inappropriate.
23 Triumvirate.
22 Pandemic Legion
14 The Initiative.
13 Vertigo Coalition
12 Ushra'Khan
11 The Star Fraction
11 R.A.G.E
10 Systematic-Chaos
10 Shadow of xXDEATHXx
10 Paxton Federation
9 Solyaris Chtonium
9 Libertas Fidelitas
9 Aeternus.

Top 20 Corporations Posting
------------------------
902 (No Corporation Listed)
538 GoonFleet
87 Merch Industrial
59 Ars ex Discordia
49 Di-Tron Heavy Industries
41 Koshaku
24 Arcana Imperii Ltd.
22 Mothership Connection Inc.
21 Danke fuer den Fisch
21 Agent-Orange
20 sniggerdly
20 D00M.
18 4S Corporation
17 Free-Space-Ranger
17 Ace Adventure Corp
16 Ultrapolite Socialites
16 The Collective
15 The Scope
14 Miner Tech
14 Deep Core Mining Inc.

Top 20 Pilots Posting
------------------------
82 Korodan
56 Vivian Azure
56 Kepakh
51 EdFromHumanResources
47 Qlanth
45 Vadinho
43 Zahorite
41 Hertford
41 Destrim
37 Tesal
34 Sally Bestonge
31 gambrinous
29 Pointfive
23 Bobby Atlas
22 Mrs Trzzbk
22 Kanatta Jing
21 Tamahra
21 Itzena
19 Marlona Sky
19 Herschel Yamamoto

Edit: Now with added accuracy.
That is all.

NickSuccorso
Burning Napalm
Northern Coalition.
Posted - 2009.11.10 02:31:00 - [2737]
 

Originally by: Honest Smedley
Military experts agree; not all threadnaught equally.
As of post 2741, page 92:

Top 20 Alliances Posting
------------------------
744 GoonSwarm
262 (unaffiliated)
112 Atlas Alliance
48 Morsus Mihi
41 Curatores Veritatis Alliance
30 Against ALL Authorities
24 Wildly Inappropriate.
23 Triumvirate.
22 Pandemic Legion
14 The Initiative.
13 Vertigo Coalition
12 Ushra'Khan
11 The Star Fraction
11 R.A.G.E
10 Systematic-Chaos
10 Shadow of xXDEATHXx
10 Paxton Federation
9 Solyaris Chtonium
9 Aeternus.
8 Intrepid Crossing

Top 20 Corporations Posting
------------------------
538 GoonFleet
87 Merch Industrial
59 Ars ex Discordia
49 Di-Tron Heavy Industries
41 Koshaku
24 Atlas Alliance
24 Arcana Imperii Ltd.
22 Mothership Connection Inc.
21 Danke fuer den Fisch
21 Agent-Orange
20 sniggerdly
20 D00M.
18 4S Corporation
17 Free-Space-Ranger
17 Ace Adventure Corp
16 Ultrapolite Socialites
16 The Collective
15 The Scope
14 Miner Tech
14 Deep Core Mining Inc.

Top 20 Pilots Posting
------------------------
82 Korodan
56 Vivian Azure
56 Kepakh
51 EdFromHumanResources
47 Qlanth
45 Vadinho
43 Zahorite
41 Hertford
41 Destrim
37 Tesal
34 Sally Bestonge
31 gambrinous
29 Pointfive
23 Bobby Atlas
22 Mrs Trzzbk
22 Kanatta Jing
21 Tamahra
21 Itzena
19 Marlona Sky
19 Herschel Yamamoto

That is all.



Look at all those 0.0 alliances that wholly agree with each other that something is very wrong with this expansion right now.

Tweekism
Caldari
Black Arrows
Sev3rance
Posted - 2009.11.10 02:40:00 - [2738]
 

Originally by: Zastrow
Ok guys here it goes i'll get CCP's attention.

CCP, You need to iterate on this paradigm to achieve emergent gameplay.

my work here is done


You forgot to mention Synergies.

You see it is the synergies that emergent the paradigm iterations.

Breaker77
Gallente
Reclamation Industries
Posted - 2009.11.10 02:42:00 - [2739]
 

Edited by: Breaker77 on 10/11/2009 02:44:35
Originally by: Honest Smedley
Military experts agree; not all threadnaught equally.
As of post 2741, page 92:

Top 20 Alliances Posting
------------------------
744 GoonSwarm
262 (unaffiliated)
112 Atlas Alliance
48 Morsus Mihi
41 Curatores Veritatis Alliance
30 Against ALL Authorities
24 Wildly Inappropriate.
23 Triumvirate.
22 Pandemic Legion
14 The Initiative.
13 Vertigo Coalition
12 Ushra'Khan
11 The Star Fraction
11 R.A.G.E
10 Systematic-Chaos
10 Shadow of xXDEATHXx
10 Paxton Federation
9 Solyaris Chtonium
9 Aeternus.
8 Intrepid Crossing



Kinda funny that after goons, unaffiliated make up almost as much as everyone else combined.

Oh and lets not forget that goons control Delve which is rich in NPC 0.0 and some of the best truesec in EVE.

If they are *****ing about making ISK then something is wrong with the expansion.

Also lets not forget that the unaffiliated were hoping for a piece of 0.0 but will never be able to afford it. Also the fact that level 4 missions in highsec are just as profitable, if not more, than living in 0.0. Why would I want to risk everything when I can make billions in empire??

Future Mutant
Republic Military School
Posted - 2009.11.10 02:49:00 - [2740]
 

Originally by: Breaker77


Kinda funny that after goons, unaffiliated make up almost as much as everyone else combined.

Oh and lets not forget that goons control Delve which is rich in NPC 0.0 and some of the best truesec in EVE.

If they are *****ing about making ISK then something is wrong with the expansion.




Originally by: Crias Taylor

We goons have bath tubs to fill with sweet, sweet isk. These bathtubs are president Taft size and we really don't care what insults are thrown unless attacking you is going to steal your bathtub of isk to fill ours.

Honest Smedley
Posted - 2009.11.10 02:54:00 - [2741]
 

Originally by: Breaker77
Edited by: Breaker77 on 10/11/2009 02:44:35
Kinda funny that after goons, unaffiliated make up almost as much as everyone else combined.

Bad regexp on my part. GoonSwarm is second to unaffiliated.

Breaker77
Gallente
Reclamation Industries
Posted - 2009.11.10 02:56:00 - [2742]
 

Originally by: Honest Smedley
Originally by: Breaker77
Edited by: Breaker77 on 10/11/2009 02:44:35
Kinda funny that after goons, unaffiliated make up almost as much as everyone else combined.

Bad regexp on my part. GoonSwarm is second to unaffiliated.


Well then the further reinforces that a lot of people were wanting to venture out into 0.0 when Dominion hit and are ****ed that they might not be able to afford it.

EdFromHumanResources
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2009.11.10 03:01:00 - [2743]
 

**** I have to post more than 30 times to be the top poster in this thread?

ep1k
Minmatar
GoonFleet
GoonSwarm
Posted - 2009.11.10 03:07:00 - [2744]
 

Edited by: ep1k on 10/11/2009 03:09:36
I sure wish a ccp dev was on that top poster list.

NickSuccorso
Burning Napalm
Northern Coalition.
Posted - 2009.11.10 03:16:00 - [2745]
 

Originally by: ep1k
Edited by: ep1k on 10/11/2009 03:09:36
I sure wish a ccp dev was on that top poster list.


After their performance in the first quarter of this thread?

Deva Blackfire
Viziam
Posted - 2009.11.10 03:17:00 - [2746]
 

Originally by: Breaker77
Originally by: Honest Smedley
Originally by: Breaker77
Edited by: Breaker77 on 10/11/2009 02:44:35
Kinda funny that after goons, unaffiliated make up almost as much as everyone else combined.

Bad regexp on my part. GoonSwarm is second to unaffiliated.


Well then the further reinforces that a lot of people were wanting to venture out into 0.0 when Dominion hit and are ****ed that they might not be able to afford it.


Uh huh - and did you count people that actually say the change is good and should be friggin expensive? Or you just took it as granted that *everyone* hates this? Because i do love the changes and IMO jammers/bridges should be even more expensvie than they are now (and yeah i know about changes from around page 30).

Honest Smedley
Posted - 2009.11.10 03:20:00 - [2747]
 

Originally by: ep1k
Edited by: ep1k on 10/11/2009 03:09:36
I sure wish a ccp dev was on that top poster list.

That is only the pilot list.
I figured including the devs might get the thread locked, so they do not appear on that list.

Breaker77
Gallente
Reclamation Industries
Posted - 2009.11.10 03:25:00 - [2748]
 

Originally by: Deva Blackfire
Uh huh - and did you count people that actually say the change is good and should be friggin expensive? Or you just took it as granted that *everyone* hates this? Because i do love the changes and IMO jammers/bridges should be even more expensvie than they are now (and yeah i know about changes from around page 30).


Oh don't get me wrong. I think the ISK sink is a good thing, and so do some of the big alliances. However the dream of supporting 100 people per system once fully upgraded and the crap upgrades themselves make this a bad idea and not really worth it for a smaller alliance (100-200 person) as there is no way you can sustain yourself without having daily highsec L4 mission ops. The bigger alliances such as Goonswarm, Atlas, ect.. can still maintain a core group of systems and still have the manpower leftover to control the space they currently do.

Graalum
Deep Core Mining Inc.
Posted - 2009.11.10 03:30:00 - [2749]
 

Originally by: Batolemaeus
Originally by: Ranger 1
Quote:
Terrible deadspace rats with awful loot/bounties.


No. Upgraded deadspace rats that generate income comparable to running level 4's, that respawn instantly and without limit.

Just keeping you honest, carry on.



No, top tier anomalies being barely on par if not worse than lvl4 missions.

Only a small percentage of anomalies are top tier.


I'd like you to stick to the facts Ranger 1.


according to this idiot, the best anoms in fully upgraded space will be almost as good as l4 missions, based on some hypotheticals that he says ccp is going to do, yet has not publicly even hinted at. Almost as good as l4's should not be the standard for fully upgraded top tier space.

Ranger 1
Amarr
Ranger Corp
Posted - 2009.11.10 03:36:00 - [2750]
 

Originally by: Graalum
Originally by: Batolemaeus
Originally by: Ranger 1
Quote:
Terrible deadspace rats with awful loot/bounties.


No. Upgraded deadspace rats that generate income comparable to running level 4's, that respawn instantly and without limit.

Just keeping you honest, carry on.



No, top tier anomalies being barely on par if not worse than lvl4 missions.

Only a small percentage of anomalies are top tier.


I'd like you to stick to the facts Ranger 1.


according to this idiot, the best anoms in fully upgraded space will be almost as good as l4 missions, based on some hypotheticals that he says ccp is going to do, yet has not publicly even hinted at. Almost as good as l4's should not be the standard for fully upgraded top tier space.


Actually, it was CCP Soundwave earlier in this thread that stated that if you have upgraded the anomalies to level 5 they would be equivalent in income to level 4's.

Who is the bigger idiot?
The one who relays an official response, or the one who can't read?

Carry on.

Graalum
Deep Core Mining Inc.
Posted - 2009.11.10 03:52:00 - [2751]
 

Edited by: Graalum on 10/11/2009 03:52:10
Originally by: Ranger 1
Originally by: Graalum
Originally by: Batolemaeus
Originally by: Ranger 1


No. Upgraded deadspace rats that generate income comparable to running level 4's, that respawn instantly and without limit.

Just keeping you honest, carry on.



No, top tier anomalies being barely on par if not worse than lvl4 missions.

Only a small percentage of anomalies are top tier.


I'd like you to stick to the facts Ranger 1.


according to this idiot, the best anoms in fully upgraded space will be almost as good as l4 missions, based on some hypotheticals that he says ccp is going to do, yet has not publicly even hinted at. Almost as good as l4's should not be the standard for fully upgraded top tier space.


Actually, it was CCP Soundwave earlier in this thread that stated that if you have upgraded the anomalies to level 5 they would be equivalent in income to level 4's.

Who is the bigger idiot?
The one who relays an official response, or the one who can't read?

Carry on.



strange, perhaps you didn't notice that what you posted confirms exactly what i posted.

Quote:
the best anoms in fully upgraded space will be almost as good as l4 missions, based on some hypotheticals that he says ccp is going to do, yet has not publicly even hinted at. Almost as good as l4's should not be the standard for fully upgraded top tier space.


what exactly is ccp going to do to make l4's worthwhile compared to l4's in a max upgraded system? What hints have they given that they are going to change anything? What long line of good decision making do they have on gameplay issues to give them any trust? And where did ccp ever say this:

Quote:
No. Upgraded deadspace rats that generate income comparable to running level 4's, that respawn instantly and without limit.

Zastrow
GoonWaffe
Goonswarm Federation
Posted - 2009.11.10 03:52:00 - [2752]
 

Originally by: Breaker77
Kinda funny that after goons, unaffiliated make up almost as much as everyone else combined.



that'll do, goons.

that'll do.

Aralis
Imperial Dreams
Curatores Veritatis Alliance
Posted - 2009.11.10 03:59:00 - [2753]
 

Edited by: Aralis on 10/11/2009 04:02:50
OK suggestion for salvaging the patch based somewhat on what you're doing already. Big changes but not starting from scratch - which is what you should be doing.

1) These industrial and military upgrades - most people think they are worthless but if they benefit anyone it will be noobs and encourage them into 0.0. You're gonna make them cheap anyway. So what the heck - upgrade all systems to this standard automatically. What's the downside?

2) Remove the FLAGs and hubs altogether. This whole sov business is ridiculous really. Who says you have sov, who are you paying taxes to?

If you really want a sov marker for maps base it on ownership of stations - a real mark of real power. Isn't stations what it's supposed to revolve around now anyway?

3) Remove the cynodamper, cynobeacon, jumpbridge pos mods from the game totally - and make them station upgrades instead on a different path. None of this silly maintenance but if you think they should be expensive make them appropriately so. And remove this fuelling grind for jumpbridges.

4) Give stations defences upgrades.

5) Sometime soon get around to the really important stuff of making Eve bigger and helping explorers find new starts and new regions to take stuf to. Some real exploration with slow running between systems into the void or expensive robots sent out ahead to generate a cynobeacon there for you.

Kanatta Jing
Posted - 2009.11.10 04:05:00 - [2754]
 

Edited by: Kanatta Jing on 10/11/2009 04:10:57
Originally by: Graalum
what exactly is ccp going to do to make l4's worthwhile compared to l4's in a max upgraded system? What hints have they given that they are going to change anything? What long line of good decision making do they have on gameplay issues to give them any trust? And where did ccp ever say this:

Quote:
No. Upgraded deadspace rats that generate income comparable to running level 4's, that respawn instantly and without limit.



In CCP Soundwaves first post on this thread... Page 18!

Originally by: CCP Soundwave
Hi Cool

About the anomalies:

Anomalies are a good way of injecting single player content into a certain system. The way it's currently set up is that the site instantly re-spawns when run, meaning it's not three sites per day; it's three sites constantly.<snip>


Hmm, Wait if they said upgraded I missed it... I saw new higher tier anomalies, Instant + Infinite respawn, and comparable to lvl 4's but I never saw just plain better rats yet.

Keep in mind Comparable to lvl 4's could mean in the way a tricked out Mining Osprey is comparable to a Retriever.

Qlanth
Caldari
Merch Industrial
Goonswarm Federation
Posted - 2009.11.10 04:09:00 - [2755]
 

Edited by: Qlanth on 10/11/2009 04:09:40
Infinitely respawning anomalies 95% of which will not even be close to the amount of ISK you will be able to make belt ratting regardless of how often you hit an empty belt, let alone a level 4 mission.

Easy fix to this is to switch out the pre-nerfed terrible rats in anomalies and replace them with belt rats. That would easily make the current Pirate Magnet worth it (at least for first tear)

Pointfive
Posted - 2009.11.10 04:17:00 - [2756]
 

Originally by: Ranger 1



Almost as good with added danger and costs. Oh and if you dont do them enough they dissapear. Better hope some cloaker dosent show up and shut the system down then you lose your max anomaly upgrade. Back to grinding at even less isk than level 4s.

Or Better, for no cost.

I bet everyone is just torn up inside over that very difficult choice.

Ranger 1
Amarr
Ranger Corp
Posted - 2009.11.10 04:18:00 - [2757]
 

Originally by: CCP Soundwave
Edited by: CCP Soundwave on 07/11/2009 13:51:06
Originally by: Hertford
Originally by: CCP Soundwave

Except for replacing the NPCs, this is pretty much what we're putting in, which is being conveniently ignored in favor of angry theorycrafting. We could replace the NPCs, but at the top tier the sites seeded wil make it financially viable without changing the npcs.

vOv


So basically, you did read my original posts on this exact topic from over a year ago, and completely missed the point of supporting more than three players in a given 0.0 system?

If a system has three anomalies in it at all times, that'll keep three people occupied. Not fifty. Where I come from, that's called basic arithmetic.

When you scan for an anomaly, will it explicitly tell you the difficulty rating?

When you scan for an anomaly, will it explicitly tell you if someone else is already in it?

When you scan for an anomaly, will you automatically get a result you can bookmark remotely?

And when you actually run the anomaly, would the lack of normal valuable belt rats result in you having been better off in Motsu?


When we have 10 anomalies, that will be enough for 10 people. I wrote this earlier in the thread too.

When you scan for an anomaly, that anomaly will be based on your upgrade tier, making a specific number superflous (since the tier collectively replaces that).

You will not be told if anyone is in it, that is not something I would prefer to see implemented.

When you run the highest tiers of anomalies, you will financially be on par with Motsu.


Further down that page his next post refers to his first post. Since you are having difficulty finding it...

Quote:
Hi Cool

About the anomalies:

Anomalies are a good way of injecting single player content into a certain system. The way it's currently set up is that the site instantly re-spawns when run, meaning it's not three sites per day; it's three sites constantly. Financially, having guaranteed access to NPCs should provide a much more solid stream of income than jumping from belt to belt, hoping that rats have re-spawned. We could have added more belts to systems, but why would we want you to jump around in a growing list of belts when we can just have you jump into a single anomaly and make money?

They were not put in as "OH GOD I STRUCK GOLD" sites. You don't make 0.0 financially inhabitable for thousands by adding extra officer spawns, you do it by providing a constant flow of content that makes a good amount of money, which is what the anomalies do. The distribution of sites is made so that the higher the upgrade, the higher quality anomaly. Financially, the top tier anomalies that will be spawning are much more profitable than mining and ratting currently is, and pretty much on par with level 4s. Added to that, they have a chance of escalation.


Note that he does not say, "not as good as level 4's". He says "on par with level 4's" and of course mentions that you have the possibility of an escalation on top of that.

I would suggest you actually read the information posted instead of name calling and talking down to people offering factual information.

I'll not do your searching for you again.

I will continue to point out where you (among others) are taking liberties with the facts as they have been presented.

Lolion Reglo
Caldari Provisions
Posted - 2009.11.10 04:18:00 - [2758]
 

Guys, im gonna let you finish but first... this is the *hic* best wine ive had in years!! *HIC*... seriously this must have been fermenting forever... *HIC* anyone got any cheese?

Astal Atlar
Caldari
Priory Of The Lemon
Atlas Alliance
Posted - 2009.11.10 04:19:00 - [2759]
 

Quote:
I also get whats going on in Atlas. They have way too much space right now and are scrambling to fill it with anyone. The last few renters they had fail cascaded one after the other (with some Goon help I might add). They are facing a massive collapse in Sov after the patch and RA is going to be out to cut them. I get why they are complaining. They face a long, economically devastating war. They are vastly overextended.


Thank you for telling us what to do.As for the sov no we wont collapse ect.
As goons have stated most aliances have taken precaution steps to be ready.
As for Ra let them come we killed them 2times we will kill them again,it is not that we need insmother it will be just for the fun.

As for the topic.It is ****ing off to see empire people and pirates trying to tell us why and how we live in o.o. For 3 years in game i don't have and 2 weeks in empire and I like it this way.Yes moongold was going for sov poses jb's fuels and caps,also for reimbusement. Now after dominion not only reimbusement programs will be called off also and the most of cap building at aliance level. So lets face it if you are regular member of the aliance before you get a dread or carier when you ready and if you lose it you get other one in few days now,you will need to grind week or more to alow yourself to get in dread,while in the same time you have to go to cta's or if you want to have fun go to pvp. So they ruin my fun in the game. People dont understand why aliances hold sov,they hold it for the jb networks and cynojamers in systems,it is true that small amount of the systems are inhabited,yes we tend to gather arround the lowest true sec in our regions but why not when the chance for something good is best there,better chance to hit oficer better chance to have faction with actualy worthile loot better chance for good plex and ect.Would we hold whole constilations if not needed sake no,but for sov 4 right now you need to do it.
So basicaly with the changes ccp will make us keep control on few key systems and go roam explore our other space,and people do not understand that the free systems without sov won't be free, we will be there we will use them kill neutrals there ect,the soft empire corps and aliances thinking they will just come plant markers ect because we don't hold systems are on a wrong path,we actualy will welcome them for some pvp,not needing to go 20+ jumps or roam 3 hours to kill a dozen of ships...

Ranger 1
Amarr
Ranger Corp
Posted - 2009.11.10 04:26:00 - [2760]
 

Originally by: Qlanth
Edited by: Qlanth on 10/11/2009 04:09:40
Infinitely respawning anomalies 95% of which will not even be close to the amount of ISK you will be able to make belt ratting regardless of how often you hit an empty belt, let alone a level 4 mission.

Easy fix to this is to switch out the pre-nerfed terrible rats in anomalies and replace them with belt rats. That would easily make the current Pirate Magnet worth it (at least for first tear)


Case in point.

What you have stated does not jibe with the facts we have been presented, as you can clearly read above. Since the rats in these anomalies will have their quality determined by the level of your upgrades you can NOT state that they are going to be the same as current anomaly rats. You have been told that is incorrect.

Quit distorting the information presented to further your own ends.



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