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Korodan
GoonWaffe
Posted - 2009.11.09 02:41:00 - [2161]
 

Originally by: Breaker77
Originally by: Vivian Azure
I was allready stating to be playing atleast 6 hours a day.


Originally by: Vivian Azure
playing atleast 6 hours a day.


Originally by: Vivian Azure
6 hours a day.


Must be nice not having a life.


Probably lives in a basement, a nocturnal lizard sipping the finest Mountain Dew and sampling the most compelling and deep of animes, stroking his fleshlite of a five year old girl lovingly as he missions in a CNR.
* warning, personal attacks are not allowed - CCP Ildoge

Pointfive
Posted - 2009.11.09 02:43:00 - [2162]
 

Originally by: Vivian Azure
Edited by: Vivian Azure on 09/11/2009 02:40:28
Edited by: Vivian Azure on 09/11/2009 02:37:39
Originally by: Pointfive

So the majority of your income is from empire. What a shocker that you would not want nullsec rewards increased. Lets just drive everyone to make their isk afk in empire. No one will be able to have their income directly attacked, wars will be rare adn with nothing of value ever really gained. WE can all just be afk in empire instead of afk in 0.0. Im pretty sure your constant garbage posts are the only thing keeping your head from exploding with cognitive dissonance.


Nothing wrong with making alot of money in empire tbh.

I know people who make several billion ISK a week by just setting up buy- and sell-orders in Jita on an alt.




So 0.0 is so profitable that you have 2 accounts dedicated two making money in empire.

Vivian Azure
Posted - 2009.11.09 02:44:00 - [2163]
 

Edited by: Vivian Azure on 09/11/2009 02:47:40
Originally by: Korodan
Originally by: Breaker77
Originally by: Vivian Azure
I was allready stating to be playing atleast 6 hours a day.


Originally by: Vivian Azure
playing atleast 6 hours a day.


Originally by: Vivian Azure
6 hours a day.


Must be nice not having a life.


Probably lives in a basement, a nocturnal lizard sipping the finest Mountain Dew and sampling the most compelling and deep of animes, stroking his fleshlite of a five year old girl lovingly as he missions in a CNR.


Why am I not surprised, that you're saying this? Rolling Eyes Totally unimaginable for you apparantly, that there's people outthere, who don't have to work anymore Cool

Originally by: Pointfive
Originally by: Vivian Azure
Edited by: Vivian Azure on 09/11/2009 02:40:28
Edited by: Vivian Azure on 09/11/2009 02:37:39
Originally by: Pointfive

So the majority of your income is from empire. What a shocker that you would not want nullsec rewards increased. Lets just drive everyone to make their isk afk in empire. No one will be able to have their income directly attacked, wars will be rare adn with nothing of value ever really gained. WE can all just be afk in empire instead of afk in 0.0. Im pretty sure your constant garbage posts are the only thing keeping your head from exploding with cognitive dissonance.


Nothing wrong with making alot of money in empire tbh.

I know people who make several billion ISK a week by just setting up buy- and sell-orders in Jita on an alt.




So 0.0 is so profitable that you have 2 accounts dedicated two making money in empire.


One account is making money for myself, the other one is making money for the corp/alliance. Just to clarify on this for you.

And tbh, I couldn't care less, if 0.0 is profitable or not for me personally. 0.0 is 100% corp/alliance-wallet.

Terranid Meester
Tactical Assault and Recon Unit
Posted - 2009.11.09 02:46:00 - [2164]
 

The upgrades are boring. Personally I will reserve judgement until after Dominion comes out. Would have been nice to have some unique upgrades but I think that sovereignity is going the wrong direction anyway.

Dharh
Gallente
Ace Adventure Corp
Posted - 2009.11.09 02:47:00 - [2165]
 

Rolling Eyes

I have a 40+ hour a week job and I still manage almost 6 hours a day in EVE. WTF are you tards talking about?

Kanatta Jing
Posted - 2009.11.09 02:49:00 - [2166]
 

Originally by: Dharh
Rolling Eyes

I have a 40+ hour a week job and I still manage almost 6 hours a day in EVE. WTF are you tards talking about?


I know it's like there are people that aren't hiding from the wife by playing EVE.

Shhh! I think she heard me!

Sally Bestonge
Ministry of War
Posted - 2009.11.09 02:52:00 - [2167]
 

vivian understand that what you do and the amount of time you investing playing internet spaceships is an exception and not the rule to which 0.0 players should be held to afford sovereignty and upgrades.

Kara Mitsui
Perkone
Posted - 2009.11.09 02:53:00 - [2168]
 

Originally by: Mcon99

Actually don't know why it took me so long to think of this.

CCP - Level 1 and 2 missions in high sec. Level 3's in low only. Level 4's in 0.0 only.

Game play leveled.




It took you so long to think of this because you didn't think of it - I wrote it on scrapheap challenge about an hour ago. it's what we need but it's not going to happen in a million years.

Etrange Phi
Posted - 2009.11.09 02:54:00 - [2169]
 

YES OR NO: The game should be balanced around a playtime of at least 6 hours per day per character.

Vivian Azure
Posted - 2009.11.09 02:55:00 - [2170]
 

Edited by: Vivian Azure on 09/11/2009 02:58:32
Originally by: Sally Bestonge
vivian understand that what you do and the amount of time you investing playing internet spaceships is an exception and not the rule to which 0.0 players should be held to afford sovereignty and upgrades.


5-10 Million ISK a day is all you need to contribute to your corp/alliance to pay all the bills after these changes go live.

That's some 10-30 minutes of shooting some rats, depending on the system and the spawns in the belts.
Or you can make yourself an alt in a Raven and do some 2 quick LvL 4 mission, which will cover the costs you've to contribute for a whole week.

Qlanth
Caldari
Merch Industrial
Goonswarm Federation
Posted - 2009.11.09 02:56:00 - [2171]
 

Edited by: Qlanth on 09/11/2009 02:58:31
Vivian you should also keep in mind that not everyone has multiple accounts to use. Either I am in 0.0 making money to keep upgrades online and make sure my space is defended, or I am in Empire running Level 4 missions to keep ISK in my own wallet.

e: and when considering changes you should also be assuming that most people only have and use one account.

gambrinous
Posted - 2009.11.09 02:58:00 - [2172]
 

Originally by: Vivian Azure
Edited by: Vivian Azure on 09/11/2009 02:25:37
Originally by: gambrinous
Originally by: Vivian Azure
If you strive for personal income, then it's your problem.

In 0.0 there should be 100% tax and the ally paying for all the assets you need to do the fighting for them. That's how it works for us... it's called communism, and it actually works in EvE.

2 bil a month is nothing, if you divide it between 10 players. That's a laughable 7 Million ISK per day per player.


Originally by: Vivian Azure
Learn to make ISK.

I spend some 1/10 of my time making enough ISK in EvE to fly around in Tech 2 cruisers the whole day and loose some 5 HACs a week.

Making 1 billion ISK a week is a piece of cake and can be done 90% AFK


So which one is it? All of your isk goes to alliance and it works? Or you make a bunch of personal isk because it doesn't work?

Patiently awaiting "both" as a reply.



please stop posting




1 account flying LvL 4 missions in empire, nearly AFK, 1 account doing the production and hauling in empire, 1 account active in 0.0.

So yes, I'm doing even more then those two things at the same time actually.

But I see we're not talking about the same level of dedication to the game and corp/alliance. If you've read another one of my posts, I was allready stating to be playing atleast 6 hours a day.


This is why you shouldn't post, and what makes all of your posts invalid. You have no basis for you stance. You cannot support two mutually exclusive and opposing ideals simultaneously.

On the one hand you support the communistic approach and expect everyone to give 100% of their income to the corp/alliance. But while supporting this, you play as a capitalist and earn all of your income outside the corp where it can't be taken.

To simplify: "I support communism. Because it works so well I am a capitalist"

Also your vision is rather limited. You only see EVE from your own multiple account point of view, and through the jaded eyes of one who doesn't really enjoy most of what he does.

Korodan
GoonWaffe
Posted - 2009.11.09 02:58:00 - [2173]
 

Originally by: Kanatta Jing
Originally by: Dharh
Rolling Eyes

I have a 40+ hour a week job and I still manage almost 6 hours a day in EVE. WTF are you tards talking about?


I know it's like there are people that aren't hiding from the wife by playing EVE.

Shhh! I think she heard me!


Is she one of the disabled ones mang? Those ones are really ****ing crazy, chicks in wheelchairs can do drive-bys in your own ****ing house and blind ones always have a large blunt weapon on hand - it don't matter if they can't see, they're eventually gonna hit you with a heavy ass metal stick and knock you the **** out.

Dharh
Gallente
Ace Adventure Corp
Posted - 2009.11.09 02:58:00 - [2174]
 

Originally by: Kara Mitsui
Originally by: Mcon99

Actually don't know why it took me so long to think of this.

CCP - Level 1 and 2 missions in high sec. Level 3's in low only. Level 4's in 0.0 only.

Game play leveled.




It took you so long to think of this because you didn't think of it - I wrote it on scrapheap challenge about an hour ago. it's what we need but it's not going to happen in a million years.


This proposal is OLD. Far as I can tell its a no go from CCP. More likely, and certainly would help things alot is diminishing returns for missions (enough for an hour or three of missioning per day), nerf mission 4 a bit (maybe alot), buff missions in low/null, add an agent upgrade for sov.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2009.11.09 03:04:00 - [2175]
 

Originally by: Quesa
You are completely undervaluing drone poop. It's extremely efficient, in terms of compression and extremely valuable for builders.

The problem with Drones is the reward from a drone is directly effected by the mineral market and takes exceedingly more time/logistics/effort to squeeze the isk out of it.


I've got nothing against drone poop. It's neat stuff. But it's not the source of "nearly all of the game's minerals" like Korodan suggested.

Originally by: Vivian Azure
If you tell me who's excited enough mining all those minerals needed that are currently coming from loot, then you could do away with all the crappy Tech 1 loot imho.
Unfortuantely there's not alot of people willing to sit in a mining-barge for several hours a day, for the current value of the minerals. But hey, I'd like to see mining-ops again like we had some 4 or 5 years back in time Laughing


Oh, I agree, the patch that removes T1 drops from missions/ratting had better be the same patch that makes mining an activity that doesn't have a frontal lobotomy as a virtual requisite. Still, if you want mineral prices to go up, there's worse ways to do it than to start by cutting away big parts of the supply.

Yon Krum
The Knights Templar
R.A.G.E
Posted - 2009.11.09 03:05:00 - [2176]
 

Edited by: Yon Krum on 09/11/2009 03:16:35
Originally by: Bobby Atlas

Thank you for acknowledging that there is in fact an issue that requires looking into further; however per jump bridges the linear approach unfairly penalizes those alliance who find themselves on the far reaches of 0.0 space. CCP has made a point of balancing so much the last few months from skills to ships to modules but the concept of distance from empire still seems to elude you relative to the cost of a jump bridge system with the proposed changes.

With the changes on paper as-is relative to your post, an alliance in branch or omist for instance, requires about 12 jump bridges to empire, the costs of this will be obscenely high in the order of around 8bn (much better than the 15bn originally) but still a little on the extreme side. Why should alliances that find themselves further from empire be penalized unequally for it when alliances bordering empire require all of 1-2 jump bridges or even none, I still maintain that the linear approach is not ideal and should be revised.


/This

Bears repeating, despite the 40 pages of replies between it and the present.

Nullsec space does not necessarily scale in value based on distance. This ... would make sense, but when does EVE make sense? The end result is that there are "pockets" of inherently valuable truesec space scattered around, but most of 0.0 is pretty darn bad.

It is not, therefore, sensible to penalize the JB costs in this kind of linear fashion unless you also do something to address the truesec values of these distant regions in a more comprehensive fashion.

Look: I know you don't WANT to mess with truesec values, but they've not changed since the beginning of the game, and it's time to step in with a new look and apply some common sense.

You additionally have an issue in which it is more economical for Alliances to rent space they "control"--but do not exert sov over or develop--based on the truesec of the systems, and to players who are strangely online 23/7 with miraculous reflexes to hide when someone enters the system....

EDIT: Here is a suggested fix to this problem (of longer JB routes costing much more). Start the JB costs higher, and reduce them based on usage rates (jumps/day). In this fashion, if an alliance wants to have a very large number of JBs--more than they make common use of, they will pay quite a bit. If they make frequent use of them, and burn expensive fuel I might add, then they will pay less. This would enable an economical, long route to distant space so long as that route is utilized frequently. It doesn't solve the problem completely, but would help.


--Krum (who does not live in the arse end of the map)

Kaldor Mintat
Adhocracy Incorporated
Posted - 2009.11.09 03:05:00 - [2177]
 

My eve career so far have been pure carebearing in highsec and thus i know very little about nullsec.

That said i have trouble seeing how Dominion will lure many more highsecdwellers out to nullsec (especially in those numbers that some are talking about).

Let us face the facts -those that would do so already have or would have done so anyway (talking those with a serious interest, there are loads more that would like to go there as long as they could get filthy pixel rich without any risks whatsoever). Most will continue missioning to get better stuff to mission better/faster to get better stuff etc until they have the best then after awhile quit the game.

For myself i enjoy missioning now and again as well as even mining (yes, i am a sucker for selfsuffering) but its a sad state of affairs when no risk afking a mission gives the most rewards and as risk increases rewards grow less.

Whatever the changes i am soon of for nullsec and hope to see some of the posters here in one way or another (i will probably litter killmails everywhere but that do not bother meVery Happy)

A last note: i hear alot about about having alts for mission running and trading in highsec to earn isk. Nothing wrong with this in general but the point is you should NOT NEED to have that to be able to support yourself.





Vivian Azure
Posted - 2009.11.09 03:11:00 - [2178]
 

Originally by: Kaldor Mintat


A last note: i hear alot about about having alts for mission running and trading in highsec to earn isk. Nothing wrong with this in general but the point is you should NOT NEED to have that to be able to support yourself.




EvE Online is setup to have more then a single character... CCP makes more ISK this way.

*hint* Power of Two *hint*

Yon Krum
The Knights Templar
R.A.G.E
Posted - 2009.11.09 03:13:00 - [2179]
 

Originally by: Korodan
Originally by: Nyphur
Another idea I had was the possibility of taxing NPC kills in a system rather than just those within a corp. It's an idea just to support the NRDS people that can't reap taxes from the people that use their space. Perhaps they could set their hub to collect a 10% tax off NPCers in their system automatically. Maybe even make it an upgrade?


This is an unironically Good Idea and I support it.


I find your product and/or service strangely compelling, and would like to subscribe to your newsletter.

More seriously:
Territorial Asset eXtraction Enhancement System (TAXES)
When online, imposes a configurable tax on CONCORD bounties collected by pilots for pirate kills within the system, paid to the controlling alliance. This tax is in addition to corporate taxes and alliance taxes on member corporations.

There, done. Now you have a tool to both directly extract the resources needed at an appropriate level, and something to direct your member activity. Usage is of course, optional.

--Krum

gambrinous
Posted - 2009.11.09 03:17:00 - [2180]
 

Edited by: gambrinous on 09/11/2009 03:19:52
Edited by: gambrinous on 09/11/2009 03:19:13
Originally by: Vivian Azure
Originally by: Kaldor Mintat


A last note: i hear alot about about having alts for mission running and trading in highsec to earn isk. Nothing wrong with this in general but the point is you should NOT NEED to have that to be able to support yourself.




EvE Online is setup to have more then a single character... CCP makes more ISK this way.

*hint* Power of Two *hint*


like a scout perhaps. that's how they market it, pretty sure they don't say "get another alt so your 0.0 dude can actually make some money on comparatively lucrative, risk free hisec missions"

e: still waiting for you to clarify how you should give all your money to corp except for all your money

go away pls

Sally Bestonge
Ministry of War
Posted - 2009.11.09 03:17:00 - [2181]
 

Originally by: Korodan
Originally by: Nyphur
Another idea I had was the possibility of taxing NPC kills in a system rather than just those within a corp. It's an idea just to support the NRDS people that can't reap taxes from the people that use their space. Perhaps they could set their hub to collect a 10% tax off NPCers in their system automatically. Maybe even make it an upgrade?


This is an unironically Good Idea and I support it.

This is an excellent idea and will curtail use of a system by non-alliance members (farmers ratting in your space? set a high tax and earn money from them! NB: might have an adverse effect from alliance members)

DreadedTaipan
Posted - 2009.11.09 03:18:00 - [2182]
 

Hello CCP,

As a player currently living in a highly populous region of null sec the Dominion changes are not what I was hoping for.

As things are at the moment I find it hard to generate ISK due to competition for Rats/Ore/Complexes and the changes don't go far enough to sustain the expection of 50-100 players per system.

The upgrades need to add belts, increase rat frequency and improve quality and the cost of sov must be balanced by the abiltiy to generate more profit to pay for it in proportion.

I LIKE living in null sec and would like to be able to PvP, make stuff etc.
I want to make some ISK without having to go back to empire to do lvl 4's.

I work full time and can usually only do 1 or 2 hours aday like most normal people! I don't want to spend my time funding sov.

Its not too late!

Make some changes please!

DT


Quesa
D00M.
Northern Coalition.
Posted - 2009.11.09 03:20:00 - [2183]
 

Originally by: Vivian Azure
Originally by: Kaldor Mintat


A last note: i hear alot about about having alts for mission running and trading in highsec to earn isk. Nothing wrong with this in general but the point is you should NOT NEED to have that to be able to support yourself.




EvE Online is setup to have more then a single character... CCP makes more ISK this way.

*hint* Power of Two *hint*


CCP has made it easier and more attractive to allow and foster people owning multiple accounts for the game. Trying to pass this off to the general players as a the GAME being setup to have multiple players is not only ridiculous but insulting to people of higher than ape intelligence.

Please, try to validate your obsession to a game more please.

PS, they don't make ISK, they make money.

Qlanth
Caldari
Merch Industrial
Goonswarm Federation
Posted - 2009.11.09 03:21:00 - [2184]
 

Originally by: Vivian Azure
Originally by: Kaldor Mintat


A last note: i hear alot about about having alts for mission running and trading in highsec to earn isk. Nothing wrong with this in general but the point is you should NOT NEED to have that to be able to support yourself.




EvE Online is setup to have more then a single character... CCP makes more ISK this way.

*hint* Power of Two *hint*


You cannot possibly be suggesting that every person playing this game needs two characters to do it "correctly". If you think that CCP is designing game mechanics based on the assumption that every subscriber is using two accounts you are wrong.

If you think that every person must have two accounts to enjoy the game you are wrong.

If you think that 0.0 is not broken because everyone should have another character in highsec running missions you are wrong.

Super Whopper
I can Has Cheeseburger
Posted - 2009.11.09 03:28:00 - [2185]
 

Originally by: Vivian Azure
One account is making money for myself, the other one is making money for the corp/alliance. Just to clarify on this for you.

And tbh, I couldn't care less, if 0.0 is profitable or not for me personally. 0.0 is 100% corp/alliance-wallet.


You're that guy in Wedding Crashers who crashes funerals because it's easier to get laid, that is if you could find the exit to your basement.

You've proven you have absolutely no clue how 0.0 works. You have admitted 0.0 isn't profitable and you are scared that your precious empire will get nerfed and you can't run missions semi afk in your super 200b tanked faction ship.

You and your arguments are insignificant and irrelevant now. You no longer need to hide behind the lie that "Your CEO will kick you if you posted with your 'main'." If that's the case, and I have already said it, leave your fascist, fundamentalist corp and find people who are sensible and intelligent. But you can't because you're lying.

Ignore this useless troll, it's just posting to attract flame because it's bored and its life in EVE has, obviously, no purpose beyond running lvl 4 missions.

Yon Krum
The Knights Templar
R.A.G.E
Posted - 2009.11.09 03:33:00 - [2186]
 

Originally by: CCP Chronotis

We want the sites to scale so each site needs a group and has appropriate rewards however we face some issues as the older sites were from simpler times before lots of ship balancing and have stupid NPCs for example which turn group content into solo content in difficulty (ironically the greatest flaw in the lvl 4 missions).



Obviously the solution is to use the smarter AI (sleepers) for rats in the new anomalies you want to deploy, give them higher bounties (and drops) but not the extremely high damage of sleepers across all resists, and you have acceptable semi-group content. I say "semi" because deadspace-pimped ships will still be able to solo such sites, depending.

In fairness to the discussion, it needs to be pointed out that IF these anomalies (in current form) respawn IMMEDIATELY after completion, then the most efficient way to exploit them is to get into a medium-sized gang and steamroller the spawns... sending in salvage/looters afterwards once the site reverts to empty space. In this fashion, a system *could* support a large number of players wrecking sites in 10 minutes or so. Effective? Yes. Mechanically repetitive and rather boring? Also yes.

I recommend the above enhancements to the 'rat AI/rewards.

While we're taking about the anomalies (and other improvement-spawned sites), PLEASE for the love of sanity make the sites that spawn do so with a numerical indicator after their name (-1, -2, -3, etc.) indicating their special status as improvement sites in a distinguishable manner from each other. This would go a long way to reducing contention between pilots working a system....

--Krum

Super Whopper
I can Has Cheeseburger
Posted - 2009.11.09 03:34:00 - [2187]
 

Originally by: Qlanth
Originally by: Vivian Azure
Originally by: Kaldor Mintat


A last note: i hear alot about about having alts for mission running and trading in highsec to earn isk. Nothing wrong with this in general but the point is you should NOT NEED to have that to be able to support yourself.



Be prepared to be trolled by me, the high sec mission runner who lies about my fascist ceo and my knowledge of the game.


You cannot possibly be suggesting that every person playing this game needs two characters to do it "correctly". If you think that CCP is designing game mechanics based on the assumption that every subscriber is using two accounts you are wrong.

If you think that every person must have two accounts to enjoy the game you are wrong.

If you think that 0.0 is not broken because everyone should have another character in highsec running missions you are wrong.


Actually the troll has proven that 0.0 isn't profitable, if it was it wouldn't be running missions in Empire. After claiming that Empire and 0.0 need to be equal in profitability it failed epically and revealed the truth: it's an empire high-sec farmer who wouldn't go to 0.0 because there isn't enough money to be made there that would make the risks worthwhile.

Oh, the slips of the tongue... or finger in this case. EPIC FAIL TROLL!

Flaming Lemming
Caldari
Puppeteer Press
Posted - 2009.11.09 03:39:00 - [2188]
 

Originally by: Quesa
Originally by: Vivian Azure
Originally by: Kaldor Mintat


A last note: i hear alot about about having alts for mission running and trading in highsec to earn isk. Nothing wrong with this in general but the point is you should NOT NEED to have that to be able to support yourself.




EvE Online is setup to have more then a single character... CCP makes more ISK this way.

*hint* Power of Two *hint*


CCP has made it easier and more attractive to allow and foster people owning multiple accounts for the game. Trying to pass this off to the general players as a the GAME being setup to have multiple players is not only ridiculous but insulting to people of higher than ape intelligence.

Please, try to validate your obsession to a game more please.

PS, they don't make ISK, they make money.


Well, the Icelandic currency is ISK.....

But, on a more serious note, why should people have to wait through 100 days of upgrading to get as much money as running level 4s? AT the VERY least, level 1 upgrade should = level 4 missions scaling up 25%/level so level 5 = double the isk of level 4s in Motsu.

NuroCorp
Posted - 2009.11.09 03:41:00 - [2189]
 

Originally by: Korodan
Originally by: Kanatta Jing
Originally by: Dharh
Rolling Eyes

I have a 40+ hour a week job and I still manage almost 6 hours a day in EVE. WTF are you tards talking about?


I know it's like there are people that aren't hiding from the wife by playing EVE.

Shhh! I think she heard me!


Is she one of the disabled ones mang? Those ones are really ****ing crazy, chicks in wheelchairs can do drive-bys in your own ****ing house and blind ones always have a large blunt weapon on hand - it don't matter if they can't see, they're eventually gonna hit you with a heavy ass metal stick and knock you the **** out.


A piece of my soul died as i laughed so hard i found it hard to breathe....

Pointfive
Posted - 2009.11.09 03:49:00 - [2190]
 

Originally by: Super Whopper
Originally by: Qlanth
Originally by: Vivian Azure
Originally by: Kaldor Mintat


A last note: i hear alot about about having alts for mission running and trading in highsec to earn isk. Nothing wrong with this in general but the point is you should NOT NEED to have that to be able to support yourself.



Be prepared to be trolled by me, the high sec mission runner who lies about my fascist ceo and my knowledge of the game.


You cannot possibly be suggesting that every person playing this game needs two characters to do it "correctly". If you think that CCP is designing game mechanics based on the assumption that every subscriber is using two accounts you are wrong.

If you think that every person must have two accounts to enjoy the game you are wrong.

If you think that 0.0 is not broken because everyone should have another character in highsec running missions you are wrong.


Actually the troll has proven that 0.0 isn't profitable, if it was it wouldn't be running missions in Empire. After claiming that Empire and 0.0 need to be equal in profitability it failed epically and revealed the truth: it's an empire high-sec farmer who wouldn't go to 0.0 because there isn't enough money to be made there that would make the risks worthwhile.

Oh, the slips of the tongue... or finger in this case. EPIC FAIL TROLL!


After all his trolling he ended up making himself a perfect example of why 0.0 income gain should be increased. Now that he is done with though im goign to get back to this.

YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.


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