open All Channels
seplocked EVE Information Portal
blankseplocked New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 104 105 106 107 [108] 109 110 111 112 ... : last (119)

Author Topic

soul diva
Posted - 2009.11.11 10:04:00 - [3211]
 

Ok I think it is apparant that WE as CUSTOMERS are not happy. All the reasons why have been expressed, cut and pasted etc for the last gazillion pages. I think Bobby Atlas nailed it exactly to be honest. Must be true as every enemy of Atlas agreed with him as do I. So let's just look at the situation. We pay for the game and CCP use our money to pay their salaries which in turn offers updates to improve what we get for our buck. Ok that's like any company then when you think about it. So as a customer I have choices. If it is a material item I can take a look and go yeah that's cool or actually I don't like it. EVE is not a material possesion it is a service. We get game play for cash.
So what do you do if you are getting bad sevice....complain as many have done in this thread. What should the service provider do.... listen to their CUSTOMERS views and address the situation. As a CUSTOMER if you are still not happy you can complain or cancel the contract and walk away. I suspect the last thing CCP want is for all EVE players to cancel their subscriptions unless they are trying to disband eve and just make cash from Dust in the future? This could be a way of trying to make us all emo quit.
So with that in mind why not try and turn this thread from a oooo this is XXXX to more of a well CCP if you did this it might work out better. If I worked at CCP at this tiem and read this thread I would probably be looking for another job in blind panic or thinking "This needs fixing but how can we fix it". So I'll throw a couple of random ideas in that they might want to consider. These are not just about the patch but about EVE in general in some instances
1. I agree with Bobby and others so will not replicate them but this point is to cover all that his post said
2. 0.0 in general needs sorting. Out of the last 6 10/10 plexes i got zip, nothing crap. I could have earnt more isk L4 missioning for the time spent.
3. 0.0 anomolies are pretty useless in terms of earning isk, the hacking sites are slighlty better but not brilliant and don't get me started on mining sites. These could do with a boost to be honest. I don't mind if you make them harder to find but at least put some reward in there.
4. Faction rat loot. OMG this is poor. The last ten Domi rats I had...1 dropped domi loot, 9 dropped named rubbish and I had a 13 mill bounty domi that dropped a miner 1 and a t1 drone amongst low isk value named stuff. I sugest your random loot generator needs a kick
5. Re the flag situation in Dominion. We will potentially end up with hundreds of people in one system scanning in the hope to find an anomoly that will last ten minutes and spawn 20 mill isk......back to emp L4's it is then. Not to mention the increased lag situation that you have been trying to resolve since EVE began.
So what about rethinking it. why could you not have one system that you stick a flag in, build up, make better ect but this has a total effect on the whole region. After you have reached X number of days sov you have the ability to put smaller flags free of charge and upkeep in other systems. The longer you maintain the main station base system the more smaller system flags you can plant. These smaller flags at a very reduced cost can be upgraded to increase the value of these sytems. This way smaller groups could have one or two systems and larger groups more. It will make all 0.0 systems become occupied and utilised because if you spend your small flag allocation in a specific system, surely you will look after, maintain and use it. The 0.0 systems that never see anyone from one month to the next will be taken by other groups and thus giving you CCP the desired effect of more poeple being able to use 0.0 space. If you think about this it is scalable from small alliances to huge allainces. It also will encourage more 0.0 pvp as there will be many more small flags for the taking and not just cluster XXXX battles in station systems.

Locii
Posted - 2009.11.11 10:06:00 - [3212]
 

Originally by: Kepakh
Edited by: Kepakh on 11/11/2009 09:46:05
Originally by: Locii
so if your a large alliance and have teh ability to titan bridge freighters everywhere your good, smaller alliances are just gonna have to lube up and freighter everything about gate by gate. oh yay.

No titan bridge in Dominion as well as no cap ship(except jump freighters) can use POS jump bridge.

It is the very first implemention of space upgrades, volumes as well as other attributes are subject to change of course.



always nice to see people comment with out knowing anything about what there talking about

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2009.11.11 10:06:00 - [3213]
 

The Volumes aren't that restrictive if you don't have to import the hubs from Empire.

If you have to import Hubs from Empire...well..good luck. You're not getting a freighter through our chokepoints, i can assure you.
And yeah, smaller alliances without titans will have a slight problem getting their hubs past us. A very slight problem.. Laughing

It's not a big deal for us established alliances obviously. We've been using titan portals for freighters for ages.

soul diva
Posted - 2009.11.11 10:11:00 - [3214]
 

Cont.....

We could also have smaller flags affecting larger flags. The battles in the smaller systems could in time reduce the effectiveness of the larger flag thus reducing the benefits in all systems held. The possibilities for creative thinking here are endless.

Come on CCP think about it. WE ARE YOUR CUSTOMERS who love the game but not he stupid random weed induced idea's that you have sometimes. Get involved with your customers, listen to them, utlise their brains and most importantly KEEP THEM AS CUSTOMERS

Kepakh
Posted - 2009.11.11 10:30:00 - [3215]
 

Originally by: Locii

always nice to see people comment with out knowing anything about what there talking about


Didn't they remove Titan's jump bridge ability for Dominion? I was under impression they didn't like the taxi driver role and were going to 'fix it.

Col Callahan
Caldari
Boogie Monsters
Posted - 2009.11.11 10:31:00 - [3216]
 

I can't wait to log in after down time and see every one evac from 0.0, I don't expect any system without a station to have sov anymore. Oh goody, so much fun.

zelalot
Posted - 2009.11.11 10:33:00 - [3217]
 

Edited by: zelalot on 11/11/2009 11:56:10

This is fairly worrying to see so many pages of bad comments but on the other hand some fairly unique suggestions as well.

I hope CCP look at the comments and blog us again soon. There are so many un-answered questions and also a seemingly un-transparency feel to all the blogs and fanfest.

The whole sov mechanic needed changing. My perception of the first few blogs it appeared appealing, nerfing the blob alliances, giving smaller alliances a chance to get a foot hold in 0.0 and encourages many empire dwellers into the unknown.

From this blog i am still awaiting the answers to many questions i still have about the expansion (is expansion the correct word becuase it looks like a contraction) - Im usually a laid back kinda guy who has always just took any new expansions for what they are as they come out. But with what has been explained in this dev blog i seriously have to question what on earth is this expansion aimed at?

I had visions of 50 people being able to sustain themselves in one system, I had visions of unlocking moons to sustain (in manufacturing purposes) ship replacement programmes, i had a vision where systems could be locked down and defender by some unique upgrades and those upgrades were available to "density". REMEMBER THIS PATCH WAS ALL ABOUT INCREASING DENSITY - You do that by making it lucrative, the proposed upgrades means you make 1 bil (not including lost ships) and pay 1bil into whom? to maintain the system. HELL NO. I want to pvp, i do that by grinding out plexes. I am dipping into moon mining and realising just exactly why we dont have a ship replacement programme.

I percieve two things that could quickly resolve this:
  • lower the price of ships

  • Increase the reward


Change sov - yes, change the countless system upon system of un-used space - yes, hell even change the amount of people capping moons for their own wallet, but dont condemn those people who occupy their own systems. NOTE: i said System - I am tired of trying to finance my pvp from a few moons and every valuable moon being capped by a blob alliance 25 jumps away.

There is something unique about playing the game in a small alliance, the feeling of accomplishment when things start to happen, but this feeling is quickly replaced by RAGE QUIT when seeing all of our efforts squashed by several 30bil a month high ends all owned by an alliance that doesnt even occupy the region. May be CCP should actually look at decreasing the amount of 0.0 and have pockets of space where alliance can sustain themselves in all but a few systems. I'd be happy with being able to manufacture all the tech 2 stuff i needed within several bunched up systems without some **** occupying the one moon needed for a complex reaction 25 jumps away.

thats just my two cents anyway. i percieve alliances being able to sustain themselves within the area they live and alliances working hard to expand and when they are big enough many battles appear as they try to strategically take out the moons to disrupt manufacturing. anyway thats just the sort of game play i would be interesting to. PVP would continue pos battles would be ensued strategically rather than just taking out the high end. RISK and REWARD increased to match that of what makes eve fun, DECISION. I just think from the description in the Dev blog it takes a lot o decision away from the game. "tell you what, ill go to empire spin rocks lvl 4 and earn enough isk to buy a GTC".

Locii
Posted - 2009.11.11 10:42:00 - [3218]
 

Originally by: Kepakh
Originally by: Locii

always nice to see people comment with out knowing anything about what there talking about


Didn't they remove Titan's jump bridge ability for Dominion? I was under impression they didn't like the taxi driver role and were going to 'fix it.


link?

Roemy Schneider
Vanishing Point.
Posted - 2009.11.11 11:00:00 - [3219]
 

there was a time when everybody agreed that null-sec logistics and therefore ~life should be made easier...

now we're faced with the necessity to spam more industrial towers than ever before (see t2 component reshuffle) in combination with less sov fuel savings, appearantly heavily "taxed" jump bridges and other upgrades.

... easier in order to lower the bar for "young" entities
... to leave time for pewpew, the only sink that's fun (most of the time)

basically my GTC is supposed to go directly to concord now? be that by my own grinding or selling it to a grinder/macro?
blatant rip-off

gambrinous
Posted - 2009.11.11 11:07:00 - [3220]
 

Quote:
I had visions of 50 people being able to sustain themselves in one system


I'm sure others have realised it, but just to clarify: local becomes exponentially useless over about 25-30 in system.

I'm happy with that. But definitely not at L4 wages.

ServantOfMask
Minmatar
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.11.11 11:10:00 - [3221]
 

Originally by: gambrinous
local becomes exponentially useless over about 25-30 in system.


you need a bigger screen Wink

come to think of it... so do i ugh

zelalot
Posted - 2009.11.11 12:03:00 - [3222]
 

Edited by: zelalot on 11/11/2009 12:07:05
Originally by: ServantOfMask
Originally by: gambrinous
local becomes exponentially useless over about 25-30 in system.


you need a bigger screen Wink

come to think of it... so do i ugh


lolz need a bigger screen too.

For a ratter even one person in the system you are trying to chain can be useless in the end. Rat to pvp, but how can you with 15 other people trying to rat at the same time. "well move to another system them" - "why? the other systems arent worth ratting in with the crap bounty's", "well plex then" - "I scanned something down, oh wait its been completed all ready". "You guys are fail, you cant pvp" - "How are we fail, you occupy system upon system of empty space and are able to cap every good moon so that even when your asleep you still turning isk. We on the other hand cant sustain loosing a ship a day, and unless you give me something to harvest thats of worth, we will always be running to a pos or station or better yet, stay in empire".

FACT: its a viscious cycle.

Introduce pockets of space where alliance can sustain themselves within those systems, decrease 0.0 and if more people imirgrate then increase it,increase the reward of living in 0.0 so that pvpers can sustain themselves without capping a high end. And that might actually make a worthy model.

Hertford
Deep Core Mining Inc.
Posted - 2009.11.11 12:05:00 - [3223]
 

So, seeing as there's people willing to throw numbers around in an attempt to show how Dominion will achieve it's goals, here's a question for you:

What percentage increase in 0.0 population will Dominion bring?

Leanne Pausic
Posted - 2009.11.11 12:15:00 - [3224]
 

Edited by: Leanne Pausic on 11/11/2009 12:43:59
This ..
Originally by: Aceoil
0.0 rats needs to give out bigger bounties. Seriously forget being comparable to lvl 4 missions. Forget it!

Rat bounties in 0.0 need to increase from 3x - 5x from what they are now.
Yes 0.0 ratting should be MUCH MUCH better than level 4 missions.

Once you have raised the 0.0 rat bounties. Then there will be a mad rush to 0.0.
I don't want to have to rat for 10 hours/week just to help my corp/alliance pay for system upgrades.

- If you raised the 0.0 rat bounties. There is a mad rush to 0.0.
- 0.0 fills up.
- Pirates, merc corps, and carebear hunters come out of the woodwork and camp systems almost 24/7 in their cloaky ships.
- Carebears respond with response gangs, and ratting in groups. But they cannot rat all the time cause there would be hostiles in system. So everything balances out.

because plexing in 0.0 is can be pretty poor. Having been in 0.0 for 9 months and having run 40 or so plexes / DED sites i have only made 400 odd million from the actual faction loot drops. All that time scanning down plexes, then running, 6/10, 8/10, 10/10 and other unrated sites, for so little income. Its just not worth doing when the odds are so stacked against you, especially compared to lvl 4 missions. Anomolies are even worse - pretty much not worth doing. Grav and Radar sites are generally not done either due to thier poor returns considering time to run and scan down.

mesosorry
The Triangle
Veneratio Venator Alliance
Posted - 2009.11.11 13:03:00 - [3225]
 

does the isk cost seems high or is that cause i am a noob.
(\_/)
(o.0)
(>.<)

zelalot
Posted - 2009.11.11 13:08:00 - [3226]
 

Edited by: zelalot on 11/11/2009 13:18:49
Edited by: zelalot on 11/11/2009 13:13:33

Originally by: Leanne Pausic
Edited by: Leanne Pausic on 11/11/2009 12:43:59
This ..
Originally by: Aceoil
0.0 rats needs to give out bigger bounties. Seriously forget being comparable to lvl 4 missions. Forget it!

Rat bounties in 0.0 need to increase from 3x - 5x from what they are now.
Yes 0.0 ratting should be MUCH MUCH better than level 4 missions.

Once you have raised the 0.0 rat bounties. Then there will be a mad rush to 0.0.
I don't want to have to rat for 10 hours/week just to help my corp/alliance pay for system upgrades.

- If you raised the 0.0 rat bounties. There is a mad rush to 0.0.
- 0.0 fills up.
- Pirates, merc corps, and carebear hunters come out of the woodwork and camp systems almost 24/7 in their cloaky ships.
- Carebears respond with response gangs, and ratting in groups. But they cannot rat all the time cause there would be hostiles in system. So everything balances out.

because plexing in 0.0 is can be pretty poor. Having been in 0.0 for 9 months and having run 40 or so plexes / DED sites i have only made 400 odd million from the actual faction loot drops. All that time scanning down plexes, then running, 6/10, 8/10, 10/10 and other unrated sites, for so little income. Its just not worth doing when the odds are so stacked against you, especially compared to lvl 4 missions. Anomolies are even worse - pretty much not worth doing. Grav and Radar sites are generally not done either due to thier poor returns considering time to run and scan down.



Bring back the system scan module that is part of a upgrade unlocked within a system!Make it so the module is expensive to maintain but is affordable from being able to locate MORE and BIGGER and HIGHER rewarded plexes than probing. Make it so the module should be able to say if the plex is engaged or empty and if its been complete it dissipears from scan. = pvp wise, enemy knows of this module and strategically makes plans to burn it. Its a step away from shooting the high ends all the time. high ends+unlocked mistries = less dependance on the high end = More DECISION.

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2009.11.11 14:01:00 - [3227]
 

My suggestion for medium and small sized infrastructure hubs for the smaller alliances:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1212655

Rage Trade
Posted - 2009.11.11 14:08:00 - [3228]
 

Fellow dwellers of 0.0 I say to you that its of no use to try and tell the rest of the folks the total amount of crap that this update is.

Its of no use because its in the human nature that the grass is always greener on the other side. You are trying to talk about 0.0 to people who never lived in 0.0, to folks that see 0.0 has this mythical land of richest unimaginable where the isk just drops in your account by the millions without effort, its like trying to say to a religious zealot that his religion is an ilusion.

So its no use to try and use logic and reasoning in this situation because they simply don't want to learn and accept the facts that go against their beliefs, the fact that 0.0 is alot of harwork. The fact that 90% of the 0.0 systems are crap.

But don't worry they will learn what 0.0 is the hard way the 0.0 way.

They will learn when they spend hundreds of millions in hardware and set it up in 0.0 only to see it return almost no profit for alot of addional work.

They will learn when they get camped by pirates and roamers not allowing them to carry out their ratting and mining and eventually blowing up their ships.

They will learn when they get 100 dreads dorped on them and all their hardware blown up.

An they will especially learn when they return to empire to try and regain their losses doing what they previously did there, only to see that the markets have gone to **** and that their previous occupation is a lot less profitable.

So let Dominion come and when first the empire folks start to leave the game because of a ruined market and them when the 0.0 people start to leave the game because there is nothing worth fighting for and the days of easy ganks are over then and only then will CCP cry and see what a total load of crap Dominion his.

ShadowMaiden
Amarr
Atrocity.
Posted - 2009.11.11 14:16:00 - [3229]
 

Ok, CCP slashes the proposed fees by 75%, but you lose Local, sound fair Alliance carebears?

Also, cry more.

PaulTheConvoluted
Posted - 2009.11.11 14:26:00 - [3230]
 

Originally by: ShadowMaiden
Ok, CCP slashes the proposed fees by 75%, but you lose Local, sound fair Alliance carebears?

Also, cry more.
Why would anyone but pirates roaming in enemy territory want to remove local? With these upgrades being PvE oriented as they are removing local would only result in even more ppl running to high-sec for ISK, as you've just made PvE a hell of a lot more dangerous.

It's true 0.0 is (was?) all about PvP, but if you practically require people to PvE in order to keer their home, at least make it remotely possible to do so (with a net profit, preferably a decent one at that).

At the very least, removing local will even further chase off carebears, while inviting them to 0.0 seemed like the main goal of the patch.

Arkady Sadik
Minmatar
Electus Matari
Posted - 2009.11.11 14:38:00 - [3231]
 

For those who missed it, current SiSi prices (which can change still, of course):

TCU: 1m ISK / day
Hub: 5m ISK / day
Jump bridge: 10m ISK / day
Cyno gen: 2m ISK / day
Cyno jammer: 20m ISK / day
CSAA: 1m ISK / day

Deva Blackfire
Viziam
Posted - 2009.11.11 14:47:00 - [3232]
 

Edited by: Deva Blackfire on 11/11/2009 14:47:16
Originally by: Arkady Sadik
For those who missed it, current SiSi prices (which can change still, of course):

TCU: 1m ISK / day
Hub: 5m ISK / day
Jump bridge: 10m ISK / day
Cyno gen: 2m ISK / day
Cyno jammer: 20m ISK / day
CSAA: 1m ISK / day


IMO: TCU should cost 5, HUB 1m/day. Stops spamming TCUs everywhere just to "cover area".

CSAA - doesnt matter too much for me but spamming 10 CSAAs in cap construction system = 300m/month = cheap. And gives almost same invulnerability as sov4 (i dont see raid behind enemy lines and taking out 10 POSes being normal way of dealing with them anyways).

Jammers and bridges should be even more expensive for all i care. Or maybe increased price if both are in system? Still it looks better than it did till now on TQ.

Pac SubCom
True Creation
The 0rphanage
Posted - 2009.11.11 14:56:00 - [3233]
 

Edited by: Pac SubCom on 11/11/2009 14:59:43
Quote:

inviting them to 0.0 seemed like the main goal of the patch.


And the method to do so is breaking the hold of the existing alliances. Only few bridges and cynojammers mean that the degree of actual physical control over space will decrease. That is enough.

It is not intended to give a free ride to empire dwellers. They still have to fight or talk their way in. But the point is, a lot of space can not be developed by the big alliances, since it is too expensive to do so. More manpower is needed, which is where the empire dwellers come in.



Tesal
Posted - 2009.11.11 15:36:00 - [3234]
 

Originally by: Arkady Sadik
For those who missed it, current SiSi prices (which can change still, of course):

TCU: 1m ISK / day
Hub: 5m ISK / day
Jump bridge: 10m ISK / day
Cyno gen: 2m ISK / day
Cyno jammer: 20m ISK / day
CSAA: 1m ISK / day


Really?

OK, that throws out the idea that the little guy won't be able to afford Sov. People can stop "defending" them now.

Super Whopper
I can Has Cheeseburger
Posted - 2009.11.11 15:38:00 - [3235]
 

Originally by: PaulTheConvoluted
Originally by: ShadowMaiden
Ok, CCP slashes the proposed fees by 75%, but you lose Local, sound fair Alliance carebears?

Also, cry more.
Why would anyone but pirates roaming in enemy territory want to remove local? With these upgrades being PvE oriented as they are removing local would only result in even more ppl running to high-sec for ISK, as you've just made PvE a hell of a lot more dangerous.

It's true 0.0 is (was?) all about PvP, but if you practically require people to PvE in order to keer their home, at least make it remotely possible to do so (with a net profit, preferably a decent one at that).

At the very least, removing local will even further chase off carebears, while inviting them to 0.0 seemed like the main goal of the patch.


Listen carefully Paul, you will hear the tears of the wannabe pirates who can't get what they see as their due; the little ratter or miner. In fact their only due is repeated podding but that's beside the point, but beware or else you will drown in their 1337 pvp against the super pvp Hulk.

Cry moar ShadowFailure because local won't be removed. If you want no local go live in a WH. Crying or Very sad WH's are boring Crying or Very sad. Who's crying again little child?

Ukucia
Gallente
The Scope
Posted - 2009.11.11 16:04:00 - [3236]
 

Originally by: Tesal
Originally by: Arkady Sadik
For those who missed it, current SiSi prices (which can change still, of course):

TCU: 1m ISK / day
Hub: 5m ISK / day
Jump bridge: 10m ISK / day
Cyno gen: 2m ISK / day
Cyno jammer: 20m ISK / day
CSAA: 1m ISK / day


Really?

OK, that throws out the idea that the little guy won't be able to afford Sov. People can stop "defending" them now.

Unfortunately, you don't seem to understand that big alliances don't need Sov to control space.

Super Whopper
I can Has Cheeseburger
Posted - 2009.11.11 16:25:00 - [3237]
 

Originally by: Tesal
Originally by: Arkady Sadik
For those who missed it, current SiSi prices (which can change still, of course):

TCU: 1m ISK / day
Hub: 5m ISK / day
Jump bridge: 10m ISK / day
Cyno gen: 2m ISK / day
Cyno jammer: 20m ISK / day
CSAA: 1m ISK / day


Really?

OK, that throws out the idea that the little guy won't be able to afford Sov. People can stop "defending" them now.


Good to know CCP don't change their minds and can't alter things before release on TQ. Anyone remember the Rorq jump range prior to release on TQ? For those who don't it was 100000000 LY or something like that.

However, if these are the new numbers and CCP stick to them then sov might become cost effective and people will claim it. Otherwise only a few systems will be claimed and the rest of space will remain defended by death stars.

Sloth Arnini
Gradient
Electus Matari
Posted - 2009.11.11 16:27:00 - [3238]
 

So, someone in alliance kindly linked a devblog outlining how the new sov system worked. Most of the principles of that system actually seem quite sound (to me at least). Then I noticed that if I'm reading the conquest flowchart correctly (here) we have to destroy the infrastructure hub to take the system.

So, not only do defenders have to splash out to drop the hub and all its lolupgrades in the first place, the attackers need to build it all up again themselves once they take the system. So, why should anyone attack a system just so they can spend a large sum of isk that goes to waste if someone else occupies the system (even if only for a day)? At the very least make the hub capturable rather than destructible.

If I invade someone's space, I don't just want to explode their spaceship pixels, I want to take their stuff and make it my own. If I just want to make spaceship pixels explode, I'll join a roaming gang. I want something to show for my trouble when actaully assaulting territory. As it stands, the only reward the Dominion sov system offers, over the existing one, is the sight of a big explosion when you blow away the hub, and a second explosion when you take out the TCU.

So CCP, why should we bother attacking each other's space? Tears are all well and good, but insufficient on their own.

Clone 10101
Posted - 2009.11.11 16:31:00 - [3239]
 

Originally by: ShadowMaiden
lose Local


yes please.

SELENE VAMP
Posted - 2009.11.11 16:44:00 - [3240]
 

Hi.

Iíd like to present you some ideas about the fact that sov bonuses should be linked to the sov holder and the corporations and alliances the sov holders decides , instead of the solar system, to prevent enemies and neutrals to make the most of the sov upgrades.

For example, instead of a bonus to the number of pops and the average bounty, the bonus brought by the military bonus HUB could be an extra percentage of bounty given to all the members of the sov holding alliance and the alliances specifically allowed to farm here and benefit the bonus.

Moreover, this upgrade could for example give a bonus to the scan res/tracking/opti/resist jam (or whatever you may imagine) to the sov holding alliance members and their authorized allies. This would help them defending their territory and help them make money more effectively by increasing slightly the speed people farm plexes and belts.

You can even boost mining and ice harvesting rate this way, the important idea is that this bonus should be applied to the sov holder and his allies instead of being automatically given to anyone entering the system.

Another idea I had in order to help people protecting their system is the possibility to anchor fighter hangars @ POSes, POS gunners could deploy directly to targets at range or and assign to friends. This would help farming, especially for small alliances who canít field often carriers assisting farmers, or even pvpers, helping fighting against hostiles and needs active pilots, contrary to anchored defense at gates and outposts. Moreover it would help a lot these small alliances who canít field many pilots on some bad timezone for them.

Please discuss these ideas.

many thanks.


Pages: first : previous : ... 104 105 106 107 [108] 109 110 111 112 ... : last (119)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only