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blankseplocked The PvE Experience: Epic Mission Arcs
 
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Herpes Sweatrash
Posted - 2010.03.01 05:44:00 - [91]
 

I finished Amarr and Caldari epic arc just after Dominion was released. Was very happy with my implant and lab which both sold for about 300m each (easy money).

Good change from Lvl4 mission. Only thing that sucked was I accepted some mission without realise I needed hacking 4 (should say what level hacking required in mission description imo).

Tosarthros
Posted - 2010.03.05 23:08:00 - [92]
 

Eight Epic Arc suggestions:

1. Pay no attention to the whiners; Epic’s are exactly where you want to force runners into low-sec (unlike the Gallente low-sec storylines which are really just a nasty, nasty punishment). They just need to learn to fly cheaper ships if they want to do the arc.

2. Pay no attention to the whiners; if you have a gazillion in implants in your head, well, that’s what jump clones are for.

3. That said; the low-sec missions should spawn in multiple systems. There is no sense at all for a pirate gang to roam when they can just set up shop in one system and wait for a slew of hapless solo runners to come to them. Remember, most players don’t enjoy being chum in a shark tank. A real low-sec experience should be more of a meeting engagement than a set piece trap.

4. To be truly “Epic” the missions should touch on every aspect of game play in eve possible. Missions requiring exploration skills, transport, trade, mining, production, PvE shooting, surviving PvP, wormholes… all of it. If you can take one boat and do the arc from beginning to end, then it’s not “epic.”

5. Some missions should have goals rather than a task of “go to system x and shoot y.” An otherwise worthless and untradeable item that can be snagged from a kind sleeper anomaly, for example, could force the player to find and explore a class one wormhole. Require the runner to join the militia and reach a certain rank. Create a killzone, an empty free fire deadspace in empire that only accepts frigates, and have him get a kill-mail while in it to complete the mission. There are endless possibilities that are more goal oriented than set-piece task oriented.

6. When you do send us on a shooting mission, consider throwing some sleepers in the mix now and again. They’re a higher class of NPC, and otherwise not found in empire space. A “Plug the wormhole before the sleepers escape” narrative would be cool.

7. Drop the sequential nature of the missions. Part of the fun should be finding the way thru the mission arc by having each action taken within a mission affect others. Think of the arc itself as a maze to find your way through, with mission doors opening and closing based on your actions during the current mission, and with dead ends and backtracking. Rather than a “branch” each of which leads to an exit, open several missions at a time with many false leads. Also, when you do have two or more missions that branch toward the exit, have them require different skills. Finally, if you can have the mission’s path work off a randomized table so there cannot be a “guide” to selecting the missions to beat the arc, that would be nice.

8. Above all please remember that a grind is not the same as hard and hard is not the same as a grind.

Baron Wolfgang
Posted - 2010.03.13 21:56:00 - [93]
 

Edited by: Baron Wolfgang on 13/03/2010 21:57:41
Let's be careful in complaining about rewards, folks. Yes, the reward should equal the risk. If the devs are sending us into losec in a mission fit, we'd better have a big piece of cheese waiting for us at the end of the maze. Missioners need income and missions provide income. I get it.

However.

Wouldn't it be nice to have another kind of mission? One with innovative and unique content where the storyline is rewarding enough in and of itself? One with at least as much variety as Tosarthros talks about above? If you can have both reward and innovation, great. But sometimes it sounds like loot is all anyone wants.

If we keep demanding to be simple lab rats pressing a bar to get Isk, the devs might listen. And that would be a tragedy.

EDIT: typos.

Eunson
MenageTech
Posted - 2010.03.24 06:56:00 - [94]
 

were can I find the list of epic agents ?? I would like to try some out

Salizar Amolkshue
Posted - 2010.03.24 14:12:00 - [95]
 

http://wiki.eveonline.com/en/wiki/Epic_mission_arcs

Enjoy! Read the guides, bring a good tank for most missions...

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2010.03.26 15:10:00 - [96]
 

Edited by: Jowen Datloran on 25/04/2010 18:05:20
My epic arc guides are found over here.

Andrea Skye
Caldari
Heavy Risk...
Posted - 2010.04.08 11:57:00 - [97]
 

Edited by: Andrea Skye on 08/04/2010 11:57:24
Ive been trying to do the pirate arc past few days. And being a pirate for nearly all of my eve career... it means my standings suck with pretty much everybody. I kind of like the idea of having positive standings with NPC pirates as an Roleplay thing... but its taking the **** to get the standings to be able to even start the arc.

Ive finally got positive standings with the corp i need to start it with... but I've still got a ways to go.

Basically what I'm saying is: Pirate mission arcs are meant to be for criminals right. For the people on the wrong side of the law. But most career pirates cant actualy start them without a great deal of effort and farming.

You said you worked around it by being able to start them with high Amarr/Mini/Gall/Cal standings... but us pirates dont have any of those. The only way we can start them is to gring up our standings with the pirate faction themselves.


Boogie Bobby
Posted - 2010.04.16 08:14:00 - [98]
 

I've been doing the Amarr COSMOS to get my standings up and ran into some trouble. First off something about the missions interrupts my connection to EVE when several rats aggro. This cost me 3 flights of hammerheads on separate occasions and on the fourth I lost the ship.

No biggie, I quickly went off and got a new one and came back to get the wreck and finish up a little more cautiously. Except that the loss included a mission item that's not available on contracts. Am I SOL, come back in 6 months?

CCP Molock

Posted - 2010.04.16 15:43:00 - [99]
 

Originally by: Boogie Bobby
Am I SOL, come back in 6 months?


Just talked to a few of our GMs about this. You can try a petition in-game, with as much detail about the disconnections as possible (mission name, at what point does the crash occur, etc), and also maybe a bug report.

Cheers.

Boogie Bobby
Posted - 2010.04.16 16:34:00 - [100]
 

Edited by: Boogie Bobby on 16/04/2010 18:49:46
Originally by: CCP Molock
Originally by: Boogie Bobby
Am I SOL, come back in 6 months?


Just talked to a few of our GMs about this. You can try a petition in-game, with as much detail about the disconnections as possible (mission name, at what point does the crash occur, etc), and also maybe a bug report.

Cheers.


Done, hopefully I hear back before the mission expires.

Petition denied because they couldn't verify the problem was server side.

IMO this shows a pretty glaring issue with the COSMOS chains. One loss like this and I've shutdown a handful of missions and I've got to quit the one I'm on.

The other area where COSMOS could be polished is making the agents, objectives and chains less subtle. Has anyone since the guy who wrote the guide done them without it?


Chelsea Morrigan
Posted - 2010.04.26 02:17:00 - [101]
 

When I did the Angel Sound epic arc, I was under the impression from the dev blog that I would get Angel Cartel faction standing for doing the missions. It was enjoyable and the rewards were good (although there was a problem with the warp gates at one point), but I got 0% standing for angel cartel. Got some standing for Archangels and Dominations (about 14% and 9% respectively), but it's fairly useless when my faction standing is below the threshold to even use higher than L1 agents.

Although, it was fun that these missions were different to the usual.

Widemouth Deepthroat
Posted - 2010.05.02 20:48:00 - [102]
 

I completed both Caldari and Amarr epic arc shortly after the rewards were upgraded (I got the faction lab and sansha implant). Thought they were pretty fun but won't be doing them again just because the isk per hour is about on par with lvl4 missions except need to do all the moving around (I can barely stand putting some more torps in the cargohold in preparation for pve let alone go all those extra jumps).

I would be very happy to see BR/Sansha epic arc though.

Tester128
Fremen Sietch
DarkSide.
Posted - 2010.05.03 15:40:00 - [103]
 

Just finished amarr epic arc for 3 chars. Guess what, no faction standings increase this time. Including two chars who finished it before and got 12% standing boost in january and one fresh char who never done the arc before. Looks like it either a bug or the arc is completely useless now, with the ridiculous rewards and all the time spent on shooting extra helpings of sansha and running dozens of jumps around.

Khadan Berylli
Posted - 2010.05.07 17:59:00 - [104]
 

It's been a while since i have finished the Amarr arc, but I think the implant is worth it. Of curse doing Plexes in Nullsec is more profitable but compared to LvL 4s it's not that bad at all. The implant can be sold for about 150-200 Mio isk, which is approx 10-15 Mio per Mission, bringing it in line with the lvl 4s. Might be worth thinking about to add LP to the reward (for each mission, this would definetely make them more profitable than standard missions).
Lukily you can choose whether to go into low sec or not when doing the amarr one, so there's no risk to loose you beloved ship to pirates. But as the Sansha part of the Arc can be done in a well fitted T1 frig, there's nothing to complain about going into low sec, as you can easily reimburse such cheap shipd, especially if they were insured.
To prevent players being attacked/probed within the missions, it might be possible to use jumpgates which can only be used by the player doing this mission (eg because he has a needed item to activate it), so the only risk would be the travel though lowsec to the mission location, but once you are in, all you'd have to fear would be npcs.

Femerov
Minmatar
The Black Bha'lir
Saints Amongst Sinners
Posted - 2010.05.12 22:41:00 - [105]
 

the epic arc for the Minmatar was awesome. good lore with a very unexpected twist at the end , and being a Brutor i did the right thing and turned it over to the original owners.

will sure be looking into other arcs when i get some time ) keep it up with this kind of stuff. makes it fun to fly em and see new horizons and things in Eve.

Afrodite Draconis
Posted - 2010.05.31 07:03:00 - [106]
 

Make it possible to storm mission runner officer fitted ships inside stations!

YeOldeScout934
Posted - 2010.06.03 02:17:00 - [107]
 

Is the Angel Epic arc broken for anyone else? I can do the first mission, then I cannot get the second mission.

La Merovingian
Gallente
Veto Corp
Posted - 2010.06.03 05:53:00 - [108]
 

Originally by: YeOldeScout934
Is the Angel Epic arc broken for anyone else? I can do the first mission, then I cannot get the second mission.


Pirate arcs (and possibly others) are broken. Only the first agent that assigns the arc is supposed to care about standings (which is why you can get the first one). After that, the rest of the agents are supposed to ignore your standings, but it appears they are not. I know for a fact this is true with the Angel and Guristas arc, but not sure about the other arcs.

GM response to petitions has been, "Unfortunately these agents are currently unavailable. This is a known issue, but it unfortunately has no workaround. Our engineers are looking into the issue. We are sorry for the inconvenience."

While working with a GM, we even tried having them re-start the arc, only to run into the same problem. Take note of when you first accepted the arc mission, and when it's fixed, you can file a petition to have the mission reset for you (as per the instructions of the GM I worked with on my petition).

Zelphinine
Posted - 2010.06.03 21:03:00 - [109]
 

Edited by: Zelphinine on 03/06/2010 21:03:14
I can confirm that the Gallente chain is broken. I have 5.6 with Federal Intelligence and the agent won't give me the mission.

Warr Pigg
Posted - 2010.06.05 17:34:00 - [110]
 

amarr epic arc is broken. i was on Ascending Nobles until the mission disappeared with the newest patch. now the agent is not available to me.

Stardrift
Gallente
Posted - 2010.06.06 00:50:00 - [111]
 

I was unable to continue my gallente epic after numerous gm reports, got the same "its broken right now" answer. So I moved over to the minmatar one and sure enough, I am also confirming it too is also broken. Hopefully this issue is resolved soon!

Shaemell Buttleson
Posted - 2010.06.07 16:13:00 - [112]
 

Originally by: YeOldeScout934
Is the Angel Epic arc broken for anyone else? I can do the first mission, then I cannot get the second mission.



Hi,

Thank you for contacting EVE Online customer support.

Unfortunately all inspace epic arc agents are unavailable due to a known issue. The dev team is working on this and hopefully the agents will be back soon.



I petitioned for the exact same thing and this is the reply.




Comstr
Bat Country
Goonswarm Federation
Posted - 2010.06.08 04:56:00 - [113]
 

I'm way overpowered for it, but I did the level 1 so called epic arc.

A horribly designed mission list. On making me jump 29 systems and then immediately send me on a courier mission for another 5. There is 2 branches, one of which dosn't mean anything. The plot is both meaningless, nonsensical and boring. You COULD have introduced the races, corporations, systems and background, but apart from 3 or 4 descriptions of some of the pirates, there's little to go on. The nicest part was going back to Hek, but that was about it.

I cannot see how any one with low skills or a tech 1 frig or destroyer could beat the final fight. There is no steady ramping up of either tension or heroics.

Seeing the destroyed dreadnoughts in mission one was the highlight. There was an obvious lead that was going to show why battleships need lighter ships to help, but it wasn't demonstrated or shown to be true. You could have SHOWN some dreads shooting at a structure, or a carrier launching fighters to kill battleships.

Instead you provided a "go 4 jumps, kill 4 frigates, kill 4 more frigates, get dead body, rtb", or the ever popular "take random junk A to system B 5 jumps away".

Swift Namida
Posted - 2010.06.10 20:20:00 - [114]
 

Are these fixed yet?

Faffywaffy
Fremen Sietch
DarkSide.
Posted - 2010.06.12 08:35:00 - [115]
 

I predict that if this is not fixed within the next two weeks, it will never get fixed and will be put in the (already huge) pile of features CCP implemented and then forgot about.

Swift Namida
Posted - 2010.06.12 22:22:00 - [116]
 

Confirmed: not yet fixed.

Lubomir Penev
Dark Nexxus
S I L E N T.
Posted - 2010.06.14 17:00:00 - [117]
 

Originally by: Swift Namida
Confirmed: not yet fixed.


Re-confirmed, Gurista arc broken as of now.

Agile Nakajima
Minmatar
Moustache Twirling Space Cads
Posted - 2010.06.15 11:19:00 - [118]
 

I like Tosarthros's suggestions, they seem like a good way to keep the epic arcs interesting.

Shame they are broken right now, it's been long enough since I did them that I can probably do them again. I found them an enjoyable change from mission grinding.

Originally by: Comstr
I'm way overpowered for it, but I did the level 1 so called epic arc.

A horribly designed mission list.
...
I cannot see how any one with low skills or a tech 1 frig or destroyer could beat the final fight. There is no steady ramping up of either tension or heroics.




that was the first one they made, and having done gallente, minmatar, angel and gurista arcs I can confirm those are better. I believe the sister Alitura arc was meant to move new players around, show them the different empires, and stop them from coming out of the tutorials and having nothing to do. They're decent money for new players too.
I did it with this character when he was about a month old and I had been solidly training PVP rifter skills. It still took me a long time to beat the final fight.
I believe it's meant to make people call corp mates for help, or persuade them to move up to a cruiser and come back (since destroyers are horrible).

Alisa Beacon
Posted - 2010.06.17 13:06:00 - [119]
 

tldr on ALL the feedback yet,

I see alot of complaining from people about being "forced" into lowsec and how this is wrong but I would have to disagree with them entirely. CCP are right to try and get some progression into EvE, people that live entirely in hi-sec running missions need to realize they are similar to the "twinks" in other games. They are are building themselves up to be the best at the lower tiers of the game.

EvE is a truly wonderful game but progression into null sec has always been an issue for many people. If your unlucky and dont get wisked off into a null sec alliance by a friend it takes you much longer to realize that hi-sec is only a small part of the whole game. Hi-sec in my eyes is a trading/industry hub and nothing more and to live there indefinitely would bore me to the point of unsubbing within a week or two, ive played for over 4 years now.

Alliances become your Concord in 0.0, there is so much more player interactivity within living in null sec. Thats where every player SHOULD end up, CCP's issue is getting people to take the first steps and try it. For this reason I belive missions and mission arcs should be more profitable in player owned stations and regions of space, take the Missions out to 0.0. If players wish to just rat/mission in 0.0 without any pvp at all or be required to do alliance ops they can do so by joining an alliances renter space corps.

the TLDR;

Move Combat Missions/Arcs to 0.0/lowsec makes much more scene, helps the progression to 0.0 where all players should eventually end up living.

M'iranna
Posted - 2010.06.17 13:39:00 - [120]
 

Originally by: Alisa Beacon
tldr on ALL the feedback yet,

I see alot of complaining from people about being "forced" into lowsec and how this is wrong but I would have to disagree with them entirely. CCP are right to try and get some progression into EvE, people that live entirely in hi-sec running missions need to realize they are similar to the "twinks" in other games. They are are building themselves up to be the best at the lower tiers of the game.

EvE is a truly wonderful game but progression into null sec has always been an issue for many people. If your unlucky and dont get wisked off into a null sec alliance by a friend it takes you much longer to realize that hi-sec is only a small part of the whole game. Hi-sec in my eyes is a trading/industry hub and nothing more and to live there indefinitely would bore me to the point of unsubbing within a week or two, ive played for over 4 years now.

Alliances become your Concord in 0.0, there is so much more player interactivity within living in null sec. Thats where every player SHOULD end up, CCP's issue is getting people to take the first steps and try it. For this reason I belive missions and mission arcs should be more profitable in player owned stations and regions of space, take the Missions out to 0.0. If players wish to just rat/mission in 0.0 without any pvp at all or be required to do alliance ops they can do so by joining an alliances renter space corps.

the TLDR;

Move Combat Missions/Arcs to 0.0/lowsec makes much more scene, helps the progression to 0.0 where all players should eventually end up living.


As long as you don't pay my gametime, you have no right to tell me how to play.


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