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1OfMany
Posted - 2009.12.04 15:48:00 - [91]
 

Could there be strip clubs and bars and can one take a guy or girl to a more private area in certain stations that pass as 'pirate' and other dark citizens meeting places in eve? Maybe a casino with fun games to win or loose isk as well.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2009.12.06 05:32:00 - [92]
 

I'm usually extremely critical of the way CCP handles things, and I fear that WiS is going to be a bit of a wet blanket, i.e. you'll be able to see other player's avatars, and do some chatting, gossiping etc, talking to your agent, but not much more. In other words, stuff you don't really need and that will be mostly window dressing.

What I really honestly would like would be stories in the vein of the Eve chronicles, the better ones. Stories that will add depth to the roleplaying aspect of the game.

ArrowMissions where a Minmatar pilot can visit a Voluval ceremony.
ArrowMissions where an Amarr pilot can visit his holdings and do some interaction with his slaves.
ArrowMissions where a Gallente pilot can take part in a Quafe sponsored Holovision show.
ArrowMissions where a Caldari pilot can get involved in corporate intrigue
ArrowMissions where a Pirate can do some shady business with drugs in an outlying station.
ArrowMissions where FW diplomats have to meet with their opposite numbers and discuss a treaty.
ArrowMissions where a pilot gets chased by man sized rogue drones through an abandoned station

But above all:
ArrowStories where characters can grow, not the same repetitive stuff that currently passes for missions.
ArrowStories where your actions have consequences. If you kill someone in a bar fight, you have to run, and you have to get out of the station and survive a bounty on your head. Stories where, if you die, you ARE cloned, but always with a skillpoint loss, as your new clone will only have your memories from the time up until you docked.

That sort of thing: Depth!

Blacksilk
Caldari
Mercenaries of Andosia
Posted - 2009.12.06 22:32:00 - [93]
 

Originally by: CCP Navigator
Continuing our journey through all things PvE we will use this thread to discuss what players would like to see in regards to potential missions when Walking in Stations is deployed on Tranquility.

While the Game Design teams have their own ideas of what they would like to include we would appreciate hearing your ideas on how you would like to see missions combined with WiS, ideas on mission types, objectives and rewards.


Back in early 2007 I made a post exactly for this question.

Linkage

As you can see, my original post suggested only encountering automated ship defenses and not actual npc's. Im not sure I agree with that now - perhaps an automated defense encounter only should be just one possibility.

Additional skills sounds great to me - gunnery,armor,shield which could reflect what we already have in game. I would love to see more RPG elements being added too.

Blacksilk
Caldari
Mercenaries of Andosia
Posted - 2009.12.06 22:44:00 - [94]
 

Originally by: Anticon Chor

It would also be cool if you can be contacted randomly by espionage type people who want to hire you for this or that.


Nice idea!


Kinroi Alari
Gallente
Pan Galactic Gargle Blasters
Important Internet Spaceship League
Posted - 2009.12.07 21:48:00 - [95]
 

Like most above, I'd want WiS to be optional.
But then CCP has already said that it would be.
And I'd love to see a Dust 514 tie in somehow.

As far as missions go, for many people missions equate to combat and conflict. But I kinda liked CCP's idea of initially limiting combat. So perhaps there should be "regular" non-combat stations, and other "combat" rogue / pirate / low sec / null sec stations where combat would be feasible using a FPS or third-person shooter combat system. YARRRR!! So long as these mission sites are away from "regular" stations, then it should be feasible to limit combat to what the engine can handle.

And these kind of "combat" stations would support standard MMO missions:
* Courier
* Assassinate
* Gather items
* Breaking & entering
* Long range reconnaissance
et cetera

Hades, make WiS mission running interactive with Dust514 --
But make the Dust players use Interbus if they don't have an EVE account. ;)

Of course that leaves a whole range of new skills to learn...
Though it would be cool to be able to use Hacking, Archaeology, et al.
Cool

MollyPuss
Posted - 2009.12.08 01:23:00 - [96]
 

Edited by: MollyPuss on 08/12/2009 01:24:59
I would like to to have to use my brain. I would like to be surprised. I would like a small chance of a big pay off. Unusual item maybe. Map to a place that has wonders that only I can experience then its gone.

Perhaps get a chance just a tiny one for me to think about changing direction in eve. "mollypuss you mental station mission grinder!" You have worked for me for a while now lets test your metal! This is a one time offer......... Lets play a game.

I want you to undock a ship your choice of ship will dictate the reward I give you.I want you to head for (insert random 0.0 area) Take down as many ships down solo as you can (bit of pvp). This could be a suicide mission but i can make it worth your while in the after life". Anyway that was just one idea too tired to write down anymore.

I know that might be possible with the current mission system but I feel it would be a more immersive and exciting experience with incarna. It might also blurr the edges a bit between PVP and PVE well the option would be nice anyway :)

Tomarix Vindigo
Posted - 2009.12.08 14:53:00 - [97]
 

You could place special agents into the Station, who only give missions to groups, standing in front of them. When two people stand in front of the agent, the mission is for two people, when five people etc. Mission start at jump gates which only accelerate a special number of players. This way you could offer lvl 1 to lvl 4 missions to appropriate groups offering more options for PvE corp fun.

Imagine a twelve player level x mission with several stages, where you need more than pewpew, but hacking, mining and other devices mounted to complete the mission. Scrambler group action to actually catch a ship, instead of shooting it up. etc.

Rawden
Gallente
Pacific Dawn
Controlled Chaos
Posted - 2009.12.09 02:13:00 - [98]
 

I want to give items literally to my agent, not just token visuals, but see the 10 units of cattle or militants right beside me as I am closing the deal with the agent. To make items 3d within the WIS would be awesome.

Mrs Snowman
Posted - 2009.12.10 12:20:00 - [99]
 

Ive not seen this thread before, its true.. I hardly look around the forums, just usually General and Test server.


I dont know if this has already been mentioned but as a space pilot I would love a lot more missions to do with taking individuals to various places! It might sound mundane.. and it might be that your typical citizen cant afford to pay you the ISK for which Pod pilots are always chasing.

People always want a lift to somewhere, to see something in space or just to go to a nearby planet, the journeys might be far and long or short, they might require picking up several people on the way.

I imagine that there are THOUSANDS of people all the time wanting to be shipped around, maybe they dont pay you in ISK, well, if they do a very small amount of isk.. but maybe you can earn something else instead, like a 'popularity' score.. or a loyalty point towards the people which run the station, which in turn may unlock more advanced things you can do on the station?

I dont like the idea of 'buying' passengers as a commodity and just selling them somewhere for a profit, I rather prefer a mission offerd by the person himself.

I imagine a kind of billboard with thousands of offers and requests from various people, you look down the list and pick up a few passengers because you happen to be going that way anyway.

Tuula Ulriikka
Posted - 2009.12.11 19:36:00 - [100]
 

I believe making the "unofficial" and hidden parts of the Eve universe accessible by players is the greatest potential of the Walking in Station expansion. I can come up with two new directions: (1) organized crime and (2) political intrigue. Both would fit very well into the Eve Universe.

In this post I'm going to focus on political intrigue. I've posted earlier in this thread to explain what I meant by organized crime in stations and opportunities for missions: The availability of a black market, access to pirate missions in high sec, smuggling, racketeering, blackmailing - you name it. All of these are interesting mission and PvE opportunities and in fact also allow some new mini-professions.

So what do I mean by political intrigue? Basically, it's an opportunity for players to get more involved in the power struggle between the various races, corps and political groups. Think of it as a cold war that is presumably raging between all NPC organizations but which really doesn't play a major role these days (other than faction warfare, which has some issues).

The Walking in Station expansion could make this aspect of Eve visible to players. There is some overlap with the organized crime aspect because the big powers in the Eve universe probably resort to similar tactics. Here are a few things:


  • Blackmailing Players are asked to collect compromising evidence against a member of another organization

  • Sabotage Destroy infrastructure needed by another corp

  • Espionage I'm not even gonna get started here, the possibilities are endless



There is more that is specific to political intrigue:


  • Persistent, evolving plot lines The political relations between the NPC organizations evolve over time. Missions for players influence them, and players can see the effects of their actions on the NPC part of the Eve universe. Like in a cold war, there is a neverending struggle for power going on that isn't part of the game yet.

  • Immersion Exposing political intrigue to players will add a lot of new content that will make the Eve universe more alive. It is an opportunity for players to immerse themselves. At the moment the power struggle between the four races plays only a minor role for players. The power struggle between the NPC corps doesn't seem to exist at all. There are a couple missions that touch on that but it doesn't feel that they matter in the overall development of the universe (in fact, they don't).

  • Player-driven universe Making the power struggle between NPC organizations visible will allow players to see and feel their actions taken during missions unfolding and impacting the political constellations of the Eve universe. What you do during mission will suddenly start to matter.



Angry B0B
Caldari
Zigurrat VertigO
Posted - 2009.12.11 22:44:00 - [101]
 

Incarna
A dream outside my pod.
So we are made of flesh. Populations are now taking part of the universe, they are no more icons, we can use them.
Planets are in needs of goods from space, we can supply goods and populations, workers, soldiers and specialists to districts on planets.
We can make homes and tweak our labs and POS.
We can see what's happening outside the station !
We can clone jump on a planet to take part of the fight on it.

traceyy
Posted - 2009.12.12 14:33:00 - [102]
 

hi wan is Walking in Stations comeing out

Krutoy
Gallente
The Scope
Posted - 2009.12.12 19:30:00 - [103]
 

+1

Ben Fenix
Caldari
Posted - 2009.12.12 20:43:00 - [104]
 

Edited by: Ben Fenix on 18/12/2009 10:04:44
Edited by: Ben Fenix on 13/12/2009 13:38:15
Hello CCP-Team,

Like it's said in your movie "Butterfly Effect":
"The choices you make shape the outcome of events"

Connect missions in space with WiS. Ideas for that:

- force players to make decisions that change the outcome of a mission (unforseen)

- include competing agents of other npc-corporations who intervene in the current mission,
(radio communication like or meeting them via WiS)giving the player another option

- include unexpected things happening in a fight
(f.e. a guerista pirate rewards the player with a specific item if you cooperate with them instead of blowing them up)

- information of your agent regarding the number of pirate ships you supposed to face were wrong
(f.e. twenty instead of ten pirates, you're getting webbed and just before engaging the enemy, backup sent by your agent comes in)

- WiS: (In case of a competing npc-agent as mentioned above) give players the opportunity to solve the proplem of a (fighting)mission with diplomacy maybe
(less isk but a certain item)

- and so on

In general speaking: Let players make decisions that cause them
"to take actions that shape the outcome of an event" Got the Idea? Wink

Highlight the overall dark and cold feeling of what it means to live in a universe like EVE!
Capitalism, Slavery, Democracy, Imperialism.
Four Races, four different directions for four different types of mission settings.

That would be what I would like to see.

Mack Bane
Gallente
Posted - 2009.12.14 16:29:00 - [105]
 

Ok, another attempt to give out Ideas for free Very Happy

I see like 5 Mission types on station.

1. The Blackboard: dozens of small Transport/Taxi/Escort/go-'n-Get/ Missions,(not influencing standing towards NPC's)handing out small to mediocre rewards.This should be like flyby-missions.You do them, because you are there. (maybe bored)or as a secondary mission, because you fly to that destination(station) anyway.

2.Missions for NPC's,who are(for example)in a bar, or casino,and talk to you directly,like Agents.(standings with that person rises, but you loose some with another)
for example. A Barkeeper tells you, that he is having a hard time,because there is another bar in the station/system,which sells their quafe cheaper than him,(or whatever)and asks you, to drug or poison this guys supply. So, you'll need to fly or walk to that other bar's storage room, hack the lock, and poison his supply.
Or for example Casino: find evidence against a cheating player,by hacking into his room, and find a device that manipulates cards/chips/roulette tables, etc.(The guy might be from a pirate faction, so you loose standing there).mediocre payout

3.Agents:(tried and approved mission types), ranging from lvl.1 to 5.(payout according to lvl).Important here: NEW missions,not doing "The seven" or "Damsel" for the umpteenth time.Wink

4.Secret Agents: They knock on your quarters door. They will ruin/make your day. and promise you a transporter full of ISK.with missions like: Bring me the Elders clothes/Jamil Sarums favourite Slave/The Caldaris CEO'stock market shares/Gallente president's wife. or something alike.Very HappyIf you get caught, Standing drops to -5 instantly.

5: Epic mission Arcs. completly run on stations.:"Go there, get info from "insert name and station here"(maybe have to drug him first),go 'n get super secret item (or bpc) from "insert station or storage name here"bring it to "another system station"kill everything that tries to interfere with your objectives on the way.Get minerals and stuff to build super secret Item,and meet me then on "insert another station"Give me super secret item and i will pay you with a new ship/ faction ammo/another expensive item,etc.

It could be made so, that every storage room, that has been hacked by a player, will show up as container in his hangar, opening it, will give him access to the storage rooms items.for one time only.so he could transfer this item(s) to his ships cargobay."Stealing" from this container(everything not the mission generic item) could provide standing loss or worse, get him CONCORDOKKENED.

I would also like, if you could first-hand experience the side-effects of being drugged, or drunk in a bar.(blurry,or double-vision, rainbow colors everywhere), or simply pass out, laying on the floor.Twisted Evil like, for example, they did it with the game "Witcher" that would make bars and casinos very funny.

Oh, and exotic dancers, yes, i want those too.Especially when drugged or drunk, LOL
seeing two of them, for the price of one.Wink

Political missions like mentioned above, could very well influence the standings from one faction to another, maybe triggering some FW missions,aswell.

I suggest, to introduce a new item aswell. A personal cloaking device, which would allow "stealth" missions to you, or help you, to get someone out of a station, without him or her be seen by the officials. to stay cloaked, you just have to be careful, not to bump into another person, or that cloak would dissapear.For example, you would have to get somebodys wife back, from a trafficker group. you find out, that she is forced to work as hostess/exotic dancer/prostitute/in a shady part of a certain station. so you need to cloak her, to get her outta there.or else, she and you get cought by them, and chased throughout the galaxy.And you'll have to kill them in space battles.(like an additional rat spawn per system).

That's it for now. Hope, it helps, (there's still more, where that came from).Very Happy

Khorian
Gallente
Versatech Co.
Raiden.
Posted - 2009.12.14 20:22:00 - [106]
 

Edited by: Khorian on 14/12/2009 20:29:19
Are you familiar with the Diplomacy System of Vanguard:SoH?
I always found that to be a cool feature.
You have to out-talk your opponent with arguments, threats etc to get the information you need out of them.

Well, I guess it would be more interesting than just Hail NPC A and click through the dialogue.

Tuula Ulriikka
Posted - 2009.12.15 17:42:00 - [107]
 

Originally by: Khorian
Edited by: Khorian on 14/12/2009 20:29:19
Are you familiar with the Diplomacy System of Vanguard:SoH?
I always found that to be a cool feature.
You have to out-talk your opponent with arguments, threats etc to get the information you need out of them.

Well, I guess it would be more interesting than just Hail NPC A and click through the dialogue.


This would be a great idea! I'd love to see if all forms of NPC interactions (diplomacy, negotiations, interviews, information collection, etc) could be influenced by the player.

Right now the social skills just give a certain percentage bonus (like 5% more mission reward). Instead higher social skills should enable more effective dialogue options that the player can choose. It should still take some effort and skill on the player side to actually get better treatment by NPCs. It doesn't have to be as refined as the Vanguard system but a little influence would be nice.

Mack Bane
Gallente
Posted - 2009.12.16 19:59:00 - [108]
 

Originally by: Tuula Ulriikka
Originally by: Khorian
Edited by: Khorian on 14/12/2009 20:29:19
Are you familiar with the Diplomacy System of Vanguard:SoH?
I always found that to be a cool feature.
You have to out-talk your opponent with arguments, threats etc to get the information you need out of them.

Well, I guess it would be more interesting than just Hail NPC A and click through the dialogue.


This would be a great idea! I'd love to see if all forms of NPC interactions (diplomacy, negotiations, interviews, information collection, etc) could be influenced by the player.

Right now the social skills just give a certain percentage bonus (like 5% more mission reward). Instead higher social skills should enable more effective dialogue options that the player can choose. It should still take some effort and skill on the player side to actually get better treatment by NPCs. It doesn't have to be as refined as the Vanguard system but a little influence would be nice.



So, that would mean, multiple choice answers (from 1-5 each for the social skill lvl,and 6-10 to the different "...connections"-skills)? That should be doable.Seems not too complex(compared to that Vanguard system, which would drive me up the wall, before even getting the mission)WinkIt's not like i want to talk my way up to the top agents.That is, what missions are for.
I'd rather like those sneaky, shady businesses, or the opposite, like patrolling a system, or a few roid belts. or find a Wormhole, have to report to the agent, and then he tells me, to put a minefield in front of it, because something(somebody) ebil is expected to come through there.If(when) comets will be introduced, there could be some "destroy this comet, or it will hit our station"-missions. If you fail, every NPC, and Player currently on this station gains auto-killright for 15 minutes on you,(not including CONCORD)Twisted Evil

usrevenge
Posted - 2009.12.18 01:09:00 - [109]
 

Originally by: JitaPriceChecker2
Maybe its not a mission but what i would like to see.

Standings reset , You go to some dark character , you get new documents , plastic surgery

Result : All standings to npc factions and corporations resets to 0

Cost : Billion isk.




this, but maybe price by your standings, EI how much plastic surgery you need, if only one corp knows me and 50 corps know you, i shouldnt need to be altered so much, my change should be like 100k.
also be able to blackmail politicians/ diplomats let us buy our standing without grinding missions.
Maybe allow us to bribe concord to letting us attack a player with a low sec status, but not low enough that concord wouldnt protect them, ( the orange skulls ) Podkilling would still get a concord response but you would be able to kill that players ship once, without getting killed yourself.
if you have + sec status its no an option.

PowerpuffGeneral Zod
Posted - 2009.12.19 11:32:00 - [110]
 

Edited by: PowerpuffGeneral Zod on 19/12/2009 11:36:13
Force new players to be exotic dancers in nightclubs. Laughing

Bajavas
Posted - 2009.12.19 15:57:00 - [111]
 

Originally by: PowerpuffGeneral Zod
Edited by: PowerpuffGeneral Zod on 19/12/2009 11:36:13
Force new players to be exotic dancers in nightclubs. Laughing




good idea Idea Rolling Eyes

Dr Lau
Posted - 2009.12.21 06:57:00 - [112]
 

if there is a WIS portion of a mission I think it should have cinematic cut-scenes. I'd like to see my avatar in 3rd person view walking onto the stage looking cool. Wearing the face and clothes I pick out for him. Remember the scene in Star Wars IV where Vader walks onto the Rebel corvette? That's what I'm talking about. I'd probably never get tired of trying the mission over and over again if there was a cool moment where my avatar gets to say "I win."

Tirus Sinobi
Posted - 2009.12.21 13:56:00 - [113]
 

I just had a strangely familiar yet amazing idea.

Perhaps some agents could send you to the nearest asteroid belt to kill some rats and find 10 tags of unimportance. There is a catch however because not every rat you kill will drop a tag, that would be too easy. Perhaps one in every 10 or so, infact why not make the drop chance percentage based as to really emphasize the grind.

Another idea would be having to deliver a small unimportant object to some small unimportant person in a big, but sadly unimportant place.

Of course these agents should have some kind of easily identifiable icon above there heads just to make sure you know they are infact an agent.

On a serious note though, this thread is pure speculation, why in Luminaire would CCP want ideas on a product that does not yet exist, seriously what are they expecting? Everything in here is simply setting "Incarna, WIS" or whatever it will be called next up to be a major disapointment, surely CCP see that those posting here are actually expecting to see there ideas in the release.

Dont CCP pay people to come up with these ideas in a controlled enviroment with regulations and limits?

Perhaps the correct and most logical course of action would be to actually release the product and then ask for ideas on how to improve it, or alternatively create a new thread entitled "What would you do if we let you run CCP for a day!?"

I could go on but at this point you as the reader either agree or disagree... I'm very much like Marmite.

Tuula Ulriikka
Posted - 2009.12.21 17:06:00 - [114]
 

Edited by: Tuula Ulriikka on 21/12/2009 17:05:49
Originally by: Tirus Sinobi

On a serious note though, this thread is pure speculation, why in Luminaire would CCP want ideas on a product that does not yet exist, seriously what are they expecting? Everything in here is simply setting "Incarna, WIS" or whatever it will be called next up to be a major disapointment, surely CCP see that those posting here are actually expecting to see there ideas in the release.



Isn't that exactly the point? CCP wants to create the product so that their customers are happy. That's what all companies do. Asking your customers directly what they expect is the most direct and easiest way to find out how to do that.

Originally by: Tirus Sinobi

Perhaps the correct and most logical course of action would be to actually release the product and then ask for ideas on how to improve it, or alternatively create a new thread entitled "What would you do if we let you run CCP for a day!?"



Sure, but ask yourself what would be better for both CCP and Eve players: Releasing an update that players don't like and then having to redo most of it, or getting something right the first time you do it.

Tirus Sinobi
Posted - 2009.12.21 17:31:00 - [115]
 

Edited by: Tirus Sinobi on 21/12/2009 17:37:44
Quote:
Asking your customers directly what they expect is the most direct and easiest way to find out how to do that.


Look at some of the suggestions in this thread.

Im all for having the playerbase tell CCP what they would like/expect to see in anything upcoming but you cant do it without criteria and limits, otherwise you get things like this thread.

Of all the people to respond here with ideas how many of them are even remotely feesable, it comes to the point where the playerbase is so big your going to get a suggestion from everyone, there all going to be different and woefully over the top, very few if any of these ideas will see any kind of implementation, so doesnt it just look like CCP are ignoring people then?

I would like to think that a project like this has been ironed out and brainstormed into oblivion by CCP before even been mentioned to the public in which case this thread is redundant, the only reason this thread would be usefull is if CCP were out of ideas, in which case the release is going to be a botch job of crazy ideas people say they want with no oversight as to its longterm impact on the game.

Additionally:
Why would you even have missions in WIS? it defies lore, why would somebody who is immortal while in his pod leave his pod to do something that can be done at the moment while within his pod?
CCP should add to the fully integrated and working missions that are there now instead of trying change everything up just because they can.

Mack Bane
Gallente
Posted - 2009.12.21 23:21:00 - [116]
 

Edited by: Mack Bane on 21/12/2009 23:57:05
Edited by: Mack Bane on 21/12/2009 23:55:46
Edited by: Mack Bane on 21/12/2009 23:51:09
Originally by: CCP Navigator
Continuing our journey through all things PvE we will use this thread to discuss what players would like to see in regards to potential missions when Walking in Stations is deployed on Tranquility.

While the Game Design teams have their own ideas of what they would like to include we would appreciate hearing your ideas on how you would like to see missions combined with WiS, ideas on mission types, objectives and rewards.


To Tirus:
This thread has nothing to do with predicting,or speculating what will be there, and what not. What CCP can implement or not, is their problem, not ours. I am just throwing out ideas.(you know, like making a wish)Wink
CCP will know, what to sort out, and what to take a look at (THEY HAVE THEIR OWN IDEAS)
Atleast,i do something constructive here,and not just negate everything, before we (or you,for that matter) have seen, what they can do with Incarna.
If you have no ideas,please stop diminishing the effort of those who at least try.Its always easy to criticize ideas unless you bring up some yourself.
If you are actually working for CCP,as a programmer, knowing Incarna like the back of your hand, feel free to enlighten us, what is feasable, and what is not.

Why would a capsuleer run a mission on a station? Well maybe for a special reward. Maybe because he has to walk up to a person, get info, bring it to the "agent" personally."yes, it's THAT important".WinkMaybe he has to steal an item on that station,come on, let your fantasy roam a bit.
Other reasons to be on a Station, and not in that fishbowl/pod:
Having FUN,(yes, you know that this can exist, without griefing) so,spend money on booze,drugs, and women,open a bar, nightclub,casino,barber-or tattooshop, what do i know? What would YOU want? Sunglasses dealer? BINGO, idea.

Staying competetive amongst others with your shop could spark a whole new profession skilltree,like investment,advertisement,or design.and a form of PVP,like trading/smuggling,etc,etc.
You see, the possibilities are almost limitless, unless you know exactly what can and can't be done.Which we don't. But we gather IDEAS Rolling Eyes

Of course, the first important step is a solid and expandable interaction interface.
Walk,(you know, the arrows, or WASD) grab,use,talk to..., won't cut it.But if the interface can be expanded over time, bit by bit, i would accept this, for a start.(with upgrades to follow SOON)Embarassed
And yes,i agree on more missions, but also on more variety in "what to achieve"
like with the missios of the epic arc. More complex missions, like part 1,2,3,or where you have to change ship or fitting for the next part.Just ferrying goods or people from one station to another within the same system would be boring, but an escort run might be more challenging.Or bringing a diplomat to a treaty with other races diplomats(which would turn out to be an ambush by a third/pirate faction),and bring him (Or them) back alive.That sort of thing.
There is lots and more that COULD be done.The question of HOW, is CCP's to answer.
And yeah, i don't get paid by CCP, but i'll play anyway, so, i profit if the game evolves.And if just one of these ideas posted in this thread will make it into the game,then this thread is a success.I don't copyright mine, afaik.ugh




Tirus Sinobi
Posted - 2009.12.22 10:09:00 - [117]
 

Edited by: Tirus Sinobi on 22/12/2009 10:16:47
Quote:
let your fantasy roam a bit. Other reasons to be on a Station, and not in that fishbowl/pod: Having FUN,(yes, you know that this can exist, without griefing) so,spend money on booze,drugs, and women,open a bar, nightclub,casino,barber-or tattooshop, what do i know? What would YOU want? Sunglasses dealer? BINGO, idea. Staying competetive amongst others with your shop could spark a whole new profession skilltree,like investment,advertisement,or design.and a form of PVP,like trading/smuggling,etc,etc. You see, the possibilities are almost limitless, unless you know exactly what can and can't be done.Which we don't. But we gather IDEAS Rolling Eyes Of course, the first important step is a solid and expandable interaction interface. Walk,(you know, the arrows, or WASD) grab,use,talk to..., won't cut it.But if the interface can be expanded over time, bit by bit, i would accept this, for a start.(with upgrades to follow SOON)


None of this has anything to do with missions.

to clarify, my idea regarding missions in Incarna is to remove them/not implement them.

CCP: what do you want to see implemented in this game

or

CCP: where thinking of doing this, what do you think of it and what changes if any should be made before implementation?

Which of the above generates the best feedback and which one generates 5 pages of fantasy?

Boris Sandstorm
Posted - 2009.12.22 11:52:00 - [118]
 

I'd love to see some of the Chronicles brought to life in WIS... but its hard to see how some of them could be done with out combat.

Mack Bane
Gallente
Posted - 2009.12.22 15:53:00 - [119]
 

To Tirus:
Well. if Incarna is at a stage, where they(CCP)know, how it should look like, but need to know how flexible the engine has to be, to accommodate their and our visions, they need all the ideas they can get.
And i posted several ideas already in previous posts.But i see lots of potential in sabotage,stealing,revealing, stealth,(undercover) missions.Also, if somebody has a really secret mission, he wants to talk to a person in private. and not announce it like on a blackboard, or something.those NPC's should be able to walk up to you directly.
And just to clarify this: Its not the pod, that makes a pilot immortal. Its his medical clone.He would still be immortal on the station,but the griefing potential would be immense, if you could be one-shotted on a station.
Of course, i would like to see a response to your questions from CCP. But if there is potential for missions on a station, why not implement them?You Don't HAVE TO do them anyway, if you don't wish to do so. But they could offer something new. And we all like new stuff, or variety.Wink

Tirus Sinobi
Posted - 2009.12.22 16:13:00 - [120]
 

Edited by: Tirus Sinobi on 22/12/2009 16:14:32
Quote:
Its not the pod, that makes a pilot immortal


Thats not true according to the lore and backstory of the game, it is the equipment in the pod that allows transfer of your mind to a new clone upon the breaching of the capsule. its not really relevant to actual gameplay anyway however.

Thanks for your responses/input, Im going to try not to continue discussion in this thread since it is after all an official ideas and input thread and I dont mean to derail it or anything, just wanted to have my say.
Its true I havent really been 100 percent behind Incarna but I have faith in CCP and there ability to release a top notch product, we will see how this pans out, should be interesting at least.


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