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DIRTNAPZ
Posted - 2009.11.17 16:53:00 - [61]
 

Originally by: Tanith YarnDemon
I'd like to see it as less of a grind, a more random enviroment. From what I understand the idea is to be "unplugged" while in station. This also means it would opt for a more discrete kind of missions. Where the risks are greater, where you will need to maintain a higher grade of paranoia but also get to share some unique content.

Behvaiour and approach would play a greater role. Early on you might only be able to pick up simple tasks, a drugrun or surveilance. As your fame(.. infamy?) grows, you will attract bigger fish from both ends.


^^ this !!

plus i wanna be able to shank people with my spork i filed down into a lethal weapon in the cafeteria, if there is no shanking i will be disappointed

Bill'Husker'Adama
Posted - 2009.11.17 23:24:00 - [62]
 

First off I don't want to be forced to walk around in stations if I don't want to.

If I do I don't want to have to roam around a station for 10 minutes looking for my agent etc...

Back story and continuity may be important, but can always be added to...ie advances or beakthroughs in technology.

Many people seem to think pod pilots once in their ships are tied to their pods while in space. Due to recent chronicles, and the autopilot function we know that isn't true. So while the pilot may be vulnerable outside the pod it doesn't mean he is any less dangerous. While he may not be immortal outside the pod. It's all the more reason he would train in weapons and hand to hand combat. Especially considering he has a good many enemies due to missioning or other more shady activities.Twisted EvilYARRRR!!

Calvin Broadus
Minmatar
FOIL Acquisitions Research and Trade
Lazy is our middle name
Posted - 2009.11.17 23:28:00 - [63]
 

I seriously doubt we'll ever walk in a station... they've only been promising this for how many years now?

And what were they really up to? Developing a CONSOLE game.

They keep slapping paint on the planets and asteroids, but they won't fix alliance POS access. No control on simple things like who posts in corp/ally mail. I mean come on, let's fix what he have first.


Gibbo5771
Posted - 2009.11.18 04:24:00 - [64]
 

Edited by: Gibbo5771 on 18/11/2009 04:30:28
scrap the idea, fix the other 794 bugs and glitches first THEN you can release WiS, thank god I will be dead by then.....and call the game Adam just for the hell of it

and all these people that want a "war room" "mission briefing room" "pub" "strip joint"

ok the war room, lets all gather up WAIT for CCP's awsome buggy server to load up 3d full body avatars and a station interior THEN we can all go and click on the "enter room" button, wait for the loadin bar to say "Entering Room" then find a place to sit d....oops nevermind they left local.

mission briefin room, what you dont understand point click f1-f8 then wait? seriously

a bar/pub, are you that pathetic you have a drinking problem in game as well?

strip joint, im for this Twisted Evil

Agents interacting in stations, face to face convos, agents with voice, just addin more and more crap that is full with bugs that wont get fixed until 2012 (btw good film).

Have fun

Romulus Diactus
Posted - 2009.11.18 11:52:00 - [65]
 

I would like it if CCP could make it so that we can stand, sit, lay, crawl (whatever) in the bar of a station; have a few drinks and a laugh with some music playing from a dukebox. BTW, the dukebox should be made so that the players choose the songs from a wide variety of genres. Then we all get drunk with our corp mates or other random players, start joking etc.

Then when we are all (or one pilot) wasted, we are allowed to have a brawl, maybe use some weapons? Without damamging the pilot and resulting in a fatality.

Sounds like a Friday night to me......

Romulus Diactus
Posted - 2009.11.18 12:53:00 - [66]
 

Originally by: Gibbo5771
Edited by: Gibbo5771 on 18/11/2009 04:30:28
scrap the idea, fix the other 794 bugs and glitches first THEN you can release WiS, thank god I will be dead by then.....and call the game Adam just for the hell of it

and all these people that want a "war room" "mission briefing room" "pub" "strip joint"

ok the war room, lets all gather up WAIT for CCP's awsome buggy server to load up 3d full body avatars and a station interior THEN we can all go and click on the "enter room" button, wait for the loadin bar to say "Entering Room" then find a place to sit d....oops nevermind they left local.

mission briefin room, what you dont understand point click f1-f8 then wait? seriously

a bar/pub, are you that pathetic you have a drinking problem in game as well?

strip joint, im for this Twisted Evil

Agents interacting in stations, face to face convos, agents with voice, just addin more and more crap that is full with bugs that wont get fixed until 2012 (btw good film).

Have fun


WTF Gibbo......cool it!

CCP do a fantastic job in all areas of work that they do.

So what if there are bugs, which game...or any type of software for that matter dont have bugs! If your so annoyed by bugs and like to whine about it, go work for CCP and fix them yourself.....oh no, wait....ur an *******, so i guess they wouldnt want to employ you.

And yes I do defend CCP, Im loyal and feel as though they deserve credit for the work they do.

Anyway, enough ranting, back to the topic of what we want in...

Along with the pub/bar idea with brawls etc......through in the war room, mission briefing room and maybe even a strip joint. Perhaps you will get the player count up to 500,000 within the first month of the release of the expansion......

AterraX
Caldari
Posted - 2009.11.18 16:27:00 - [67]
 

Edited by: AterraX on 18/11/2009 16:28:16
Edited by: AterraX on 18/11/2009 16:27:33
Originally by: Romulus Diactus
Originally by: Gibbo5771
Edited by: Gibbo5771 on 18/11/2009 04:30:28
scrap the idea, fix the other 794 bugs and glitches first THEN you can release WiS, thank god I will be dead by then.....and call the game Adam just for the hell of it

and all these people that want a "war room" "mission briefing room" "pub" "strip joint"

ok the war room, lets all gather up WAIT for CCP's awsome buggy server to load up 3d full body avatars and a station interior THEN we can all go and click on the "enter room" button, wait for the loadin bar to say "Entering Room" then find a place to sit d....oops nevermind they left local.

mission briefin room, what you dont understand point click f1-f8 then wait? seriously

a bar/pub, are you that pathetic you have a drinking problem in game as well?

strip joint, im for this Twisted Evil

Agents interacting in stations, face to face convos, agents with voice, just addin more and more crap that is full with bugs that wont get fixed until 2012 (btw good film).

Have fun


WTF Gibbo......cool it!

CCP do a fantastic job in all areas of work that they do.

So what if there are bugs, which game...or any type of software for that matter dont have bugs! If your so annoyed by bugs and like to whine about it, go work for CCP and fix them yourself.....oh no, wait....ur an *******, so i guess they wouldnt want to employ you.

And yes I do defend CCP, Im loyal and feel as though they deserve credit for the work they do.

Anyway, enough ranting, back to the topic of what we want in...

Along with the pub/bar idea with brawls etc......through in the war room, mission briefing room and maybe even a strip joint. Perhaps you will get the player count up to 500,000 within the first month of the release of the expansion......


Quality over quantity...what good are a lots of new players if they are whining consoleplayers?

Kenz Rider
J Club
Posted - 2009.11.18 21:48:00 - [68]
 



Two preliminary ideas:

1) Devote more internal resources to creating new missions. One new mission a week as a goal.

2) Have multiplayer hi-sec mission type akin to level 5s. Reward does not have to be better than level 4s. The point is to have fun. Again, NOT asking for level 5 type rewards in hi-sec, just more complicated missions for the multiplayer fun factor. I believe the concept of ISK vs reward has been taken too far as a guiding principle. There should be an injection of fun in PvE.

'Walking in station' missions will need both number 1 and 2 above, while the current mission structure could also use an abundance of each.

Talr Shiar
Posted - 2009.11.19 05:37:00 - [69]
 

some ideas that have mentioned that i agree with

1) Missions that contain out in space and in station elements
2) High Level Contacts should be sought out in game, IE up in the +18's and such
3) Corporation / Alliance Offices
4) Maybe bring some of DUST into the action, use the people in eve as the espionage level
5) Voices, reading is nice, but bringing voices to the game would put that much more detail into it.
6) Being able to customize your character again, "real life" clothing / custom ID picture
7) Lounging areas for meetings
8) Dark areas of the stations for the black market type stuff

*9* Don't make any kind of GRINDING because of walking in stations *9*

Boratora
Gallente
Really Nice And Laidback Corporation
Posted - 2009.11.19 16:59:00 - [70]
 

Edited by: Boratora on 19/11/2009 17:24:52
Four large concepts to consider:

1) Black ops - agents that offer work they do not want broadcast. These should be differentiated from agents in that they do not offer reliable work, just lucky one-offs.
2) Pirate agents - pirate sympathizers that work in empire stations. Vice versa (spies) possible as well.
3) System infiltration - ie, hacking station networks to discover sensitive information and acting on it. You discover from a transport record that a lucrative shipment is going to a secret transit hub. You intercept and YAR the goods. This system can be expanded to do other things (hack the NPC corp to get yourself out of that month's rental fees/hack yourself a one-day window to ship in boosters, etc).
4) Exploration arcs - Universities that offer rewards for travelling across the galaxy to chase a strange anomaly, for instance.

Then there is a social side that you can offer. Missions you can solve by talking your way through trouble, rewarding some degree of diplomacy. It can give an extra incentive to train social skills (FSM forbid) to improve your chances or get access to other speaking options.

Zalrizien
Rizien Fleet
Posted - 2009.11.20 14:07:00 - [71]
 

Fist fights.







Icennie
Posted - 2009.11.20 14:14:00 - [72]
 

Edited by: Icennie on 20/11/2009 14:17:25
OK, I'm loving the 'Incarna' idea and can't wait for WiS.

I would like to see exploration within stations. So, I would fly to an exploration, or mission, site and there would be a station. The station would have docking limits (i.e. like the DED warp gates - up to cruiser, up to BC etc).

Within the station I would have to walk around to discover repositories of loot - these may take skills (eve ones or RL ones) to open up (i.e. handheld hacking module, or hacking minigame). The further I go from the docking bay the better the loot becomes.

The sting to this lure is that, as soon as I enter the station, rats start to arrive outside. The longer I'm inside, the larger the force outside when I undock - give a few of them scrammers and I'm in for a fight.

If I get too greedy and stay too long, the forces outside could be too great for my ship to handle....


PS - Can I just add that, imho, the future of missions in MMO's is not 'Dev created content' - you just cannot create enough content to satisfy the masses. You need to create a tool to allow the residents of the MMO to create their own missions.

Doctor Penguin
Amarr
Sacred Templars
Black Star Alliance
Posted - 2009.11.22 02:00:00 - [73]
 

I think that Epic Arcs are probably the most suited to having WiS components. Other than that the scope of what you can do is somewhat limited.

Eslathia
Posted - 2009.11.24 08:46:00 - [74]
 

I would like the game to have the chance to land on a planet, walk around, put business in order, and get back to space.

Frig sized ships should be allowed to get into the athmosphere of a planet and bomb other players facilities on the surface.

Also it opens the posibility of engaging in dog fights with other players within the atmosphere of a planet, without the chance to warp out. You either stay and fight or you fly away eventually but no warp out.


Gibbo3771
Posted - 2009.11.24 15:58:00 - [75]
 

Originally by: Romulus Diactus
Originally by: Gibbo5771
Edited by: Gibbo5771 on 18/11/2009 04:30:28
scrap the idea, fix the other 794 bugs and glitches first THEN you can release WiS, thank god I will be dead by then.....and call the game Adam just for the hell of it

and all these people that want a "war room" "mission briefing room" "pub" "strip joint"

ok the war room, lets all gather up WAIT for CCP's awsome buggy server to load up 3d full body avatars and a station interior THEN we can all go and click on the "enter room" button, wait for the loadin bar to say "Entering Room" then find a place to sit d....oops nevermind they left local.

mission briefin room, what you dont understand point click f1-f8 then wait? seriously

a bar/pub, are you that pathetic you have a drinking problem in game as well?

strip joint, im for this Twisted Evil

Agents interacting in stations, face to face convos, agents with voice, just addin more and more crap that is full with bugs that wont get fixed until 2012 (btw good film).

Have fun


WTF Gibbo......cool it!

CCP do a fantastic job in all areas of work that they do.

So what if there are bugs, which game...or any type of software for that matter dont have bugs! If your so annoyed by bugs and like to whine about it, go work for CCP and fix them yourself.....oh no, wait....ur an *******, so i guess they wouldnt want to employ you.

And yes I do defend CCP, Im loyal and feel as though they deserve credit for the work they do.

Anyway, enough ranting, back to the topic of what we want in...

Along with the pub/bar idea with brawls etc......through in the war room, mission briefing room and maybe even a strip joint. Perhaps you will get the player count up to 500,000 within the first month of the release of the expansion......


As soon as WiS is released I would like to find out what u called me in this rant so I can stab you in the station with a sharpened piece of metal.

I just dont see why they want this in the game, its a spaceship combat game not dress up your avatar and have a tea party.

Clockmaster Xenos
Posted - 2009.11.25 15:39:00 - [76]
 

I know this doesn't have anything to do with missions in stations but I want a casino in stations to play slots at with my hard earned ISK.

Tuula Ulriikka
Posted - 2009.11.25 20:27:00 - [77]
 

Edited by: Tuula Ulriikka on 25/11/2009 20:34:27
Edited by: Tuula Ulriikka on 25/11/2009 20:32:04
I would love to see a tight integration of missions and Walking in Stations. Walking in Stations should enable a more dynamic, interactive style to find and run missions. Here are a few ideas:


  • Official Mission Board There should be an official mission board that works similar to the current agent system. Anybody who doesn't want to walk around shouldn't have to do that. The mission board will always have a selection of missions from the official agents of the local corps available, similar to how things work today.

  • Missions from Other Parties It should be possible to get missions from other NPCs that you meet in stations. Ideas are wealthy individuals who need somebody to take care of something, access to missions from the pirate cartels and criminal organizations (if you know where to look for), missions from local entrepreneurs and small business. The idea is to make access to some missions more unpredictable because more unpredictable means more fun (think of it like hidden "quests" in an RPG).

  • Impact on other Missions It should be possible that interactions with NPCs affect other missions which they don't seem to be related to. Examples are NPCs who might warn you about a trap or an ambush, NPCs who might show up with their friends in the middle of another mission to take revenge, NPC spies who work for other corps and try to gather intelligence information from you (to your disadvantage) or simply other NPC capsuleers who offer to do the mission for you for a favor in return.

  • Security Levels in Stations How about having different parts of the station that have various security levels similar to the security levels of systems? There could be safe parts where all the corp head quarters are, there could be a seedy part where you might run into agents from a criminal cartel, there could even be dangerous parts in the station where you might die if you say the wrong thing to the wrong person.

  • Impact of Social Skills Walking in Stations is primarily an update that introduces more interaction between players and NPCs to Eve Online. This could be used to give the social skills a little more weight. Examples are certain agents that only get unlocked if you have some social skills trained high enough, a more interactive negotiation that gets influenced by your negotiation skill (instead of a fixed percentage), access to private areas of the station based on some of your social skills, etc.

  • Black Market There should be a black market that you can access by talking to the right people. You could use it to buy illegal goods in stations, such as drugs. Heck, you could even use it to start a drug smuggling business in high-sec.

  • Mercenaries How about the ability to hire some mercenaries? For the right amount of ISK you could hire some help for the next mission if it turns out to be tougher than you expected. This will work like an NPC who will fight on your side.



Thinking about, I believe the introduction of an illegal underground part of the station is the biggest opportunity enabled by Walking in Stations. Eve is supposed to be a dark and dystopian game, but right now most stations feel a little like Disneyland in space.

Tina Impulse
Posted - 2009.11.26 07:13:00 - [78]
 

The one thing that I see that Eve is missing the most in pve is spoken dialogue. "warp drive active" and docking request accepted" is wonderful the first few times your hear it, but its like ...is that all? is that all she really says? This is supposed to be 21k in the future and we still have to read everything? lol =p It would be nice to see or hear rather, your agent tell you the objective when you pick up a new mission a la knights of the old republic. Almost every other game has plenty of spoken dialog which kind of sets the mood and gets you into the game from a role play perspective. The agent that always gets you to pick up shady items with her raspy and weathered voice, or the hardened commander with his solid snake type coolness etc etc.
This might be moot for the experienced mission grinder but for new player experience, it could really help in getting people hooked into this ever evolving universe.

Kurak Vand
Minmatar
Posted - 2009.11.27 01:42:00 - [79]
 

Ditch walking in station and fix the lag please.

Nexus Wolfguard
Posted - 2009.11.27 20:39:00 - [80]
 

The bastard stole my lunch!

Brenten007
Posted - 2009.11.29 03:50:00 - [81]
 

Edited by: Brenten007 on 29/11/2009 03:59:08
Insane idea...

With lvl 5 industry, lvl 5 anchoring, code breaker mod, anaylse mod, and hacking skills lvl 3 related to station, let us be able to unanchor the station from the inside and with a nice hauler and drag the whole thing back to a station to be reused for our corp, sell or scraping (lvl 5 scrapmetal skill is a must). hahaha... It will give us a good excuse to be industralist. Of course, you have to kill the security force from with in. It could play out like old doom or wolfenstine with new graphics. Or just drop marines to onto the station.

How's about a horror story like situation. Aliens, Deadspace, any space horror, etc. Better use a jump clone on these missions. Play some horrifying radio transmission in game when approaching. Also be careful of what you pick up. A good reason to use a cargo scanner here. Even opening a floating cargo box with out cargo scanning will infect your ship and you can be destroyed from the inside and listen to the horrifying screams of crew member as they get killed. You better eject lol. But if you are able to freeze the infection you can save it for the ninja's for some serious pay back. Some Ninjerks will have a bad day. Say bye bye to that nice cap ship or mega. Or put it in your jet can so that only you can open it. If someone else opens it, they will get infected and there is no cure like the webifier. Vengence is a dish best served COLD!!!!Evil or Very MadTwisted Evil We can even take it with us so if some pirate tries to steal from us, they will get infected just by opening it. Revenge will be sweet.

Rescue mission like Kurl but instead of blowing up the station, we go in and kill the guard and rescue the damsel in distress. Since this mission is already there in the system.

While on station, pick up Blue prints on pirate faction equipment. Originals unlimited. Restriction you must have industral lvl 5, code breaker, anaylse mod, and hacking lvl 5 to get it.

lol my 2 cents.

Technically, if you kill of any crew of a station, then the station is yours to do what you want with it. I usually strip it down and run home with it and take all the mods that belongs to it. Same with abandon station. Yes, its worth as much as 1 mill to 3 mill per station. It's not called a cheap way to build a station for nothing.





Markus Reese
Caldari
New Eden Weekly Sentinel
Posted - 2009.11.29 07:06:00 - [82]
 

Alright, this might be a long one.

Walking in station leads me to another thing seen with the dust mission loading screen. What I would like to see are complex and large space mission ops designed to be given to you remotely to your office or HQ.

Either by special event, or just selectable like normal missions, you first get a mission information map that shows targets for things like hack this mainframe, or escort ship from here to here, etc. From this map, you can plan fleet beacons etc for your fleet plus get tactical information.

Now, The missions will have a sort of difficulty which would give you a rough idea of the fleet size and firepower you will need. There could also be some scaling depending on how many people and what you bring in. These will also effect rewards. Reinforcements shouldn't be preplanned. Instead, along with the new AI, forces will be countered to what you bring in, but of a certain value. IE if you come in with a bunch of cruisers, you might get a battleship gank squad. Go all BS, maybe faster close in cruisers. This would make fleet mixing important.

The reward wouldn't be on the bounty system with immediate payout and if done by a certain time. Instead, as you kill. get objectives, etc, your reward pay goes up. With time, it goes down. This rewards skilled and diverse play setup as well as team. With a team, a higher peak difficulty mission will mean more spawns, but the more dps etc means that in the end, your isk earnings total for the team would be higher. Of course would be at higher risk. Plan well, and you will succeed.

More dynamic "terrain as well, imagine having to manually fly your ship into some structures, heck, maybe even some dock walking for long in the future but for now, I might give an example of standard space with squad formation.

Alright, mission is to recover a captured battleship from an enemy base. Difficulty rated extremely dangerous and recommended for a fleet of say 8-16. At first, you warp in. What you see is a massive structure, if possible (or an accel gate for first stage of development). Players need to fight their way in through the base defenses. You see this and a base layout in your mission area and some defensive info. FC decides to do a blitz squad for first part to get in and get area control before reinforcements can be called, with heavy long range on stand by.

The blitz manages to take out the guards before a full lockdown can occur, if that happened, the gate would need to be hacked, or door, whatever. Have some control structure. Blitz squad goes in, heavys stay at gate to guard. (npcs aren't magic, they gotta get in the same way). Blitz team goes in and clears a route to the battleship and frees it up. However, they missed one ship that got through a gate to the security area and activated reinforcements. The gate out is knocked out and other ships come through from security area to attack.

Some of the heavy squad comes through for cover fire, while part of blitz squad enters the security room to reactivate gate. The security alert triggered a distress though resulting in a spawn arriving on site. Since fleet was mixed, so was reinforcements. Too much for the remaining gate guards, so they fall back through the gate. Depending on composition, etc, the enemies can storm through (if more fast and close) or hold out. This is some of the variation as the AI would have some tactics. They get ship out, knock out the outside fleets warp bubbler, and rescue is a success.

Reward for this. For not triggering an initial distress, what would be bonus for the ships warping in, is instead a fleet mission reward. This means that if you are a fighty fleet, can try and complete that way, if want to be more covert, etc, can try and finish that way as well. Point is for fight or sneak, reward to be balanced. Also if some sort of lego style module system was made, that would be win, no predictable missions.

Tomarix Vindigo
Posted - 2009.11.30 19:54:00 - [83]
 

Quote:
...but then you may encounter Creodon or Alistra agents in the bar or a bullitin board. These agents/missions should be randomly occuring, and turning down a mission with them ends any chance of getting a mission on their current "visit" to the station. Even better would be if these agents worked off the stations "standing" rather than their own corporation. This way people could take one off missions from other corporations to spread out their missioning fields a bit.


Exactly. I do missions at least partially to see what I find as loot in the wrecks. I do exploration to see, what I can find in certain sites. We have done this stuff lots of times, but the curiosity what to find next, keeps us motivated. To log onto a station, walk around and see what kind of soul(agaent) I might find at the casino / bar / lounge etc. would be fun. Create agents wandering around space offering special missions. Create agents belonging to corps with not so great agents up to now to get your surprise interbus mission or something.

Not to know which corp's agent you might encounter might prove interesting enough to visit certain pubs in stations.

With WiS it might be possible to do further exploration in wormhole or exploration sites inside old forgotten stations as well?

The one new mission a week proposal sounds very good.

Give us something to look for, something that might prove interesting enough to scout the spacestations for further fun in the game. Perhaps a new set of missions, only to be found in stations.

Zifrian
Deep Space Innovations
Posted - 2009.12.01 00:03:00 - [84]
 

Edited by: Zifrian on 01/12/2009 00:09:43
Interacting with an agent and choosing different options with them in the station would be interesting. Seeing their replies or reactions depending on the choices you make. Going down a path to kill the agent or something would be interesting.

Something that would add another layer to the universe. We know there are good players and bad players but what about NPC's? Pirates are fine in space but in a station everyone is more or less going to talk to you at some point. Building an underground trade network or something in the shadowy underworld of empire space where you are hiding from customs agents and concord would be interesting. This would of course connect WiS with space missions. I would really like to see that though.

However, one thing that really should be done is to pay attention to the possibility of being a GOOD guy in missions. There is always an emphasis on being Evil and such, but adding counter missions where players could be bounty hunters or sign up with Concord to catch criminal activity that other players are involved in would be very interesting and add a whole new dimension to the game. What would happen if 2 players on an illegal mission came into contact with 2 goody goody players trying to make the universe safe? What if both gain by trying to capture/incapacitate the other? Fun I believe. Smile

Techno Dog
Minmatar
Posted - 2009.12.02 10:32:00 - [85]
 

Edited by: Techno Dog on 02/12/2009 10:36:32
When we talking about missions with WiS, then an RPG style discussions with quest NPC-s. Several different way to answer / persuade / bribe / threat, so on. There is be a great chance to the Charisma attribute can be shine.

Another great possibility to make group / corp / alliance guests, if possible, then without to maximize the characters number in the group (like the missions in space now)...

Krutoy
Gallente
The Scope
Posted - 2009.12.02 21:12:00 - [86]
 

Walking in station would be GREAT !

What i would like ?

- Be able to rent a room and customized it.

- Some bars with dancers where you can meet other pilots.
(And why not meet some special mission npc - for example a bounty hunter asking you to kill/steal something)

- Be able to visit the dock and see others ships leaving the station

- Visit the administrative offices of the station, and say hello to the governor

And pls i would like to see HOLOGRAM !

About missions, it would be great if we could take them in station, but NOT one by one. We could take for example 10 missions at once.
So we would not have to walk in station every 5 minutes.

HeliosGal
Caldari
Posted - 2009.12.03 05:06:00 - [87]
 

Rent a customsed room good idea
Bars with dancers be a meeting point semi pve-npc type
Dock visitation and see other player ships
Governer could give out special planetary interaction aspects as well
Hologram

Callista Sincera
Amarr
Hedion University
Posted - 2009.12.03 21:49:00 - [88]
 

- Win a game of Pong against your agent to prove your worthiness.
- Visit the bar and purchase a pint of beer for your agent.
- Fix the flickering lightbulb in corridor 7a.
- Plant a couple of spiders and dead rats in "that other agents'" quarters undetected. He's stealing my missionrunners!
- Pickup 10 homeless people from anywhere on the station, put them in your cargohold and relocate them to some other station.
- Fly to some complex, blow up some defenses, dock at some sort of station, retrieve some stolen Quafe recipes and return them to your agent (in 10.000 different variations...)
- Drug "that other agent" and haul his ass off the station because the rats obviously didn't get the message across.

I could probably post some 100.000.000 other suggestions, but without knowing the limitiations (like whether or not "there's gonna be killing"), it's really rather hard.

Brek Blood
Posted - 2009.12.04 06:16:00 - [89]
 

CCP,

Eve Online has one great this going for it if nothing else. You have already created a very worth space based game, which leaves you plenty of space to develop downwards towards stations and planets. I would like to see eve become an all encompassing game, with eventual planetary atmospheres and ground based missions integrated into the space element. We know you have the technology, so it's a logical step. I think the first way to do that is to create missions for stations and space complexes that take you out of your ship. I would like to see a reincarnation of randomly generated missions, similar to Anarchy Online circa 2001. It would be nice to see the full universe of eve fleshed out, with empire space full of popular social hubs, and lowsec space full of my seedier types. Give us strip clubs, gambling, reasons to pursue the narcotics trades. When I began I was thrilled to see a 'smuggler' element to eve, but there was no upside to smuggling. Missions should have an element of preservation of the station added, as opposed to blowing stuff up and salvaging.

Mission types I would like to see:
Infiltration Missions: You have a target in a station, so you need to build standing with his faction and either kill him or work for him when you can reach him.
Theft Missions: Steal from POS, Steal from complexes, stations.
Defence of theft missions listed above.
Rambo style assaults.
Worm hole station walk missions with a time limit per wormhole collapse

General Esylium
Posted - 2009.12.04 12:01:00 - [90]
 

I think that we should not need to walk in station to the agent and back all the time, some people just want to get the missions, do it and then get the next one.

However, the two can be combined in a different way: the first time you interact with an agent has to be in the station, face to face, after that you can proceed to take missions like you always did.

You can make storyline missions also face to face as they are more personal and role playing.

Now, that interaction might be easy with official agents, but if you want to find pirate agents that's where the game might be.
for example you'd have to go to a club where some pirates are hanging, talk with them there, persuade them for some clues as where to find the next clue, and the next one, and eventually you find that agent in some other bar in some other station.

As for agents in space, you might be able to enter their ship and talk to them inside that ship.

You could make some missions to deliver a message to a person, then you take the message verbaly from the agent at his office and you deliver it personally to the other person.

And many more ideas later.


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