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blankseplocked [Proposal] Revamp Black Ops ships; Make them usefull
 
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mack trucker
Minmatar
Pator Tech School
Posted - 2010.12.02 03:58:00 - [241]
 

when is ccp going to apply the boost to the black ops? i mean like the the 4ly base instead of the 2 ly base, and what not?

Hemmo Paskiainen
Gallente
Posted - 2010.12.08 10:56:00 - [242]
 

bump

So Cash
Posted - 2010.12.08 13:08:00 - [243]
 

One does not simply jump drive into mordor.

Why not... because you haven't got the range.

Black ops need a boost and CCP just ain't listening. Perhaps with more micro transactions on the verge Black Ops might not only be useless they might have a stupid skin painted on them too

Draco Llasa
Thundercats

Posted - 2010.12.09 05:21:00 - [244]
 

Edited by: Draco Llasa on 09/12/2010 05:21:50
i too support the Black Ops boost..
range, t2 resists (should def be more HP than t1 hull), and useful bonuses.

I think its time already, lets get on with it

Mielono
Caldari
SWARTA
Posted - 2010.12.09 09:09:00 - [245]
 

I have dreams of the games I could play with the Widow, but at the moment it seems next to useless. I think about finding a lone pirate or miners sitting out in space, as I sit silently in a belt just waiting. Getting close while it moves around talking to its friends or firing at a few rocks, coming quickly out of cloak locking it down with a warp scramble and taking it apart with my missles while it screams for its friends. Picking over its corpse and drifting off back into cloak before its backup can arive.

At the moment this seems hard if not impossible to do.

Alias 6322A
Posted - 2010.12.10 04:28:00 - [246]
 

I've never flown a BO but based on the descriptions this is what I figured: They are meant to be Hit & Run ships alongside the other covert ops ships. Effectively BO's are your portal generators and, with Stealth Bombers, your heavy hitters. Given the poor jump range its hard to get much done with these ships. They're not POS bashers but they ought to be excellent for pouncing on small gangs of miners, missioners, pirates...anything!

I've also always wondered why they don't use cov-ops cloak? Wouldn't this render the velocity boosts worthless (which means they could be switched to something not worthlessRolling Eyes)?

I think the idea behind the ships are great but they need some love if nobody flies them...I'd train for one but who the hell would want me to tag along in a BO when I have other, more useful ships?

Geanos
Missions Mining and Mayhem
Posted - 2010.12.10 08:59:00 - [247]
 

You cold split the BO ships in 2 classes, just like the command ships if it's so hard to balance them CCP. Have one weak class handle the covert bridging (the BO's we have right now) and the other be centered on small gang ganking (no bridging, but bigger jump range, better stats). You could also use the tier 3 hulls for the gank BO's to have a little bit of variation.

PS: we know how good the artists and programmers are at CCP, but you guys suck at gameplay design and balance. Don't be cheap CCP, hire a permanent balance team.

Hemmo Paskiainen
Gallente
Posted - 2010.12.12 10:35:00 - [248]
 

Originally by: Geanos
You cold split the BO ships in 2 classes, just like the command ships if it's so hard to balance them CCP. Have one weak class handle the covert bridging (the BO's we have right now) and the other be centered on small gang ganking (no bridging, but bigger jump range, better stats). You could also use the tier 3 hulls for the gank BO's to have a little bit of variation.

PS: we know how good the artists and programmers are at CCP, but you guys suck at gameplay design and balance. Don't be cheap CCP, hire a permanent balance team.



That is a exellent idea, 1 class with hugh fuelbay and bridge range/fule bonus and 1 for pwnage

Hemmo Paskiainen
Gallente
Posted - 2010.12.13 12:37:00 - [249]
 

Edited by: Hemmo Paskiainen on 13/12/2010 12:56:23
Comming close to the 14th month of this topic.


Professor Screweyes
Sebiestor Tribe

Posted - 2010.12.13 16:08:00 - [250]
 

Fix Black Ops. It's otherwise an overpriced and thin skinned primary.

wolftin21
Gallente
Posted - 2010.12.16 00:34:00 - [251]
 

CCP has voted to 2x the jump base and/or reduce the fuel usage for the black ops however,when they are going to add the passed votes I do not know.I do know/think is that they will also allowed covert cyno to be lit in empire.now if CCP does follow through this will bring back the black op to its know glory and pvp will be at a new era.now if they would just allow the black ops to use a covert cloak,that will also give the black ops something worth buying but that's me.So CCP GET TO WORK AND MAKE THE BLACK OPS WORTH WILD CHOP CHOP.

wolftin21
Gallente
Posted - 2010.12.16 05:18:00 - [252]
 

replying to that i support my post

Hemmo Paskiainen
Gallente
Posted - 2010.12.16 11:08:00 - [253]
 

Originally by: wolftin21
replying to that i support my post


Edit your post,
tab on the box just above your character selection box.

This gives a yes vote (a hand with thums up) to your post and that get all summed up on start page. However i think i bumped this soo many times that it doesnt make any differance in outcome anymore YARRRR!!

Discodermolide
Posted - 2010.12.16 12:53:00 - [254]
 

FIX black ops now ccp

Tiger's Spirit
Caldari
Posted - 2010.12.16 15:09:00 - [255]
 

Not supported not need other hotdrop ship for blob.

Jaari Val'Dara
Caldari
Deep Space Nomads Corp

Posted - 2010.12.17 10:54:00 - [256]
 

Black ops need longer jump range and less fuel usage NOW :)

Tiger Prince
Minmatar
Peace Million Foundation
Shadow of xXDEATHXx
Posted - 2010.12.17 11:58:00 - [257]
 

I would be fine with the following changes:

1.) The ability to use a covert ops cloak.

2.) Remove the velocity bonus and add in it's place 50% jump and portal range per BO level.

3.) Reduce the fuel needed for the covert jump portal.

Black Ops are the only ship that can use a covert ops cyno and not use a covert ops cloak.

The jump range bonus tied in with the BO skill would make it at max skills able to keep up with a dread/SC fleet. Keep the 2 light year range base, but with this proposed change it would increase to min skills being able to jump 6 ly and max skills jumping 11.25 ly thus keeping up with a dread/SC fleet.

Meridian Siri
Posted - 2010.12.18 21:18:00 - [258]
 

Would devote some time to training this ship if it weren't for the short jump range and HUGE fuel use. Also would love to seen cov-ops cyno work in empire; might shake up some empire wars. More love for Black Ops

Hun Jakuza
We Are So Troubled Everyone Runs Screaming
Posted - 2010.12.18 22:32:00 - [259]
 

Not supported

Hemmo Paskiainen
Gallente
Posted - 2010.12.23 22:57:00 - [260]
 

I think all Black Ops should use the same fuel aswell, not different types for each race

Blastfizzle
THE R0NIN
Posted - 2010.12.24 13:22:00 - [261]
 

I don't see a reason why not to do so, therefore I support.

Tarunik Raqalth'Qui
Open University of Celestial Hardship
Posted - 2010.12.24 16:44:00 - [262]
 

I agree, having BOps ships not fit CovOps cloaks unlike all the other ships of its breed is simply silly. The jumprange/fuel efficiency buffs don't sound like a bad idea either.

As for covert cynos, covops T3s not being able to light them is mere silliness (I'm guessing its an artifact of the way the covert cyno is set up as opposed to the covert ops cloak), as they can do everything else a covops ship can. As other posters indicated, all the BRs except the Prowler would need an extra high slot (the Prowler would get an extra low in this case, to keep things from becoming rather strange) if they were given the ability to light covert cynos.

As for being able to light covert cynos in hisec: I'm not sure. This change would have to be discussed separate from any BOps buffs.

Other buffs to BOps ships (gank/tank/ewar) probably should be discussed separately as well.

Dunkler Imperator
N.F.H.P.
Eternal Evocations
Posted - 2010.12.29 04:23:00 - [263]
 

Just got the Reedeemer was Very supervised With my inability to even jump past consolation's gates. For the ships price I expected much more So far it's just a shiny thing With no real use. It Will die real fast and burn a whole in my wallet. I don't see every using it in combat other than jumping a fleet a single jump...


zus
Posted - 2010.12.29 04:56:00 - [264]
 

I don't see a reason why not to do so

leich
Amarr
Sad Panda'z
Posted - 2010.12.30 11:47:00 - [265]
 

Edited by: leich on 30/12/2010 11:48:29
The Best idea ive heard in here is use what they are and thats fleet logistics.

Give them Bonuses to Gang links and ability to fit more than one would be great.

If they then introduced a Covert BC capable of using the bridge it would make sence.

Shadow Sleuth
Gallente
Black Thorne Corporation
Black Thorne Alliance
Posted - 2010.12.30 13:57:00 - [266]
 

They really should use cov ops cloak.

Arskaff
Adhocracy Incorporated
Posted - 2010.12.30 14:01:00 - [267]
 

Please fix Black Ops.

Must: Improve jump range
Should: Revamp fuel consumption
Can: Allow every ship with Jump Harmonics 2 to use the Covert Ops Cloaking Device. (specifically, the Black Ops)
Can: Allow every ship with Jump Harmonics 2 to use the Covert Cynosural Field Generator (implies: adding another high slot for all Blockade Runners)

Tarunik Raqalth'Qui
Open University of Celestial Hardship
Posted - 2010.12.30 19:12:00 - [268]
 

Originally by: Arskaff
Please fix Black Ops.

Must: Improve jump range
Should: Revamp fuel consumption
Can: Allow every ship with Jump Harmonics 2 to use the Covert Ops Cloaking Device. (specifically, the Black Ops)
Can: Allow every ship with Jump Harmonics 2 to use the Covert Cynosural Field Generator (implies: adding another high slot for all Blockade Runners)


Except the Prowler, which already has 2 highs, but would probably appreciate an extra low slot for GTFO/cargo tradeoffness.

Arskaff
Adhocracy Incorporated
Posted - 2010.12.31 01:52:00 - [269]
 

Originally by: Tarunik Raqalth'Qui
Originally by: Arskaff
Please fix Black Ops.

Must: Improve jump range
Should: Revamp fuel consumption
Can: Allow every ship with Jump Harmonics 2 to use the Covert Ops Cloaking Device. (specifically, the Black Ops)
Can: Allow every ship with Jump Harmonics 2 to use the Covert Cynosural Field Generator (implies: adding another high slot for all Blockade Runners)


Except the Prowler, which already has 2 highs, but would probably appreciate an extra low slot for GTFO/cargo tradeoffness.


I'm not sure a Prowler with three high slots is such a bad idea Smile
Adding a low slot to the Prowler would change a different balance (within Blockade Runners - the ability to carry more than 10,000 m^3).

I any case, that is really minor compared with improving jump distance (or squashing the universe Razz)

Hemmo Paskiainen
Gallente
Posted - 2010.12.31 15:40:00 - [270]
 

Originally by: Hemmo Paskiainen
Originally by: Ogogov


Great, another worthless Gallente T2 ship nobody will want to fly. You are aware that Sensor damps and hybrids are absolutely terrible, right?


no they dont know. i doubt most ccp members even pvp. the other day i saw a topic about what activities devs are doin in eve. mostly were pveíng and fw. so my guess is that only a very small % dev/ccp employm actualy flies gallente ships.

anyway, i will see what incursion brings. if after patch 3.0 still no announcement is made or any change is visable im closing & changing all my posts from this topic in "srry my logs show nothing" as it is a waste of time and pixels past 14 months. its a shame that a good assemblyhall issue gets waved away. **trend continues, who cares about pvp anyway amirite?**


bumping myselve with a quote


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