open All Channels
seplocked Assembly Hall
blankseplocked [Proposal] Revamp Black Ops ships; Make them usefull
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : 1 2 3 [4] 5 6 7 8 9 ... : last (14)

Author Topic

Xtover
Suicide Kings
Posted - 2010.03.08 19:24:00 - [91]
 

The CSM minutes didn't really give any info.


Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2010.03.09 15:13:00 - [92]
 

Originally by: Xtover
The CSM minutes didn't really give any info.




Then I suggest you read them again =p unless of course you want to know exactly how they wil be fixed - but I doubt even CCP knows that at this time.

Asterisk Grat
STRATEGIC DEPLOYMENT
Posted - 2010.03.11 00:47:00 - [93]
 

Black op are mostly ok as is, could use a few changes in its class though to make them more cool.

Changes I'd like to see:

1. Give them better T2 resistances
2. Give them more damage+tracking etc bonuses - remove cloaked velocity if you have to, who uses it?
3. Better targeting range and sensor resolution
3. Longer jump range? sure why not

Xtover
Suicide Kings
Posted - 2010.03.14 15:52:00 - [94]
 

Originally by: Sokratesz
Originally by: Xtover
The CSM minutes didn't really give any info.




Then I suggest you read them again =p unless of course you want to know exactly how they wil be fixed - but I doubt even CCP knows that at this time.


yeah, that's kinda where I was going with that. Maybe a HINT.

I have the ISK ready to grab another widow, when it's viable.

Al'kanree
Posted - 2010.03.15 12:42:00 - [95]
 

Increase the fuel bay.

supported


Raetherana
Posted - 2010.03.26 21:30:00 - [96]
 

Increase fuel bay or decrease consumption needs - I don't want to have to put 7 expanded cargoholds to have enough fuel bay to jump a fleet.


its BLACK OPS - Black Ops is supposed to be the mother of all covert ops, and it doesnt have a Covert Ops cloak or a cloaking bubble to cloak a fleet.




ghosttr
Amarr
ARK-CORP
Intrepid Crossing
Posted - 2010.03.27 08:18:00 - [97]
 

I agree that black ops need a good looking over, but I wouldnt go sofar as to completely rebalance them. (tho i agree with the jumprange changes)

I would try to get them in the hands of more people first, then balance them as needed. I dont think a black ops (a T2 tier 1 bs) should cost more than a marauder (a T2 tier 2 bs), especially with demand as low as it is, not to mention the risk in flying a black ops in its intended role.

Adjust the black ops so that the build costs (at current demand) is somwhere around 300mil. And see what happens first, I think alot of people would be willing to fly them but as they currently are the costs and risk far outwieghs any benefits of flying the damn thing.

Asterisk Grat
STRATEGIC DEPLOYMENT

Posted - 2010.03.28 04:01:00 - [98]
 

something I noticed, panther out of all black ops has the lowest targeting range.

At level 5 it has 60km targeting range. Pretty suck.

I think CCP took hull BSs targeting range and decreased it by 20%. why such penalty I don't know, this needs to improve imo.

Hemmo Paskiainen
Gallente
Posted - 2010.04.03 10:48:00 - [99]
 

Edited by: Hemmo Paskiainen on 03/04/2010 10:48:14
still crap, ccp

Julius Perfecto
Posted - 2010.04.04 18:30:00 - [100]
 

Even an idustriallist like me can see this need support

Hemmo Paskiainen
Gallente
Posted - 2010.04.24 11:10:00 - [101]
 

Anyone want to start a bet about when ccp will fix it?

greymouse
Minmatar
Logistikz Ink

Posted - 2010.04.24 14:44:00 - [102]
 

/supported

Centurax
Caldari
Eve Engineering
Posted - 2010.04.25 20:34:00 - [103]
 

I want to make some changes to the Back ops as part of my CSM campaign. I want to give the Black ops ships Covert Ops Cloak capability, increased jump range and remove the targeting delay. It might also benefit from a Marauder style bonus of 100% to weapons damage and limit the weapon slots to 4. This ship could them be used for raiding more effectively, hit and run on Outposts and jump out before your enemy can respond seems like a good role for this ship.

Dogfighter
Posted - 2010.04.26 11:37:00 - [104]
 

These ships are crap, specially the Sin. Please review.

Hemmo Paskiainen
Gallente
Posted - 2010.05.02 21:18:00 - [105]
 

Dear CCP,

Incase u worried that u have forgot to implement something,

bumpies

/hemmo

ps: i know your wathing this section of the forums
pss: Someone got more great idea's, spam them here and give slow old grumpy CCP a hand

Tibalt Avalon
Posted - 2010.05.03 05:50:00 - [106]
 

Supporting Your Sexual Thread.

Tibalt Avalon
Posted - 2010.05.03 05:55:00 - [107]
 

Supporting Your Sexual Thread.

ma perke
Posted - 2010.05.04 15:01:00 - [108]
 

Black ops need some very specific boost:

if you have ever been in a sb gang you would know that 95% of time you spend making bookmarks. Black Ops should be specialized ship for sb gang commander with particular functions for managing sb gang as:

- faster sb deployment - i.e. faster creation of bookmarks for fleet members
- more accurate sb deploument - ability to warp/fleet warp at distance to moving targets(ships)
- cov ops cloak is a must
- no need for high dps - dps will come from sb fleet

EdTeach
Posted - 2010.05.05 21:18:00 - [109]
 

Edited by: EdTeach on 05/05/2010 21:19:01
Same reply as every other Black Ops thread...

Do NOT make them any better at offense or defense.

DO give them more range for jump and/or better fuel usage for jumping the gang.

DO give them covert ops cloak.

DO make them cheaper(less mats for build)

It is a fragile special use ship. It is designed to get groups where they could not usually travel, and do it covertly. The whole 'covert' concept goes out the window when a Black Ops has to warp anywhere at present.

If Black Ops are given better resists and/or DPS they will become PvP ships, which we have plenty of already. Not every ship in the game needs to be a damage dealer.

Esheleen
Posted - 2010.05.06 10:14:00 - [110]
 

Trained for one, decided not to bother buying one. Fully support a boost to these ships

Nerogk Shorn
Caldari
Invicta.
Posted - 2010.05.07 03:24:00 - [111]
 

Edited by: Nerogk Shorn on 07/05/2010 03:24:38
I can fly one, but still haven't bought one. Partly because of the fact that the ships statistics and bonuses are confused and not very relevant to the ships' roles. They just don't seem very good, and they are so rarely used other than just bridging a cloaky gang.

Killer Gandry
Caldari
Shadow of the Pain
Posted - 2010.05.07 17:56:00 - [112]
 

Trained for it, bought it and sold it as quick as hell.


Asterisk Grat
STRATEGIC DEPLOYMENT
Posted - 2010.05.07 21:05:00 - [113]
 

Do not support Covert Ops Cloaking on Black Ops. It's pretty obvious if CCP gives it covops cloak DPS will but cut in half. This ships needs other useful boosts with it's role.


Hemmo Paskiainen
Gallente
Posted - 2010.05.19 15:14:00 - [114]
 

Edited by: Hemmo Paskiainen on 19/05/2010 15:15:08
I bet 50 mil that ccp is not going to fix it with tyrannis. Makes me wonder why there is a CSM since this problem has been disscussed in Iceland for over 2 times now.

Gneeznow
Minmatar
Ship spinners inc
Posted - 2010.05.20 09:08:00 - [115]
 

these ships are so bad I completely forgot they were ingame

Shaemell Buttleson
Posted - 2010.05.20 09:36:00 - [116]
 

Originally by: Asterisk Grat
Do not support Covert Ops Cloaking on Black Ops. It's pretty obvious if CCP gives it covops cloak DPS will but cut in half. This ships needs other useful boosts with it's role.





Like stealth bombers?


Marquis Zenas
I.X Research
Posted - 2010.05.20 09:53:00 - [117]
 

Definitely need a boost. I've had a redeemer kicing about for ages. My suggestions:

Leave cloaking as it is
Remove weapon bonuses
Add bonuses to increase sensor strength per level (harder to probe out) and/or reduce signature radius
Small increase to jump range

Other alternative options for thought:
The black ops feels like a covert support ship not an all out combat ship - probably should only be warping in to battle after the stealth bombers and recons have decimated the field and its arrival is purely to mop up the survivors.

Add bonuses to remote repair - not as much as logistics but enough to support the covert fleet for extended engagements.

Possibly even allow it fit a gang assist module

Ugly Eric
Posted - 2010.05.21 05:41:00 - [118]
 

My idea of pimping the BOBS are quite different and not thought completely thru. They might not be thought on all sides of the coin, so if they are crap, do kill me (ingame) in horrible flames of death ;)

- Give them the allready earlier discussed cloacky bubble with slight implemention. Let the bubble cloak all uncloaked and uncloak all cloaked :) It would be a way to find cloakers. Easy, just fly randomly thru a system with AFK cloaker until you find it ;-) The cloaky bubble has few problems I were unable to find a satifying solution. A) If the bubble is 20km and there are 10 ships inside it, how to prevent uncloaking each other, or would it be ok to crash and still remain cloacked if inside bubble? B) If somebody is targetted, would it still cloak him? C) The size of the bubble? 5km, 15km, 55km? D) Should it need fuel?

- Give them a AoE weapon, maybe as simple as let them fit bomb launcher? Maybe new kind of bombs to BOBS usage only? A bomb that is immune to SB bombs, but not to other BOBS bombs? So that in a regular SB bombage, you could get one bomb more shot.

- It really needs to be able to fit warfare links. As for now a Cloacky sneaky gang is getting deacent gang bonuses only, if there is a skilled enough t3 pilot abroad, and frankly, quite often those t3's are fitted to something completely else (I may be wrong here, but doesn't the covert reconfiguration sub go to same slot as the one that makes warfarelink usage possible?). There could be created a bunch (three) new warfare links designed to covert usage. ... erh. ok the minmatar links are pretty awesome to SB gang already :p Speed, sig radius and propulsion jamming range. They really dont need anything else :) Should be so, that a BOBS giving fleet bonuses works only on a ship where is fitted covert cloaking device.

- Give the BOBS the covert cloak

- DO NOT give the BOBS more hp/resists/DPS. Leave it as it is, but give it some useful things, like those warfare links or the cloaky bubble.

- Give them increased fuel bay, so that it actually can "roam" around without a bunch of transport alts, but do not lower the fuel usage.

- Also increase slightly the jump range. Not too much, but so, that it would be a little more useful.

These were my thoughts of the Black ops battle ship pimpages. I know there may be some, that are technically impossible or it would ruin gamebalance completely, but as I have no experience flying a BOBS, only been jumped by one few times, so these are the things I realized. Also I think that in place of increased DPS/tank it should be given some more unique bonuses that fits into its role better.

Ugly Eric

Dephlan Gruss
Posted - 2010.05.22 17:12:00 - [119]
 

Edited by: Dephlan Gruss on 22/05/2010 17:12:17
DO give them covert ops cloak.

menacemyth
Minmatar
Onyx Brotherhood
STR8NGE BREW
Posted - 2010.05.23 08:34:00 - [120]
 

Edited by: menacemyth on 23/05/2010 08:42:00
Originally by: Lusulpher


They are not more popular than Titans, so no BO defenses are even needed yet, you have to worry about the Titans first...priorities.Rolling Eyes

Anti-cloaking abilities need to go to those nimble[useless] dessies.

Seriously, having a jump portal ship that can't jump to NEXT DOOR is hilariously fail.

And the fuel consumption, Jesus, we are green tech in the future. High mileage, weak dps/ decent tank(to call in help and bait even). The first iteration was low mileage/weak dps/weak tank. HIGH price, so that you can stare at people?

Who thought that up?Neutral



sums it up perfectly. Tell your friends, we need more support! I might run for next CSM on this issue if it hasn't been fixed.


Pages: first : previous : 1 2 3 [4] 5 6 7 8 9 ... : last (14)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only