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Zhula Guixgrixks
Increasing Success by Lowering Expectations
Posted - 2009.12.15 16:45:00 - [91]
 

Yes for a well balanced but significant dmg boost.

No tracking boost for blasters. It would ruin life of smaller ships orbiting bigger one, rendering them useless again.

Spugg Galdon
Posted - 2009.12.22 10:29:00 - [92]
 

bump

MoeJoe Green
Gallente
Empire Assault Corp
Dead Terrorists
Posted - 2009.12.22 12:09:00 - [93]
 

Bump!

Please, fix my blaster boats.

Oh, and fix my Gallente drone boats by fixing the damn drone orbit bug

Brengholl
Posted - 2009.12.22 21:24:00 - [94]
 

the blasters need a significant DPS boost, to compensate for the laughable range and pathetic effective tracking

or they need a significant tracking boost so they really become close-range rulers

currently they completely fail except in EFT where you get pretty numbers (and those are actually on average only 10% higher than other races)

the railguns dont do much better either, i dont fly snipers so im not talking about pvp here, but railguns are realy bad for pve where the combat is at medium ranges... noone needs the max possible 200km range in pve, and in 30-70 km railguns fail... tracking anything at less than 30km is almost impossible (ok) and the dmg at 70km is just bad (not ok). Add to that the galente-stopping sleeper AI said to be implemented soon(tm) into missions and the galente wil fail at ... well everything (thank god for hospital domi)

Kaldoreign
Caldari
CNexus
Posted - 2009.12.22 23:44:00 - [95]
 

/signed
Blasters may seem great but they can't compete with any other weapon; lasers ( better range and dps), missiles ( range and tracking with precision ammo), projectiles have good tracking and nice dps along with decent range.
Also, since blasters don't have range it sucks to have to fit them on a pve BC/HAC/CS or t3 proteus. Railguns have laughable dps and blasters have pathetic range... Drones are okay but with new npc AI they are getting constantly attacked in anomalies.
Give us some sort of solution, since atm most pilots are flying gallente ships with completely different fits - shield tanked myrmidon, minmatar projectile turrets.. The only thing that remained are drones, for now.

fleecee
Posted - 2009.12.23 08:26:00 - [96]
 

Very Happy

Xahara
StarFleet Enterprises
Systematic-Chaos
Posted - 2009.12.24 17:13:00 - [97]
 

Up again for everyone to see it!

Meyr
Gallente
EVE University
Ivy League
Posted - 2009.12.25 07:35:00 - [98]
 

Edited by: Meyr on 25/12/2009 07:36:36
+1 for many of the reasons mentioned. Blasters are simply a joke, railguns aren't much better. As a group, Hybrid Turrets need some serious attention given to them the same as Projectiles just received.

Also, as much as I hate to swing the nerf bat, Lasers DO need to be brought more in-line with other turret weapon systems. When they have similar tracking, vastly superior range, and 95% of the damage, why fly anything else?

MEM0
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2009.12.27 04:41:00 - [99]
 

First of all i love blaster's have done for years but they really need some love now

Some ideas
-Give blasters 10-15% more base damage to all blasters keep range the same
-5% Speed and agility boost to blaster boats Thorax/Deimos/Brutix/Eos/Astarte/Megathron/Hyperion (Kronos)?
-Void ammo remove tracking penalty altogether reduce range bonus to 15-20% keep falloff the same increase cap use by 5%-10% increase Void damage by 5-10%
-Give all blaster boats 5-10% more capacitor capacity as mwding into range really really hurts your cap
-Tracking bonus for blasters 20-35%
-Deimos keep the bonus's how they are now but remove a low and add a mid this ship really needs a web with the damage increaee above lossing a low should be fine

And before someone says train Amarr/Minmatar i have done and you know what a blaster boat would still be my first choice

For those people that are saying blaster's are fine they damn well are not so dont post about them if you have no idea

hello Bellum long time since i've been on the bad end of your blasters trained amarr yet?

Hot Tubes
Sardaukar Merc Guild
General Tso's Alliance
Posted - 2009.12.27 16:12:00 - [100]
 

Tracking boost needs to be handled delicately. It shouldn't go back to the period when a Mega could seriously mess up cruisers without tracking issues (though the web nerf may have been more than enough on its own to rectify this).

Back on topic, BOOST BLASTORZE. There's no sane reason to choose them unless they're the only weapon you have trained and you can't fly ships of other races.

Kaldoreign
Caldari
CNexus
Posted - 2009.12.31 02:53:00 - [101]
 

For great justice, bump for blasters.

bastet 666
Posted - 2009.12.31 23:52:00 - [102]
 

Edited by: bastet 666 on 31/12/2009 23:55:14
CCP when you will aknowladge that 10% more dps is not worth 3X less of optimal range than lasers ?

And what if something moves in less than 1,5km (with 2km optimal of medium blasters) , you cant track propely unless you hold still and your target is webbed and scrammed( thank you web nerf ) .

And gallente ships with self repair bonus. In order to use a bonus on ship you have to downgrade guns insalny low becuase you lack of powergrid, which negate even this pathetic 10% more dps bonus than other guns.

AND

Its obviosuly better to fit something diffrent than blatsers( or rails in taht matter) on ships with no bonus to hybrid guns. I belive it says something about how blasters are broken.

There is much more issues.

The whole gallente needs a redesign including freaking lp store and armor stuff that is no better than t2 but 10X more expensive and just clogging your database as if you have nothing better to do with your resources.

Bellum Eternus
Gallente
The Scope
Posted - 2010.01.03 06:10:00 - [103]
 

Originally by: MEM0
First of all i love blaster's have done for years but they really need some love now

Some ideas
-Give blasters 10-15% more base damage to all blasters keep range the same
-5% Speed and agility boost to blaster boats Thorax/Deimos/Brutix/Eos/Astarte/Megathron/Hyperion (Kronos)?
-Void ammo remove tracking penalty altogether reduce range bonus to 15-20% keep falloff the same increase cap use by 5%-10% increase Void damage by 5-10%
-Give all blaster boats 5-10% more capacitor capacity as mwding into range really really hurts your cap
-Tracking bonus for blasters 20-35%
-Deimos keep the bonus's how they are now but remove a low and add a mid this ship really needs a web with the damage increaee above lossing a low should be fine

And before someone says train Amarr/Minmatar i have done and you know what a blaster boat would still be my first choice

For those people that are saying blaster's are fine they damn well are not so dont post about them if you have no idea

hello Bellum long time since i've been on the bad end of your blasters trained amarr yet?



Sadly, CCP has pretty much broken my will to champion blaster fixes that they so badly need. I now have large pulse spec 5 and soon to have large autocannon spec 5.

It'll take nothing short of a miracle to get me out of my Mach and into my Vindi given the current state of the game.

schniefer
Gallente
Good Company
Posted - 2010.01.03 14:07:00 - [104]
 

/supported

chatgris
Quantum Cats Syndicate
Posted - 2010.01.03 19:23:00 - [105]
 

Edited by: chatgris on 03/01/2010 19:23:28
More damage, keep the tracking as it is so that you can't wtfpwn all sizes of ships in a mega.

agram tabris
Free-Space-Ranger
Morsus Mihi
Posted - 2010.01.04 03:14:00 - [106]
 

Edited by: agram tabris on 04/01/2010 03:14:36
so many solutions offered by pilots...and sooo many devs stil sleeping about it...

/supported!

-> give blasters increase in range or decrease range on any other close range weapon system ingame..

-> make blasterboats faster so they can get in range quickly...make them able to fill the role they're intended to...

Cadian Smith
Xenobytes
Stain Empire
Posted - 2010.01.04 13:48:00 - [107]
 

/Signed

Qing Jao
Caldari
Immortal Armada
Core Factor
Posted - 2010.01.04 14:56:00 - [108]
 

/supported

Selling "Qing Jao" for this exact reason honestly... playing about on the test server I lost about 10+ Deimos's and killed nothing.

Arazu's are crap too, I almost NEVER see them flown because damps are crap and they dont tank and they only get 4 mid slots so not much to do with there.

I'm gonna be going Minmatar or Amarr, I've been thinking Amarr really tho.

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2010.01.04 18:46:00 - [109]
 

Both blasters and railguns need looking at.

Hybrids are already tactically limited due to their static damage types (Kin/Therm)

Blasters do not do enough damage to sell them over pulse lasers
Railguns have no advantage over artillery or lasers due to low alpha, awful tracking and mediocre dps.


Khanstruct
Demonic Torment and Paroxysmal Rigorism
HYDRA RELOADED
Posted - 2010.01.05 19:04:00 - [110]
 

Supported

Tuvar Hiede
Caldari
Quovis
Posted - 2010.01.05 20:05:00 - [111]
 

I agree with high dps short range in theroy, but a large neut. AM having a 4500 opt. If I recall os abit rediculas considering its a BS class weapon. I think a minor buff on optimal would seriously help, but dropping laser range would help as a balance in addition. If they want to look at ammo as a balance increase the opt. Percentage on Null from 80% to maybe 120%? I still support weapon changes in general though

Theac Osiris
Gallente
Red Federation

Posted - 2010.01.05 23:35:00 - [112]
 

Supported. I've always heard that blasters are supposed to be the ultimate short-range weapon, but when other weapon systems do nearly as much DPS at significantly longer range, and when blasters can't track very well at their optimal, they are not doing their job. I'd prefer a major buff to blaster tracking, and a minor increase to DPS relative to the other turret systems (which might just mean a nerf of lasers/ACs).

Gallente boats have enough troubles getting into blaster range-it's ridiculous when their supposed DPS advantage turns out to be minor on paper and nonexistent in practice.

Morgoth Twilight
Posted - 2010.01.06 02:55:00 - [113]
 

Edited by: Morgoth Twilight on 06/01/2010 02:57:47
Originally by: Brengholl
the blasters need a significant DPS boost, to compensate for the laughable range and pathetic effective tracking

or they need a significant tracking boost so they really become close-range rulers

currently they completely fail except in EFT where you get pretty numbers (and those are actually on average only 10% higher than other races)

the railguns dont do much better either, i dont fly snipers so im not talking about pvp here, but railguns are realy bad for pve where the combat is at medium ranges... noone needs the max possible 200km range in pve, and in 30-70 km railguns fail... tracking anything at less than 30km is almost impossible (ok) and the dmg at 70km is just bad (not ok). Add to that the galente-stopping sleeper AI said to be implemented soon(tm) into missions and the galente wil fail at ... well everything (thank god for hospital domi)



Dear CCP.

This friend of mine and me often talk about eve during coffee drinking rituals that often occur in our society.
And quite often he whines "Gallente sucks" "Blaster sucks" "Don't bother to use failguns" and more similar comments.
And please do try to balance stuff cuz he doesn't like to be pwned by Minmatar ships and give those players a chance to play the game and not spend time on forum whining or even worse switch on Caldari. Very Happy

Spugg Galdon
Posted - 2010.01.07 14:15:00 - [114]
 

Well the CSM failed to find a solution to the Hybrid weapon system problems. This was mostly due to a poorly written wiki that linked to a third party website wich could be edited at any time.
To that end I'm gonna throw together what should of been in the wiki here

Hybrid weapons are underpowered due to several factors. To keep things simple I'll seperate both problems into BLASTERS and into RAILGUNS.

<BLASTERS>

> They suffer from very short range with only 10% more DPS than Pulse lasers which have 3x the range
* Range should NOT be adjusted as this is a drawback of blasters
> Base damage of blasters must be increased to bring back the "Extreme Close Range" advantage that blasters are supposed to have. The old Gallante saying of "Wait till I get in range" no longer applies as it is laughed at by everyone saying "I can kill you long before you get in range".
> Although off topic, the set of BLASTER BOATS need to be revised but should be done with reference and balance to a blaster overhaul.
> Whilst at the range they are supposed to excell at they suffer from poor tracking due to the tracking formula being too simple. People say that this is a piloting problem however having to reduce your transversal to be able to hit means that you become an easier target too rendering using short range weapons to "get under the guns" of longer range weapons pointless.
> An extension to the tracking problem is attempting get into that "sweet spot" which is EXTREMELY small (less than 500m difference either way)
> A boost to tracking however needs to be thoroughly balanced and tested to prevent Megathron pilots being able to hit an AF pilot.
> A damage boost to overloading blasters has been suggested. I like the idea but needs to be thoroughly looked into.
> Ammo types of Blasters needs a revision (not to change damage types, THERM/KIN is here to stay. Different ammo types should offer real advantages in different fields instead of mostly just different optimal range)


<RAILGUNS>

> Railguns don't seem to have any identity. They have horrifying tracking, poor DPS and only moderate range
> T2 ammo needs revision however is a separate topic
> Any suggestions to railgun improvements because I'm struggling for good ideas that have reasonable advantages and drawbacks.

HYBRIDS in general have no real advantage over other weapons systems. The prime evidence for this is the fact that people tend to be happy to fit unbonused weapons systems to ships over their bonused hybrid weapons systems. [LASER FEROX] [LASER LACHESIS] although it doesn't have a hybrid bonus[Projectile Myrmidon] I'm sure there are more.

I would NEVER personally fit Hybrid weapons to ships that get a bonus to projectile/lasers.

infernobot89
Posted - 2010.01.08 04:18:00 - [115]
 

/signed

Cpt Cosmic
Posted - 2010.01.08 09:59:00 - [116]
 

not the blasters are the problem. lasers and scorch are. reduce laser dmg and nerf scorch range => problem solved.

Spugg Galdon
Posted - 2010.01.08 17:57:00 - [117]
 

Originally by: Cpt Cosmic
not the blasters are the problem. lasers and scorch are. reduce laser dmg and nerf scorch range => problem solved.



I disagree. Lasers seem to work very well and SCORCH is one of the only T2 ammo's that actually work properly.


Dariah Stardweller
Gallente
NO U111 Enterprises
Posted - 2010.01.08 18:08:00 - [118]
 

All hail this idea!

Zachary Sikorsky
Posted - 2010.01.09 07:10:00 - [119]
 

/yep signed

sir gankalot
Posted - 2010.01.09 15:55:00 - [120]
 

Yes.


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