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Gabriel Karade
Gallente
Noir.
Noir. Mercenary Group
Posted - 2011.04.20 12:05:00 - [751]
 

^ Locked thread?

Mariner6
Posted - 2011.04.21 02:26:00 - [752]
 

Reading all this depresses a new player like me(1 year old) because I'm coming to realize now that all the time I've put into Gallente has been wasted. I wonder what the stats are on how many players who quit EVE are of the Gallente race when they realize just how bad we suck.

Rens Cheque
Posted - 2011.04.21 12:07:00 - [753]
 

Originally by: Xahara
Edited by: Xahara on 30/04/2010 22:10:45
Gun Type - DPS (Dmg Mod X Hi Dmg Ammo / ROF) - Optimal + Falloff - Ratio [DPS X (Optimal + Falloff)]

Neutron Blaster Cannon II - 4.2 X 48 / 7.88 - 3,600 + 10,000 - 347,939
800mm Repeating Artillery - 3.234 X 48 / 7.88 - 2,400 + 19,000 - 421,569
Mega Pulse Laser II - 3.6 X 48 / 7.88 - 12,000 + 8,000 - 0.03375 - 438,578

425mm Railgun II - 3.3 X 48 / 9.56 - 28,500 + 24,000 - 869,874
1400mm Howitzer Artillery II - 12.807 X 48 / 40.16 - 24,000 + 35,000 - 903,123
Tachyon Beam Laser II - 5.4 X 48 / 12.50 - 26,000 + 20,000 - 953,856
More bull**** numbers from made up formulas please.

xThugx
Posted - 2011.04.21 12:17:00 - [754]
 

supported, boost hybrids too

Chuc Morris
Posted - 2011.05.13 11:24:00 - [755]
 

Originally by: Mariner6
I wonder what the stats are on how many players who quit EVE are of the Gallente race when they realize just how bad we suck.


<- main char Gallente 15M+ Sp cross trained matar, tried a lot of stuff and it's just crap, I just use it for missions and get bored fast.

<- Tengu/Hulk pilot 11M+ Sp, now training industrial stuff. Caldari ships have their issues, missiles have their issues but some how I manage to have tons more fun and almost none of the fitting/dps issues I have with my Gallente char. Missiles are not OP but Hybrids really suck and blasters...suck is just the first name.

Also if I really want to blast missions all I need is a CNR, sure he'll outperform the navy mega all day long in any case.


tika te
Posted - 2011.05.13 16:01:00 - [756]
 

Edited by: tika te on 13/05/2011 16:01:05
whats the use in high dmg short range blasters when the ships fitting them have serious isues getting in combat range fast enough to actually use the turret weapons...??

Glitch Keyon
Posted - 2011.06.30 00:04:00 - [757]
 

Agreed 100%. Gallente has been, by effect, repeatedly nerfed over the years and it's fallen drastically behind. Hybrid weapons need some love (Gallente needs some love)

Manique
Caldari
Ominous Corp

Posted - 2011.06.30 21:19:00 - [758]
 

Doesn't matter which, hybrids need a bit of love. As a caldari/gallente at heart I decided not to train any hybrids because it is just unfair against lasers/projectile

Red Harvest
Posted - 2011.06.30 21:52:00 - [759]
 

Pulling the shortest and longest range guns from the same weapon type (hybrids) was a bad move to begin with.
The synergie with the ship bonuses make any kind change bloody hard to balance.

That being said, blaster DO need some serious buffing although i must say that most of the changes should hit the hulls they are supposed to be used on.
Neither damage or range are that much of a problem but actually getting into range and applying that damge is.

Kvo Vadis
Posted - 2011.07.06 07:02:00 - [760]
 

I see this thread more than 1 year. No changes :(

Dare Devel
Caldari
Perkone
Posted - 2011.07.06 08:15:00 - [761]
 

Edited by: Dare Devel on 06/07/2011 08:25:15
I always thought, reading up the Blaster attributes, that they occupy a fulcrum position between Pulse Platform and Autocannon Platform(Attributes below). But the attributes are not average between Autos and Pulse.
---------------------------------------Current-----------------------------------Should Be
---------------------------|Optimal Range-------Accuracy Falloff|-----|Optimal Range-----Accuracy Falloff|
Neutron Blaster 1---------------6---------------------10--------------------12-----------------14
Mega Pulse Laser 1--------------20--------------------8
800mm Repeating Artillery I-----4---------------------19.2

Even the T2 blaster Ammo have a sway towards this (that the Optimal and Falloff are near equal).
----------------------Optimal Range---Accuracy Falloff
Hail--------------------[-50%]-------------[-50%]
Barrage------------------[0%]--------------[-50%]
Conflagration-----------[-50%]-------------[0%]
SCORCH------------------[+50%]
VOID--------------------[-25%]-------------[-50%]
NULL--------------------[+25%]-------------[+25%]

If increasing the Damage\Tracking\Cap Consumption for the Blasters will create an imbalance (sarcasm intended) then atleast correct the range attributes. Please do not treat this as a buff, rather it is a correction. We want to be part of a fleet please give us a fair chance.

Also Hybrid ammo volume has to be cut by half so that more Cap Boosters can be packed.

Merijin
Posted - 2011.07.21 09:17:00 - [762]
 

Topic starts @ 2009.10.25
Just look t how mutch ccp have done so far ..



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