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Ravinus Brown
Gallente
Blue Republic

Posted - 2010.06.21 08:42:00 - [391]
 

Supported.

Super Whopper
I can Has Cheeseburger
Posted - 2010.06.21 14:17:00 - [392]
 

I have been calling for this change for years and have always been ignored.

I suggest we en mass write petitions and spam forums until CCP get tired and change blasters.

As an avid blaster pilot I suggest more range over more DPS. I don't care about this nonsense that blasters will encroach on autocannons, because lasers outdamage and outreach all guns anyway. Ridiculous, stupid and time for this to change.

If this thread is forgotten I will simply create another one, as I'm tired of this bull****.

The Djego
Minmatar
Hellequin Inc.
Posted - 2010.06.21 14:45:00 - [393]
 

Edited by: The Djego on 21/06/2010 14:47:58
Originally by: Super Whopper


As an avid blaster pilot I suggest more range over more DPS.


You should not have a lot of issues in a blaster fitted Ibis.
If you want more range you can always fly another race or use another weapon.


Isil Rahsen
Gallente
Ferrum Superum

Posted - 2010.06.21 21:01:00 - [394]
 

Supported, though I doubt CCP will do anything about the lopsided turret balance. Pretty much have given up on Hybrids ever being fixed and am now training for Lasers.

Super Whopper
I can Has Cheeseburger
Posted - 2010.06.22 11:30:00 - [395]
 

Bumping this thread to first page.

Laechyd Eldgorn
Caldari
draketrain
Posted - 2010.06.22 11:59:00 - [396]
 

posting in a thread full of people refusing to use anything else but blasters and CN antimatter on their ships.

Majority of blaster setups I know put out more dps than their AC/pulse counterparts and considering that you need to think about whole picture with warp scramblers/webs, ability to field drones and optimal etc.

In fleet again you're supposed to fit railguns in your hybrid ships. Blasters are like... are you like... mentally challenged? Even with railguns gallente ships are generally better choice over caldari equivalents.

It's not excuse to boost all guns if some certain ships (like deimos maybe) could use some kind of role oomph. Even deimos is decent ship but ishtar able to field battleship class weapon systems in hac hull is just too lucrative over deimos.

But alright it's irc post. Just noticed. :P




Hueijin San
Gallente
Estrale Frontiers
Posted - 2010.06.22 14:25:00 - [397]
 

+1 for all blaster /hybrid fixes

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2010.06.22 18:26:00 - [398]
 

Originally by: Xahara
increase blasters' damage to match their ridiculous range

supported

Veaon
Posted - 2010.06.23 04:39:00 - [399]
 

Support for blaster rebalance, infact support for a overall balance pass/look at gallente in general.

Lets keep this thread going


Magna Carta
Posted - 2010.06.24 15:45:00 - [400]
 

As a cross trainer from caldari ships to gallente ships, i was forced to train blasters and railguns as well.
Everything was nice and sweet, but when i reached the Marauder type class: Kronos, i started to PVP with the Kronos on the test server.
The fitting was good looking and with potential on the fitting screen.
But, out on the field, things changed...
Encoutering an Autocannon user which shoots aprox 6.000 damage per salvo at every range he was, and i barely hitted him for aprox 1.500 damage per salvo at over 10km, made me think it was something wrong with my fitting.

But i see it was not.

So: PLEASE FIX BLASTERS !!!
Losing ships on Tranquility just because the blasters, it's not PVP, it's slaughter.

Thank You

Zensunni Warrior
Posted - 2010.06.27 08:38:00 - [401]
 

Back to the top.

Blasters and hybrids in general need help.

Marlona Sky
Caldari Provisions
Posted - 2010.06.27 09:17:00 - [402]
 

Edited by: Marlona Sky on 27/06/2010 09:34:59
Anyone look at the fitting requirements of medium blasters? Look at the percentage of DPS that Ion does over Electron blasters then compare that to the power grid too. Same for Neutron over Ion. The DPS goes up a little but the power grid requirement goes up by over 50% on each level.

Here is some info on medium blasters T2: (i think the numbers are right, correct me if i'm wrong)

Gun, Power Grid, Damage Modifier
Electron, 105, x0.70
+50.48% +0.07%
Ion, 158, x0.75
+34.18% +0.07%
Neutron, 212, x0.80

Sorry my graph failed but I hope you can see the power grid jump in comparison to damage output.

To go from Electron to Ion blasters the power grid goes up by 50.48% but the DPS only goes up 7%. From Ion to Electron it is another 34.18% for another 7%

Could someone help me explain this better?

Ryan Starwing
Gallente
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2010.06.27 12:51:00 - [403]
 

Originally by: Laechyd Eldgorn
posting in a thread full of people refusing to use anything else but blasters and CN antimatter on their ships.

Majority of blaster setups I know put out more dps than their AC/pulse counterparts and considering that you need to think about whole picture with warp scramblers/webs, ability to field drones and optimal etc.

In fleet again you're supposed to fit railguns in your hybrid ships. Blasters are like... are you like... mentally challenged? Even with railguns gallente ships are generally better choice over caldari equivalents.

It's not excuse to boost all guns if some certain ships (like deimos maybe) could use some kind of role oomph. Even deimos is decent ship but ishtar able to field battleship class weapon systems in hac hull is just too lucrative over deimos.

But alright it's irc post. Just noticed. :P






Just to let you know amarr and minmatar can also use drones, and some of them can use them just as well as a gallente blasterboat (the ones with no drone bonus). Also the only time you outdamage those auto/pulse setups using faction close range is when you use neutrons with faction antimatter. Also rails just suck even more then blasters.

PS:High fitting requirments+low range+cap use+ammo use+fixed damage types+some tracking issues at optimal+10%-15% more dps=not worth it

Cordran Li
Posted - 2010.06.27 16:09:00 - [404]
 

Supported

Takseen
Posted - 2010.06.27 22:44:00 - [405]
 

Supported.

I want to use blasters as a Gallente pilot, but even on bonused ships they're outperformed by pulse lasers in nearly every situation.

Lirey
Posted - 2010.06.28 02:07:00 - [406]
 

Edited by: Lirey on 28/06/2010 02:08:09
I have a char (3 years Gallente). Only Gallente drone ships are usefull. Blasters suck against AC/Pulse.
P.S. Rails VS Arty/Beam suck even more Neutral

Aram Yong
Gallente
University of Caille
Posted - 2010.06.28 09:55:00 - [407]
 

Bumping to the top.

Don't make me crosstrain projectiles.

Rashmika Clavain
Gallente
Posted - 2010.06.28 11:18:00 - [408]
 

I'd be happy for:

-increase on base damage modifier for all blasters
-increase on base optimal for hybrids (plus remove the 250km hard cap)
-nerf Scorch ammo :P

Takseen
Posted - 2010.06.28 11:22:00 - [409]
 

Forgot to mention that I'm currently crosstraining to lasers for my Dominix, as they're superior to hybrids in practically all respects for PvE.

Pneumon Blaster
Quondam Souls of the Universe corporation
THE R0NIN
Posted - 2010.06.29 09:00:00 - [410]
 

Supported.

Pasadenasman
Born In Jungle
Ushra'Khan
Posted - 2010.06.29 10:10:00 - [411]
 

gallent =

Slow boat
inexistent optimal range
falloloff?
real pwg/cap eater for paper dps

ho last things
advanced Projectil ammo have a falloff modifier in range with the use of the weapon and gun... advanced blaster ammo have too this bonus on falloff but 25% less than projectil... why not an optimal bonus on advanced ammo, to get in range with the way to play it?
Do you think ccp can do it ? yeas they did it... but they nerf the tracking on this ammo \0/
further... the ammo that can gives the more dps in blaster (void)has the optimal ,the tracking and the falloff modifier in negative. Do i mentionned the +25% cap eater just for shooting with this lolammo?
Note : Hail medium has too the cap modif in negative. but only 7% with a gun that not requires any cap for shooting and ships has base velocity higher than other ship.

So in short, you have a gun/ammo config that be supposed to overpowered other when in range but you have a slow boat that will never get in range... when in range you can't maintain this range. when you may maintain this range you don't have the tracking needed :-) and when you have all above... you don't have any cap to keep shooting target. Switching ammo takes 10sec...

You must admit CCP that hybrid is well balanced in game... but for the 2005 eveonline... not for the 2010 game. when ships become more and more fast, more and more powerfull, gallent just stay the same.
And this is not because pilots don't have imagination in fitting them...

And plz...plz... don't tell me about drones...
Last fight i need to give the order "attack" 3 times during the fight... drones are attacking then just sitting on their ass. you have to give the order once more... and more... and more...

Post fully supported.






Aram Solari
Gallente
The Graduates
Morsus Mihi
Posted - 2010.06.29 23:51:00 - [412]
 

Back to the top.

Blasters and hybrids in general need a lot of love.

As it is projectiles and lasers both out damage and out range blasters.

Super Whopper
I can Has Cheeseburger
Posted - 2010.07.02 01:49:00 - [413]
 

I was thinking, maybe I should petition every single blaster boat I lose because CCP are too lazy to fix this problem. The only thing they might be able to understand is harrassment.

GIVE BLASTERS MORE RANGE FFS!!

Fettered Soul
Posted - 2010.07.02 02:06:00 - [414]
 

blasters+ range boost = pulses
do not brake races tactics balance.
blaster boats need damage boost to compensate all disadvantages (range, cap use, fixed damage, big fitting requirements)

Super Whopper
I can Has Cheeseburger
Posted - 2010.07.03 05:59:00 - [415]
 

Originally by: Fettered Soul
blasters+ range boost = pulses
do not brake races tactics balance.
blaster boats need damage boost to compensate all disadvantages (range, cap use, fixed damage, big fitting requirements)


You mean like Autocannons?

I demand more range!

Bellum Eternus
Gallente
The Scope
Posted - 2010.07.03 08:12:00 - [416]
 

Originally by: Super Whopper
Originally by: Fettered Soul
blasters+ range boost = pulses
do not brake races tactics balance.
blaster boats need damage boost to compensate all disadvantages (range, cap use, fixed damage, big fitting requirements)


You mean like Autocannons?

I demand more range!


ACs work great. My Mach is brilliant.

Bellum Eternus
Gallente
The Scope
Posted - 2010.07.03 08:21:00 - [417]
 

Originally by: Super Whopper
I have been calling for this change for years and have always been ignored.

I suggest we en mass write petitions and spam forums until CCP get tired and change blasters.

As an avid blaster pilot I suggest more range over more DPS. I don't care about this nonsense that blasters will encroach on autocannons, because lasers outdamage and outreach all guns anyway. Ridiculous, stupid and time for this to change.

If this thread is forgotten I will simply create another one, as I'm tired of this bull****.


As an avid blaster user, your idea of more range is total crap. More DPS/tracking, same range.

Super Whopper
I can Has Cheeseburger
Posted - 2010.07.03 14:31:00 - [418]
 

Originally by: Bellum Eternus
ACs work great. My Mach is brilliant.


Your reading comprehension is in the same category as gaylente ships: pretty bad.

Selenia Atiames
Posted - 2010.07.06 22:21:00 - [419]
 

more damage please!
to bring back the "yeah! Im finally in range!!"-moments Surprised

Altaman
Posted - 2010.07.06 23:05:00 - [420]
 

+1 Blasterthron like in the old days! more dps and back to 90% webs pls (no need for tracking boosts)


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