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Terror Incognito
Posted - 2009.10.23 01:43:00 - [1]
 

Edited by: Terror Incognito on 23/10/2009 02:19:12
Yes, I'm a complete n00b at fitting. Now that we got that out of the way, I would like to ask if any of you have some suggestions on the following:

I want to try and fly a Zealot into level 3 missions. I am capable of using tech2 medium pulse, but not tech2 beams. What I'm looking for is a fitting that can survive (= armor tank or speed tank) level 3 kill missions and also succeed. I can manage rigs, but please keep them at tech 1, since I am neither capable of fitting nor buying tech 2.

Any help is appreciated.

Gnapper
Posted - 2009.10.23 02:34:00 - [2]
 

I know this isn't what you're seeking at all, but as a form of quick trivia- if you find someone who can fly a Zealot (to get into fitting screen) as well as use T2 rigs, they can fit the rigs for you, and trade it to you, and they remain active.

Woo!

NoNah
Posted - 2009.10.23 02:44:00 - [3]
 

Generally, a harbinger will be better at what you're trying to do. It gets more gank, and it gets better tank. You won't have the mobility, no, however when all is said and done in a mission your afterburner zealots mobility won't do all that much. There is a reason why solo battleships is the end all in pve however a rather rare sight in pvp. The one advantage the zealot will have is versus rats to whom their resistances are not suited.

As for the actual setup, it depends somewhat on the exact kind of missions you're looking at doing. Your major issue will be cap and damage the minor one. For that reason I'd personally suggest some sort of single rep 4 hardener, 2 heat sink, injector ab heavy pulse setup.

Gnapper
Posted - 2009.10.23 02:53:00 - [4]
 

This is how I'd do it, probably. About ten minutes in EFT so could be polished a bit I'm sure.

Swap out hardeners for your rat-of-choice; this one tanks 307 against Sansha, dealing 370 DPS. No drones on this ship = sucks. Potentially drop Cap Rechargers for Tracking Computers with Tracking Scripts; you very well may need them.

[Zealot, PVE?]
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Heat Sink II
Heat Sink II

Cap Recharger II
Cap Recharger II
10MN Afterburner I

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I


Adacia Calla
Minmatar
Posted - 2009.10.23 03:02:00 - [5]
 

Last I checked a Harb cost 1/3 as much as a zealot.

Just get a harb if you have no clue on how to fit a HAC properly.

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.10.23 03:04:00 - [6]
 

Edited by: Terianna Eri on 23/10/2009 03:09:45
I did some level 3 grinding for a while and tried both a navy omen and a Zealot. I fit pulses on both because I don't like beams (too much fitting, too much cap) and I liked the Zealot more. As long as you kill frigates first (which is easy, they die in 1-2 volleys and you're faster than most of them most of the time with an AB) the Zealot has no problems at all. It also goes through ammo slower (you would not believe how fast a navy omen burns through Scorch) and has longer range and better DPS.

The one I used had locus rigs on it because it was a refit PVP zealot and I didn't feel like swapping the rigs.

Quote:
[Zealot, HPL + Range [Vanguard]]
Heat Sink II
Heat Sink II
Heat Sink II
Damage Control II
Thermic Plating II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

10MN Afterburner II
Cap Recharger II
Cap Recharger II

Heavy Pulse Laser II, Amarr Navy Multifrequency M
Heavy Pulse Laser II, Amarr Navy Multifrequency M
Heavy Pulse Laser II, Amarr Navy Multifrequency M
Heavy Pulse Laser II, Amarr Navy Multifrequency M
Heavy Pulse Laser II, Amarr Navy Multifrequency M

Medium Energy Locus Coordinator I
Medium Energy Locus Coordinator I

Swap out hardeners, etc.
It was frankly ridiculous overkill for level 3s and it's a waste if you want to loot and salvage because you end up with wrecks all over the place, but it kills things stupidly fast and is excellent if you just want to grind standing.

EDIT: WRT cap - Between the afterburner mitigating missile damage, your range pretty much avoiding almost all gun damage, and the fact that you kill things really, really, really fast, you have more than enough cap. About 3 minutes with everything running with the above fit which is plenty. Without the rep running you're cap stable at 70% and you don't need to run the rep more than a few times - in fact, by the time they're actually through your shields and dealing damage to your armor, they're probably almost all dead anyway.

As an amusing side effect the above fit pretty much shield tanks Angel Extravaganza.


Terror Incognito
Posted - 2009.10.23 03:06:00 - [7]
 

Edited by: Terror Incognito on 23/10/2009 03:12:04
@ Terianna Eri
Hmm, that actually looks doable for me. I'll play with it for a bit. Of course further ideas are welcome.

@ Adacia Calla:
The whole idea is to learn how to fit it Wink someday I'll take what I learn and do something with it...

@ Gnapper
I don't know if it is something wrong on my side, but that fitting is *not* stable on all fives. I'll see if I can sculpt something from it however.

And yes, I am being stubborn about the ship I want to fly for the job. Just humor me guys.

Gnapper
Posted - 2009.10.23 03:35:00 - [8]
 

Quote:
@ Gnapper
I don't know if it is something wrong on my side, but that fitting is *not* stable on all fives. I'll see if I can sculpt something from it however.


Its not, but you dont need the AB on 24/7. Without AB it is, and between targets etc you regen enough cap to make use of the AB when you need. Finding a setup which lets you permarun something you probably don't need to permarun takes away from your max effectiveness, imo.

Terror Incognito
Posted - 2009.10.23 03:40:00 - [9]
 

@ Gnapper
I see what you're getting at, yes. It is just paranoid me who would not like to run out of fuel at the wrong time Wink
I'm beginning to get a basic grasp of what I want to do thanks to you guys, just need to skill up a little before I try out anything (I could've sworn I had Hull Upgrades V...) - any advice is appreciated, especially since I'm actually picking up a few things Razz

Gnapper
Posted - 2009.10.23 04:22:00 - [10]
 

Actually, the native resists seem to be good enough that you can probably fit 2x EANMII + DC (or random resist mod of your fitting, though not sure if it works) and tank pretty much any dmg profile around 200dps, which should be decent for Lv3's in a cruiser hull. That let's you swap to full HMPII and (almost) permarun AB (turning just one gun off makes you cap stable; the time between targets will suffice)


 

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