open All Channels
seplocked Ships and Modules
blankseplocked New to Eve - Merlin PvP and/or PvE advice
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Ethan Marcus
Posted - 2009.10.22 23:58:00 - [1]
 

Edited by: Ethan Marcus on 22/10/2009 23:59:15
Edited by: Ethan Marcus on 22/10/2009 23:58:24
I just got EVE 5 days ago and just got into my new Merlin. I don't have the cash for anything else at the moment but could someone recommend good skills, fittings, and weapons?

I really don't have many skills but I can work my way there. I'm also more of an up close and personal PvP style of player. Unless there is a big advantage from range, feel free to sell me on that.

Any advice will do, just before I got into the Merlin I was flying a Condor, and I couldn't even take out 5 npc pirates because my weapons/skills were so sub-par.


Thanks for the advice in advance. Please keep in mind I'm brand new so the lingo and terminology my go over my head!


Regards,

Ethan Marcus

Duchess Starbuckington
Posted - 2009.10.23 00:22:00 - [2]
 

Edited by: Duchess Starbuckington on 23/10/2009 00:22:58
[Merlin, PVP tackle Cheap]
Micro Auxiliary Power Core I
Damage Control I

Phased Monopropellant I Hydrazine Boosters
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I
Medium Azeotropic Ward Salubrity I

'Limos' Rocket Launcher I, Foxfire Rocket
'Limos' Rocket Launcher I, Foxfire Rocket
75mm Compressed Coil Gun I, Antimatter Charge S
75mm Compressed Coil Gun I, Antimatter Charge S

Anti-EM Screen Reinforcer I
Anti-Kinetic Screen Reinforcer I
Anti-Thermal Screen Reinforcer I

This would likely work for pvp as a tackler, Merlin has pretty solid tank for a frigate but needs decent fitting skills. If this is really too much, downgrade to a small shield extender. Key is to keep it cheap as you're going to die a lot.
For PVE use a Kestrel, go with this:

[Kestrel, PVE Standard missiles]
Micro Auxiliary Power Core I
Ballistic Control System I

Cold-Gas I Arcjet Thrusters
Small C5-L Emergency Shield Overload I
Small F-S9 Regolith Shield Induction

TE-2100 Standard Missile Bay, Bloodclaw Light Missile
TE-2100 Standard Missile Bay, Bloodclaw Light Missile
TE-2100 Standard Missile Bay, Bloodclaw Light Missile
TE-2100 Standard Missile Bay, Bloodclaw Light Missile

[empty rig slot]
[empty rig slot]
[empty rig slot]


Allen Ramses
Caldari
Zombicidal Mania
Posted - 2009.10.23 00:49:00 - [3]
 

The Merlin is a very powerful PvE and PvP ship, but it is not very newb friendly. If you want to use the ship anyway, I would recommend a fit such as this. It's good if you want to learn game mechanics faster.

[Merlin, Rookie]
Power Diagnostic System I
Power Diagnostic System I

Monopropellant I Hydrazine Boosters
Small Shield Booster I
Heat Dissipation Amplifier I
Kinetic Deflection Amplifier I

75mm 'Scout' I Accelerator Cannon, Thorium Charge S
75mm 'Scout' I Accelerator Cannon, Thorium Charge S
'Malkuth' Standard Missile Launcher I, Bloodclaw Light Missile
'Malkuth' Standard Missile Launcher I, Bloodclaw Light Missile


It's not a terrific setup, but it's cheap, and so it will hurt your wallet considerably less when you lose it (and you will). It's also not skill intensive, and is fit for NPCs that are native to Caldari space (Guristas). This kind of ship should be able to get you by for now, until you start understanding the game a bit more.

Destrowig
Caldari
DUCKWIG FLEET INC
Auctoritas Empire
Posted - 2009.10.23 01:14:00 - [4]
 

Somewhat related question, so minor hijack - how would a Merlin be fitted for pvp on a character that isn't a week old?

Allen Ramses
Caldari
Zombicidal Mania
Posted - 2009.10.23 02:00:00 - [5]
 

Originally by: Destrowig
Somewhat related question, so minor hijack - how would a Merlin be fitted for pvp on a character that isn't a week old?


Quote:

[Merlin, PvP]
Power Diagnostic System II
Power Diagnostic System II

1MN Afterburner II
Medium Shield Extender II
Stasis Webifier II
Warp Scrambler II

75mm Gatling Rail II, Antimatter Charge S
75mm Gatling Rail II, Antimatter Charge S
Rocket Launcher II, Phalanx Rage Rocket
Rocket Launcher II, Phalanx Rage Rocket

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
This thing can swallow 33 DPS, has 6.17k EHP, and **** anything that is foolish enough to enter 8km. It also doesn't get melted by Scorch. Tight fitting, can sacrifice a PDU for a MAPC.

Smabs
Posted - 2009.10.23 02:26:00 - [6]
 

An older player would usually fit a medium shield extender on a Merlin. If you have a damage control and a couple of shield rigs as well (which are really cheap these days), then it gets a ridiculous amount of HP. In the highs it's usually two rocket launchers and two guns (blasters, autocannons and lasers all work fine).

Or you can make a longer range fit with rails and standard launchers, with a cap booster in one of the mids to permarun the mwd.

The merlin is a bit weird because it starts off pretty poor and gets much, much better with more SP invested into it.

Ethan Marcus
Posted - 2009.10.23 02:37:00 - [7]
 

Edited by: Ethan Marcus on 23/10/2009 02:39:35
Thanks everyone, I'm amazed at how fast everyone replied, the community in this game just keeps getting better and more impressive. I'm going to work a bit on decoding this, I'm still so new that I have to investigate what each of those skills does and review the weapons etc. I look at it like homework even though I'm a grown ass man. Anyways, I might have tons more questions so thanks again and be sure to check back in the thread.


Regards,

Ethan Marcus

Airborne Ninja
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2009.10.23 02:48:00 - [8]
 

Originally by: Smabs
The merlin is a bit weird because it starts off pretty poor and gets much, much better with more SP invested into it.


I think most ships are like that.

Smabs
Posted - 2009.10.23 02:50:00 - [9]
 

Well, yeah that's true. I meant that you can get a good rifter/incursus/punisher within a few weeks, but the merlin takes a bit longer because of the split weapon systems and the need for high fitting skills.

Marko Riva
Posted - 2009.10.23 09:07:00 - [10]
 

Just a thought, you wrote "up close and personal PvP style of player." in the OP, which doesn't exactly blend very well with flying Caldari ships. They have some (very good) short range options but on the whole their ships tend to favour range and while Caldari certainly has some good pvp choices they will have more 'issues' than other races most of the time.

There's nothing keeping you from going "I want Caldari and I'm gonna make it work" and most of the time this can be the case, it's just that your options are very limited to the few decent ships they have for short range pvp.

Toshiro GreyHawk
Posted - 2009.10.23 10:17:00 - [11]
 

Edited by: Toshiro GreyHawk on 23/10/2009 10:52:00
NM

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.10.23 11:16:00 - [12]
 

Originally by: Toshiro GreyHawk
Edited by: Toshiro GreyHawk on 23/10/2009 10:52:00
NM

No! That was a good post! Put it back! Crying or Very sad

Tyslas
Firebird Squadron
Terra-Incognita
Posted - 2009.10.23 11:22:00 - [13]
 

What about putting a tracking disrupter as the 4th midslot?

Smabs
Posted - 2009.10.23 13:49:00 - [14]
 

Quote:
What about putting a tracking disrupter as the 4th midslot?


Yeah, that'd work. Either a TD or a web in my opinion if you're talking about the close range type.

GenJoe
Posted - 2009.10.23 15:37:00 - [15]
 


[Merlin, newbie]
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

1MN Afterburner I
Small Shield Booster I
Small Capacitor Booster 1
Warp Scrambler 1

Light Electron Blaster I
Light Electron Blaster I
Small Energy Neutralizer I
Small Energy Neutralizer I

Ancillary Current Router I

The Merlin definitely isn't the best frigate out there but it can still work if its the only thing you can fly. First of all fitting rockets on a Merlin is ******ed. They will dish out some 5 extra dps, if that. Use neutralizers instead to shut off enemies disruptor/ab and even guns if you're lucky. This will let you disengage at any time if the fight isn't going that well, which is pretty important as a newbie if you can't risk loosing a 500k-1mil isk every 15 minutes.

Tagami Wasp
Caldari
Sarz'na Khumatari
Ushra'Khan
Posted - 2009.10.23 16:44:00 - [16]
 

Since someone asked about one that is not newb friendly.

[Merlin, merlin]
Micro Auxiliary Power Core I
Damage Control II

1MN MicroWarpdrive I
Medium Shield Extender II
Warp Scrambler II
X5 Prototype I Engine Enervator

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket

Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I
Small Anti-Thermal Screen Reinforcer I

This needs AWU 5 but can take a lot of damage and come out on top in 1 vs 1s. No implants or other stuff required to fly it. You can switch DCU II for Magstab II for more damage, but I usually fly it as heavy tackle so I prefer the EHP.

Zhilia Mann
Tide Way Out Productions
Posted - 2009.10.23 20:11:00 - [17]
 

Originally by: Tagami Wasp
Since someone asked about one that is not newb friendly.

[Merlin, merlin]
Micro Auxiliary Power Core I
Damage Control II

1MN MicroWarpdrive I
Medium Shield Extender II
Warp Scrambler II
X5 Prototype I Engine Enervator

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Rocket Launcher II, Caldari Navy Gremlin Rocket
Rocket Launcher II, Caldari Navy Gremlin Rocket

Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I
Small Anti-Thermal Screen Reinforcer I

This needs AWU 5 but can take a lot of damage and come out on top in 1 vs 1s. No implants or other stuff required to fly it. You can switch DCU II for Magstab II for more damage, but I usually fly it as heavy tackle so I prefer the EHP.


Works. But you might as well swap the blasters for 75mm rail IIs for the fitting needs and tactical flexibility. At which point you might consider dropping the web for a TD again.

(Oh, the rail fit doesn't require AWU5 or an ACR either. Or an implant or whatnot. Since we're all supposed to specify that now, right?)

Tagami Wasp
Caldari
Sarz'na Khumatari
Ushra'Khan
Posted - 2009.10.23 21:17:00 - [18]
 

However, 75mm IIs are 65 dps and Light Ion IIs are 105 dps (for me). If you can fly it manually with web and scram you can even go after ceptors and have a good chance of beating them.
Having 5.5K EHP on a frig is no little thing.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only