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gnome blood
Posted - 2009.11.06 12:20:00 - [91]
 

Add a jump-drive and piloting to a POS. Fit modules to POS like hangars, clone vat bay, cargo modules, guns. Make it deployable like a POS. Maybe some fancy graphics?

The code is there. It can be done in a couple of days.

No need for downtime. POS jumps like a Rorqual.

Or just add a POS-shield module to the Rorqual and tweak its SMA to be actually useful. Let it go into deployed mode, just like when it turns on itīs industrial core for ice compression. Let the pilot out when itīs deployed and require a password to enter again. Add industrial cores that make it into a mini-station. Re-processing, battleship and down construction, 100% refinery, etc. Reasonable reinforced-timer with stront. Make it able to traverse wormholes. Add more for caravans.

Shouldnīt require big changes to anything. It would make a lot of changes happen though. Would be very nice to have mobile industrial capability in both nullsec and wormholes, especially with the coming changes in Dominion.

Flame on! Razz

Nocturnal miner
Posted - 2009.11.06 13:03:00 - [92]
 

Edited by: Nocturnal miner on 06/11/2009 13:06:34
posting to say i like this idea :D
and if possible, a smaller and a bigger version (like a pos), and while at it fix the pos's assembly arrays pls :)

ps: i liked the ability to jump to high sec to come sell stuff idea

ELYANAAR
Gallente
New European Regiment
Posted - 2009.11.06 14:07:00 - [93]
 

I would sufice with a anchorable orca that could work as a movable POS.
One coul enter a WH, take a few ships and fitting and stay there for a while. This ship might not have nothing more than a pos shield so it wouldn't be an alternative for POS with industry arrays and so on but it would be OK for the lone nomad.

CCP Incognito

Posted - 2009.11.06 15:05:00 - [94]
 

Originally by: gnome blood
Add a jump-drive and piloting to a POS. Fit modules to POS like hangars, clone vat bay, cargo modules, guns. Make it deployable like a POS. Maybe some fancy graphics?

The code is there. It can be done in a couple of days.

No need for downtime. POS jumps like a Rorqual.

Or just add a POS-shield module to the Rorqual and tweak its SMA to be actually useful. Let it go into deployed mode, just like when it turns on itīs industrial core for ice compression. Let the pilot out when itīs deployed and require a password to enter again. Add industrial cores that make it into a mini-station. Re-processing, battleship and down construction, 100% refinery, etc. Reasonable reinforced-timer with stront. Make it able to traverse wormholes. Add more for caravans.

Shouldnīt require big changes to anything. It would make a lot of changes happen though. Would be very nice to have mobile industrial capability in both nullsec and wormholes, especially with the coming changes in Dominion.

Flame on! Razz



I would flame you so hard, but I am not permitted the luxury.

And code wise, make a few mouths and you begin to scratch the time it would take. basically the rule of thumb is take your best estimate and multiple by Pi (mmm pie) and you are close, so that couple month is more like 6.

Dharh
Gallente
Ace Adventure Corp
Posted - 2009.11.06 15:13:00 - [95]
 

LOL. I just had this vision for some reason that this could be nothing more than a bunch of ships put together. Start with a capital ship like a carrier. It docks with a couple smaller ships, and medium ships, maybe even an orca or two or another capital ship. Many ships docking with many other ships, all ultimately giving up their offensive and some defensive power (shields). Over months or years it could get huge and truly could be called a station. That's how nomads would make a mobile pos.

It could eventually dismantle itself if the people wanted. The ships on the outside perimeter would have to boarded first and undocked, but one by one each ship could pull off revealing the capital ships underneath.

Tamahra
Gallente
Apina.
United Pod Service
Posted - 2009.11.06 15:14:00 - [96]
 

CCP Incognito, do you think they could expand the w-space much much deeper, with literally another w-space beyond the current w-space, with even more strange stuff, and then another w-space beyond that one, with another ancient race?.....

then if theyd introduce such a hive ship, the players could really set off to epic expeditions.

i would really like to know if this would be possible from a (realistic) technical and developing point of view

CCP Incognito

Posted - 2009.11.06 16:18:00 - [97]
 

Originally by: Tamahra
CCP Incognito, do you think they could expand the w-space much much deeper, with literally another w-space beyond the current w-space, with even more strange stuff, and then another w-space beyond that one, with another ancient race?.....

then if theyd introduce such a hive ship, the players could really set off to epic expeditions.

i would really like to know if this would be possible from a (realistic) technical and developing point of view


I can't comment on if they will expand W-space, have no clue actually if they plan to or not.

Dani Leone
Gallente
Positively Idle
Posted - 2009.11.06 16:48:00 - [98]
 

I remember a discussion a long time ago about hollowed out asteroids acting as pirate bases...

But on to this topic, it's an interesting concept and I don't think the indestructible outpost issue comes into it at all. (if that is really an issue at all)
If people know that everything they put inside one of these nutshells is destroyable and lootable by somone with the firepower to do so then I doubt we would see any undue tears of impotent rage when the fun kicks off.

So assuming as Incognito suggests, it can jump through wormholes both directions, it also can drop into high/low sec and that it's a mobile station, questions that come to my mind are these:

Does it/can it show up in local like a normal station?

Who can dock in it? Corp/ally only? or open to whoever if set as such?

What point defenses can it deploy if any? Should it be have grid cpu to anchor a handful of small/med pos guns?

Should it have an RF timer? I'd think yes 3-5 days worth during which time its locked in place (gives enough time to evacuate goods and folks if it can't be defended)

Can it have a market? ie a station only market, that cannot be accessed undocked which would be useful for true Thukker style nomadic caravans selling their wares.

How much storage does it have? I'm thinking that it needs to be fairly limited to stop it simply being an assault base as has been pointed out.

How many pilots can live out of it? Should it have a maximum number docked at any given time?

How many can park in a single system?

Can it be parked in or next to a pos shield? I would say no given that it would allow docking games under pos guns.

Can it be parked at any place in a system.

Is it scannable? If so can that be changed/made difficult by the addition of, say, a stealth emitter array (dont like the idea of cloaking it) or maybe it makes it's own dedspace which needs to be scanned out. Otherwise it's just a another station camping location with the added ability to be destroyed by the campers.

Joe Starbreaker
M. Corp
Posted - 2009.11.06 17:34:00 - [99]
 

I was thinking overnight that a way to prevent this from being too overpowered would be to limit it to ships of cruiser or industrial size and below. That way you can offer all the goodies of a fixed-position outpost, which people in the thread seem to want, but there's still a trade-off that must be accepted as the price of mobility.

There are two use cases that would emerge. One is the ultra-lean wormhole operation in which everybody flies a T3 or a HAC and works together to systematically clear one wormhole system at a time. The other is the "caravan" operation in which a large corporation moves from place to place with a few of these motherships and its capital and battleship fleets as a caravan (think Battlestar Galactica).

sg3s
Caldari
Deep Core Mining Inc.
Posted - 2009.11.06 17:37:00 - [100]
 

Originally by: gnome blood
The code is there. It can be done in a couple of days.



HAHAHAHAHAHAHAHAHA----- Right. Go away troll.

Originally by: Tamahra
CCP Incognito, do you think they could expand the w-space much much deeper, with literally another w-space beyond the current w-space, with even more strange stuff, and then another w-space beyond that one, with another ancient race?.....

then if theyd introduce such a hive ship, the players could really set off to epic expeditions.

i would really like to know if this would be possible from a (realistic) technical and developing point of view


Why wouldn't it be possible? Anything is possible! The question is, is it hard to do x?

In this case, I think it's fairly easy to do seeing CCP has added space 3 times before, requires effort, true, but possible.

Joe Starbreaker
M. Corp
Posted - 2009.11.06 18:20:00 - [101]
 

Originally by: sg3s
Originally by: Tamahra
CCP Incognito, do you think they could expand the w-space much much deeper, with literally another w-space beyond the current w-space, with even more strange stuff, and then another w-space beyond that one, with another ancient race?.....

then if theyd introduce such a hive ship, the players could really set off to epic expeditions.

i would really like to know if this would be possible from a (realistic) technical and developing point of view


Why wouldn't it be possible? Anything is possible! The question is, is it hard to do x?

In this case, I think it's fairly easy to do seeing CCP has added space 3 times before, requires effort, true, but possible.


I definitely think that future extensions to EVE should be added on to wormhole space, pushing the frontier ever outward, making the logistics ever more nightmarish in exchange for the rewards.

As long as local channel exists, 0.0 is only barely different from highsec, and expanding it adds very little to the game.

Sig Sour
Posted - 2009.11.06 18:49:00 - [102]
 

Originally by: Dani Leone
What point defenses can it deploy if any? Should it be have grid cpu to anchor a handful of small/med pos guns?


I think it should fit out a lot like a Super Carrier, maybe same bandwidth but more room for spare fighters. Honestly an AOE DD would work just fine on a stationary ship. There wouldn't be any rookie ships being hot dropped. As far as anchoring pos guns - as someone with starbase defense management 5, I am just going to cross my fingers that skill will come in handy.

Originally by: Dani Leone
Can it have a market? ie a station only market, that cannot be accessed undocked which would be useful for true Thukker style nomadic caravans selling their wares.


It should. For database reasons I see where you are coming from with the rules against buying stuff while undocked, but I think there should be another way.

Originally by: Dani Leone
How much storage does it have? I'm thinking that it needs to be fairly limited to stop it simply being an assault base as has been pointed out.


It needs enough room for each pilot to be comfortable, otherwise you are just reintroducing the problem of the carriers. I am personally comfortable with 1 (maybe 2) battleships, 2 battle cruisers, a few cruisers and several frigs.

Originally by: Dani Leone
Can it be parked in or next to a pos shield? I would say no given that it would allow docking games under pos guns.


They should have to be anchored at moons. Docking games under pos fire... that is the least of concern. What I would be worried about is say... a hacked account with pos gunner roles vaporizing the mothership from a blue pos in 15 minutes while nobody is online. You wont see many people playing docking games on kick-out stations. Make the mothership by design to have kick-out undocks (undock is at 0, by the time you stop you are 5k out of docking range).

Originally by: Dani Leone
Is it scannable? If so can that be changed/made difficult...


Yes it would be scannable if not on the overview. Keep your carebear game breaking dreams out of this one please.

Dani Leone
Gallente
Positively Idle
Posted - 2009.11.06 19:12:00 - [103]
 

Originally by: Sig Sour
Originally by: Dani Leone
Is it scannable? If so can that be changed/made difficult...


Yes it would be scannable if not on the overview. Keep your carebear game breaking dreams out of this one please.


Carebear dreams? Sorry to disappoint Sig, but I'd be looking to pop these things not put them up Twisted Evil

I'm just considering whether it ought to be quite so simple as a quick system scan then warp BS fleet onto the target, maybe so, but maybe not.

mcnuggetlol
Amarr
Via Crucis Inc.
Posted - 2009.11.08 14:17:00 - [104]
 

Bumping because I really wanna see this implemented in some form.

Sailon
Posted - 2009.11.08 15:11:00 - [105]
 

Originally by: fuze
The name could be Juggernaut.

Or VOLTRON.


Juggernaut sounds nice i had also some suggestions like Yggdrasil , Vosegus , Gefion

SEN 5243
Posted - 2009.11.08 18:42:00 - [106]
 

Edited by: SEN 5243 on 08/11/2009 18:45:40
++

i like the idea of hive ships roaming through wormholes space. it got a very nice feel to it.

implementation although is another thing. something as major as this would have to be well balanced with the other elements around it in order to fit in.

Khima
Posted - 2009.11.08 20:41:00 - [107]
 

Edited by: Khima on 08/11/2009 20:47:54
Edited by: Khima on 08/11/2009 20:46:27
Instead of a docking the ship within the Hive it would be more prudent to let the Hive ship have a deployed mode from which all the higher functions then can be activated, much like a deployed mode from a dreadnought. Along with this deployed mode there should be a energy transfer sphere emitted from the Hive ship, which pumps the cap of your own ship full at all times, allowing quick switching of modules, while it works your modules will not work, you cannot cloak or self-destruct your ship and your ship must maintain a 80% speed penalty, warping is also disabled. I'm thinking the sphere should be around the same range as cargo transfer.

As for the ship storage issue, I can't think of something to do about it.

It would require a whole new game-engine for it to become a practical and functional game mechanic.

Pantorus Necraliss
Minmatar
Giza'Msafara
Posted - 2009.11.09 01:15:00 - [108]
 

Edited by: Pantorus Necraliss on 09/11/2009 01:31:39
Edited by: Pantorus Necraliss on 09/11/2009 01:20:21
Edited by: Pantorus Necraliss on 09/11/2009 01:19:18
For the name "mothership" is perfect, but I realy like "Titanides ship" (feminine titan).

I see composition of this ship as a POS. Let me explain :

When the ship is arriving in a system, pilot have to online it. When the ship is online, he'll consum fuel (to power all systems) AND minerals (trita and other to allow technicians to do a constant maintenance inside this ship). (minerals becoming cosumable, I like the idea Smile). The ship will then have a small forcefield (as small or medium POS).

When it's done, pilot can start to place module arround the ship. Eatch module have a specific usage, POS module can be used but they just allow options inside the station, they are no usable outside. All new plug will consum more power (increase of fuel needed). The ship must have a limitation in number of module he can supply (to avoid mobile death star of course)

For me this type of ship have to :

- 3 state : online, docking and all module usage allow; but offline, only docking/undocking is autorised, nothing else (no refit of your ship can be done). The third state is anchored/deployed : only possible near the sun

- When the ship preparing to move by WH-jump, he have to be offline and anchored/deployed near the sun (to deploy solar pannels). Indeed, large part of the massive power needed for this operation will come from this pannels.

- Only way to move : WH-jump as it have already saided. Module can be abandon (don't need to offline/unanchor modules to offline the ship and leave to a better place)

- This ship is so massive that he cannot be put online near a moon or a planet to avoyed to perturb planet/moon orbit. Only place to stay online for him is at 14 A.U. (too much ?) from every celestian objet... (have to warp and online in a safe)

- He have to be persistent, even pilot is offline the ship stay fully operationnal for other player

- No capital docking !

- No market option in the ship (just direct trade is allow) and limited concurrent users, only corp and alliance members can dock. If you want to buy/sell, you have to move stuff in nearby friendly station

- Superstructure is destructible but it took different step : 1- destroy the forcefield, 2- destroy all modules, 3- destroy the ship himself. I don't like the indestructible things, not logical and not appropriate for a ship who will be used for invasion...

- The ship is massive, no cloak possible and maybe easy to scan. Doesn't appear directly in overview.

- Max 2 or 3 of this ship in a system ? But don't see a RP reason to explain it :p

- Only for 0.0, Empire doesn't want to risk invation even in low sec ! (And industrial ship/freighter will become useless Evil or Very Mad)

Zeni Chan
Capital Experiments
Posted - 2009.11.09 02:38:00 - [109]
 

I have been thinking about maybe a T2 Orca/Rorqual that can deploy a small POS bubble only in W-space around a moon. Some refining ability would be useful as would extra ship and regular hangar space for mineral storage. Maybe a single manufacturing line and I think that would allow a small fleet to roam the wilds of wormhole space. Never having to call a system home. No jump clones allowed, but if you die in W-space maybe being able to come back to life at the base ship. As with a Orca/Rorqual maybe just drones for defense. Maybe sentry drones could be the POS defense guns when it is deployed?

cpu939
Gallente
Volatile Nature
White Noise.
Posted - 2009.11.09 05:01:00 - [110]
 

Edited by: cpu939 on 09/11/2009 06:54:13
Edited by: cpu939 on 09/11/2009 06:53:08
Originally by: CCP Incognito
Originally by: gnome blood
Add a jump-drive and piloting to a POS. Fit modules to POS like hangars, clone vat bay, cargo modules, guns. Make it deployable like a POS. Maybe some fancy graphics?

The code is there. It can be done in a couple of days.

No need for downtime. POS jumps like a Rorqual.

Or just add a POS-shield module to the Rorqual and tweak its SMA to be actually useful. Let it go into deployed mode, just like when it turns on itīs industrial core for ice compression. Let the pilot out when itīs deployed and require a password to enter again. Add industrial cores that make it into a mini-station. Re-processing, battleship and down construction, 100% refinery, etc. Reasonable reinforced-timer with stront. Make it able to traverse wormholes. Add more for caravans.


Shouldnīt require big changes to anything. It would make a lot of changes happen though. Would be very nice to have mobile industrial capability in both nullsec and wormholes, especially with the coming changes in Dominion.

Flame on! Razz



I would flame you so hard, but I am not permitted the luxury.

And code wise, make a few mouths and you begin to scratch the time it would take. basically the rule of thumb is take your best estimate and multiple by Pi (mmm pie) and you are close, so that couple month is more like 6.



ok ccp incognito how many places are we taking pi to 1000 and a couple of months to me is 2 so lest do this 2x pi to 1000 places

2*3.14159265358979323846264338327950288419716939937510582097494 459230781640628620899862803482534211706798214808651328230664709 384460955058223172535940812848111745028410270193852110555964462 294895493038196442881097566593344612847564823378678316527120190 914564856692346034861045432664821339360726024914127372458700660 631558817488152092096282925409171536436789259036001133053054882 046652138414695194151160943305727036575959195309218611738193261 179310511854807446237996274956735188575272489122793818301194912 983367336244065664308602139494639522473719070217986094370277053 921717629317675238467481846766940513200056812714526356082778577 134275778960917363717872146844090122495343014654958537105079227 968925892354201995611212902196086403441815981362977477130996051 870721134999999837297804995105973173281609631859502445945534690 830264252230825334468503526193118817101000313783875288658753320 838142061717766914730359825349042875546873115956286388235378759 37519577818577805321712268066130019278766111959092164201989=
6.283185307179586476925286766559ect..

this would be a big head ache but i do like the idea of a more mobile base poses are to slow to put up i also like the idea of having it only jump once a day not sure about the jump to wh then out but what about making a module that would need a freighter to deploy it to drop to move said ship.

edit as was out of board size

Dharh
Gallente
Ace Adventure Corp
Posted - 2009.11.09 06:22:00 - [111]
 

Originally by: cpu939
Originally by: CCP Incognito
Originally by: gnome blood
Add a jump-drive and piloting to a POS. Fit modules to POS like hangars, clone vat bay, cargo modules, guns. Make it deployable like a POS. Maybe some fancy graphics?

The code is there. It can be done in a couple of days.

No need for downtime. POS jumps like a Rorqual.

Or just add a POS-shield module to the Rorqual and tweak its SMA to be actually useful. Let it go into deployed mode, just like when it turns on itīs industrial core for ice compression. Let the pilot out when itīs deployed and require a password to enter again. Add industrial cores that make it into a mini-station. Re-processing, battleship and down construction, 100% refinery, etc. Reasonable reinforced-timer with stront. Make it able to traverse wormholes. Add more for caravans.


Shouldnīt require big changes to anything. It would make a lot of changes happen though. Would be very nice to have mobile industrial capability in both nullsec and wormholes, especially with the coming changes in Dominion.

Flame on! Razz



I would flame you so hard, but I am not permitted the luxury.

And code wise, make a few mouths and you begin to scratch the time it would take. basically the rule of thumb is take your best estimate and multiple by Pi (mmm pie) and you are close, so that couple month is more like 6.



ok ccp incognito how many places are we taking pi to 1000 and a couple of months to me is 2 so lest do this 2x pi to 1000 places

2*PI=6.283185307179586476925286766559ect..

this would be a big head ache but i do like the idea of a more mobile base poses are to slow to put up i also like the idea of having it only jump once a day not sure about the jump to wh then out but what about making a module that would need a freighter to deploy it to drop to move said ship.


Please for the love of god do _NOT_ make posts that break the boards.

Yon Krum
The Knights Templar
R.A.G.E
Posted - 2009.11.09 07:32:00 - [112]
 

Originally by: Daedalus II


What I wonder is how you get capital ships in together with the "mothership" if it closes the wormhole after it's through? There is also the problem that all capital pilots would have to be online when the mothership jumps or they'll get left behind.

Couldn't you have a limited number of capital docks, 5 or so and once you have used them up you can't load any more capital ships into it? You could even lock them up, and then be able to go into high sec.

I don't think the mothership should have any guns though. It's a big vulnerable clumsy brick. You want to defend it at all times. If you can't muster enough people to defend it, you shouldn't own one.


Well, my understanding of the ship is as a mobile nomadic base, but if you want it to be able to move around 0.0 in any fashion you need to give it a jump drive. That turns it into an invasion platform, which is somewhat inevitable, really. It would also make jump freighters slightly obsolete, so fuel costs for jumps would have to be set to be at minimum equal to what it would take to move an equivalent cargo capacity using JF.

In fact, though the idea of moving about by WH is appealing, it's not practical. You cannot guarantee that you will have wormholes open between the points in space that you need to get to, or even when you need them. The ship needs to have sufficient defenses inherent to it that when sieged as a station it can repel fire (ie. shoot back) from a moderate-sized attack fleet, or else it will be too vulnerable to use in W-space, let alone K-space.

For moving through wormholes, the ship would need a focused WH stabilization beam, that while active prevents the WH from collapsing until it either turns off the beam or transit the hole itself. Other ships using the WH during that time reduce the mass available to something that prevents normal ships from passing through. Alternatively, it could just hold the hole open in such a manner as to permit a very large fleet to transit, subject to the limitations of the hole originally (in size of ship it can accommodate). The WH stabilizer needs to use cap and not fuel, since otherwise the base could get stuck (no ice in W-space).

Ok, so that's Jump Drive, highslot WH-stabilizer. I would suggest that instead of being gun-dependent, the ship use either fighters or large numbers (as in ~40, when sieged) of normal drones in its "innate" defensive capability. You CANNOT depend on your corp/alliance being online (enough) when your ship/station is attacked, so it has to be able to project its own defense. Would suggest being able to anchor POS guns/equipment around the station when in siege mode as a possible solution as well.

What the ship should be able to do:
-- cloning services (jumpclones not available in W-space)
-- fitting services
-- repair services
-- provide substantial ship and corporate hanger, sufficient to haul weeks worth of extractive operations at a time

Refining can be done at a pos, though in actuality it would be more effective to compress ore with a Rorqual and store it for refining in K-space. Possibly could include an industrial core on this ship to prevent the need to bring a Rorq along?

Other thoughts? I think we're getting close to an attractive, multi-purpose ORE capital ship, here....

--Krum

Salia WinterDrake
Tsunami Cartel
Chain of Chaos
Posted - 2009.11.09 09:35:00 - [113]
 

The idea of a mobile base you can dock in, store equipment and a few non-capital ships in is great, and has a lot of potential!

I think the idea should focus on self-sufficiency, as this is what being nomadic is all about.

I agree it should not be an invasion anti-sov/POS pwnmobile. Cap ships may accompany it, supplied by, repaired at or jump with it, but not take advantage of being transported jump after jump tucked away inside.

I do like the idea of it moving at downtime - it should be an effort to pack up, lose facilities temporarily in order to have the opportunity to move through a WH or make a jump.

I think either in-system warp should be disabled, or exceedingly slow, think 0.1Au/sec.

Perhaps it would grant resist bonuses to all friendlies within range. Or it could be upgraded to do so, or boost sensors etc
Maybe guns can't be mounted but decent cap, shield or armor repair could be player-controlled.

Perhaps it should be essentially indestructible, but may lose capabilities if its hp are worn down, ie repair facilities may not function, loses jump capability etc.

Maybe it could be taken over once in a low-hp state, by pilots abandoning their own ships to 'board' the stricken vessel - if they outnumber the pilots on board, it is taken over.

The ship class name you're looking for? "Behemoth". Laughing

Ships like the District9 and Independence day motherships, and "V" probably fall into this class, although they're probably even bigger than what we're discussing here. Perhaps the StarWars Jawas crawlers are in the same vein too (although physically smaller).

This is the sort of ship I'd sign up for service at, and defend to the last Isk. Not original, but nevertheless a kickass idea.

Intaki Tusmik
Posted - 2009.11.09 11:26:00 - [114]
 

What an awesome idea! I would like to see it as Sleeper origin, Sleeper capital/outpost hybrid, u have to build it from WH materials and salvage. Using modular design u can modify it for your liking (more offensive, defensive or industrial). But what modules can u fit, if any? Pos or ship modules? and dronebay for fighters?

Anyway cool idea. Plese put it to The Drawingboard..


Sig Sour
Posted - 2009.11.09 21:50:00 - [115]
 

For the most part everyone seems to be on the same page.

What does everyone think of having it have a massive drone bay, 504k - 754k, but a bandwidth like a super carrier? Then when anchored, it would have some power grid output like a pos for some guns. Drones/Fighters/Fighter Bombers would still be able to be deployed.

What about instead of making it built from T1, T2 or T3 materials - you make built from all 3. Have it work like a T1 BPO (no base ship) but require Capital Components, Advanced Capital Components and some reverse engineered components.

RedeyeAce
Caldari
Solar Revenue Service
Posted - 2009.11.09 22:58:00 - [116]
 

Edited by: RedeyeAce on 09/11/2009 22:58:33
Now that everyone on the same page, heres for a contraversial post.. Flame suit on

What about opening up the option for hive ship globaly TZ wise? I know I would be happier having the choice to move it rather than the ony option being when im at work

as mentioned earier DT's are normally less than an hour (someone quoted they could probably do them in 15 mins)

So why not change DT to twice a day 11 am evetime and 11pm evetime and make them at ony 30 min a piece,

Im guessing this would have a number of advantages, maybe the China office could put in quick fixes and patch the cient if there are issues. In times where the DB goes **** up it provide more stabiity. and I'm sure there are a lot more advantages to this

CYN0 H0
Posted - 2009.11.10 05:25:00 - [117]
 

Oh you poor, poor man...
Points at RedeyeAce...
I hope you're wearing an asbestos suit.
2 DT's per day?

You're liable to get podded in-game for even suggesting that. Twisted Evil

Markus Reese
Caldari
New Eden Weekly Sentinel
Posted - 2009.11.10 05:55:00 - [118]
 

Originally by: Sig Sour
For the most part everyone seems to be on the same page.

What does everyone think of having it have a massive drone bay, 504k - 754k, but a bandwidth like a super carrier? Then when anchored, it would have some power grid output like a pos for some guns. Drones/Fighters/Fighter Bombers would still be able to be deployed.

What about instead of making it built from T1, T2 or T3 materials - you make built from all 3. Have it work like a T1 BPO (no base ship) but require Capital Components, Advanced Capital Components and some reverse engineered components.



That would be wild. I myself have always thought it would be just too awesome for pos stations to have drone hangar defences. After all, fighter drones are just too cool!

rubico1337
Caldari
Mnemonic Enterprises
Posted - 2009.11.10 06:52:00 - [119]
 

Originally by: CCP Incognito


I would flame you so hard, but I am not permitted the luxury.



I nominate Incognito to be the dev of the week, for responding to interesting ideas and having a very open discussion with players Laughing

Jamie Banks
Quantum Horizons
Posted - 2009.11.15 19:53:00 - [120]
 

Edited by: Jamie Banks on 15/11/2009 20:28:22
IMHO this needs to be completely destroyable and will result in a hoard of rage quits if it were in fact destroyed. The only other way to keep it viable is to put a limit on the number of ships available in the game or revisit the (un)packing of existing outposts.
This shouldn't be a giant behemoth with everything available, but rather a slightly more complete rorqual, nothing major that will change EVE for good, but simply enhances it.

Edit: The greater the asset, the greater the liablity.

EVE is all about Risk vs. Reward

Edit2: Life is about Risk vs. Reward


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