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CCP Incognito

Posted - 2009.11.04 10:27:00 - [31]
 

Originally by: Kazuo Ishiguro
Their server performance has increased recently to the point that a downtime is possible in as little as 15 minutes. I think they can risk adding these.

Regarding cost - how about making them about half as expensive as normal stations, but easier to capture?

One remaining issue is how people would build them. A nomadic corp might not have the resources to guard an egg for the usual length of time it takes to deploy and fill a standard one, so perhaps this burden should also be reduced? Perhaps they could be built at starbases or in 0.0 stations instead?



I was thinking about this and nomads would buy this from someone else. I think the parts needed should be built in CSAA then each part is anchored withing 20km of each other, when all parts are built you could select any of them and select build. At this point all the object would come together and a hive ship would appear. Tada unfortunately it would be in a 'reinforced mode' and undockable for (insert time to next down time). We still need downtime to make new stations :(


David Grogan
Gallente
The Motley Crew Reborn
Warped Aggression
Posted - 2009.11.04 10:50:00 - [32]
 

Originally by: CCP Incognito

I was thinking about this and nomads would buy this from someone else. I think the parts needed should be built in CSAA then each part is anchored withing 20km of each other, when all parts are built you could select any of them and select build. At this point all the object would come together and a hive ship would appear. Tada unfortunately it would be in a 'reinforced mode' and undockable for (insert time to next down time). We still need downtime to make new stations :(




Trick is to click that assemble option 5 mins before dt :P

Fullmetal Jackass
Posted - 2009.11.04 10:54:00 - [33]
 

Originally by: CCP Incognito
something someone said above gave me a interesting idea.

Lets say you build one of these in a system, it floats in space and is like a station in that it gets captured when shot down.

But it doesn't have a traditional jump drive. A player with station manager rolls anchors and onlines a 'transportation beacon at a wormhole, but only if there is a hive ship in that system. This blocks the wormhole preventing it's use for normal transit. Then from the hive management screen in the Hive. You activate the drive and then at down time (there is reasons stations are only built at down time) the hive ship is moved to the destination end of the wormhole.

Next day the people docked in the hive can un-dock in a new system.

what you think?




I'd go for it. I and I'm sure many others have wanted mobile station/outpost/real mothership/colonly ship type mechanics for years. Who cares it it takes a day to move from one system to the next if that's what it takes to get it in game.

Fullmetal Jackass
Posted - 2009.11.04 11:00:00 - [34]
 

BTW Incognito rocks! It's nice to hear from someone at CCP.

Nobody misquote, slander, do anything else to bring down the wrath of whoever it is at ccp that forbids them all from actually speaking here. I get tired of the few ****ing it up for the many. If you've a beef with CCP don't take it out on the messenger.

Zuju
Minmatar
Native Freshfood
Posted - 2009.11.04 11:11:00 - [35]
 

Edited by: Zuju on 04/11/2009 11:12:47
The nomad idea has merit, but 0.0 has been settled and any 0.0 alliance worth it's logo has an outpost.
WH space alliances on the other hand would find use in these ships.
Give the thing a refinery and a lab along with some form or hanger (pos style if needed to keep lag under control) and these will become must have ships in WH space, particularly if they can hold WH's open to allow a large settlement fleet through.
Soon this concept morphs from a system for K-Space to a deeper expansion to WH exploration. Fully realised this ship could support whole alliances in WH space mining and researching and if they bring POS's with manufacturing modules building fleets. Add to this WH's to 0.0 which can be held open for days and the idea of nomad mercs comes into play.
Naturally a ship like this needs MAJOR balancing measures, one ship per alliance/corp for example. Also this would need the addition of many more WH systems. (heck 80% of the ones I scan down are occupied)
Keep developing this idea it's getting interesting.

Fulbert
Gallente
Posted - 2009.11.04 11:28:00 - [36]
 

I LIKE the whole mobile station idea.
But it should be interesting only for WH space, and for uncharted systems in the regular universe (solarsystems with no stargates, no stations...). Then and only then mobile stations should be a great idea for nomadic players - in every settled space, if you're not welcome, you're chased and killed, and if you're welcome, you can use outposts, jump bridges, etc, etc.

Kazuo Ishiguro
House of Marbles
Posted - 2009.11.04 11:34:00 - [37]
 

Originally by: David Grogan
Trick is to click that assemble option 5 mins before dt :P


People already do this, the idea being to have just enough time to fill the egg with umpteen freighter loads of stuff before downtime and minimising the time when it can be destroyed.

Anchoring pre-built components is a fairly good compromise, depending on how big each of them is, HP, total volume to haul and anchor, whether freighters are needed etc. Taking this route, I'd suggest making each one 10,000m^3 and requiring about 50 total, so people have the option of splitting the work or using a couple of JFs.

Slobodanka
Posted - 2009.11.04 12:17:00 - [38]
 

If this would be just a mobile outpost, why not make all outposts in game mobile (I'm talking about outposts only, stations (conquerable or not) are excluded)?
We've had a lot of whining from various sources about how they invested time and ISK into building outposts around half of eve to gain sov 4 and indestructible cap arrays and come Dominion some (most?) will have to be abandoned due to new sov costs. Some even suggested destroying said outposts.

This would accomplish several goals:
1. CVA would shut up and get some ISK selling their 40+ outposts to these "nomad corps"
2. every station holder could reorganise their location to optimize their strategic position
3. CCP devs would be busy a looong time and would (hopefully) stop changing things like cyno effect and other very important(TM) things
4. ....
5. PROFIT!!!

Scouteye
Locasta Tactical
Posted - 2009.11.04 12:25:00 - [39]
 

Hes a random idea Smile

What we're talking about here is prity powerful so i have a wacky idea on it.

What if the Hive ship was a combo of a racial Titan and the hive section. The titan provides the jump capabilties of the hive ship by combining the both (imagin lots of scafolding and welding, minmatar styly!)

The hive ship by its self is basicaly a station, once built it cant move. In order to jump around a racial titan has to be "anchored" next to it X time prior to downtime.

The titan provides the jump capabilities for the hive ship. During DT some nice slaves come out and patch the whole things together with some sticky back plastic.

After DT theres a new model that incorporates the racial titan into the way it looks. Its now ready to move on its merry way.

Ship jumps to where ever its going, the way of doing this is alreayd in the thread, over DT etc.

After DT you have your hive ship where you want it. You can then disconect the titan from the hive at the next DT if you wish, so you can have your titan back. All thats realy happening here at DT is a change in station model, its atributes are the same, it just looks differant.

When its time to move on, the titan anchors next to the hive ship before DT, after DT its connected again and the following DT it can jump.

The idea is, this makes what is a massivly powerful ship more difficult to get around, it should tie up assets, it shouldnt be easy or cheap to get around in one.

probably a mental idea i know but meh, its lunch time and im bored :)

CCP Incognito

Posted - 2009.11.04 12:46:00 - [40]
 

Originally by: Zuju
Edited by: Zuju on 04/11/2009 11:12:47
The nomad idea has merit, but 0.0 has been settled and any 0.0 alliance worth it's logo has an outpost.
WH space alliances on the other hand would find use in these ships.
Give the thing a refinery and a lab along with some form or hanger (pos style if needed to keep lag under control) and these will become must have ships in WH space, particularly if they can hold WH's open to allow a large settlement fleet through.
Soon this concept morphs from a system for K-Space to a deeper expansion to WH exploration. Fully realised this ship could support whole alliances in WH space mining and researching and if they bring POS's with manufacturing modules building fleets. Add to this WH's to 0.0 which can be held open for days and the idea of nomad mercs comes into play.
Naturally a ship like this needs MAJOR balancing measures, one ship per alliance/corp for example. Also this would need the addition of many more WH systems. (heck 80% of the ones I scan down are occupied)
Keep developing this idea it's getting interesting.


I wasn't suggesting it hold WH open, just that it moves by WH jumps, and the WH collapses behind it, so if you aren't on board when it jumps, you missed the train.

fuze
Gallente
Quam Singulari
Posted - 2009.11.04 13:05:00 - [41]
 

How about mixing it all up some moar?

What if every station would be build by having a (racial) titan hooking up with several (racial) station resource (hive?) ships (capital type ships ala dreadnought without high-slots, eg. fitting vessel, refinery vessel etc). And you not only can assemble the station but also can DIS assemble them?
Assembly, dis assembly during DT ofc and whilst dis assembling it you'd loose the station upgrades (station rigs?). Even could spice it up a little with the assembly stages taking some time and adding vulnerability to some stages.

I've always hated the station eggs anyway since they don't make any sense that a small unit can transform in this big station.
Cost wise you should be able to have the titan and station part ships as expensive an outpost egg (without the modules fitted though).

Btw. comparison with nomads is a tad skewed since most nomads live in tents and the equivalent of that should be towers. Dunno why there aren't any nomad types around moving their POS arround but WH POS 'tribes' come closest to that spose.

Zeimanov Kalzumaan
Haruspex Industries
Posted - 2009.11.04 13:22:00 - [42]
 

Awesome idea - I love the idea that it takes a significant amount of effort to move and it's not predictable where it will end up.

This could create a whole new style of gameplay!

Tyrantin
Posted - 2009.11.04 13:26:00 - [43]
 

Originally by: Markus Reese
Well, one way this could work is to have pod slots. One person is pilot. Has ship maintenance bay to dock ship at. How pod docks is they select board ship, as though it was a ship floating in space, but instead select a pod slot.

Such things shouldn't be indestructable though.


This would Be a gread idea..(In My opinion) As for Defence I believe it should have some kind of Defence!

Like using the "Pods" that would take controll of a "Pod Gun".. This would require that players be active in order to use one of these slots! Each player would be required to Learn The skill for what ever Gun is placed in the Pod Bay.. ???Very Happy

mcnuggetlol
Amarr
Via Crucis Inc.
Posted - 2009.11.04 13:58:00 - [44]
 

Originally by: CCP Incognito

I wasn't suggesting it hold WH open, just that it moves by WH jumps, and the WH collapses behind it, so if you aren't on board when it jumps, you missed the train.



The idea of nomadic alliances following their mobile station as it barrels randomly through wormholes is awesome, I really hope this gets implemented in some form one day.

Azheri
Amarr
TOHA Heavy Industries
TOHA Conglomerate
Posted - 2009.11.04 14:26:00 - [45]
 

Edited by: Azheri on 04/11/2009 14:30:25
Originally by: Scouteye
Hes a random idea Smile

...

The idea is, this makes what is a massivly powerful ship more difficult to get around, it should tie up assets, it shouldnt be easy or cheap to get around in one.

probably a mental idea i know but meh, its lunch time and im bored :)



which defeats the whole nomad idea

on another note, love some of the ideas like optimizing it for WH, and thats really where it should be used and thus designed for use there(wouldnt even mind a total ban from lowsec/0.0) to see it used that way. Just to make it launch one time from high sec and then see it go about its voyage into deep WH space(star trek style?). It should be treated as a station not a ship though. Manable defenses on it sounds great!

JfG D00MSAYER
Caldari
Posted - 2009.11.04 15:41:00 - [46]
 

Not like i am against new stuff in eve or somethin.

But to be really honest cant we just get POSes fixed before u think about things like that?
Since they only goin to be used for industrial stuff when dominion hits its really time to do it tbfh

- reduce (un)anchoring times (im looking at u reactor and silos Twisted Evil)
If i want to waste time i can watch grass grow
- REFINERY: as those things are right now u could just take a baseball bat and beat them outa the universe
their yield compared to their CPU/PG need (fuel cost) just plain sucks
-reducing fuel: cut down on NPC stuff, use more ice products instead and maybe even reduce the ice products size so its less of a pain to haul around. Reduce POSes fuelbay so they cant run for half a year on their own.
-assembly arrays: maybe cut down on their CPU/grid needs were its "possible"/balanced; maybe make them smaller(as in packed in your cargohold);
shouldnt assembly arrays be better then stationservices since they are highly specialised?
-if u put a "set name" option into the game to change the names of pos modules this should actually work on more things then just the tower and labs Very Happy

thx in advance

Daedalus II
Helios Research
Posted - 2009.11.04 17:14:00 - [47]
 

I see what you did there...

Laevateinn
Elanus Risk Control
Cognitive Distortion
Posted - 2009.11.04 18:23:00 - [48]
 

Quote:
The idea of nomadic alliances following their mobile station as it barrels randomly through wormholes is awesome

Stargate Universe. Which is also a great series.

I really like this idea, it would add a lot more variety to Wormhole Space without simply filling it with Player Owned Starbases, which only serve to dampen and kill the spawns in a system.

Could we go one further and, in the event of Wormhole Space, have events that spawn from a Hive being present in Wormhole Space, ie the Sleepers launching attacks on the invading base which can damage infrastructure (modular damage, disabling of services) forcing players to defend the Hive. I'm against having Hives with huge defensive batteries as you see on most POS, so it would put the responsibility on the players to defend their Hive or risk it being rendered nonfunctional.

MukkBarovian
Posted - 2009.11.04 18:44:00 - [49]
 

Very awesome. We've looked at ways to be nomadic in the past.


Manualy piloting small ships around stinks for anyone who isn't online. People who get left behind have to solo to the new area and that generally involves some friendly explosions.


Living out of a wormhole system and raiding into normal space requires that you sit around most of the day trying to find wormholes to normal space. Also there are logistics nightmares for getting peoples stuff in there. And you could never field a fleet of anything larger than BC (not that BS are hugely relevant in today's game mechanics when you have a large blob.)


Jumping all your **** in carriers to the new area is a pain. The reason being the limited ammount of cargo space. Depending on your carrier pilots / everybody ratio this may mean a very large number of jumps even if you limit personal holdings to 1 bs and one roaming ship. And then individual pilots still have to solo their way to the new area.


Any implementation of a ship/station that people can dock at, and can be moved around solves a good chunk of the problem. You're not leaving people behind. And even if there is a mass docking limit everyone docked is hauling at least one ship around without the need for logistic ops every time you move that take many hours.

Im perfectly happy with a modified outpost that can be dragged through wormholes. If a developer stated they were actually planning on doing it I would **** in my pants. The one thing that needs to be managed is that without local sov protecting it, it will either be very easily stolen especially by mega sized forces like the top several alliances, or if it has a reinforced timer and can be moved during that time, it will be very easy to escape with, assuming there is a wormhoel to retreat through.


Until then we will be sticking wormhole attractors in our few sov systems and hoping for direct shots into CVA space.

Fille Balle
Ballbreakers R us
Posted - 2009.11.04 21:34:00 - [50]
 

Hm, funny that. I liked this idea from when I first read about it, but I was sure the usual "I suffer from BTB (too much bob the builder) syndrome and therefore I will tell you that we don't new new stuff and cool ideas to radically alter gameplay in eve" crowd would check in and shoot it down. Thus, I avoided responding to this thread.

I think that this is exactly the sort of thing that eve needs in order to liven things up a bit. Will certainly provide alliances with a nice option for performing a siege in to other alliance's territory, and could allow WH based corps to grow beyond their current limits.

Anyways, seems like a nice discussion going on here. I'm affraid I don't have much to add to it, as most of my concerns and additions seem to be covered so far. One thing I'm curious about though: would it appear on overview for all to see, or would you need to probe it down like a normal ship?

Cudos to CCP Incognito for being so active in this thread. Let that be a reminder to all of you non-believers that keep saying that non of the devs read the forums!

Sig Sour
Posted - 2009.11.04 22:34:00 - [51]
 

I proposed an idea similar to this before but it was trolled. I really thing the nomadic life needs some attention, not just in a mobile outpost though. A carrier that can actually relocate more than 1 players stuff would be nice.

I also proposed a mechanic I think would be interesting here - to incorporate some Dust 514 action into Eve, "Boarding Parties" for super capitals delivered through T2 Tier 2 Battle Cruisers - APC's.

At some point I would also like to see Concord view the power some pilots have assumed as an irrevocable decision - no more cloning. Yep, you die in a pwnmobile, your character is GONE. Cant handle that, don't get in it.

Markus Reese
Caldari
New Eden Weekly Sentinel
Posted - 2009.11.05 00:00:00 - [52]
 

That is an interesting idea Incognito, a reinforcement phase allowing a hive ship to act as a station taking 24 hours to do it. Ie, deploy, then begins assembly, over downtime it is made a station, then after dt, remaining time is "Undockable as internal corridors assemble"

CCP Incognito

Posted - 2009.11.05 08:28:00 - [53]
 

What do you think about making the hive ship (really needs a new name, hive reminds me to much of rogue drones/ insects/ bugs) only able to carry non capital ships. This solves the problem of taking a dread fleet into a wormhole and steamrolling all the content for uber loots that are no risk.

I think the capital ships would have to follow separately as a titan would be as big the hive ship.

This would also mean that a hive ship could escape to a WH system that doesn't allow capitals and be safe from attack. But if you parked this in a 0.0 system then it would get taken by a fleet of capitals unless defended by a friendly fleet.

I think a nomad ship would have to have good relations with many different groups to be able to move around space.

I was also thinking hive ships should be allowed in empire space, 'the nomades coming to town for supplies type thing'.

thoughts comments.

Sunaria
Posted - 2009.11.05 08:36:00 - [54]
 

Edited by: Sunaria on 05/11/2009 08:42:11
Originally by: CCP Incognito
Originally by: Zuju
Edited by: Zuju on 04/11/2009 11:12:47
The nomad idea has merit, but 0.0 has been settled and any 0.0 alliance worth it's logo has an outpost.
WH space alliances on the other hand would find use in these ships.
Give the thing a refinery and a lab along with some form or hanger (pos style if needed to keep lag under control) and these will become must have ships in WH space, particularly if they can hold WH's open to allow a large settlement fleet through.
Soon this concept morphs from a system for K-Space to a deeper expansion to WH exploration. Fully realised this ship could support whole alliances in WH space mining and researching and if they bring POS's with manufacturing modules building fleets. Add to this WH's to 0.0 which can be held open for days and the idea of nomad mercs comes into play.
Naturally a ship like this needs MAJOR balancing measures, one ship per alliance/corp for example. Also this would need the addition of many more WH systems. (heck 80% of the ones I scan down are occupied)
Keep developing this idea it's getting interesting.


I wasn't suggesting it hold WH open, just that it moves by WH jumps, and the WH collapses behind it, so if you aren't on board when it jumps, you missed the train.



Stargate Universe anyone ???

I think the biggest issue with this is that it's a complete new idea. It will take months of development and Q&A which makes me fear this will never see they day of light except on some obscure drawingboard as possible things to add in eve. However the entire concept is facinating. On the other hand risk > reward as always. I see that these motherhive ships would probably cost equal or more then a titan. And will probably be destroyed just as easaly. Knowing this how many pilots in eve would even consider building one ? What will be the added value of the hive ship will it bring in 10 bil a month for an alliance using it or just 10 mil ???

Yon Krum
The Knights Templar
R.A.G.E
Posted - 2009.11.05 08:45:00 - [55]
 

Originally by: CCP Incognito
What do you think about making the hive ship (really needs a new name, hive reminds me to much of rogue drones/ insects/ bugs) only able to carry non capital ships. This solves the problem of taking a dread fleet into a wormhole and steamrolling all the content for uber loots that are no risk.



Obviously, the name is "Mothership". Rolling Eyes

Originally by: CCP Incognito

I think the capital ships would have to follow separately as a titan would be as big the hive ship.

This would also mean that a hive ship could escape to a WH system that doesn't allow capitals and be safe from attack. But if you parked this in a 0.0 system then it would get taken by a fleet of capitals unless defended by a friendly fleet.



The solution to this issue is simply to only permit sub-capital ships to dock (er... as you said). In other words, if the nomadic "crew" have other capital support, they go into the POS that would be set up in each system the Mothership anchors in. Setting up a basic POS such as to store carriers, Roquals, and the like is relatively simple. Also, now the Mothership could be permitted into highsec without breaking the game.

Regarding 0.0 space... yes, such ships would draw capital attacks like meat draws flies. Also, you just DON'T go into 0.0 space with expensive assets unless you're either attacking, or have an arrangement. You don't.

The Mothership itself should either have integrated gun "pods" controlled similarly to POS guns, or mount itself a full rack of XL weaponry--usable only when anchored. Possibly could field fighters. It would still need the support fleet to keep it alive versus a determined attack, but would not be completely defenseless.

Thank you CCP Incognito, for engaging in discussion on this forum. I've long wondered why Devs didn't use it for brainstorming with the player base....

--Krum

Daedalus II
Helios Research
Posted - 2009.11.05 09:17:00 - [56]
 

Originally by: Yon Krum

Obviously, the name is "Mothership". Rolling Eyes


I was of course thinking of motherships (specifically from Homeworld) when creating this thread. But just calling it mothership would be too much of a ripoff from Homeworld Wink
Also I wanted something more eye-catching than just another mothership thread.
But yeah, it is a mothership.

Originally by: Yon Krum

Originally by: CCP Incognito

I think the capital ships would have to follow separately as a titan would be as big the hive ship.

This would also mean that a hive ship could escape to a WH system that doesn't allow capitals and be safe from attack. But if you parked this in a 0.0 system then it would get taken by a fleet of capitals unless defended by a friendly fleet.



The solution to this issue is simply to only permit sub-capital ships to dock (er... as you said). In other words, if the nomadic "crew" have other capital support, they go into the POS that would be set up in each system the Mothership anchors in. Setting up a basic POS such as to store carriers, Roquals, and the like is relatively simple. Also, now the Mothership could be permitted into highsec without breaking the game.

Regarding 0.0 space... yes, such ships would draw capital attacks like meat draws flies. Also, you just DON'T go into 0.0 space with expensive assets unless you're either attacking, or have an arrangement. You don't.

The Mothership itself should either have integrated gun "pods" controlled similarly to POS guns, or mount itself a full rack of XL weaponry--usable only when anchored. Possibly could field fighters. It would still need the support fleet to keep it alive versus a determined attack, but would not be completely defenseless.

Thank you CCP Incognito, for engaging in discussion on this forum. I've long wondered why Devs didn't use it for brainstorming with the player base....

--Krum


What I wonder is how you get capital ships in together with the "mothership" if it closes the wormhole after it's through? There is also the problem that all capital pilots would have to be online when the mothership jumps or they'll get left behind.

Couldn't you have a limited number of capital docks, 5 or so and once you have used them up you can't load any more capital ships into it? You could even lock them up, and then be able to go into high sec.

I don't think the mothership should have any guns though. It's a big vulnerable clumsy brick. You want to defend it at all times. If you can't muster enough people to defend it, you shouldn't own one.

Sig Sour
Posted - 2009.11.05 18:24:00 - [57]
 

Originally by: CCP Incognito
thoughts comments.


I love it. I want it. Dominion... you guys need more crunch! (j/k)

I would put that titan pilot I was training back to an active state.

Dharh
Gallente
Ace Adventure Corp
Posted - 2009.11.05 18:33:00 - [58]
 

Originally by: CCP Incognito
What do you think about making the hive ship (really needs a new name, hive reminds me to much of rogue drones/ insects/ bugs) only able to carry non capital ships. This solves the problem of taking a dread fleet into a wormhole and steamrolling all the content for uber loots that are no risk.

I think the capital ships would have to follow separately as a titan would be as big the hive ship.

This would also mean that a hive ship could escape to a WH system that doesn't allow capitals and be safe from attack. But if you parked this in a 0.0 system then it would get taken by a fleet of capitals unless defended by a friendly fleet.

I think a nomad ship would have to have good relations with many different groups to be able to move around space.

I was also thinking hive ships should be allowed in empire space, 'the nomades coming to town for supplies type thing'.

thoughts comments.


/signed

It's a mobile station after all, it should only be able to carry frigates really. But id settle for non capitals. Heck maybe there are multiple sized mobile stations, each has a max number of dock slots. None of which fit capitals.

Markus Reese
Caldari
New Eden Weekly Sentinel
Posted - 2009.11.05 19:37:00 - [59]
 

Well, on the idea of the name, how about rename current moms just supercarrier class, and then call this hive ship a Mothership. Does seem more fitting after all.

Modular though, that will be the best part. I would really like to see multiple pod commands though. This will allow for more versatility like pos options where one person (say needing a high fleet command skill) can control the central command module and offer leadership bonuses to the rest of the mothership. The other pod pilots have their own modules. Work exactly like a ship with fittings, etc, just no ship control.

Inspiration hit. here... They are exactly ships and modular. Can detach and fly separate if need be, though slow and weaker solo. Somehow, a mechanic can be involved so that when they join together, the stats average out and hp totals. So one person and module can focus on small gun point defence and repping, etc. Advantage of this system is it does not just become some single pilot supership. It may be tougher and more resistant to small gang, but overall, it's hp would be the same as a similar fleet split up, just resistant to the focused fire ganking/blobbing.

The deployment into a stationary one could be simple as the command pilot setting deploy and the pods leave the "Mothership" and it goes into a 24 hour poslike reinforced mode. Over downtime, the system converts it to a station, and remaining timer reinforced stays up.

fuze
Gallente
Quam Singulari
Posted - 2009.11.05 19:52:00 - [60]
 

The name could be Juggernaut.

Or VOLTRON.


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