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Wu Phat
Posted - 2011.07.23 14:30:00 - [331]
 

We ironed out, what the Hive can and can not do. Lets get on the Wormhole Beacon Unite. WBU for short.

What does this thing do ?

It's an anchor for the Hive ship and pin points where it is heading. Someone said it should lock a wormhole and keep people from passing through. I say no to the keeping people from passing through part becasue it's not spicy. Locking the wormhole's Mass at whatever it is when it's online yes, but not the time it takes to close.

Let review, a Hive can only jump to the next wormhole system only after Downtime so a wormhole that closes early like a 6 or 12 hour wormhole is not a prime jumping hole if the time does not over lap downtime. This should not stop a corporation from anchoring a WBU just to negate the Mass effects of the wormhole till the time of it ends.

Originally by: Gogela
Maybe a Hive Ship is restricted to WH movement only? Do you think, if an empire WH were available, they should be allowed into empire space too, but could only leave through another WH?


Yes but would you want to..... WBU is controlling the mass of a wormhole and broadcasting jump information to a hive or multiple hives. That is a lote of energy output and should be seen on overview and be warpable on both sides of a wormhole.

I see different entity's using the hive for different reasons .

You'll have the guys that stay in c1's or c2's that connect to empire. Just to be a Venice fly trap. Anchoring WBU's to attract curious empire carebears to there doom. The normal Wormhole gold diggers. The griefing group of people hunting down these Wormhole gold diggers in C5's and such. Then the Massive Horde of pvp alliances looking for the perfect wormhole that takes them to there desired target region to take sovereignty from an unsuspecting enemy.

Daedalus II
Helios Research
Posted - 2011.08.15 15:33:00 - [332]
 

This thread is still alive? Amazing Smile

And great Very Happy

Daedalus II
Helios Research
Posted - 2011.08.15 15:42:00 - [333]
 

Originally by: Karn Velora
Edited by: Karn Velora on 02/01/2011 06:52:14

Back when caps were all new, I was convinced they would be "moving stations". I mean... they had cloning facilities and stuff... how else would it work? Already then I was making plans for a nomadic fleet. Of course...that didn't turn out as expected.

I never had the vision of "huge" or "growing" or "powerful", but rather small, weak and truly neutral.

Mine was a vision of a "locust fleet", mostly focused on mining, and in other ways exploiting the local resources. You jump in, you strip the place, and you move on. You'd talk with alliances up front, negotiating deals to be allowed into their space - most likely by agreeing to a steep tax rate or flat fee. There's plenty of underexploited space in 0.0. I'm sure many would love to see the nomad fleet visit for a week, in return for 25% of the minerals. Of course, you'd also bring all kinds of trade! The fleet would stock up on everything in high sec, giving the null-sec dwellers a rare chance to simply buy what they want, and not think twice about it.

The ships would jump in, one "mothership" that served as a mobile station, accompanied by several smaller carriers belonging to private corps in the nomad alliance. And then the bay doors would open on all the caps, and 150 eager gold-diggers of all ages in all varieties of mining ships, frigates to barges, would swarm out and start strip-mining the entire system into such oblivion, it'd be months for it to recover. Every two weeks you'd stop by high sec to trade, take on more miners, and let others be on their merry, with their considerably fatter wallets.

The easy access to 0.0 would mean an alternate and very interesting career for miners; even little 2 week old carebears could come along, and mine the rich Arkonor and other exotics in relative safety of the fleet.

I dunno. Something about the nomadic life style appeals to me. :) Probably 0.0 more than W, as there's always a local authority to deal with, a front line to hide behind. Limited security. Knowing how people operate on this game... such a fleet wouldn't last 10 minutes in low sec, or anywhere else where people could attack openly. I fear it'd be seen as a sport to destroy it. :(

But yeah, that's what I'd want, at least as a first step: nothing spectacular at all - just a "moving station". Simplest possible version.

YES!

This is exactly how I envisioned it Smile

Daedalus II
Helios Research
Posted - 2011.08.15 15:49:00 - [334]
 

Edited by: Daedalus II on 15/08/2011 15:56:02
Originally by: Spartis Reave
Okay if you want a ship capable of supporting a nomadic fleet, could the following suffice:

A Hive ship that when you enter within 20km of it and you are a fleet/corp/alliance member of the Hive ship pilot automatically sends you an invite that will allow you to "join a convoy".

Whilst in the convoy your ship will essentially remain in autopilot and will follow the Hive ship through Jumps ect. If you logout without leaving the convoy your ship will continue to follow the Hiveship.

The Hive ship will remain in game along with all the ships in the convoy 23/7 regardless of your online status.

Ships within 5km of the Hive ship have access to a reproccessing plant, manufacturing and research facilities. Quality dependant on the Hiveship pilots skill's.

The cons; the Hiveship and everyone in the convoy would essentially be a massive target, especially while offline.

So give The Hiveship very high EHP, and make it and everything within 50km unprobabable. This would mean that the only time the Hiveship is actually vulnerable to attack is when the Cyno is up, if it's within the overview of a warpable object, a spy gives away its position, or some newb leaves 50km of the Hiveship and gets probed down.

I think this should be doable in terms of code, and would provide a mobile POS like ship for nomad corporations that wouldn't be too easy to kill or allow too for much of an advantage.

Yes I like this idea as well.

Maybe you could have like a shield and warp scrambling bonus transferred from the Hive whenever you go offline? So a ship with an offline pilot will be quite hard to kill or warp scramble, but whoever is online will have normal stats. And then skip the unprobable mechanic. Although it does have it's nice parts as well, it feels like a total slaughter if someone finds the Hive, and finding it will be easy if the fleet stops to mine or something like that.

Thinking some more; perhaps instead of bringing offline ships with you, give every "convoy ship" the exclusive option to jump to its Hive ship whenever it wants? This would mean that you could always easily get back to your Hive ship if you log off somewhere. It is probably also a lot easier to implement code-wise than most of the current suggestions. Maybe limit the amount of these jumps to two per day or something to prevent exploits.

Dinta Zembo
Posted - 2011.08.15 16:49:00 - [335]
 

Originally by: Daedalus II
give every "convoy ship" the exclusive option to jump to its Hive ship whenever it wants?


New role for black ops detected? Shocked


Daedalus II
Helios Research
Posted - 2011.08.15 19:58:00 - [336]
 

Originally by: Dinta Zembo
Originally by: Daedalus II
give every "convoy ship" the exclusive option to jump to its Hive ship whenever it wants?


New role for black ops detected? Shocked



I guess it does seem kind of similar doesn't it? Wink

But then again with a black ops or titan you jump FROM it's position TO a beacon.

With this suggestion you would jump FROM "anywhere", TO the hive ship. Ie you wouldn't have any option in deciding where you end up, you will always end up at the hive ship.

You could also limit the amount of jumps you can do to the hive ship to one per move of the hive ship. That is, whenever the hive ship changes system you get one free jump to it. Once you have used it you can't jump to it again until it moves again.

Dinta Zembo
Posted - 2011.08.15 20:29:00 - [337]
 

Originally by: Daedalus II
I guess it does seem kind of similar doesn't it? Wink

But then again with a black ops or titan you jump FROM it's position TO a beacon.

With this suggestion you would jump FROM "anywhere", TO the hive ship. Ie you wouldn't have any option in deciding where you end up, you will always end up at the hive ship.

You could also limit the amount of jumps you can do to the hive ship to one per move of the hive ship. That is, whenever the hive ship changes system you get one free jump to it. Once you have used it you can't jump to it again until it moves again.


The thing is that black ops are the only subcaps that have a jump drive, so they would be ideal for this role. Perhaps a seperate portal generator that allows all kinds of subcaps? The hive ship would be a permanent cyno-like entity that is always 'lit'.

The problem with this is you could simply change ship/character and jump your fleet multiple times. Confused

Alexandra Mouseguard
Posted - 2011.08.18 10:42:00 - [338]
 

Sounds like a pretty nice idea, I'm getting a bit of a Battlestar Galactica vibe from that Hive-ship, or am i way off base there?

AmarrPriceStamp Lazair
Posted - 2011.09.01 16:08:00 - [339]
 

Originally by: Alexandra Mouseguard
Sounds like a pretty nice idea, I'm getting a bit of a Battlestar Galactica vibe from that Hive-ship, or am i way off base there?


I don't think you're far off, it would be likely to be guarded by dreadnoughts, carriers, and maybe even Super Capitial as well as being accompany with a fleet to prevent ganking. I wouldn't be surprised if there is a 150 km bubble all over the station to provide such protection. Considering that most of the members would be sitting in that hive ship.

Ingvar Angst
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.09.01 17:45:00 - [340]
 

I'm not warm and fuzzy on the wormhole aspect... I don't want one of these big bastages jumping into my hole for example. There are mass limits for a reason, and it completely would destroy wormhole life as we know it.

Now... If instead it has a worm hole generator that would create a wormhole to another K-space system that only it could pass through, that would allow for some excitingly random transporting while preserving wormhole space.

Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2011.09.02 00:22:00 - [341]
 

Why not have a clone vat in a hive ship?

It would be quite interesting to be able to install Jump Clones in them too. Imagine that, a nomadic corporation deploying a hive ship would not even have to be "All Nomadic". Jump clones in a Hive Ship ship would enable the movement and maintainance of the ship while corporation members - and maybe even those who are not members but have good standings - are off on other things. This could make for a very instant presence wherever the hive ship goes.

Probably a big headache too for those who presently rely on blob warfare to solve all of their problems.



Meiko Chent-Shi
Posted - 2011.09.02 02:28:00 - [342]
 

Hey this is actually a pretty cool idea.


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