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K'uata Sayus
Posted - 2009.10.21 20:47:00 - [31]
 

I think we can all agree that with the Exploration revamp the amount of players exploring has increased significantly. We can also probably agree that high-sec exploration leaves much to be desired and lo or null sec is where the Isk and adventure is.

As it is well nigh impossible to figure out how many explorers are in-game and adjust the amount of sites available, the next best solution is the respawning mechanic. Makes sense to me.

My feeling is that respawning mechanic is not up to the task, and is overwhelmed by the number of explorers out there. Kind of like giving everyone a race car but stipulating they can only drive it on a specified track, and the queue is miles long.

So the choice with exploration is to go to low/null sec or do wormholes. I've noticed that lo-sec is suffering the glut of explorers also, and radar sites are the rare gem indeed.

CCP may have increased the number of exploration sites after the Exploration revamp, but from what I see and experience sites are scarcer than before the revamp. I think a lot of players will agree.

I'd hate to see exploration meet the same fate as FW, a good idea that was implemented badly and left to wither.

Paradox H
Caldari
Immortalis Inc.
Posted - 2009.10.22 13:40:00 - [32]
 

Here's a different angle...

Part of exploration is the 'getting there first' thrill. The competition is fierce. The competitors are many. It's also one of the few professions that cannot be 'farmed' due to the unpredictability of returns.

If you want a guaranteed income that you partake in purely for the isk, go run some missions. In my very short time as an explorer I'm finding it to be much more engageing than [Aggress npc's. Launch drones. Turn on reps. Read book. Collect loot / salvage. Rinse and repeat.] The reward in exploration for me is much more the success at finding a site that no-one else has plundered than it is the isk.

Cutting to the chase - if you want guranteed isk, run missions or mine or rat in null sec or trade. If you want the 'thrill of the chase' try exploration. It's not about the ISK.

Katsuri Minamoto
Posted - 2009.10.22 19:02:00 - [33]
 

Originally by: K'uata Sayus
I think we can all agree that with the Exploration revamp the amount of players exploring has increased significantly. We can also probably agree that high-sec exploration leaves much to be desired and lo or null sec is where the Isk and adventure is.

As it is well nigh impossible to figure out how many explorers are in-game and adjust the amount of sites available, the next best solution is the respawning mechanic. Makes sense to me.

My feeling is that respawning mechanic is not up to the task, and is overwhelmed by the number of explorers out there. Kind of like giving everyone a race car but stipulating they can only drive it on a specified track, and the queue is miles long.

So the choice with exploration is to go to low/null sec or do wormholes. I've noticed that lo-sec is suffering the glut of explorers also, and radar sites are the rare gem indeed.

CCP may have increased the number of exploration sites after the Exploration revamp, but from what I see and experience sites are scarcer than before the revamp. I think a lot of players will agree.

I'd hate to see exploration meet the same fate as FW, a good idea that was implemented badly and left to wither.


But you are not considering what the REAL allure is of the exploration mechanic... The idea IS to have fewer of the resources in areas where people look, and MORE of it out further away where people ARE NOT looking. This appeals to the notion of "exploring" more so than a resource that allocates appropriately towards the folks that are doing it. And right now, it happens naturally, and not artificially. This keeps it dynamic and as someone else stated, less "farmable".

If too many people are exploring, then the well will dry up, and people will turn away from it, and it will slowly become more lucrative again. It's nothing like fleet war. It's designed to reward people that are willing to go out there, and go out there real far into systems that have no one in them and try their luck. It works much better that way.

You want something more steady, and exploration shouldn't be tailored to meet these types of expectations. I could see them tweaking things a little bit maybe, but if they do, i don't think they should tell anyone at all. Exploration should be elusive, and it is fine right now as is.

amdul kabar
Posted - 2009.10.22 20:14:00 - [34]
 

I am thinking of trying out exploration, so I have a simple question. When was the archaelogy profession added and the last time they added more sites? Is there any chance that there will be less competition after Dominion comes out?

Narfas Deteis
Posted - 2009.10.22 23:11:00 - [35]
 

Edited by: Narfas Deteis on 22/10/2009 23:12:39
Originally by: amdul kabar
I am thinking of trying out exploration, so I have a simple question. When was the archaelogy profession added and the last time they added more sites?


I'm not sure when archaeology was added, but it exists minimum since Revelations II expansion, so it's minimum 3 years old. Last time CCP added some sites with Apocrypha expansion.

Originally by: amdul kabar
Is there any chance that there will be less competition after Dominion comes out?


No. Skill barrier will be lowered, so there'll be more "competition". There'll be another swarm of wannabe explorers - this time with codebreakers and analyzers. I couldn't call it "competition". It's just the end of profession. Another apocalypse after dumbing down scanning (and dumbing down scanning again).

Shazi Mavox
Posted - 2009.10.23 08:49:00 - [36]
 

Quote:
Here's a different angle...

Part of exploration is the 'getting there first' thrill. The competition is fierce. The competitors are many. It's also one of the few professions that cannot be 'farmed' due to the unpredictability of returns.

If you want a guaranteed income that you partake in purely for the isk, go run some missions. In my very short time as an explorer I'm finding it to be much more engageing than [Aggress npc's. Launch drones. Turn on reps. Read book. Collect loot / salvage. Rinse and repeat.] The reward in exploration for me is much more the success at finding a site that no-one else has plundered than it is the isk.

Cutting to the chase - if you want guranteed isk, run missions or mine or rat in null sec or trade. If you want the 'thrill of the chase' try exploration. It's not about the ISK.



This,

Exploring is not as much about actually "doing a site" as much as it is finding it... Besides, I don't really understand why ppls sh!t their pants as soon as they're forced out into lowsec, as long as you know what you're doing and keep a certain level of paranoia you're perfectly safe...

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.10.23 09:58:00 - [37]
 

Originally by: K'uata Sayus
With agents there are an infinite number of missions, and number of missions = number of players requesting them.
…and funnily enough, that's one of the key problems with missions: they are capable of injecting infinte resources into the game in parallel*, and there is no way of cutting that flow off.
Originally by: K'uata Sayus
We can also probably agree that high-sec exploration leaves much to be desired and lo or null sec is where the Isk and adventure is.
I'm not entirely sure I can agree with that — at least not the first part. High-sec exploration seems just about right at the moment: you won't find anything overly breathtaking, but it's a good way to cut your teeth and learn how it's done. It's also not all that hard to find sites if you dare to actually explore and not just take the same old route around the block…
Quote:
My feeling is that respawning mechanic is not up to the task, and is overwhelmed by the number of explorers out there.
This is a good thing. It means it will balance itself out form the competition — that driving force that exist with every occupation in EVE (except one: missions). It's just the quintessential PvPness of the game that shines through, and it should not be changed.
Quote:
I'd hate to see exploration meet the same fate as FW, a good idea that was implemented badly and left to wither.
Considering how popular it is, and considering the automatic self-balancing mechanic it has in relation to the number of explorers, this is highly unlikely. Sure, they could probably introduce more types of exploration and more variety in the sites you encounter, but a higher number of sites won't really do anyone any good.


(* by "in parallel" I mean that you can do an infinite number of them at once; whereas respawning resources, while technically also infinite, are limited in how many are available at any given time.)

Vlodovich
Spook5
Chaos Theory Alliance
Posted - 2009.10.24 17:20:00 - [38]
 

I've been exploring as my sole income for some time now, and though I have the ability to mine grav sites and use my sal/analyzer in mag sites, i only do radar.

I usually don't get to play Eve for extended periods at the moment but I find between 1 and 5 radar sites per evening that i play. The ratio of radar sites HUGELY increases as you go lower sec. I started in high sec so that the sites were mostly ungaurded while i trained to fly a stealth bomber and battlecruiser.

In 1.0 you can pretty much forget it, I only ever found 1 and all the cans in it were empty. 0.8/0.9 aren't really worth it either cause you'l go days without finding one. In high sec you only really have a profitable chance in 0.5/0.6 and if you have to 0.7.

I currently do 0.1 to 0.3, clearing out the rats in either my stealth bomber (cloaking is handy in 0.1) or my hurricane BC (kills small targets much quicker than the torps from my bomber). Each site in these systems is worth around 30 mil in decryptors alone, and you can easily find 3 radars in one system (i have). Hope this advice helps a bit, and hope i haven't buggered up my own profit by introducing more competition! Smile

AngryGames13
Posted - 2009.10.24 19:26:00 - [39]
 

I'm a bit disappointed in hi-sec exploration, but then again, most of the thrill is from finding the sites. Last night I got a good MAG site that I couldn't scan down more than 90.xx% and I spent about an hour or so trying.

So I went and got some Sisters probes, and came back and got it up to 98.xx%

grrrr


went out and bought me one of the 6% scanning implants (PPH I think), and came back, and in another 30 minutes I finally nailed it at 100%. Then had to go buy an analyzer and finally got to use the Archaeology skill lol and got me some really decent salvage type loot after a few waves of Angels.

the one time I was in .4 running a site I found with probes, two guys jumped in and blew up my jaguar =(

kind of made me angry, but at same time, purely my fault for fiddling around in low-sec by myself and not watching overview properly. lesson learned.

Wu Zhuge
Posted - 2009.10.24 19:52:00 - [40]
 

Edited by: Wu Zhuge on 24/10/2009 19:53:15
Originally by: AngryGames13
I'm a bit disappointed in hi-sec exploration, but then again, most of the thrill is from finding the sites. Last night I got a good MAG site that I couldn't scan down more than 90.xx% and I spent about an hour or so trying.


Heh. Same thing happened to me. I was so ****ed.

Yeah, I didn't play much before Apocrypha, maybe like one month in Quantum Rise, but I just started exploring and as a manufacturer, I've been building Expanded Probe Launchers. In high-sec, that **** fly's off the hook. I was only selling those in Scolluzer, so that tells me there's alot of people doing exploring.



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