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Cy 777
Posted - 2009.10.19 09:12:00 - [1]
 

Edited by: Cy 777 on 19/10/2009 09:13:07
From some time (several months) I see that pilots are not in one opinion about so called LOCAL (chat).

I have one suggestion to CCP about this (after new Dominion upgrade), so it is:

LOCAL will be available only for owner of the system!

After all - this is HIS system wit HIS gates :)) and owner (alliance) will be able to see everyone in the system.

For others - intruders and guests - this will be like wormhole ;) Unless one say something - you will see nothing :)

What do you think?

PS:Sorry if this is not the place for this topic, and Excuse my English :)

Sir Fourhead
Republic Military School
Posted - 2009.10.19 12:51:00 - [2]
 

:)

Wandering Barbarian
Posted - 2009.10.19 13:19:00 - [3]
 

Or even better, have it be an upgrade like the resources in system, or the cyno jammer. And have the alliance-owning sov decide who gets to see local (just blues? just alliance members? everyone except reds? only a certain corporation within the alliance?)

Just my personal development of the idea, feel free to shoot it down if it stinks.

Suas
Perkone
Posted - 2009.10.19 14:21:00 - [4]
 

Terrible suggestions, both of you. Local is fine as it is and can't be fixed, live with it.

Keel ju
Posted - 2009.10.19 15:43:00 - [5]
 

Edited by: Keel ju on 19/10/2009 15:49:26
Originally by: Suas
Hi am a paranoid ratter / miner / missioner who has local stretched the size of my screen and log off as soon as anything less the light blue enters system. I will also cry and cancel subscription if such changes are implemented



fixt that for you.


Gunns AbeLazin
Posted - 2009.10.19 16:16:00 - [6]
 

People always complain about Local...well here's my opinion.

Right now vessels on the water have a call channel, a public channel where anything they say is discernible by anyone else. The "owner" of a waterway cannot block people from using this radio channel: it's available to whomever wants to use it. That's the purpose of local in Eve.

Granted, it is kind of annoying that you're forced to be on local whenever you enter a system. However, think about it this way: you must jump in through a stargate. When you jump, the stargate broadcasts your information over the public band. This seems very plausible.

Keep local the way it is. It's a fair game mechanic.

Stratio
Minmatar
Mirkur Draug'Tyr
Damu'Khonde
Posted - 2009.10.19 17:04:00 - [7]
 

Edited by: Stratio on 19/10/2009 17:05:45

The OP's suggestion could be implemented by a 'jam local' POS mod! That could also allow you to specify whether blues can see local.

Only other suggestion from me: Covert Ops ships are meant to remain unnoticed, but local broadcasts their presence to all. My suggestion would be that you disapear from local when you activate a covert ops cloak and apear again when you decloak.

Suas
Perkone
Posted - 2009.10.19 17:06:00 - [8]
 

Originally by: Keel ju
Edited by: Keel ju on 19/10/2009 15:49:26
Originally by: Suas
Hi am a paranoid ratter / miner / missioner who has local stretched the size of my screen and log off as soon as anything less the light blue enters system. I will also cry and cancel subscription if such changes are implemented



fixt that for you.




Are you incompetent? If you looked at my main's combat history you'd see I go around chasing ratters a lot in PvP.

Also, did you even read the 2 suggestions? They would make it harder to catch ratters.

Are you seriously this stupid?

Gunns AbeLazin
Posted - 2009.10.19 17:23:00 - [9]
 

Originally by: Stratio
Edited by: Stratio on 19/10/2009 17:05:45

The OP's suggestion could be implemented by a 'jam local' POS mod! That could also allow you to specify whether blues can see local.

Only other suggestion from me: Covert Ops ships are meant to remain unnoticed, but local broadcasts their presence to all. My suggestion would be that you disapear from local when you activate a covert ops cloak and apear again when you decloak.


This doesn't get around the idea that you're not "broadcasting" your presence in local, it's been determined by your entry into and exit out of the system. I think that the fact you're warping around invisible is enough of an advantage for cov ops ships.

Maybe a POS mod...maybe.

MadAtTheWorld
Posted - 2009.10.19 17:48:00 - [10]
 

Originally by: Keel ju
Edited by: Keel ju on 19/10/2009 15:49:26
Originally by: Suas
Hi am a paranoid ratter / miner / missioner who has local stretched the size of my screen and log off as soon as anything less the light blue enters system. I will also cry and cancel subscription if such changes are implemented



fixt that for you.




lol

Santiago Fahahrri
Gallente
Galactic Geographic
Posted - 2009.10.19 18:10:00 - [11]
 

Originally by: Gunns AbeLazin
This doesn't get around the idea that you're not "broadcasting" your presence in local, it's been determined by your entry into and exit out of the system.


Really? What is it that determines my enterance to a system when I jump in through a wormhole?

Marley McClean
Posted - 2009.10.19 19:49:00 - [12]
 

Originally by: Keel ju
Edited by: Keel ju on 19/10/2009 15:49:26
Originally by: Suas
Hi am a paranoid ratter / miner / missioner who has local stretched the size of my screen and log off as soon as anything less the light blue enters system. I will also cry and cancel subscription if such changes are implemented



fixt that for you.




If your intention was to look stupid... you succeeded. ugh

Stratio
Minmatar
Mirkur Draug'Tyr
Damu'Khonde
Posted - 2009.10.20 09:48:00 - [13]
 

Originally by: Gunns AbeLazin
This doesn't get around the idea that you're not "broadcasting" your presence in local, it's been determined by your entry into and exit out of the system.

I would be in favour of that! If people are alert enough to notice me in those few seconds, fair play.

Anewb N'eve
Posted - 2009.10.23 02:30:00 - [14]
 

Actually thought about this lately, with regard to what little EVE lore is available.

Comm system is a network, every node(ship/gate/starbase) broadcast that it is there.

Change:

If you don't communicate with others there is no reason to show up in local, that means no use of ingame chat/voice/fleet/mail.

Omara Otawan
Posted - 2009.10.23 04:25:00 - [15]
 

Edited by: Omara Otawan on 23/10/2009 04:26:06
Originally by: Cy 777

LOCAL will be available only for owner of the system!

After all - this is HIS system wit HIS gates :)) and owner (alliance) will be able to see everyone in the system.

For others - intruders and guests - this will be like wormhole ;) Unless one say something - you will see nothing :)



That would work, ofc local would not show the intruders or guests for the owner unless they speak.

King Rothgar
Autocannons Anonymous
Posted - 2009.10.23 05:05:00 - [16]
 

This thread has gotta be a troll but I'll bite. The point of the remove local argument is so that the defenders don't know they are being invaded unless they hit the scan button occasionally, not give them a further advantage. So the OP's suggestion is actually the complete opposite of what is typically proposed both in effect and intent.

Local in null sec should go into delayed mode as in w-space for everyone. If there is a pos mod that allows the owners to see everyone there then there is no point in removing it in the first place.

Shootmenot dammit
Posted - 2009.10.23 10:08:00 - [17]
 

Originally by: King Rothgar
Local in null sec should go into delayed mode as in w-space for everyone.


No. Local in null sec should stay exactly as it is for everyone.

Estios
Minmatar
Posted - 2009.10.23 10:51:00 - [18]
 

Originally by: Suas
Originally by: Keel ju
Edited by: Keel ju on 19/10/2009 15:49:26
Originally by: Suas
Hi am a paranoid ratter / miner / missioner who has local stretched the size of my screen and log off as soon as anything less the light blue enters system. I will also cry and cancel subscription if such changes are implemented



fixt that for you.




Are you incompetent? If you looked at my main's combat history you'd see I go around chasing ratters a lot in PvP.

Also, did you even read the 2 suggestions? They would make it harder to catch ratters.

Are you seriously this stupid?


No you are the stupid one, there have been many advocates of removing local since 2004, skilled players know how to use the scanner and guess what, sending scouts into a system in cloaking ships to find enemies would be, you like, pretty cool. Instead little newbies like you can rat in peace because cloak or no cloak as soon as you enter local you show up like a sore thumb and every potential targets returns to station/pos/cloaks and this is why EVE PvP remains largely consential 5 years on

Calistai Huranu
Red Federation
RvB - RED Federation
Posted - 2009.10.23 12:49:00 - [19]
 

Would appear that those most worried about losing loacl are those that rely on easy ratter kill's, as we all know, catching clueless ratter's take's skill..

Catching a ratter who has a clue on the other hand isn't that easy, as afterall they'll be aligned already and will of warped to safe/pos/station on your hitting local.

Now as for removing local(wormhole style local instead please), this i'm definately for, mean's that ratter's will have to be a bit more organised and adapt to the enviroment more, as for those hunting ratter's, just gonna require a tiny bit more effort, and potential for that "bait ship! it's a TARP, moment's".

The potential for some pretty lulworthy battle report's over escalation's from what could of just been a gank to a full blown slugfest through not knowing incoming number's etc from both side's has definate appeal.

Meldgaard
Agony Unleashed
Agony Empire
Posted - 2009.10.23 13:42:00 - [20]
 

Originally by: Estios
Originally by: Suas
Originally by: Keel ju
Edited by: Keel ju on 19/10/2009 15:49:26
Originally by: Suas
Hi am a paranoid ratter / miner / missioner who has local stretched the size of my screen and log off as soon as anything less the light blue enters system. I will also cry and cancel subscription if such changes are implemented



fixt that for you.




Are you incompetent? If you looked at my main's combat history you'd see I go around chasing ratters a lot in PvP.

Also, did you even read the 2 suggestions? They would make it harder to catch ratters.

Are you seriously this stupid?


No you are the stupid one, there have been many advocates of removing local since 2004, skilled players know how to use the scanner and guess what, sending scouts into a system in cloaking ships to find enemies would be, you like, pretty cool. Instead little newbies like you can rat in peace because cloak or no cloak as soon as you enter local you show up like a sore thumb and every potential targets returns to station/pos/cloaks and this is why EVE PvP remains largely consential 5 years on



Yes but local is not only a tool for ratters to see if they shall clock up, its also a tool for the people who actively seeks pvp to see if there is any targets in an system. And i am sure that you as a 0.0 player know that there is many... many empty systems in 0.0 and i cant see why anybody other then the targets will think it is fun to scaning them for targets. EVE need more ways to find pvp not less

WW918
Posted - 2009.10.23 13:50:00 - [21]
 

Not to hijack the thread, but is local delayed a little? I was ratting in .2 about a week ago and was killed by a pirate. However, he wasn't even in local until I docked a few minutes later. How dependable is it to look in local to see if there are any PKers?

Probably a noob question, but since we're on the subject. =]


CCP StevieSG

Posted - 2009.10.23 14:05:00 - [22]
 

Edited by: CCP StevieSG on 23/10/2009 14:05:28
Moved to Features and Ideas Discussion from Warefare and Tactics- StevieSG

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.10.23 14:58:00 - [23]
 

Originally by: CCP StevieSG
Edited by: CCP StevieSG on 23/10/2009 14:05:28
Moved to Features and Ideas Discussion from Warefare and Tactics- StevieSG

Stevie please turn off your blue bars when you're just moving stuff around, it gives the rest of us false hope that someone's actually commented on an idea in F+I...

Suas
Perkone
Posted - 2009.10.23 15:31:00 - [24]
 

Originally by: Terianna Eri
Originally by: CCP StevieSG
Edited by: CCP StevieSG on 23/10/2009 14:05:28
Moved to Features and Ideas Discussion from Warefare and Tactics- StevieSG

Stevie please turn off your blue bars when you're just moving stuff around, it gives the rest of us false hope that someone's actually commented on an idea in F+I...


And this is most certainly not the thread for CCP to comment on as the ideas suggested in the OP is nothing short of stupid.

mchief117
Posted - 2009.10.23 16:17:00 - [25]
 

Originally by: Suas
Originally by: Terianna Eri
Originally by: CCP StevieSG
Edited by: CCP StevieSG on 23/10/2009 14:05:28
Moved to Features and Ideas Discussion from Warefare and Tactics- StevieSG

Stevie please turn off your blue bars when you're just moving stuff around, it gives the rest of us false hope that someone's actually commented on an idea in F+I...


And this is most certainly not the thread for CCP to comment on as the ideas suggested in the OP is nothing short of stupid.


enought of the pirate whine , yes you go about killing ratters so what scan them down like normal plp would or find another job . im sick of plp complaining that the pirates will suffer when they inflict so much damage as is to other who are playing the same game

Aphoticus
Posted - 2009.10.23 17:07:00 - [26]
 

I think local should work like a general broadcast frequency from your ship and governed by your ship's configuration.

Opening up a new realm of modules, configuration, etc. for ships.

Gates, POS, Beacons, Communication Towers, etc. (owners of systems, High Sec) would enhance communication in those systems.

Make communications for local chat (and for all chat screens) a communication frequency concept instead of some Twitter Chat Mode.

People show up when you detect their signal, and if you can not detect their signal, they are removed from local.

The modules would be imaginative and make for a different concept in ship building adding another level of logistic ships to fascilated communications across systems, and regions. Piloting through space without sending out signal emissions, etc.

Group dynamics would include a radio operator (so to speak).

Make it dynamic.

Hooded Hauler
Posted - 2009.10.23 17:23:00 - [27]
 

Originally by: Cy 777
After all - this is HIS system wit HIS gates :)) and owner (alliance) will be able to see everyone in the system.



I can't support this idea as it discriminates against our many female players!

Markus Reese
Caldari
New Eden Weekly Sentinel
Posted - 2009.10.23 18:04:00 - [28]
 

Personal opinion, if I was a pvper in eve, I would find more excitement in no knowing what is going to be at the next gate. Sure it makes it easier to find targets, but more often, it is used to know when to run I am guessing. I was always of the idea that in null sec, local should be changed to a module/pos style scan system. The Pos has a range, and will show anybody who enters this range to the pos owners. Anybody who owner has set to blue can see this as well upon entering. Like a Cyno jammer, it would be a local detector. I think it would make null exciting....

Cy 777
Posted - 2009.10.26 07:44:00 - [29]
 

Originally by: Hooded Hauler
Originally by: Cy 777
After all - this is HIS system wit HIS gates :)) and owner (alliance) will be able to see everyone in the system.



I can't support this idea as it discriminates against our many female players!


Sorry :) As I said, my English is far from perfect :) read this as HIS/HERS :)

Also want to clear that in Empire space NPC structures will acts in favor of everyone. May be here will use your standing - bigger standing - better environment information.
If you standing is negative - this will be like 0.0 for you - after all Local authority is hostile towards you ;))

Sic Volo
Posted - 2009.10.26 09:09:00 - [30]
 

Quote:
After all - this is HIS system wit HIS gates :)) and owner (alliance) will be able to see everyone in the system.

Gates are public, remember? And sov holder should not own the gate, cos the next step is to lock it. If we go for more private local chat, than it is fair to give hostiles some means for hacking/scanning it.
Other addition may be to turn docked characters invisible in the chat.
Beside that I would strongly suggest to change the interface, so it will be able to show only names & flags without height consuming avatars. And provide some filters: enemy, alliance, etc. Similar to overview.


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