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Cisse La'merget
Carebear Poachers plc
Posted - 2009.10.17 18:01:00 - [61]
 

Originally by: Deltaprimus
im beggining to think that 9 out of 10 people here like the sound of their own voice. Some of you really done knot your A** from your elbow.

You give these lists of whats good and whats not. Compare those lists to the the equivalent list in say the minmattar race. What do you get? those caldari ships get stamped on. Get unbiased. Support the idea help caldari get back on the map as far as not being a joke in solo pvp and then we can move on to not getting drones nerfed causing the gallente not to whine and justly so!


Let's do that then:-

Minmatar:
- Rifter;
- Rupture/stabber;
- Hurricane;

So far better than Caldari...

- AFs more or less equal to harpy;
- Crow > Claw;
- Recons are good, but they don't automatically win the fight like Caldari do;
- HACs are good, but we've already decided Caldari are good too;
- They have no answer to a Rohk, minmatar BS are the least effective in the game, hence why they are being buffed;

So, t1 cruisers and frigates are good, but don't complain about the rest.

Gallente:
- Vexor;
- Ishtar;

Blasters are by far the most underpowered weapon system in the game.

- Arazu is useful, lachesis is rubbish, Falcon/Rook walk all over them;
- Harpy ~= Enyo.
- Taranis is great, but you need to be at point blank range to hurt the enemy, vs crow's firing at full speed from max range...

So again, stop complaining.

Amarr:
- T1 cruisers aren't anything to write home about;
- BSs are great, but they aren't easy to fit and kill cap;
- Harb tanks/ganks but is slow, pretty balanced;
- Recons are good;
- Zealot is amazing, but eagle has about 50km more range.

I still see caldari having a greater number of good combat ships.

Deltaprimus
Shadow Legion.
Posted - 2009.10.17 18:02:00 - [62]
 

Edited by: Deltaprimus on 17/10/2009 18:04:29
um i dont think it does. I can understand ur reason to oppose this post considering your gunna be getting buffed buti wander how many people will join in whining about minmattars new buff once its out. Im thinking 3 races especially gal and caldari will not be happy as drones get nerfed so gall start hurtung and caldari suck as anyway!

You say that eagle has more range. Yeh thats real handy when ur the slowest race in the game and the other races get up on u in a few seconds and then oyu cant hit them cus theyre so close. Be realistic. And anyone who says the min assault frigates are the same as the caldari ones needs to get on sisi and try it out. the wold and jag are the single best in the game.

NuclearSi
Posted - 2009.10.17 18:31:00 - [63]
 

trying to convince someone without experience in the subject, but still having such a strong belief in her feelings is a wasted effort.

this person is just longing for attention, but would not die (probably) if her cries of improvised grief are left unheard.

Cisse La'merget
Carebear Poachers plc
Posted - 2009.10.17 18:34:00 - [64]
 

Originally by: Deltaprimus
Edited by: Deltaprimus on 17/10/2009 18:04:29
um i dont think it does. I can understand ur reason to oppose this post considering your gunna be getting buffed buti wander how many people will join in whining about minmattars new buff once its out. Im thinking 3 races especially gal and caldari will not be happy as drones get nerfed so gall start hurtung and caldari suck as anyway!

You say that eagle has more range. Yeh thats real handy when ur the slowest race in the game and the other races get up on u in a few seconds and then oyu cant hit them cus theyre so close. Be realistic. And anyone who says the min assault frigates are the same as the caldari ones needs to get on sisi and try it out. the wold and jag are the single best in the game.


Actually I'm Gallente, I'm not getting buffed at all.

Iromei
Minmatar
Kuca Munga Kracka Killaz
Posted - 2009.10.17 18:43:00 - [65]
 

Edited by: Iromei on 17/10/2009 18:57:07
See this is where you are going wrong.

Firstly the buff happening to minni has been in the works for YEARS. I know you would like to call it some huge buff but it barely has an effect. Do the math presented in the minnie thread and you will see it is more of a lateral move than a positive change. This in turn ****es off the Minmatar pilots who have struggle with there s*** ships and weapons for years.

To say that Minmatar are more powerfull or even close to Caldari is fool hardy and not correct. It sounds to me like you are trying to do something with the ships that you have tested that are not intended for that ship. I would suggest trying other setups besides the ones found on Battleclinic and also try this with other ships. The setups on Battleclinic are generic to the point that every noob will fly it that way. Add some flavor to your setup and understand where that ships strong points are and if it does not have what you are looking for than try another.


Secondly you have to understand what that race offers. I will do the two you seem to be most worried about.

Caldari- They offer Superior shield tanks (nobody denies this), EW (I know you think this needs to OP'ed again, it works as intended), Hella long range (Rohk, Moa, Merlin, Ferex, Harpy, Eagle anyone?) and missile setups that can use all types of damage(Just because it gives a boost to kinetic does not mean you should always use it. I would encourage you to view the Minmatar EMP ammo if you would like to see a terrible ammo).

Minmatar- They were suppose to offer Speed (This was suppose to be a strong point it got nerfed to hell and beyond. It is no longer a strong point), Capless weapons (It is clear this means nothing as the cap on all minmatar ships is pre-nerfed to make this useless. You can not put any other weapon type on minnie ships and have the cap even close to stable), Fight in fall off to depict range (Really you posted in the minnie thread so you should already know how utterly useless this is), and versatility (Every minnie pilot loves this on the phoon but hates it everywhere else that it is used do to terrible ship layouts).

What I am saying is I have never seen a Caldari pilot (Including me on a alt) say he hates ALL his ships. You are doing something horribly wrong.

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2009.10.17 18:49:00 - [66]
 

Edited by: Tarron Sarek on 17/10/2009 18:52:04
Originally by: Sunbird Huy
Caldari pilots just need to fly with more imagination.
Basically this.
Too many Caldari ships are destroyed simply because they were fitted horribly.
And there are enough good PvP pilots to show you can use Caldari ships in PvP.
Originally by: Deltaprimus
... yes but ur missing the point. In a straight forward 1v1 between a GANK FITTED MEGA and a GANK FITTED ROKH with STANDARD gank fits. Mega wins.
Exactly how often do people get into 1v1 PvP fights in battleships?
Apart from that, if you fit the Rokh smart, it will beat a Gank-Mega.

Xing Fey
Posted - 2009.10.17 20:58:00 - [67]
 

Edited by: Xing Fey on 17/10/2009 21:11:30
Edited by: Xing Fey on 17/10/2009 20:59:35
My raven has over 100k ehp, scram, web, painter, and neuts.
Start using our brain and figure it out!

My Scorpion is such that I am always told to bring it on fleet ops.
Start using your brain and figure it out!


Don't let the ship decide what you want to do. Decide waht you wnt to do and fly the ship designed for that!

(and for reference, I fly minmatar too)



Sunbird Huy
Caldari
WEPRA CORP
White Noise.
Posted - 2009.10.17 22:22:00 - [68]
 

Ok you mentioned my last month from battleclinic.
I did only use scorp, and I am ashamed it was lost in such fashion(undocked with rr to help a buddy that was being ganked by 20+ ships, but he pops just as i lock him), and i get bumped off station... :D

back to topic.
I don't know about battleclinic, and how much it updates, but if you look my pvp past, there is quite a few of caldari ships I've used in last 4-5 months, and before.

Rooks and falcons, namely. I love those 2 ships, especially the first one. I took on 2 of my corpies in curses on station, i got first cycle on both of them(**** me if I know how :D ) and i had one of them half into armor before i disengaged.

I absolutely agree with your idea that Caldari really do have difficulty in being applied to solo pvp and reduced solo pvp potential, just because of their lack of utility slots vs. tank slots.

You also asked why have I cross-trained...Well, I want to be able to enjoy every ship in EVE, and that's the main reason. Versatility is what I like the most, so that's why you see me in galente and minmatar ships. But you also see how much easier they are to die, and how many of them had drakes, manticores and falcons on their loss-mails. (btw, check for a raven kill with assistance of a crow)

Another suggestion - nano-up the cerberus, put a point and mwd, fit HAM's and tackle a battlecruiser. see what that boat does 1v1. even the best nano bc's won't be able to reach or hit you.

One thing that caldari do need is some sort of drone counter, which isn't a smartbomb, coz smartbombs just mess up everything related to capacitor needs, like active tanks.(falcon with smartbombs is a pure joyous win tho :D - I lol so hard when I jamm a solo vaga and smartbomb the living **** out of his small drones)

Either giving them some anti-drone weapon or module would be a good thing, but without overdoing it. Something in line with what the purpose of defender missiles is.

The thing about caldari is this:
They have very long lifetime, compared to any other race - basic ganker reaction upon tackling a caldari ship is "oh snap! did I bring enough ammo??!!?" or "God I hope he don't have HAM's with scram/web fitted. Or an odd energy neutralizer. Ask any ishtar pilot that wants to gank a ratting raven - how many times have they been stopped dead in their tracks by 2 large neutralizers and then killed by those meager cruise missiles coz they couldn't activate mwd to burn out of point range?

I say give caldari a huge speed boost - both agility and velocity.
Why?
Well, they already have pathetic amounts of armor compared to any other race, even the wreck pilots...err...minmatars, have more armor, usually. This should make Caldari much much more nimble and agile. But quite the opposite, they are slower then other racial counterparts which are also much much larger in size and mass.

Any thoughts on this matter?

Sunbird Huy
Caldari
WEPRA CORP
White Noise.
Posted - 2009.10.17 22:37:00 - [69]
 

Originally by: Cisse La'merget


Let's do that then:-

Minmatar:
- Rifter;
- Rupture/stabber;
- Hurricane;

So far better than Caldari...

- AFs more or less equal to harpy;
- Crow > Claw;
- Recons are good, but they don't automatically win the fight like Caldari do;
- HACs are good, but we've already decided Caldari are good too;
- They have no answer to a Rohk, minmatar BS are the least effective in the game, hence why they are being buffed;

So, t1 cruisers and frigates are good, but don't complain about the rest.

Gallente:
- Vexor;
- Ishtar;

Blasters are by far the most underpowered weapon system in the game.

- Arazu is useful, lachesis is rubbish, Falcon/Rook walk all over them;
- Harpy ~= Enyo.
- Taranis is great, but you need to be at point blank range to hurt the enemy, vs crow's firing at full speed from max range...

So again, stop complaining.

Amarr:
- T1 cruisers aren't anything to write home about;
- BSs are great, but they aren't easy to fit and kill cap;
- Harb tanks/ganks but is slow, pretty balanced;
- Recons are good;
- Zealot is amazing, but eagle has about 50km more range.

I still see caldari having a greater number of good combat ships.


I LOL'd...f'ing clueless
Eagle has 50km of completely useless range unless it's in a 10+ man gang. Anyone with even a slightest shred of brain will pick a zealot over eagle any day, anytime.
Same deal with the Munnin. It snipes and rips the stuff to pieces while eagle gives nothing even remotely efficient.

Arazu/lachesis - they scram at 20km range, and then laugh at the crippled mwd nanoboat, while dampening him to less than 10-15km range. Even counterpart recons that have normaly extrem lock ranges, with 130+ can be damped down to LOL ranges(damped the curse to some 10km range - while keeping him pointed from 40km)

Falcon/Rook have to stay in the range of some 50km, or the jammers don't work as effectively, or at all(found that they become completely useless after some 75km+)
One missed jamm cycle, and you're in for a rough ride.

As for amarr cruisers, dude, go STFU. Maller is the hardest t1 cruiser tank, and does amazing stuff with even t1 fits. Get real.

HIC's for any race get amazing resists overall compared to Onyx, the only one that is gimped somewhat is the poor Phobos, which can still do it's job if he has logistics boat with it(without using bubble tho and uber hard buffer tank).

Flycatcher is just silly to be compared with other dictors. Sabre just chews through anything. True, flycatcher nukes with missiles, but has only one lowslot. TOTAL NERF DETECTED!

And the list goes on.

Cisse La'merget
Carebear Poachers plc
Posted - 2009.10.17 23:21:00 - [70]
 

Yes you'd pick a zealot over an eagle, but that doesn't mean the eagle is rubbish, and all snipers are pointless in small gangs, so what's your point?

And it's not possible to jam a curse down to 10km, stacking penalties mean the lowest you can do is 19-20km. So you exaggerated.

Maller isn't going to kill anything.

Oh and, sensor damps are also subject to range/falloff penalties, just the same as the falcon.

Stop whining, or cross train rather than making us all listen to your tears.

Battlingbean
Heaven's Gate
Posted - 2009.10.17 23:24:00 - [71]
 

Edited by: Battlingbean on 17/10/2009 23:28:25
What...? Blasters are underpowered? They are the only thing making some Caldari ships viable. Examples: Harpy, Eagle, Rokh, Ferox

It should be noted that the blaster is a Gallente weapon. Has anyone ever tried fitting the railgun to any of the above ships? The ONLY advantage of using rails over blasters is range(compare the attributes in game if you don't believe me). As we all know range is only good if you can keep it, which is impossible in a Caldari ship. Also you probably want to kill your target and not just tickle it, so you fit stronger ammo...but wait that destroys your range o.O!!!!!!!!!? This is also a good time to mention Gallente get falloff bonuses so the bonus isn't destroyed by stronger ammo, so every gallente pilot uses antimatter ammo(including myself I fly both Gallente and Caldari).

Darcia Engineris
Posted - 2009.10.18 00:57:00 - [72]
 

Originally by: Cisse La'merget

Maller isn't going to kill anything.

Oh and, sensor damps are also subject to range/falloff penalties, just the same as the falcon.

Stop whining, or cross train rather than making us all listen to your tears.


Thats the sort of stupid comment that makes me believe most the people on here guess or make up what they say. Maller wont kill anything? A cruiser with an ehp the same a a bs with lower sig radius... not hard to kill at all. By the time u get 1/4 in to its armour its chewed you up and spat you out.

TBF this game is full of trolls. Stop whining. Lets see how u whine when ccp neglects your race for 4 years.

Tau Dades
Caldari
Even End of the Universe
Posted - 2009.10.18 04:23:00 - [73]
 

I am a Caldari Missile *****.

As a proud user of missiles there are essentially 2 ships you need.

CNR and Drake.

the "problem" with caldari is I cannot justify using a ship smaller than a drake or larger than a drake in pvp, with a few exceptions being the Torp Raven. the cost of a cerb or eagle(I have used a blaster boat for pvp with some success) rule it out as a drake is better, imo, than the cally hacs.

What a drake gives you in versatility, tank and dps cannot be matched by any other caldari ship. so whats the point?

train your skills, buy a CNR to make phat isk so you can pvp in your drake.


Grarr Bexx
Posted - 2009.10.18 04:27:00 - [74]
 

Edited by: Grarr Bexx on 18/10/2009 04:27:21
Arguing with this guy is useless. He throws all the meaningful arguments countering his unbased argument off the table at the beginning of each post, and then continues to make up several more fallacies. I'm not gonna waste my five minute timer on him anymore, beyond this post.

Fille Balle
Ballbreakers R us
Posted - 2009.10.18 15:11:00 - [75]
 

I agree that Caldari need a buff, but Minmatar seriously needed it more. All minmatar ships used to rely on speed tanking, but after the speed nerf they no longer had that, so a buff is well in order imo.

Now, as to Caldari ships, there are a few that are worth mentioning:

-Crow: Fastest locking interceptor in the game, pretty awesome for catching paople if you ask me
-Moa: Cheap and effective cruiser. Awesome tank and good range. Nice anti support, and reasonable small gang/solo ship (not zomg no), could really do with a bit more grid, but that's another discussion entirely
-Drake: Nuff said
-Rokh: More cap and grid wouldn't make it OP, but it is the best sniper in the game. Pretty awesome tank as well.
-Eagle: Don't try to tell me this ship isn't pure awesomesauce!
-Rook/Falcon: These ships suck balls, but their ewar capabilities make them totally OP

Now let's look at the ships that really need some help:

-Missile boats???: Yeah, missiles are useless. I don't care what people say, missiles suck. I've got 500k sp in missiles, and I have no plans to increase that number. The only viable reason to train for missiles is the SB. Personally, I'd rather stick with Hybrids (hybrids need some help though)
-Merlin: WTF is this ship supposed to do?!?!!eleven!? It can't fit rails and missiles, so why does it even have those hp's? Needs more grid.
-Ferox: Cool idea, but then you try to fit anything useful on to it Crying or Very sad Weak, just weak. Some more grid would be useful, so it doesn't need 2! I reapeat TWO!, fitting mods in order to fit 250mm rails. Seriously, LAME!

Secondly, everybody says: "Oh yeah, caldari have the best fleet ships!", and all I've got to say to that is: "Dude, how can they be the best fleet ships when they're shield tanks, and every man and his dog armor tanks?"

Third: Gallente need more help. The only viable Gallente ships are drone boats atm, and the only weapon I can think of that is worse than missiles is (*drumroll*) drones. If you think the Cerebus is bad, try flying a Deimos (or, the more popular name: Diemost).

So there ya have it. I could list all the problems with the various Gallente ships, but I'm lazy atm, and I could just say: "count the blaster boats, they all have some serious issues". And that's what I just didCool

Kthx bai!

azeral kulik
Amarr
Posted - 2009.10.18 16:06:00 - [76]
 

you pretty much said it yourself in an earlier post caldari has the largest amount of players, so any buffing would effect the game in a massive way. faction war would have to be pretty much removed, the gallante are already getting there asses kicked without the caldari being buffed.
if you wanna solo pvp cross train, caldari should stick to fleets.

Kalia Masaer
Amarr Border Defense Consortium
Posted - 2009.10.18 16:55:00 - [77]
 

The only real buff i see the caldari needing is for missiles to get an explosion velocity boost to the point that the missile's explosion velocity is the average speed of the intended unmodded hull size. ie. heavy missiles should be able to hammer slower cruisers and lose some damage against faster cruisers.

This also boosts them a little against ships smaller than the intended target size but doesn't give them insta pwn ability. Which would have been the problem after the speed nerf.

Wouldn't it be tons of fun to fly an interceptor and have a cruise raven pop it in a single volley no matter what you were doing.

Battlingbean
Heaven's Gate
Posted - 2009.10.19 08:16:00 - [78]
 

Another thing that should be looked at is the shield recharge rates. Unless your flying a Drake ships aren't worth passive tanking. I thought caldari we're supposed to have great shields...yet they have the same recharge time as other ships of the same class. This would greatly help the tank/tackle problem and stop pigeon holing them as fleet vessels.

Alfred vonBoring
Posted - 2009.10.19 09:19:00 - [79]
 

There are two (2) things that are actually unbalanced against Caldari right now:

- Rocket damage is low and falls off against frigates way too easily. Boost explosion velocity and/or explosion radius to increase viability against frigs or boost damage to increase viability against everything else. Maybe even both, because rockets are really terrible right now.
- Shield RR is almost impossible on the vast majority of shield-tanking ships because of the INSANE CPU REQUIREMENTS of shield transporters. Armour RR is an extremely popular and viable strategy in battleship gangs. Similar shield-tanking strategies should exist. This is a delicate balance issue because of the front-loaded cycling of remote shield reps and the ease of fitting shield buffer + gank. CPU is not a good way to balance this however, perhaps increased cap usage instead. Shield RR would then be better than Armour in the short term but faster to cap out.

These are two legitimate balance issues. Everything else in this thread is either ludicrously ignorant (like complaining the drake and raven aren't good enough) or an attempt to do something Caldari are not (complaining that Gallente do more damage up close, or that it's hard to tackle and shield tank at the same time.

TL;DR: This thread contains dangerous levels of stupid. However, fix rockets and shield RR.

Sunbird Huy
Caldari
WEPRA CORP
White Noise.
Posted - 2009.10.19 23:52:00 - [80]
 

Originally by: Cisse La'merget
Yes you'd pick a zealot over an eagle, but that doesn't mean the eagle is rubbish, and all snipers are pointless in small gangs, so what's your point?

And it's not possible to jam a curse down to 10km, stacking penalties mean the lowest you can do is 19-20km. So you exaggerated.

Maller isn't going to kill anything.

Oh and, sensor damps are also subject to range/falloff penalties, just the same as the falcon.

Stop whining, or cross train rather than making us all listen to your tears.


I'm gonna repeat myself once again:
I LOL'd ... f'ing clueless.

1. Zealot with pulses can burn stuff badly in any size gang. It's a murder for any caldari ship that is not setup for all-out uber tank. I guess you got issues with reading more than 1 or 2 lines in short period of time, coz I said I'd pick to have a zealot and munnin in my fleet anytime, any size of fleet. Eagles can come along, I don't mind.

2. Stacking penalties...Arazu with 3 damps and 3 target range damp scripts. Cruiser skill at lvl5/Recon skill at lvl4. do the math(and skill for damps both lvl 4 or even 5, can't remember). I said roughly 10-15km. Plus one rig for effectiveness of damps. YEP. F'ing clueless. This still means that arazu was made effectively useless, coz it could only neutralize a ship that was under 20km, while i kept him tackled from 35-50km(range varied during takedown).

3."Maller won't kill anything." no t1 cruiser will then. I LOL'd. F'ing Clueless.

4. Falloff, optimal...***generic repeats himself*** I already told you...My distance to him 35-50km. Do some reading before you force an image of a mule in everyone's mind when they think of you. Optimal for damps on arazu(alt+tab to eve to check exact number). Ok got it. 42km optimal + 84km falloff...(44% lock range reduction) Your point?

5.
Quote:
Stop whining, or cross train rather than making us all listen to your tears

I didn't know tears made sound, but ok. I already cross-trained, but then again, as I already said, you can't read more than 1-2 lines at time...I don't whine. I'm stating facts. I bet your 4 years old char was quite expensive to buy just few days after finding out about eve, eh?

But then again, since you've been in such alliances like Atropos, IRON and their random member corps, not much could be expected on this issues, aye?

ttfn. :facepalm:

Sunbird Huy
Caldari
WEPRA CORP
White Noise.
Posted - 2009.10.19 23:57:00 - [81]
 

Edited by: Sunbird Huy on 20/10/2009 00:23:43
Originally by: Alfred vonBoring

. Shield RR would then be better than Armour in the short term but faster to cap out.



Shield RR already does do more on short term support. Cap and CPU make it hard to maintain, unless u in scimitar and basilisk, which are made for that.
I do understand what you saying here, but atm, in all honesty, for small gang pvp, one logistic boat in enemy fleet is usually followed by "ah bloody hell, they got logistics...ok, let's disengage..." Or you keep trying to fight until you get a lucky tackle or force the logistic out of the field.

EDIT: + shield RR works instantly, so you are most likely to save someone in the last moment than you are with the armor RR. that's also a detail to be thought off.

KissedByDeath
Posted - 2009.10.20 00:51:00 - [82]
 

Imo the only reason people don't want to see caldari fixed (i'm not saying made uber pwn machines) is because they're afraid of the carebears. See they enjoy pwning caldari ships every opportunity they get and then bragging about how uber they are and ughhh those caldari carebears... they neeed to uninstall the game. Or they should cross train!!

oh really? i'd like to see every other race made so pathetic that they are forced to cross train to caldari so that they can enjoy the friggin game.
But no i'd rather caldari get fixed.

eagle is a joke, just face it. ECM is another weapon type, hybrid, missile, projectile, lasers and ECM

It isn't something that any missile spewing caldari pilot automatically gets or that any caldari ship gets ecm bonuses. It's a weapon of choice and you can cross train to it.

Ham drake is awsome i'd give it that BUT. I repeat BUT. it's still slower than any other mwded BC. Purger rigged drake is a joke. myrm makes for a better passive tank.

Ya raven/cnr is great for PVE, but that's a source of income not something taht you generally pvp with. I know how to fit my torp ravens but the buffer is still inferior to any other race ship.



KissedByDeath
Posted - 2009.10.20 00:57:00 - [83]
 

Edited by: KissedByDeath on 20/10/2009 00:58:48
See another problem is that people whine about why should carebears be able to kill those armor tanked pvp ships. Cuz u know pvpers train so hard for their setups(sarcasm). A 10 mil sp non caldari can do more hurt than a caldari pilot with same amt of sp. and is more effective in both fleets and more versatile than a caldari pilot.
Tell you what. You need close to or perfect skills(support skills as well) to make any caldari ship pvp worthy. Anything less than that you'll get chewed into pieces. For missiles you need to train all those support skills, but for gunnery skills once you got them, it's a snap to cross train. Cuz the tracking support skill or falloff or gunnery itself applies to lasers,projectiles and hybrids.

Battlingbean
Heaven's Gate
Posted - 2009.10.20 10:40:00 - [84]
 

So in general Caldari ships are fleet vessels because:
They can't take damage.
They can't flee from an unfavorable fight.
they don't have the dps to kill.

So they need help from others. Awesome.

Seli Pleiades
Posted - 2009.10.21 03:43:00 - [85]
 

Edited by: Seli Pleiades on 21/10/2009 03:44:03
I asked in one in game chat if anyone had problems with Caldari ships being sub par to the others. Not one person in the 15 people chat had a complaint. Every single one of them was happy with the Caldari ships' perfomrance. Or lack thereof. There were no caldari pilots in the chat besides me. And they were all tickled pink about how easily caldari dies. Confused

Stealthbug
Posted - 2009.10.21 05:12:00 - [86]
 

Caldari's other issue is their relative lack of tackle on many of their ships. However tbh, i think a general missile buff and maybe a few minor tweaks to Caldari gun-boats, and a small shield buff would be enough.

Perhaps just make missiles in general, have a slightly better explosion radius and velocity, then just boost the gun-boat damage a small bit.

Shields, you could include an XL-Shield Extender, or maybe increase resists, or perhaps just a general recharge/shield amount buff (at risk at making people rage at the oh-so-terrible passive tank)

To be honest, we don't need a massive buff so that torps can hit cruisers. Just enough to make Caldari better.

Le'Sex
Posted - 2009.10.21 14:18:00 - [87]
 

Maybe use another races ships?

Seishi Maru
doMAL S.A.
Posted - 2009.10.21 14:36:00 - [88]
 

Edited by: Seishi Maru on 21/10/2009 14:37:05
Just for starters.. you dont even can describe the timeline correctly. The missile changes came on SAME patch as the nano nerf.

And anyoen that was on test server when only nanonerf was there could see how missiles woudl make ALL smaller ships completely obsolete! RAvens insta popping AFrigates with 100% effectiveness! 2 hits to kill ceptors also with 100% effectiveness.

I use both missiles and weapons and missiles are not less effective than turrets against smaller moving targets. THey are just inverted.. on turrets the short range ones are the oens that hit better smaller targets.. on missiles its the long range ones. Want a fair comparisson? Compare your missiles with the same size arties on how well they can track a fast target orbiting you....

KissedByDeath
Posted - 2009.10.21 22:46:00 - [89]
 

Originally by: Stealthbug
Caldari's other issue is their relative lack of tackle on many of their ships.

very true. the other stuff you said is straight to the point as well.

another point to make.

Overloaded missile launchers burn out much faster than any gun type.


ddred
Posted - 2009.10.21 23:24:00 - [90]
 

It's true, I sold my falcon when the nerf came out, tried to come up with some interesting fit on a ferox, scorp or rokh to fight, but it's just not the same as a hyp, mega, baddon, geddon or phoon, hell I'd take a tempest over a raven of rokh if I had the skills. We don't get as much DPS as other races, we do get more range and tank, but we sacrifice our tank to get some ewar and we then end up with weaker DPS and tank, but can shoot slightly further than the enemy while tackling them. But being so slow, as soon as the pilot realises he's going to lose, he can leave. It's... annoying. I trained gallente for this reason, Caldari are nearly useless at PVP now.


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