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blankseplocked confused about tech1, tech2, tech3 ships....
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Setuna Sei
Posted - 2009.10.15 15:09:00 - [1]

is tech3 ships always better than tech 2, and tech 2 better than tech1?
because i saw that some tech 3 ships can't equip weapons.....(no hardpoints)....
so jst wondering why people still fly those ship

Louis deGuerre
Posted - 2009.10.15 15:15:00 - [2]

Not really. Generally, the higher the tech the better (and vastly more expensive) the ships is basically true, but it all depends on the fitting and the pilot game skill (not so much his skillpoints).
T3 and T2 ships lose on a regular basis to (same size) T1 ships.
On top of that, T1 ships are usually fully covered by insurance whereas for their T2 equivalents insurance pays but a fraction of their cost.
T3 ships can certainly fit weapons, but you probably need to fit a subsystem to get the hardpoints or something.

Chana Kor
Posted - 2009.10.15 15:20:00 - [3]

Read this. The answer to your fitting question is at the end.


Kushan Industrial
Posted - 2009.10.15 15:25:00 - [4]

Tech 2 is generally considered to be better than Tech 1. Tech 3 is *NOT* considered better than Tech 2. Tech 3's main strength is in it's flexibility and versatility. IE, it can fit different subsystems to completely redefine the ship's role.

However, as people have mentioned, Tech 1 ships are frequently able to outperform Tech 2 ships when flown by a competent pilot and fitted properly for the task. Tech 1 ships also have the ability to be insured so that losing one does not hurt very much. To top it off, Tech 1 ships are the easiest to manufacture, as all you need are your basic minerals to construct them. This means that you can often find these Tech 1 ships in low sec and 0.0 stations where Tech 2 ships will be quite rare.

Joe Starbreaker
M. Corp
Posted - 2009.10.15 15:53:00 - [5]

Tech 1 ships: Versatile, durable, easily insurable.
Tech 2 ships: Specialized, high-tech, expensive.
Tech 3 ships: Malleable, lego-like, ultra-expensive.

It often seems like people choose T2 ships in order to do something they could do with T1 but with more speed and agility. Heavy Assault Ships, for example, are T2 combat cruisers that are a fair match for T1 battlecruisers but are smaller and faster -- hence better for piracy. Also there are T2 ships specialized for probing (covert ops), for running missions (marauders), and other functions that no T1 ship can do as well. This hardly makes T1 ships obsolete though -- battleships in particular are quite popular. Some of us prefer to fly big, masculine, high-EHP, high-DPS killing machines instead of dainty little high-tech hot rods.

Tau Cabalander
Posted - 2009.10.15 16:58:00 - [6]

Even on a module level, some named T1 items are better (or are the same and easier to fit) than T2. These are usually easy to identify on the market, as they tend to be several times the cost.

Meta 1 (T1) is easy to build. Meta 5 (T2) is very complex to build and requires rare materials from moon mining.

T3 ships are slightly less complicated than T2 to build, but are built completely from materials that can only be obtained from exploring wormholes.

Dex Timor
Valklear Guard
Posted - 2009.10.15 18:36:00 - [7]

Rule of thumb: Tech 2 ships are usually better then their tech 1 (non-faction) counter-parts (= same hull, different name).

On paper and assuming all skills at level 5 you would get this order:
- Tech 1 (the basic frigates, cruisers, battleships)
- Tech 1 faction variant (they are sold over contracts; they come into the game through mission-runners who cash in Loyalty-points at LP-stores)
- Tech 2

In reality it is as the above posters said, a tech 2 pilot can lose to a tech 1 ship.
The only comments I have:
- tech 2 ships require higher skill prerequisites, so tech 2 pilots most certainly have good in-game skills (if they have the needed experience, aka player-skill is another thing)
- tech 2 ships usually come with better base damage resists
- tech 1 ships can be fitted with tech 2 modules. That, coupled with good skill and player-skill (aka experience) is the main reason why they can compete with tech 2 variants.
- tech 2 are not better, but often more specialized: a stealth bomber is a totally different ship then it's tech 1 frigate relative. Interceptors, assault ships, covert ops have all specific roles which sometimes can not be provided by the tech 1 variants.

Joe Starbreaker
M. Corp
Posted - 2009.10.15 18:49:00 - [8]

Originally by: Dex Timor
tech 2 ships require higher skill prerequisites, so tech 2 pilots most certainly have good in-game skills (if they have the needed experience, aka player-skill is another thing)

Yes, good point, I should have mentioned it, too. If your enemy is flying a T2 ship, or is brandishing T2 turrets, then the one thing you know for certain is that he has a certain minimum level of skills trained. Often the "bonus" associated with T2 is an illusion, because it's really the level V skills that make you better than the competition.

Posted - 2009.10.16 05:25:00 - [9]


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