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Terrigal
Posted - 2009.10.05 07:06:00 - [1]
 

With the introduction of Dominion on the 1st of december and the proposed 11% tax on NPC corporations this will cause a flood of one man corps through out Eden. The 11% tax is a great idea but will not solve anything as alliances & corps will not war dec one man corps & under this situation there is no incentive to grow corps into any size at all.

Proposal- Make all corps pay concord tax similar to alliance taxes & Increase the cost of creating a corporation from 2million to 20million.

If corp tax was based on the amount of members and the tax payable was on a sliding scale ie. 1-100 members 10%, 100-300 members 5%, 300-500 members 2.5%, over 500 members 0% tax. This is just an example and not probably what CCP would introduce if they were to incorporate this idea.

If this idea was introduced alot of players both new and old would seek out the larger corps which will enhance the game for both. Also Alliances with extrememly small corps in them ie: 1-10 man corps it'll give an incentive to merge with the larger corps within the alliances.

And finally any corps who do not pay the tax are disbanded and if this is done name shortage will not become a future big problem. ie: I wanted to use the name Hidden Empire for this corp but the name was registered to a 2004 player (one man corp) who's in my address book but in a year and a half i've never seen on .

Jiix Zix
Erasers inc.
Controlled Chaos
Posted - 2009.10.05 08:39:00 - [2]
 

Greetings,

I can see your point and your personal cow too that is laying in the bottom of a pit so to speak, the idea you have has a valid stand points.

However, considering different aspects of organizations ie. pirate corporation and other rather non empire based organizations it would be rather, funny, to pay some tax to concord or to anyone in the empire in that matter.

And also there are a bunch of one man corps that are used for different things you could not want to be doing in the corporation that you might be in, due the current aspect how the game work ie. research and invention.

As even you would want to do research on your current corp, but not to have those precious small antimatter charge BPO's in the POS modules, but instead resting safely in the station, you probably couldn't do that since you'd need a corp hangar access for that and when speaking of that someone else would have access to there as well. Thus making your precious BPO's vulnerable for theft.

What could be used for inactive corporations could be that you have a time counter that tracks the activity of a corporation and if not active the corp would go in a state of inactivity which after x amount of time would disband the organization. However, still the issue with shares would be have to be looked at.

This solution would eventually open up the cool names that bring you fame and followers, probably a cake too, to be back in the pool so to speak.

What comes to the issue non deccing one man corps, well, instead of having the lovely spam on the corp chat what you used to enjoy and be fond of in the NPC corp, you would find a peaceful silence and most people would probably feel lonely too and perhaps try to seek out more members to their own venture or end up joining to some other organization for daily 5 oclock tea chat.

But the point from your idea to get the inactive corps to fade into the oblivion is a good one and the inactivity timer would probably give some solution to it as well, although probably not all.

And not everyone would enjoy playing in large corporations either - some larger corporations also can have the tendency to turn like the CAOD is now which, yuchh, is a quite horrible.

The universe should be somehow related that people enjoy what they are doing and if someone enjoys playing as a lone wolf, let him if he gets most joy out of the game that way - don't see why the person should be punished for his or her enjoyment of the game just because he/she doesn't want to join some massive blob organization to play and try to have 'fun'. Probably this method would only discourage people from playing the game that only way to have some sensible play it would be in 500+ member spam chatroom.

Best regards,

- J

Terrigal
Posted - 2009.10.05 09:17:00 - [3]
 

Edited by: Terrigal on 05/10/2009 09:17:43
You bring up many valid points so maybe going down the road if all corps pay 1 million a month for the registration of the corp name and if its not paid in 6 months the corp becomes invalid (Defunct). seems the easiest why both for players and CCP in incorporate.

darius mclever
Posted - 2009.10.05 10:45:00 - [4]
 

no. you dont want to nerf other people's game play even more. some people just dont want to be in multiple hundred player corps. for some people the 10men corp with their friends is more than enough.

Terrigal
Posted - 2009.10.05 11:01:00 - [5]
 

Darius i agreed to that, but having 100's of corp names taken up by inactive players is not an answer to this issue either so something has to put in place regarding this issue. But i gather nothing will be done till corp names are like this - @%$&*()(%^$ - because anything good has already been taken.

sister G
Posted - 2009.10.05 11:07:00 - [6]
 

Hi

Maybe it has to be the longer you are in a NPC corp the more taxes you have to pay.
Most players who realy want to play The game will find or create a corp with in 3-6 months

darius mclever
Posted - 2009.10.05 11:07:00 - [7]
 

no there doesnt have to be put anything in place. you got all those corps already. their number will just go up a bit. and even if you force them to merge. you will end up tons of bigger corps with too many inactive players.

and normally a CEO does good in kicking any inactive people. especially when he doesnt know them well enough.

and if it is just about corp names ... creativity always ruled. I personally consider the tax for NPC corps stupid btw.

Santiago Fahahrri
Gallente
Galactic Geographic
Posted - 2009.10.05 11:12:00 - [8]
 

As a member of a small and awesome corporation I do not support this idea.

Hirana Yoshida
Behavioral Affront
Posted - 2009.10.05 11:13:00 - [9]
 

Why would you want to punish the many people who are playing the game with a bunch of friends in small corporations?

Adding a congregation tax like that would add no value whatsoever and make people vomit in disgust.

Just imagine if a government instated a rule that all cars must have a minimum of occupants when on public roads or the owner is slapped with a fat bill.

Thanks, but NO thanks.

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2009.10.05 11:14:00 - [10]
 

Originally by: Santiago Fahahrri
As a member of a small and awesome corporation I do not support this idea.


This.

Blackjack Turner
Caldari
State Protectorate
Posted - 2009.10.05 11:29:00 - [11]
 

No! It's bad enough Eve loses some the sandbox attribute when players feel they are being forced into making a player corp, or to join one. Now YOU want to force that person to join a large corp?

What's next? After the tutorial you'll be assigned to a player corp? Come on guys, you won one, ease up for goodnesss sake.

Eli Porter
Posted - 2009.10.05 12:21:00 - [12]
 

I agree that introducing NPC corp tax(as it should be) will cause more 1 man corps. However I do not agree with the solutions OP offers.

My solution is:

1. Double the amount of wardecs you can have going.

2. Have a flat weekly tax on all corps. None of that percentage BS. Enough tax so 1 man corps are hindered and 10 man corps are barely affected. Something like 5-10 mil a week?

Adam Ridgway
Minmatar
Posted - 2009.10.05 12:21:00 - [13]
 

Some people is rather terrible at arguing:
- No one is forcing you to do anything, stop this bull**** argument (same with the 11% tax). There are plenty of isk sinks and taxes in the game and we all (some more than others) 'suffer' them (are necessary). If you want to keep a corp paying 1 mill. a month is not going to be a nightmare, if you really want it you will pay.
- Increasing the tax to create corps: LONG TIME DUE, seriouslly this would stop proliferatyion of stupid one-man corps, anyone else (including people who really does need to create a corp) will pay, as with much else in this game. I would leave exact quantity to CCP.

Alliance maintenance and creation should be probably increased too, due to the currency that major players move around now.

Variable maintenace bills: if all major corps/alliances should pay an higher bill, not the other way around. Pay for the advatage of being bigger. My model would be somethign like: 10 players or less X ISK/player; 50 players or less 0.8X ISK/player; 100 or less 0.5X ISK/player; etc.

MatrixSkye Mk2
Minmatar
Posted - 2009.10.05 13:16:00 - [14]
 

So, now that CCP has given into the whines of hi sec pirates you begin to realize that this alone won't bring you targets en masse. So you move to step 2; force them from 1-man corps to multi-target corps. Maybe we could ask CCP to paint bullseye targets on their backs to make it even easier for you to shoot them. We wouldn't want you to work for your kills now.


Esker Sheep
Posted - 2009.10.05 13:42:00 - [15]
 

Originally by: Adam Ridgway

- Increasing the tax to create corps: LONG TIME DUE, seriouslly this would stop proliferatyion of stupid one-man corps, anyone else (including people who really does need to create a corp) will pay, as with much else in this game. I would leave exact quantity to CCP.


Who is to decide whether some really does need to create a corp or not?

There's nothing wrong with a one man corp, or a two man corp, or a 1000 man corp. There are many different reasons for wanting to form a corp, anything that acts as a barrier wouldn't be good.

There is a lot of mention of inactive corps. If there are these flying around then they will likely have a number of outstanding bills for office rent. It wouldn't be too out of place to have a corp that is say 12 months behind on its headquarters to be wound up, the corp assets seized to pay for the outstanding rent, and the members placed into a random NPC corp.

Maxsim Goratiev
Gallente
Imperial Tau Syndicate
POD-SQUAD
Posted - 2009.10.05 14:46:00 - [16]
 

Originally by: Eli Porter
I agree that introducing NPC corp tax(as it should be) will cause more 1 man corps. However I do not agree with the solutions OP offers.

My solution is:

1. Double the amount of wardecs you can have going.

2. Have a flat weekly tax on all corps. None of that percentage BS. Enough tax so 1 man corps are hindered and 10 man corps are barely affected. Something like 5-10 mil a week?

That. Hhen you have a bunch of pricy BPO's, you can afford 5 mill a week.

OwlManAtt
Gallente
Dreddit
Test Alliance Please Ignore
Posted - 2009.10.05 14:53:00 - [17]
 

Proposing a solution to a problem that does not currently exist.

I am not supporting this, but I would reconsider _after_ we've had Dominion for a few months and we've been able to analyze any potential problems.

SickSeven
Simplistic Syndicate
Posted - 2009.10.05 19:18:00 - [18]
 

I do NOT support this at all. First of all we are trying to solve a problem that doesn't even exist yet. How the hell do you do that?

And punishing small active or even semi-active corps is not the answer. I do not know what the answer is, but it is definitely not more taxes that make absolutely no sense in the game. A 0.0/low sec corp paying a tax to who??? Care to explain how that would work within the cannon of EVE?

Now, StarWars: Galaxies had a rule that once a guild was created, you had to get 5 (or 10?) members within a week or it was disbanded. Something like that may work. But not charging corporations some bogus tax.

Santiago Fahahrri
Gallente
Galactic Geographic
Posted - 2009.10.05 20:00:00 - [19]
 

Originally by: SickSeven
Now, StarWars: Galaxies had a rule that once a guild was created, you had to get 5 (or 10?) members within a week or it was disbanded. Something like that may work. But not charging corporations some bogus tax.


I don't even support going that far. There's nothing inherently wrong with very small corps.

During low points the corp I'm with has been down to 3 members. Those three were active and during that period we flew and acted together as a corp.

Other people don't want to war-dec tiny corps? That's a seperate issue, and maybe the war-dec system needs to be looked at, but the problem isn't the existance of small corps.

darius mclever
Posted - 2009.10.05 20:07:00 - [20]
 

i would say that even the wardec limitations are fine. you should not be able to wardec everyone and their mother.

Blackjack Turner
Caldari
State Protectorate
Posted - 2009.10.05 20:23:00 - [21]
 

Originally by: MatrixSkye Mk2
So, now that CCP has given into the whines of hi sec pirates you begin to realize that this alone won't bring you targets en masse. So you move to step 2; force them from 1-man corps to multi-target corps. Maybe we could ask CCP to paint bullseye targets on their backs to make it even easier for you to shoot them. We wouldn't want you to work for your kills now.




QFT - and awesome sig!! Very Happy

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.10.05 20:32:00 - [22]
 

Not supported.

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2009.10.05 20:32:00 - [23]
 

Originally by: darius mclever
i would say that even the wardec limitations are fine. you should not be able to wardec everyone and their mother.


What limitations? You can currently wardec anyone who isn't in an NPC corporation. You just have to do it three at a time.

Here's a thought: Stop wardeccing people just to get your e-peen stroked, and you won't have this problem. (Not directed at you Darius Smile) But seriously, if a one man corp isn't worth your time, go find a bigger corp to fight.

Oh noes! I haz to makes choicez!

Rolling Eyes

darius mclever
Posted - 2009.10.05 20:45:00 - [24]
 

i am a peaceful industrialist. i don't even know about that war thing. i just supply goodies to shoot things.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.10.05 23:07:00 - [25]
 

Originally by: De'Veldrin
Originally by: darius mclever
i would say that even the wardec limitations are fine. you should not be able to wardec everyone and their mother.


What limitations? You can currently wardec anyone who isn't in an NPC corporation. You just have to do it three at a time.

Here's a thought: Stop wardeccing people just to get your e-peen stroked, and you won't have this problem. (Not directed at you Darius Smile) But seriously, if a one man corp isn't worth your time, go find a bigger corp to fight.

Oh noes! I haz to makes choicez!

Rolling Eyes


Very much this...

Iwant Urstuff
Amarr
Iwant Urstuff Corp
Posted - 2009.10.05 23:28:00 - [26]
 

Originally by: Drake Draconis
Originally by: De'Veldrin
Originally by: darius mclever
i would say that even the wardec limitations are fine. you should not be able to wardec everyone and their mother.


What limitations? You can currently wardec anyone who isn't in an NPC corporation. You just have to do it three at a time.

Here's a thought: Stop wardeccing people just to get your e-peen stroked, and you won't have this problem. (Not directed at you Darius Smile) But seriously, if a one man corp isn't worth your time, go find a bigger corp to fight.

Oh noes! I haz to makes choicez!

Rolling Eyes


Very much this...


War Dec Limitations? LOL LMEAO LMFEAOROTF Oh my, after several tries to get the War Dec limitation raised to 6 or at least to 4 this is just to funny. I have found many One Man Corps to be quite profitable targets of War Decs. Perhaps you just don't recognize a target rich environment when you see one? Or perhaps you don't have a clue how to make money off of a war? Having caused hundreds of billions in damages from war and made over a hundred billion in profit from war, I can assure you that War in Eve can be VERY PROFITABLE.

Twisted Evil


De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2009.10.05 23:52:00 - [27]
 

Originally by: Iwant Urstuff
Originally by: Drake Draconis
Originally by: De'Veldrin
Originally by: darius mclever
i would say that even the wardec limitations are fine. you should not be able to wardec everyone and their mother.


What limitations? You can currently wardec anyone who isn't in an NPC corporation. You just have to do it three at a time.

Here's a thought: Stop wardeccing people just to get your e-peen stroked, and you won't have this problem. (Not directed at you Darius Smile) But seriously, if a one man corp isn't worth your time, go find a bigger corp to fight.

Oh noes! I haz to makes choicez!

Rolling Eyes


Very much this...


War Dec Limitations? LOL LMEAO LMFEAOROTF Oh my, after several tries to get the War Dec limitation raised to 6 or at least to 4 this is just to funny. I have found many One Man Corps to be quite profitable targets of War Decs. Perhaps you just don't recognize a target rich environment when you see one? Or perhaps you don't have a clue how to make money off of a war? Having caused hundreds of billions in damages from war and made over a hundred billion in profit from war, I can assure you that War in Eve can be VERY PROFITABLE.

Twisted Evil




thank you for proving my point -- The limit is fine like it is.

Gallente Citizen1
Posted - 2009.10.05 23:56:00 - [28]
 

If you're in a corp and pay tax anyway, you shouldn't be able to be wardecced.

Why would you pay tax to CONCORD for protection if they then wouldn't protect?

MatrixSkye Mk2
Minmatar
Posted - 2009.10.06 01:16:00 - [29]
 

OK, I'm just going to go ahead and say it because I think some are missing the obvious. 1-man corps DO pay taxes. The CEO collects that tax however hell he wants to and spends that tax however hell he sees fit, whether it's buying its members (IE, the only member Wink) ships, mods, whatever the hell the CEO of that corporation wants to do with that tax. So why in the world would you want to add ANOTHER tax to 1-man corps?

Would it make you feel better if all 1-man corps were forced to set a corp tax of 50%? As the CEO they'll still have access to that tax money and it will still belong to the CEO Laughing. So in the end it's the same amount of isk but in two different wallets.

Stop trying to "fix" something that needs no fixing. S'all.


Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2009.10.06 01:32:00 - [30]
 

Originally by: Iwant Urstuff
Originally by: Drake Draconis
Originally by: De'Veldrin
Originally by: darius mclever
i would say that even the wardec limitations are fine. you should not be able to wardec everyone and their mother.


What limitations? You can currently wardec anyone who isn't in an NPC corporation. You just have to do it three at a time.

Here's a thought: Stop wardeccing people just to get your e-peen stroked, and you won't have this problem. (Not directed at you Darius Smile) But seriously, if a one man corp isn't worth your time, go find a bigger corp to fight.

Oh noes! I haz to makes choicez!

Rolling Eyes


Very much this...


War Dec Limitations? LOL LMEAO LMFEAOROTF Oh my, after several tries to get the War Dec limitation raised to 6 or at least to 4 this is just to funny. I have found many One Man Corps to be quite profitable targets of War Decs. Perhaps you just don't recognize a target rich environment when you see one? Or perhaps you don't have a clue how to make money off of a war? Having caused hundreds of billions in damages from war and made over a hundred billion in profit from war, I can assure you that War in Eve can be VERY PROFITABLE.

Twisted Evil





Go Wardec Noir. or Goonfleet or some other large alliance/corporation.

Oh wait... you cant because you wouldn't win or make profit.

Yep... make sense to me.


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