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blankseplocked T3 Shield and Armor (+DC) Resistance Modules
 
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SupaKudoRio
Posted - 2009.09.30 09:44:00 - [1]
 

Edited by: SupaKudoRio on 30/09/2009 14:09:45
Invulnerability Amplifier III
CPU: 60
PG: 2
Skill Reqs: Shield Upgrades V, Engineering V
Shield EM/Therm/Exp/Kin Resist: +35% (+43.75% with maxed compensation skills)
Scriptable; can load a EM/Therm/Exp/Kin script for +50% to one resist bonus and -100% to all others. Requires 10 seconds to change/load scripts; gives no bonus for the duration.


Armor Adaptive Hardener III
CPU: 40
PG: 5
Activation Cost: 34
Cycle: 20 seconds
Armor EM/Therm/Exp/Kin Resist: +40% (+2% while inactive) (+25% when overloaded)
Skill Reqs: Hull Upgrades V, Engineering V
Scriptable; can load a EM/Therm/Exp/Kin script for +50% to one resist bonus and -100% to all others. Cannot change/load scripts while active. Requires 10 seconds to change/load scripts; gives no bonus for the duration.


Damage Control III
CPU: 50
PG: 2
Hull Resistances: +65%
Armor Resistances: +17.5%
Shield Resistances: +10%
Skill Reqs: Hull Upgrades V, Mechanic V



I want my T3 DC! Laughing


Edit: Modified to quell the troll below. Razz

Zaknussem
Everybody Loves Donuts
Posted - 2009.09.30 12:31:00 - [2]
 

No, you want a "I WIN" module that combines the abilities of several modules into one.

Come back when you have a grasp of the term "balance".

SupaKudoRio
Posted - 2009.09.30 14:12:00 - [3]
 

Edited by: SupaKudoRio on 30/09/2009 14:13:30
There, I changed it for you. Don't you feel special! Very Happy

Oh, and thanks for the free bump.

The Djego
Minmatar
Hellequin Inc.
Posted - 2009.09.30 14:30:00 - [4]
 

Edited by: The Djego on 30/09/2009 14:33:01
Edited by: The Djego on 30/09/2009 14:30:59
No to the damage control.

A scripted shield/armor hardner as T3 modul on the other hand would be nice, if it would be not stronger as T2 but more flexible to adapt damage types.

For example:

Invu III
unscripted -> 25% vs everything(same as T2)
scripted -> 50% vs one resistance
50 CPU, 1 Powergrid
30 cap/10 seconds

Armor hardner/Shield hardner III
unscripted -> 20% vs everything
sripted -> 55% vs one resistance
40 cpu, 1 powergrid
10 cap/10 seconds

skye orionis
Posted - 2009.09.30 15:02:00 - [5]
 


Sith LordX
Posted - 2009.10.01 15:05:00 - [6]
 

No they don't want a I win button, they want modules that do the same thing as deadspace, or officer mods. Only cheaper with greater skill requirements.

This would work if the skill requirements where higher. Like to have a T3 DC it should be that you need elite armor hull and shield skills to use it, same with other T3 modules. Gives old players something special for all the time we spend in eve to get to that elite status.

Twisted Evil

Xahara
StarFleet Enterprises
Systematic-Chaos
Posted - 2009.10.01 15:31:00 - [7]
 

Wow. I love this idea. And I love the fact that it's so unique. CCP plz gimme teh tech 3 hardenerz! :)


 

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