open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: I Bring Gifts! (By Gifts I Mean Taxes, Sorry)
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 4 5 6 7 [8] 9 10 11 12 ... : last (18)

Author Topic

Jacob Mei
Gallente
Posted - 2009.09.23 16:33:00 - [211]
 

Originally by: Rakshasa Taisab
Originally by: Jacob Mei
Had to sum this up so I could actually post. You listed the three best reasons why player corps are generally avoided as well as the three hardest issues to be fixed. Now when you combine this list with the very comments by these devs, that this ďtaxĒ was easy to code it tells you a lot about their work ethic.


Then make your own corp, set tax to 0% and kick anyone who shoots at blues.


Thatís all fine for this current situation but it hardly addresses the fact that you are at the mercy of corp mates who join for the sole purpose of causing grief from the inside by exploiting a game mechanic (so long as you donít dock your ship, you cant be kicked from the corp). You can blame poor recruitment screening but the fact remains that poor game mechanics has lead to it being a main reason why people donít go into player corps.

Originally by: CCP Soundwave
Originally by: Ariane VoxDei
Originally by: CCP Soundwave
Just to make it clear, I designed this change. If you're going to blame anyone, put it on me
Fair enough soundwave.
Don't bother thinking that this will get the idea of the hook though. Only difference is that now you will take the core beating.
Prism still has to bear the weight of what he posted (particularly the RMT slander). That was miles below acceptable standard.


I'm not at all trying to get off the hook, rather the opposite. If you're angry, please direct it at me. This was my change, and when I wrote it I was fully aware that it would upset some people.

No one is shutting down NPC corporations or forcing you to do anything drastic. This change brings a fair balance to the NPC corporations versus the player corporations, and it's long overdue.


I think there is no one that isnít directing their anger at you (it isnít solely, because of Prisim Xís idiotic remark). I find it interesting that you continue to shout ďbalance, balance, balance!Ē when even those who support this change see right though it. How about addressing the concerns/complaints/what have you that your change is being viewed as a stick to get people to socialize according to your definition? Your reasons are what people have issue with, not the action.


In the end this solves absolutely nothing but causes more work for CCP. People who donít want the tax will go off and make 1 man corps (and abandon them if there are players who actually want to go after these 1 man corps only to remake them). In terms of socializing I predict that players will make huge public channels for former NPC corp dwellers. It wont have the same feeling as it does now but it will be a satisfactory substitute after a few weeks.

The end result, more database clutter, more unnecessary server processes for the creation, wardeccing, disbandment and reforming of one man corps. The only ones this hurts is the actual noobs who wont know that they should make their own one man corps to circumvent this ill thought idea until someone tells them too and invites them to a public channel.

Hun Jakuza
We Are So Troubled Everyone Runs Screaming
Posted - 2009.09.23 16:33:00 - [212]
 

Edited by: Hun Jakuza on 23/09/2009 16:38:33
Edited by: Hun Jakuza on 23/09/2009 16:37:56
Edited by: Hun Jakuza on 23/09/2009 16:33:59
Originally by: Kerfira
Edited by: Kerfira on 23/09/2009 16:16:51
Originally by: Hun Jakuza
Read the rules.
That's exploit. You cant always evade to 1 man corp or you will be banned.

Please look at this then.... It is fully allowed Cool
Originally by: GM Nythanos
Hello,

For #1, Closing a corporation and opening a new one with the same members is allowed, and the people who declared war on your now closed corporation can declare a new war on your new corporation if they choose to do so.

For #2, Using alt corps to increase the cost of wars against your corporation or alliance is prohibited.

To help clarify this, there are restrictions with regards to joining and leaving corporation, such as mentioned here:
http://www.eveonline.com/news.asp?a=single&nid=2317&tid=1

This is an official GM ruling posted on EO less than 3 months ago.....

Have a nice day Very Happy


Read man the link.

"exploit notification
reported by GM Grimmi | 2008.08.26 15:38:53
The practice of insta-joining/leaving warring corporations for the purpose of surprising war targets, or getting them in trouble with CONCORD, is considered an exploit from here on. Reports of this will be investigated on a case by case basis and warnings will be issued at the discretion of the GM. Repeated incidents may result in bans on accounts involved. "

So if someone always (not once) create 1 new 1 member corp to evade from Wdeck, just write for GM and he will be banned.

And other thing simple like the sun.
Under 5 man corps the created tax rates for same like at NPC corp, and useless the 1 man corp. (checking 5 alt member corp and send warning)

Kerfira
Kerfira Corp
Posted - 2009.09.23 16:38:00 - [213]
 

Originally by: Hun Jakuza
Read man the link.

"exploit notification
reported by GM Grimmi | 2008.08.26 15:38:53
The practice of insta-joining/leaving warring corporations for the purpose of surprising war targets, or getting them in trouble with CONCORD, is considered an exploit from here on. Reports of this will be investigated on a case by case basis and warnings will be issued at the discretion of the GM. Repeated incidents may result in bans on accounts involved. "

Nope! Note the word 'insta' and the text marked in red!

It came from people going into a system with a war-target in it, but with neutral characters. When they had the target on screen, they'd then press the 'accept' (or whatever) button to join the warring corp, then lock and kill the target.

Have a nice day Very Happy

Hun Jakuza
We Are So Troubled Everyone Runs Screaming
Posted - 2009.09.23 16:40:00 - [214]
 

Originally by: Kerfira
Originally by: Hun Jakuza
Read man the link.

"exploit notification
reported by GM Grimmi | 2008.08.26 15:38:53
The practice of insta-joining/leaving warring corporations for the purpose of surprising war targets, or getting them in trouble with CONCORD, is considered an exploit from here on. Reports of this will be investigated on a case by case basis and warnings will be issued at the discretion of the GM. Repeated incidents may result in bans on accounts involved. "

Nope! Note the word 'insta' and the text marked in red!

It came from people going into a system with a war-target in it, but with neutral characters. When they had the target on screen, they'd then press the 'accept' (or whatever) button to join the warring corp, then lock and kill the target.

Have a nice day Very Happy


Wrong many players banned because try to play this.
have a nice day :D

Kerfira
Kerfira Corp
Posted - 2009.09.23 16:46:00 - [215]
 

Edited by: Kerfira on 23/09/2009 16:48:56
Originally by: Hun Jakuza
Wrong many players banned because try to play this.
have a nice day :D

Contrary to an OFFICIAL ruling by a GM??? I don't think so Very Happy
It might have been the case once! If so, they changed it!

The issue seems (from previous posts in that thread) to have been discussed in the GM team, and this ruling made.

It was probably done to avoid the excessive work in resolving the petitions, but these are the new and current rules.
Afaik there were also some people who chose newbies at random and harassed them with continual wardec's without reason which also helped the change.

....which makes what you think absolutely irrelevant Cool

Future Mutant
Republic Military School
Posted - 2009.09.23 17:14:00 - [216]
 

Since only npc members pay empire taxes i think only npc members should receive concord protection.

It doesnt seem fair to me that other cpts get this service for free.

Also- creating and switching your one man corp is not an exploit- even if it becomes one it will never be able to be enforced. There will literally be thousands of petitions (per day) crying about the "undekable one man corp" soon- good luck with that.

Liquidator Brunt
Caldari
Ferengi Commerce Authority
Posted - 2009.09.23 17:15:00 - [217]
 

It's ok. I'm not in an NPC corporation. I've got my own corp and don't need to leave the station to earn tax-free ISK.

Cheep Flux
Posted - 2009.09.23 17:16:00 - [218]
 

Edited by: Cheep Flux on 23/09/2009 17:18:33
Edited by: Cheep Flux on 23/09/2009 17:17:43
quoting shockwave:
No one is shutting down NPC corporations or forcing you to do anything drastic. This change brings a fair balance to the NPC corporations versus the player corporations, and it's long overdue.

You accuse me there of playing unfairly..... so you are saying everything I have achieved in Eve was gotten unfairly.
In effect, the character I have made is worthless.
Repeating myself sry, but, I was very proud of what I had achieved in Eve.

You are not going to get away with this from me.
If someone in charge does not step in here , im deleting my pride and joy, and with me goes a little bit of Eve

appologies for wrong char , in my haste to reply

Tiger's Spirit
Caldari
Posted - 2009.09.23 17:25:00 - [219]
 

Originally by: Future Mutant
Since only npc members pay empire taxes i think only npc members should receive concord protection.

It doesnt seem fair to me that other cpts get this service for free.

Also- creating and switching your one man corp is not an exploit- even if it becomes one it will never be able to be enforced. There will literally be thousands of petitions (per day) crying about the "undekable one man corp" soon- good luck with that.


Nvm we give advice for CCP and we hope they change this rules.
End of two years old character lurk in high sec for free.
This is the first step for your cry. :D
Second would be the wardec, which stopped the coward exploiters.

Kretin Arnon
Amarr
Path of the Immortals
Posted - 2009.09.23 17:32:00 - [220]
 

I think CCP is being too soft in getting people herded in the prober way of playing this game.

Following the line proposed by CCP Soundwave, I suggest that all players regardless of corporation and time played has to spend at least two thirds of their playing time out in 0.0 space and must have been involved in 100 ship kills (rookie ships and shuttles do not count) in those areas of space every week. If failing to fulfill these requirements, local tax authorities will be contacted and the player will lose 10% of his real world earnings to CCP.

Now THAT will get things going in the right direction.

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2009.09.23 17:37:00 - [221]
 

Originally by: Future Mutant
Since only npc members pay empire taxes i think only npc members should receive concord protection.


Reading the lolRP justification for the tax I must agree to this.

Make it so CCP.

Hirana Yoshida
Behavioral Affront
Posted - 2009.09.23 17:38:00 - [222]
 

Edited by: Hirana Yoshida on 23/09/2009 17:38:40
(copied from other thread)It is an utterly useless change that will antagonize people more than anything. Short sighted game design for the win!
At least you didn't crank it to where people will just bugger off to the next big thing, so you obviously have common sense - just need to apply it.

Make being a player corporation (PC) matter , make them desirable to join. You are improving alliance level management, do the same for corporations.(copy end)

Example corporations tools to further their goals whatever they may be.
- Ability to move limited volume of goods between offices.
- Scheduling interface to plan operations.
- Integrated ship fitting with markets when in PC.
- <Add more here yourself>

There are endless scientific papers saying that the carrot is a far more effective tool than the stick when it comes to behavioural modification.
The stick generally provides positive and immediate effects in the short term only, the carrot on the other hand provides delayed but often greater positive effects in the long-term.

You WANT people in PC's because the interaction, when positive, makes them hang around a lot longer thus reinforcing your bottomline .. force them into the PC's and you will see the exact opposite.

Ashina Sito
Gallente
Center for Advanced Studies
Posted - 2009.09.23 17:41:00 - [223]
 

Originally by: Hun Jakuza

Read man the link.

"exploit notification
reported by GM Grimmi | 2008.08.26 15:38:53
The practice of insta-joining/leaving warring corporations for the purpose of surprising war targets, or getting them in trouble with CONCORD, is considered an exploit from here on. Reports of this will be investigated on a case by case basis and warnings will be issued at the discretion of the GM. Repeated incidents may result in bans on accounts involved. "


You are ignoring the word "insta" here. The purpose of this statement is to stop people from joining and then killing a target while on the battlefield. At first I missed the "insta" myself. Good to hear your still good to bait wardecers and then switch to a new corp with nearly the same name. Then you undock and let them shoot at you and get CONCORDed. Funny times and teaches people to check targets first. ugh

In any case your quote does not apply. That does not mean that CCP can't change the rules at any time though.

Ukucia
Gallente
The Scope
Posted - 2009.09.23 17:59:00 - [224]
 

Originally by: CCP Soundwave

Just to make it clear, I designed this change. If you're going to blame anyone, put it on me Cool

Any plans for a dev blog where you address the underlying issues, or we gonna just get beaten with more sticks until we play the game the right way?

skye orionis
Posted - 2009.09.23 18:08:00 - [225]
 


NPC Corps vs PC Corps
*NPC corps are taxed, the money disappears
*PC corps can choose to collect taxes, the money stays with the corp and it may end up back in the hands of the pilots being taxed via many mechanisms.

* NPC Corps Can't Be Wardecced, and Can't initiate wardecs
* PC Corps Can Be Wardecced, and can initiate wardecs

* NPC Corp Pilots aren't allowed to shoot each other.
* PC corp pilots can shoot each other.

* In an NPC corp when someone steals from your can, only you can retaliate against the thief.
* In an NPC corp when someone steals from your can, your entire corp gets permission to shoot the thief.

* You can't pick your NPC corp or corpmates
* You can pick your NPC corp and they can pick you.

something somethingdark
Posted - 2009.09.23 18:17:00 - [226]
 

Originally by: Hun Jakuza
Originally by: Kerfira
Originally by: Hun Jakuza
Read man the link.

"exploit notification
reported by GM Grimmi | 2008.08.26 15:38:53
The practice of insta-joining/leaving warring corporations for the purpose of surprising war targets, or getting them in trouble with CONCORD, is considered an exploit from here on. Reports of this will be investigated on a case by case basis and warnings will be issued at the discretion of the GM. Repeated incidents may result in bans on accounts involved. "

Nope! Note the word 'insta' and the text marked in red!

It came from people going into a system with a war-target in it, but with neutral characters. When they had the target on screen, they'd then press the 'accept' (or whatever) button to join the warring corp, then lock and kill the target.

Have a nice day Very Happy


Wrong many players banned because try to play this.
have a nice day :D



Since english is clearly not your first language and you seem to have a bit of a comprehension problem, why dont you get a buddy of yours to explain it all to you.

Gabriel Blade
Amarr
Imperial Academy
Posted - 2009.09.23 18:25:00 - [227]
 

Carebear Commentary

  • I have 49 million SP

  • I play solo

  • I have never left my starting NPC corp

  • I stay in my NPC corp because that's what a cost benefit analysis tells me to do

  • I would really like it if a cost benifit analysis told me to leave my NPC corp

  • This tax doesn't change my cost benifit analysis



Earlier this year I interviewed with a corp that I had researched beforehand. They were a mid sized corp that seems quite good at what they did (wormholes), and the CEO I interviewed with seemed like decent guy. I didn't wind up joining the corp because I couldn't guarantee that I would play on any regular basis. I was upfront with them about this and there reluctance to recruit me is completely understandable. Since I am a casual player and can't guarantee any regular play schedule it's going to be very difficult for me to join any serious corp (I wouldn't recruit me if I were them for that reason). So that restricts me to more casual corps, likely in high sec space. That's fine as a casual corp is probably best for me at the moment, except for one thing.

Once I leave my NPC corp I lose my protection from wardecs. In principal I'll have the protection of my causal corp, but the people in it will probably just be folks like me with little to no PvP experience and hence unable to fight effectively. In a serious corp the protection would be much more significant, and of course I could learn from the players with good PvP experience. However, a causal corp is likely to get crushed by whatever corp wardecs it. So what exactly is my motivation for joining the wardec'ing ecosystem where I'm likely to be prey rather than predator? My answer is of course not much, especially since a casual corp is unlikely to be able to provide me with money making ability above and beyond what I can make in an NPC corp (a serious corp might).

Faction War originally seemed like a great way to get my feet wet in PvP. Sure I'll likely get my ass handed to me initially, but at least my team will be roughly equally balanced with the other. I have no problem dying a lot as part of the PvP learning process, as long as my side has a chance of winning. So what's the problem? Faction warfare destroys your faction standing with the opposing faction, and as far as I understand that's pretty much a permanent thing. While that make perfect sense from an RP point of view, having the cost for trying out PvP be effectively a permanent ban from an empires space doesn't seem smart from a gameplay perspective.

Summary

  • Serious corps don't want me cause I'm a casual player

  • Joining a casual corp makes me freshmeat for wardec'ing corps

  • Faction war leaves me permanently barred from an empires space.


So what am I going to do. For the time being I'm going to continue with my carebear ways because I see no other viable option for a casual player like me. Once the winter gets here and I have fewer other real life activities and more time to play EVE I may try to commit to a regular play schedule that would be acceptable to a serious corp, but that depends on a lot of real life issues.

Anyway, just thought I'd post this to give people a sense of what the mentality of a casual player is. I don't object to the NPC tax, I understand the motivation behind it. I can just tell you that it will in no way motivate me to leave my NPC corp. A very high tax might (50+), although I'd much prefer to see faction war or casual player corps made more appealing than NPC corps made less appealing.



Steve Thomas
Minmatar
Sebiestor Tribe
Posted - 2009.09.23 18:26:00 - [228]
 

Originally by: CCP Prism X
Edited by: CCP Prism X on 22/09/2009 15:12:10
Originally by: Aethrwolf
while I am all for taxes in the npc corps for pretty much the same reasons stated, there are probably better carrots you could give player corps.


This change hardly means that no further changes will be made on NPC corps. Wink
yah a big change you could make would be to promis to not harvest and leak IP information if your a member of a NPC corps. Rolling Eyes


Kern Hotha
Posted - 2009.09.23 19:04:00 - [229]
 

Edited by: Kern Hotha on 23/09/2009 19:05:57
Originally by: Future Mutant
Since only npc members pay empire taxes i think only npc members should receive concord protection.


Also, everyone not paying empire taxes should also be charged docking fees in empire stations. It is important to keep things realistic in a game that is basically "submarines in space" where insurance companies cover warships even if you don't pay any premiums.

Realism in Eve? Hilarious.

CCP Soundwave


C C P Alliance
Posted - 2009.09.23 19:08:00 - [230]
 

Originally by: Gabriel Blade
Carebear Commentary

  • I have 49 million SP

  • I play solo

  • I have never left my starting NPC corp

  • I stay in my NPC corp because that's what a cost benefit analysis tells me to do

  • I would really like it if a cost benifit analysis told me to leave my NPC corp

  • This tax doesn't change my cost benifit analysis



Earlier this year I interviewed with a corp that I had researched beforehand. They were a mid sized corp that seems quite good at what they did (wormholes), and the CEO I interviewed with seemed like decent guy. I didn't wind up joining the corp because I couldn't guarantee that I would play on any regular basis. I was upfront with them about this and there reluctance to recruit me is completely understandable. Since I am a casual player and can't guarantee any regular play schedule it's going to be very difficult for me to join any serious corp (I wouldn't recruit me if I were them for that reason). So that restricts me to more casual corps, likely in high sec space. That's fine as a casual corp is probably best for me at the moment, except for one thing.

Once I leave my NPC corp I lose my protection from wardecs. In principal I'll have the protection of my causal corp, but the people in it will probably just be folks like me with little to no PvP experience and hence unable to fight effectively. In a serious corp the protection would be much more significant, and of course I could learn from the players with good PvP experience. However, a causal corp is likely to get crushed by whatever corp wardecs it. So what exactly is my motivation for joining the wardec'ing ecosystem where I'm likely to be prey rather than predator? My answer is of course not much, especially since a casual corp is unlikely to be able to provide me with money making ability above and beyond what I can make in an NPC corp (a serious corp might).

Faction War originally seemed like a great way to get my feet wet in PvP. Sure I'll likely get my ass handed to me initially, but at least my team will be roughly equally balanced with the other. I have no problem dying a lot as part of the PvP learning process, as long as my side has a chance of winning. So what's the problem? Faction warfare destroys your faction standing with the opposing faction, and as far as I understand that's pretty much a permanent thing. While that make perfect sense from an RP point of view, having the cost for trying out PvP be effectively a permanent ban from an empires space doesn't seem smart from a gameplay perspective.




Thanks for the reply.

I fully understand the issues you have with casual play. Right now I have the same issues, not because I have limited time to play EVE as such, but because I have a relatively high number of accounts in different parts of space, and in different corps.

From my own experience, casual corporations outside of alliances in empire don't get wardecced very often. I think you could find one that suits your playstyle, without getting into too much trouble with wardecs. Alternatively, the low tax rate should make it possible to stay in an NPC corp if you want, without feeling it in a manner that strains your economy. I'd prefer not to post our internal statistics, but the tax is set very close to the average tax of player corporations on TQ, so financially leaving or staying should be somewhat the same.

I agree on your observation about faction warfare by the way. Ideally there should be no bridges that are permanently burned, and this is definitely something I would like to look into. Faction warfare has the awesome advantage of being a mix of worlds, but it's obvious that it has the inherent standings handicap.

Anyway, thanks for your reply, and hopefully this won't disrupt your experience too much.

Future Mutant
Republic Military School
Posted - 2009.09.23 19:43:00 - [231]
 

Instead of penalties to those without a corp- how about some incentives for player corps to recruit?

You would be hard pressed to find a null corp that open recruits. It doesnt happen.
Renters in null may recruit- but members of a renter corp often=slaves.

If you want player corps to recruit- especially if you want them to open recruit low sp players- Then give them the reason to do so.

CCP Soundwave


C C P Alliance
Posted - 2009.09.23 19:52:00 - [232]
 

Originally by: Future Mutant
Instead of penalties to those without a corp- how about some incentives for player corps to recruit?

You would be hard pressed to find a null corp that open recruits. It doesnt happen.
Renters in null may recruit- but members of a renter corp often=slaves.

If you want player corps to recruit- especially if you want them to open recruit low sp players- Then give them the reason to do so.


Yep. Another point a lot of people in this thread have mentioned that there should be more incentives for players to join corporations. I think it works both ways, I think there should be more incentives for corporations to recruit players too. Hopefully that's something we can put in at some point in the future.

Venkul Mul
Gallente
Posted - 2009.09.23 19:54:00 - [233]
 

Originally by: Kern Hotha
Edited by: Kern Hotha on 23/09/2009 19:05:57
Originally by: Future Mutant
Since only npc members pay empire taxes i think only npc members should receive concord protection.


Also, everyone not paying empire taxes should also be charged docking fees in empire stations. It is important to keep things realistic in a game that is basically "submarines in space" where insurance companies cover warships even if you don't pay any premiums.

Realism in Eve? Hilarious.


You see, you have got exactly the real RP reason for this move.
The insurance company is going bankrupt and it is too big to fail.
So the governments are targeting easy to get character money to keep the insurance company working.

If you prefer a game mechanic version:
- insurance is injecting too many isk in the system;
- changing insurance will damage CCP dearest PVPers, so it is not possible to change it;
- cutting isk in missions/rats would damage all people doing PVE, included PVPers alts so, again,it is not the solution;
- so CCP is targeting missionrunners in NPC corps for a new isk sink, hoping that the number of people hating them will drown any protest.


Anhur Shu
Senex Legio
Get Off My Lawn
Posted - 2009.09.23 20:06:00 - [234]
 

Edited by: Anhur Shu on 23/09/2009 20:25:42
Originally by: Venkul Mul
- so CCP is targeting missionrunners in NPC corps for a new isk sink, hoping that the number of people hating them will drown any protest.


Apparently CCP hates them too.....they're all RMTers after all, and if they're not, well that's not how CCP wants them to play anyway.

Kaya Divine
Gallente
Kittens Factory
Posted - 2009.09.23 20:38:00 - [235]
 

Look inside, look inside your tiny mind
and look a bit harder
cause weíre so uninspired
so sick and tired
of all the hatred you harbor

so you say itís not okay to be carebear in a NPC corp
well I think youíre just evil
youíre just some racist who canít tie my laces
youíre point of view is medieval
----------------
do you get a little kick out of being small-minded?
you want to be like your father
itís approval youíre after
well thatís not how youíll find it

do you, do you really enjoy living a life thatís so hateful
cause thereís a hole where your soul should be
youíre losing control of it
and itís really distasteful





You can take our freedom but you will never take our kilts!


Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2009.09.23 20:56:00 - [236]
 

Edited by: Tarron Sarek on 23/09/2009 20:59:59

Well, although I'm usually a very tolerant person, I'm inclined to say this:
If you feel the urge to emorage over 11% taxes in NPC corps, you've probably chosen the wrong game.
I mean, seriously, just grow some balls and stop the whining.
Pay the tax, join a corp or create your own. There are options. Nobody forces anyone.

-edit-
In order to prevent an awful influx of 1-man-corps and wardecs on said, I think the requirements/costs for corp creation and war declaration should be reworked.
Both should have some meaning and consequences and should definitely not end up as some kind of sick sports.

Julian Lynq
Posted - 2009.09.23 21:03:00 - [237]
 

Originally by: Tarron Sarek
Edited by: Tarron Sarek on 23/09/2009 20:59:59

Well, although I'm usually a very tolerant person, I'm inclined to say this:
If you feel the urge to emorage over 11% taxes in NPC corps, you've probably chosen the wrong game.
I mean, seriously, just grow some balls and stop the whining.
Pay the tax, join a corp or create your own. There are options. Nobody forces anyone.



For the 23049095893248th time, the uproar is not about the 11%.
read the other threads if you are really intersted as to why people are upset.
I am tired of repeating and cross quoting stuff around because of people like you are too lazy to inform themselves before they post.

Anhur Shu
Senex Legio
Get Off My Lawn
Posted - 2009.09.23 21:12:00 - [238]
 

Tarron, I have to agree with Julian.

The main argument here isn't really the tax at all. It's their reasoning behind it.

Anima Aquinas
Gallente
Center for Advanced Studies
Posted - 2009.09.23 21:49:00 - [239]
 

Edited by: Anima Aquinas on 23/09/2009 21:49:53
Originally by: CCP Soundwave
No one is shutting down NPC corporations or forcing you to do anything drastic. This change brings a fair balance to the NPC corporations versus the player corporations, and it's long overdue.


you're own blog states that if the 11% doesn't motivate players to leave the NPC Corporations you may up the tax in the future.

Force: power to influence, affect, or control; efficacious power.

You're not physically forcing us into player corps, but its pretty damn close in my books.

No the 11% tax doesn't bother me at all, as a PVE player i think its fine that i should be taxed for concord protection, but then EVERYONE who gets concord protection should pay for it (maybe reverse Wardecs so that people can pay to get protection instead of pay to be agressive, heck it even acts as a good isk sink for you)

As myself and a few fellow CAS members have stated, the tax won't make me leave, if you up it from 11% to further (Force: power to influence, affect, or control; efficacious power) me out of my home then i guess EVE is not the sandbox i thought it was.

Also,whilst you're balancing NPC and PC's if we get taxed like them can we have shared agro like them? No? thought not ... kthxbye

Ordais
Posted - 2009.09.23 21:53:00 - [240]
 

@Soundwave
Nice that you realize it now that FW has this handycap. I remember how excited me and my friends had been about it, only to realize that the penalty for participating was much much higher then going to 0.0 and getting blown up a few times. Permanently getting your standing burned is just...well...many ppl told you so ;)

As for 0.0 corps not recruiting, well, it always was a problem to feed ppl, moons are alliance or corp revenue and just with mining and npc hunting you can't support many ppl (if you dont own the best space), so i hope DOMINION with its upgradable space will fix this so that players become an asset again for more then blobbing the hell out of the enemy.

As for the corp tax, i will mirgrate to a 1-man corp, its the easy solution. It will isolate me even more, but while you say 11% isnt much...its fricking 110mil out of a billion, and thats substantial.

Oh, btw, noone seems to mention the obvious, CCP doing this to get money out of the system...yes? Main motivation i think...


Pages: first : previous : ... 4 5 6 7 [8] 9 10 11 12 ... : last (18)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only