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xXCloudXxXStrifeXx
Swift Redemption
RED Citizens
Posted - 2009.09.22 23:46:00 - [121]
 

This will not make me want to leave the NPC corp at all. I don't stay in the NPC corp to avoid taxes or wardec, I stay there because I have friends there and I enjoy the chat. Honestly, if you want people to leave NPC corps and try player corps then you should let them go back into the NPC corp if they don't like the player corp they join. If I could go back to FNA if I wanted to then I would have joined a player corp a long time ago, at least to see what it was like. Since I can never go back though I'm not going to leave, I'm not going to risk what is a very fun game becoming something I'm no longer interested in by joining a player corp, not liking it and never being able to go back to FNA with my friends, and never being able to interact with and help out new players.

CCP Soundwave


C C P Alliance
Posted - 2009.09.22 23:49:00 - [122]
 

Originally by: xXCloudXxXStrifeXx
This will not make me want to leave the NPC corp at all. I don't stay in the NPC corp to avoid taxes or wardec, I stay there because I have friends there and I enjoy the chat. Honestly, if you want people to leave NPC corps and try player corps then you should let them go back into the NPC corp if they don't like the player corp they join. If I could go back to FNA if I wanted to then I would have joined a player corp a long time ago, at least to see what it was like. Since I can never go back though I'm not going to leave, I'm not going to risk what is a very fun game becoming something I'm no longer interested in by joining a player corp, not liking it and never being able to go back to FNA with my friends, and never being able to interact with and help out new players.


You are absolutely welcome to stay in the NPC corporation Very Happy

Capt Don
Posted - 2009.09.22 23:53:00 - [123]
 

Alright CCP, over many blog posts you have stated that you want people to get out there and use the social aspects of the game, explore 0.0, and PVP more. So why are you beating around the bush? Let's make it all 0.0 space. Why even have NPC corps? Make them sign up for a corp as part of the character creation process.

Give new players a dead space pocket with some kind of rat spawn that will last 30 days or something to get them started. Maybe even start them off with a few more combat/defense skills to even things out a bit. Make mining something you have to earn your way in to by getting the trust of your corp mates so they will protect you.

If you don't want casual gamers, just say so. It's your game, if you don't want me playing that's fine. But stop trying to annoy me out of the game. I will never be into the social aspects as much as you want me to be, thats just not my style. Is my playing the game as if it was a solo game really hurting your soul that much?

At the very least talk to some casual gamers to see why they do what they do before implementing some half-assed scheme and seeing what happens. The people who really want to play solo will either pay the tax or make a one man corp but they will continue to play solo. This will only make those who want to play with others get into a corp a little faster than they might have otherwise.

Franga
NQX Innovations
Posted - 2009.09.23 00:23:00 - [124]
 

Originally by: Splinter McIron
This is a terrible idea. Why? Because I own the right to my own life. Not my corporation.


It's almost like you think this is RL, not a game.

Also, posts like this confirm this is a great idea. Like many others, I think it could have gone further.

Sri Nova
Posted - 2009.09.23 00:28:00 - [125]
 

This is one of those ideas that are created to give guaranteed results .
Even if the results are bogus.

For example.

We need a way to get more people into player corps .

So what we will do is take a page out Sony Online Entertainments play book .

S.O.E game tweaking 101 chapter 1.

Do not implement changes to games that are creative or actually address and resolve problems for they require actual programming knowledge and time .

Instead look for the easiest way to change something that only requires adjusting variables. That way we can just use script kiddies to make game changes and not worry about actually working on or making things better .

Ignore the player base and do as you please because with script kiddies we can make awesome changes that effects everybody with out the need of proper programming.

Ensure these changes will always give results that reflect a positive out come of the desired goal needing to be achieved. No matter how bogus those results may be.



With that being said.

You will get your player corp increase as desired as a large precentage of people will create single player corps and you will be able to say ..

<dumb voice>HEY LOOKIE we achieved our goal !! since tax implementation we achieved a 1000% increase in players joining a corp !!! </dumb voice>

This reason you provide is a thin veil to cover the true desire to to encourage more greifing of casual players .

Its sad the tone of the blog leaves the impression that you have not read one thread about why this is a bad idea and the change is set in stone regardless of how bad an idea it is.

One time CCP was a company who desired to implement a game that their customers wanted to play .

with changes like this in the pipeline and various wording from other dev's it looks like CCP wants more players to suffer under their influence rather than have fun.

Frug
Omega Wing
Snatch Victory
Posted - 2009.09.23 00:29:00 - [126]
 

It's a great idea that shoulda been there from the start.

Whines about taxes are inevitable.


Franga
NQX Innovations
Posted - 2009.09.23 00:29:00 - [127]
 

Originally by: xXCloudXxXStrifeXx
Since I can never go back though I'm not going to leave, I'm not going to risk what is a very fun game becoming something I'm no longer interested in by joining a player corp, not liking it and never being able to go back to FNA with my friends, and never being able to interact with and help out new players.


Maybe you and your friends from FNA could make a corporation together, you know? Just an idea.

test2354
Posted - 2009.09.23 00:30:00 - [128]
 

Originally by: CCP Prism X

For my part, I had wet dreams about making it 100%.. cause I really dislike people farming ISK with immunity and intending to sell it through RMT.


So everyone in an npc corp is a RMT farmer? Good to see you have everything in clear perspective when making design decisions Rolling Eyes

Sunaj Sin'Sakki
Amarr
North Khanid Traders
Posted - 2009.09.23 00:41:00 - [129]
 

Originally by: CCP Soundwave

You are absolutely welcome to stay in the NPC corporation Very Happy

No where in this statement do i see CCP forcing people out of NPC Corporations.
The only thing i see is CCP attempting to make player corporations competative with the NPC corporations by offering an alternative, instead of making NPC corporations 'too appealing'

Originally by: Q
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid. "


If you're afraid of losing your ships and your items and everything you've worked so hard for, then you're missing half the point of the game. If you made friends in the NPC corp that you really like... Then why not make a mutually beneficial corporation of your own, i believe the start up is only 5 million isk or so, and the corporation management skill is fairly cheap as well, and since you're all in the same cnpc corporation chances are good you're all the same race, so you don't even need to purchase the ethics relation skill.

But, there is nothing wrong with being in an NPC corporation forever, and CCP, at least from CCP Soundwave, doesn't seem to be forcing anyone out of their home, just taxing them, just like every other Player corporation does in EVE. At 11% that means, i believe, you're losing 110,00 isk on every 1 million isk you make. Just run one more mission, and you'll make up the difference.

From old old old devblogs in the past, NPC corporations were suppose to be the stepping stone from 'noob' to 'uber elite player' and the people one met in the NPC corporation were the people who would form epic corporation and alliances with win and rule EVE.

EVE-University basically took that idea, and expounded upon it and made it better then CCP could (sorry, but its true xD )

CCP now, just seems to be tweaking the NPC corporation to keep them in-line with other player corporations; and to add another isk sink, because, really, trit should not cost 3-4isk a unit, thats what i call inflation xD

Jacob Mei
Gallente
Posted - 2009.09.23 00:47:00 - [130]
 

Before all else is said, I want any reader to know that I am in a player corporation. My views on this subject are because of RL obligations I may often find myself in an NPC corp.

That said, 1. the NPC corp tax is a mistake and 2. this dev blog is a joke.

Quote:
It seems like an unrealistic scenario that the empires in EVE provide infrastructure, security and a host of other financially demanding services at no cost. I sometimes read people complaining about how EVEs physics are unrealistic, but on the realism scale, that still pales compared to a government that refuses to tax its citizens.


So you will be taxing player corporation members who use so called empire infastructure, security and a host of other financially demanding services, right? After all by this logic EVERYONE who lives in empire space regardless of their affiliation to a NPC corporation or player corporation is living off the government teet so they should be taxed.

Quote:
NPC corporations are meant to be temporary spaces where people can go about their daily activities while searching for a player corporation. Currently the level of comfort they provide, both in terms of war declaration immunity and 0% tax, give them an inherent advantage over player corporations which was never intended. Hopefully, this will let player corporations compete on equal footing with NPC corporations.


If its an issue with wardec immunity, *GASP* FIX THE DAMN WARDEC SYSTEM!! Make it so the aggressor isnt essentally paying to grief and maybe you'll see a population more willing to take that risk of being in a player corporation in the first place.

Quote:
We would prefer that players join player corporations, or other entities that shape the world of EVE at a higher degree than the NPC corporations do, due to their impersonal and somewhat isolated role. That said, this change is not implemented to “destroy” NPC corps, they should be considered a small motivation to join a player corporation, where you can develop and flourish as a player.


Im sorry but I was under the impression that eve was a sandbox, in that I could do anything I damn well pleased so long as it was within the rules set forth by CCP. Where does CCP get off telling me and anyone else what the definition of social interaction is and then penalizing those who dont conform to said definition?

Quote:
After researching average taxes on player corporations, this number seems the most fair, when it comes to maintaining the balance between giving player corporations a competitive edge, and still keeping NPCs habitable. The large majority of corporations in EVE have relatively low levels of tax, which should be reflected in the NPC corporation taxes.
11% is our starting estimate. If it turns out that this number is too low and the changes do not have the impact we hope, it can always be adjusted to a higher level. Right now though, we are hoping 11% will provide the balance we are looking for.


I will not be surprised if this in fact creates a baseline for player corporations. "well their used to 11%, so lets make it 15%."

If you are in the habit of bossing people or pets around in real life, you may just want to start your own corporation. Corporations do not need a thousand members to be enjoyable, in fact, many people prefer smaller corporations to the bigger ones.

See, this is a reason why people DONT stay in player corporations. They dont want to put up with the BS. Using this is a pro point for your case is at best stupid.


This is an ill thought out move by CCP. You are attacking a symptom of the problem but not addressing the cause. The fact that you bring up realism as a defense is laughable. you mentioned that you performed research for where to put the tax number at. Tell me, did you actually do any research into WHY people are in NPC corporations over player ones in the first place?

Franga
NQX Innovations
Posted - 2009.09.23 01:07:00 - [131]
 

Originally by: test2354
Originally by: CCP Prism X

For my part, I had wet dreams about making it 100%.. cause I really dislike people farming ISK with immunity and intending to sell it through RMT.


So everyone in an npc corp is a RMT farmer? Good to see you have everything in clear perspective when making design decisions Rolling Eyes


MMO, not single player RPG.

LegendaryFrog
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2009.09.23 01:16:00 - [132]
 

Try to see it from the player corp perspective (I am not really talking about the large, end-game 0.0 alliances, but the smaller, empire based corps). If you are trying to build up a member-base for your corporation, you are going to have to offer something attractive to entice people to join. Right now, any incentive a player corporation can offer to get members has to compete with:

"Complete safety from war-decs" (and thus the ability to gain isk in the most secure way possible in this game)
"No taxes" (self-explanatory, you get to keep 100% of what you make)
"Guaranteed membership" (can't be kicked out for any reason)

Considering that two of those can't ever be offered by player corps, and the other one (taxes) can never REALISTICALLY be offered by player corps (with any hope of them surviving without some major donations or 0.0 moons), it can be a really tough sell.

Player corporations, whether you choose to participate in them or not, are a HUGE part of the eve experience. What CCP is getting at here is that there should be some -advantage- to joining a player corporation to go along with all of the additional risk.

Kile Kitmoore
Posted - 2009.09.23 01:26:00 - [133]
 

Huge LOL!

"Now that I think about it, it functions a lot like taxes in real life do... oh well."

Governments using taxes to control behavior! Well done CCP! Hell, with that type of thinking I am surprised you didn't handout BOB or EBANK bailouts, because they were simply to big to fail then turn around and tax the rest of your player base. If we want to mimic real life why not have us all fill out tax returns every year and if we make a mistake Concord can take our assets. The point is, last I check this is a video game which kind of puts you in the entertainment category. The key here is "entertainment", please keep this in mind.

My problem is the not the tax but the thinking and motivation behind it. Using this new "real life" approach, like government, you have creaked the door open and now we wait for you to gradually open it wider. It's not where you started but more the where you end up. If you finally reach this "end" what will it look like? What will your new player retention look like? God, I can think of a lot of MMO design mistakes but telling your players how to play or what is fun has got to be in the top 10.

Nice Devblog with no information. What are the current breakouts? What percentage of the base are in NPC Corps and of these what is the average sub retention? Groups above 3 months or longer have they ever joined a Player Corp.? If not, why not? If they have joined a Player Corp. what is the average length of time in that Corp. before leaving back to NPC Corp? What is the average sub retention for players in NPC Vs. Player Corps? Getting the idea yet? You guys love to throw out numbers, crunch that a bit and talk to people on the why. What is breaking down that prevents players from either joining or staying in Player Corps.? At the end of the day how many of these players are simply rogue or lone wolf players who don't like a lot of interaction? Do you want to these players in your game?

The best way to get players to join Player Corps. is positive interaction. Example; Player Corp. leads an open ended fleet action. NPC Corp. pilots can join by flagging themselves as available. The end result, possibly make some friends, have a positive experience and in turn the Player Corp. finds a new recruit. Maybe with the changes coming we finally have the tools to accomplish this task. However, the flip side is a bunch of scammers, pirates or griefers who use this tool to gank or steel from the newbies. After this negative experience the newbie may never fleet again or stop playing altogether. Part of the game right? Great, but then why again did you take down freeform contracts? Oh, that's right scamming?

While this is a mild change I am sure there will be more to come. The question that remains is how far do you want to push and how long before people push back? Personally I disagree with the whole notion of taxing to control behavior or MMO developers trying to "encourage" a play style. There are numerous other ways to connect players then pushing them in the direction YOU want them to go.

As for CCP Prism's little contribution, he might want to think about a career change. Maybe something in international relations, marketing or motivational speaking. Well done! Sometimes it's true, some DEVs should just code and stay away from customers.

Future Mutant
Republic Military School
Posted - 2009.09.23 02:00:00 - [134]
 

Complete and utter crap- you are punishing npc corp members for playing in a way that you doesnt suit you.
Yes they are able to stay in an npc corp- if they pay taxes others dont have to...
Complete waste of time- will only lead to thousands of one man corps, and corp hopping to avoid war deks. Good luck trying to stop that consequence.
Ill end this by arguing against your rational....

* It seems like an unrealistic scenario that the empires in EVE provide infrastructure, security and a host of other financially demanding services at no cost. I sometimes read people complaining about how EVEs physics are unrealistic, but on the realism scale, that still pales compared to a government that refuses to tax its citizens.

So now the services found in empire (ie highsec) are completely free for all corps with the exception of npc corps?

* NPC corporations are meant to be temporary spaces where people can go about their daily activities while searching for a player corporation. Currently the level of comfort they provide, both in terms of war declaration immunity and 0% tax, give them an inherent advantage over player corporations which was never intended. Hopefully, this will let player corporations compete on equal footing with NPC corporations.

War deks will be completely avoided by forming one man corps and corp hopping- good luck regulating that one without severely gimping gameplay. If a player corp wants to complete with an npc corp perhaps they should offer INCENTIVES to join their corp? Something other then treating them like slaves and ripping them off? May come as a surprise to you but the vast majority of null sec corps dont have open recruitment at all.

* We would prefer that players join player corporations, or other entities that shape the world of EVE at a higher degree than the NPC corporations do, due to their impersonal and somewhat isolated role. That said, this change is not implemented to “destroy” NPC corps, they should be considered a small motivation to join a player corporation, where you can develop and flourish as a player.

Your not destroying npc corps tbh. Your changes are a joke and easy to get around. What irritates me is the often used word "sandbox". Perhaps in the future you can use "Eve is a sandbox unless you play in a way we disagree with".

Blackjack Turner
Caldari
State Protectorate
Posted - 2009.09.23 02:19:00 - [135]
 

Ahh, a page out of American politics. CCP succumbs to the vocal minority. We all know the forums are but a small fraction of the player base. And the people who have been whining about "players hiding in NPC corporations" are an even smaller part of that percentage. Squeakiest wheel gets the grease?

Anhur Shu
Senex Legio
Get Off My Lawn
Posted - 2009.09.23 02:33:00 - [136]
 

"We would prefer that players join player corporations, or other entities that shape the world of EVE at a higher degree than the NPC corporations do, due to their impersonal and somewhat isolated role."

well there....they finally admitted it.....they really don't give a crap about the sandbox. Congratulations CCP, in at least trying to force a crap-ton of players to do something they don't want to do. We will now have eleventybazillion 1-man player corps with 0% tax, disbanding and reforming another 1-man corp everytime they're wardecced.

Actually, now that I think about it, you just created the perfect mechanic for all those players that actually DO want to fly solo, to actually BE solo......BRAVO!!

Nidhiesk
Posted - 2009.09.23 03:00:00 - [137]
 

Originally by: CCP Soundwave
Just to make it clear, I designed this change. If you're going to blame anyone, put it on me Cool


You should not get blamed by this change. Not at all. In fact, its very logic of you to do so but this does not "fix" the current issue with why are they so much people in npc corp and why are they staying in there. 1 of the problems as I mentionned before is wardecs. Its unbalanced, broken and it really needs love. Lots of things in it contains holes and needs patching and painting here and there.

Right now, what you've done is taking a problem and xfering it to another problem..thats all.

This reminds me of an actual problem in Italy or France. There actually getting all poor people and paying those people to get them moved in Canada. Problem still exist but its just moved somewhere else. See the point. Same thing here

oolk
Caldari
Caldari Provisions
Posted - 2009.09.23 03:15:00 - [138]
 

What,next CCP willt ell us to not use anti-matter this month and that month?

Ridiculous idea Prism X

You`ll just feed the wardec machine...why dont you just say so?

Kile Kitmoore
Posted - 2009.09.23 03:15:00 - [139]
 

Originally by: Blackjack Turner
Ahh, a page out of American politics. CCP succumbs to the vocal minority. We all know the forums are but a small fraction of the player base. And the people who have been whining about "players hiding in NPC corporations" are an even smaller part of that percentage. Squeakiest wheel gets the grease?


MMO developers bending to the will of the forum posters. Here is the shocking part, many MMO's do this exact same thing. In COH/COV they admitted that forums posters vs. players were well below 1%, yet they listened to the PVE whines vs. PVP and made detrimental design changes. The fun times are always when the forums on the rare occasion are in unison on a change and the DEVs simply ignore it because, "we already coded it and WE think this is the right way to play."

I really don't believe that CCP has bent to any forum posters will, more that they're acting because they are studying some sort of hard data that deals with player retention vs. corp status. It is also likely that with the sovereignty changes they now want to lightly push people toward a different play style which is fine for now. It will be interesting to see how far they are going to swing that door open when this ultimately has little impact toward intended goals.

American politics, I just LOVE that stuff. Using FDR of all people, hey CCP Shockwave maybe create another tax for Social Security which I can collect my benefits when I reach 200 million SP or 10 years in game! I can see it now, "sorry bro, the Goons took your SSI check when we tried to deliver it!", or, "sorry, Concord was running low on funds and needed to draw down on the SSI account". What's next, a single bank that controls the creation of our ISK's?

oolk
Caldari
Caldari Provisions
Posted - 2009.09.23 03:25:00 - [140]
 

Edited by: oolk on 23/09/2009 03:26:32
Edited by: oolk on 23/09/2009 03:25:36
[quote=Sunaj Sin'Sakki you're losing 110,00 isk on every 1 million isk you make.

You probably meant 110 000 isk.

That`s 110mil/bil.

And most importantly,its been stressed a few times that this is only the start.

I`ll make my 1man corp for sure.
If i`m in a npc corp its because I had bad experiences in player corps (even my own).

So I come home after a hard day at work,fire the puter and play eve to relax,now we are told what to do and how to do it...what`s next,when to do it?

I`m sorry but I pay for the privilege of playing eve..I`m entitled to play it my way,no?

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2009.09.23 03:40:00 - [141]
 

Originally by: oolk
I`m sorry but I pay for the privilege of playing eve..I`m entitled to play it my way,no?

I pay too, doesn't mean I have the option to get fully faction-fitted leviathans instead of the ibis when docking in a pod.

Jacob Mei
Gallente
Posted - 2009.09.23 04:02:00 - [142]
 

Originally by: CCP Prism X

For my part, I had wet dreams about making it 100%.. cause I really dislike people farming ISK with immunity and intending to sell it through RMT.


I read this and see a dev thats so burnt out and jaded that everywhere he looks he sees nothing but RMT and macro miners. Someone so paranoid that he gloats about punishing a portion of his customers with blanket tactics and pats himself on the back for doing a good job when the work around to this is absurdly easy.

Might I recomend you seek employment at Sony Online Entertainment? You'll fit right in that that bleak view about your customers.

Ace Listah
Posted - 2009.09.23 04:13:00 - [143]
 

What they need to do is change the corp tax structure, so that corps can tax markets, sure its been said before... but 11% i can deal with.

Vevl
Posted - 2009.09.23 04:33:00 - [144]
 

Originally by: CCP Prism X
Edited by: CCP Prism X on 22/09/2009 15:12:10
For my part, I had wet dreams about making it 100%.. cause I really dislike people farming ISK with immunity and intending to sell it through RMT. Thankfully they don't let draconian little me design stuff. Laughing


Thanks for finally being honest about the reason for the change. Sticking that honest comment in the dev blog would be nice but I can see why you didn't :)

Speaking as someone new to the game, the tax makes me want to do a lot of things. Joining a player corp isn't one of them though.

Just my 2isk.

Anhur Shu
Senex Legio
Get Off My Lawn
Posted - 2009.09.23 04:40:00 - [145]
 

Originally by: Ranger 1
Staying in a safe NPC corp SHOULD be slightly less profitable than being in a riskier player corp.


This argument isn't very accurate either, because it already is. Anyone who has ever ratted, mined, plexed, etc. in lowsec/0.0 (cause let's all be honest here - this is what the argument is REALLY about - it's what everyone is insinuating. player corp = lowsec/0.0), KNOWS it is much more profitable than empire missioning. If you're not, then you really are doing something wrong.

something somethingdark
Posted - 2009.09.23 05:00:00 - [146]
 

ill just start my own 2 man corp
1 holding alt and myself Very Happy

Veldya
Guristari Freedom Fighters
Posted - 2009.09.23 05:28:00 - [147]
 

CCP are losing a lot of credibility with the justification for these changes.

There would be mountains of "realistic" taxes, direct and indirect, which are the normal process of government funding. You can create all these money sinks but they wont really add anything to the game other than forcing people to spend more time to accumulate wealth.

Wealth creation in any form, be it mining or ratting or mission running is extremely boring part of EVE and is just a means to an end. If mission income is too high, reduce the source.

This game follows no logical economic model, it is not like you need the tax income to balance up what is a neverending pool of money entering the economy.

If you want more people to go to player corps in Empire, you need to have empire content which requires cooperation. All empire content is solable, which is the reason most do not have any need for player corporation.

The more you raise the tax, the more you will just have people move to 1 man alt corps. It will likely reduce the enjoyment some people have had in the NPC environment.

All NPC corps do is protect you from wardecs, you would get the same benefit from a shelf company but you would lose the NPC corp community. Some are more interesting than others.

A better approach would be to have wormhole-like content in empire where empire corps had a reason to exist and a reason for people to want to join them.

Dakius
Posted - 2009.09.23 05:40:00 - [148]
 

CCP Soundwave really has no idea what he is doing, and this proposed tax increase is just proof of this... This will not get players to join empire player corporations as this is simply dodging the real problem.

The real problem is the mechanics behind corporations.

1. Most empire corporations, suffice to say, suck....badly. Bad players, no member benefits, and high taxes (around 10%). The NPC corporations have helped combat these by providing a corporation with no leaders and no tax, thus the awful corporations cannot compete and fail as capitalism dictates. NPC corporations set a high standard that benefits the community greatly by forcing player corporations to come up with advantages for their membership over that of the NPC corps instead of being able to treat them like slaves. Any player corporation you are apart of should be dedicated to serving you, not leaching off of you, they are supposed to exist to increase your gaming experience not belittle it. Ask not what you can do for your corporation, but what your corporation can do for you.

2. War declarations are about as unrealistic and broken as energy nuetralizers. They were implimented so that player corporations that have matured and grown can compete not just economically but militarily as well, a sort of rich man's duel. Nowadays this age old mechanic has been abused like candy. A single man, in a single corp, in a gank megathron, can pay his 2 mil isk and war dec anything as long as it aint NPC. No restrictions, no limits, just pay an extremely tiny amount and Concord looks the other way. And even if the war decced corporation wants to fight back they cannot because the gank megathron will have logistic cruisers remote repping him that are not in his corporation, thus you shoot at them you get concordoken. This is one of many reasons people stay in NPC corporations, because war decs are abused and not being fixed. I have seen many good 0 tax, all about the members, player corporations wittled to dust because their members were tired of constant war decs. War declarations sounded like a nice idea at the start, being able to pay off the police so you can start your Valentines Day massacre, but in real life the other party would just pay a bigger bribe to the police to look back in their direction. Money is power.

3. Your own corporation members can shoot you... and get away with it. Seriously, whoever implimented this had some sort of brain tumor... When your own corpmates can gank you, and not get concorded from it, that simply drives the best players away. I've seen hulk pilots being ransomed by rifter pilots in highsec simply because they were in the same corporation with the rifter pilot having just been recruited. Sure he'll get kicked out the next day, hopefully, but he got a free 35 mil isk to buy a new BC with... also you can't leave/kick others out of your corp if they never dock into a station anyway. No veteran player with his expensive faction ships and experience will risk joining and helping a new, hard-working, honest player corporation that is really struggling to get a good start. In the NPC corporations though you don't have to worry about that as concordoken is still in effect for fellow NPC corp members. Honestly, people fly in empire to avoid the pvp histeria. It's a shame when you have to treat corpmates like you would neutrals in 0.0 space.

These are the three top reasons for the popularity of NPC corporations and fixing them is the only way to bring real change. CCP Soundwave is simply trying to sidestep the real problems with a quick and easy number change in the corporation window. As CCP Navigator stated in the OP, yes players will learn how to avoid taxes by forming their own player corporations alright.... by making many 1 man corporations that you can simply hop out of if war decced. Good job CCP Soundwave, Eve will certainly be more like real life now....as we'll have our own Caiman Islands tax evasion corporations. Cool

Firesh
Etoilles Mortant Ltd.
Solyaris Chtonium
Posted - 2009.09.23 05:47:00 - [149]
 

totally for it. now, if the tax system would also apply to market transactions, this would make my day.

Veldya
Guristari Freedom Fighters
Posted - 2009.09.23 06:06:00 - [150]
 

Originally by: CCP Prism X
For my part, I had wet dreams about making it 100%.. cause I really dislike people farming ISK with immunity and intending to sell it through RMT. Thankfully they don't let draconian little me design stuff. Laughing


We would be more thankful if they didn't let you play with the database either, less posting of wet dreams and more fixing the database so my EVEMon works sometime this century. Razz


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