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Ms Iustitia
Posted - 2009.12.02 20:48:00 - [481]
 

Originally by: Leyline777


Risk v reward, lets examine this


Youve obviously not been in 0.0 ever... there are very few places where a well skilled pvper cant cause a very large amount of damage or hassle for ratters/ mission runners etc. even in places like tpar and period basis you can generally cause havoc before they get you locked down if you know what youre doing. Concord is so much more effective and quick than any player alliance can be so dont give me that im not protected bull****... if they manage to gank you you just suck at fitting or got super unlucky (or are really blind to those nice blinking target reticles).


1] the casual gamers within NPC Corps are NOT PvPers (mostly, some are alts hiding from station camps, as i've heard)
2] Mostly, the players within NPC Corps may be anything but NOT "Well Skilled PvPers", most of us have skills all over just to see and be able to experience the PvE content of Eve, but again not PvP.
3] If ever we get ganked, it would be very unlikely that we can retaliate, especially up against a player within a Player Corp.

your point is creating a picture how a lone PvPer can wreck havoc before it can be dealt with in 0.0? is it not how nullsec is? a player corp takes control of a sector, being nullsec, it is their own obligation to defend their turf, do patrols, have support crew on standby, and protect its proclaimed sovereignty. how in hell you can relate that or compare to how highsec works? again, "Risk versus Reward", you risk putting up a POS in nulsec, the rewards, if your corps defense structure is good, your sector could be a haven for corp members. now, wrt the lone Pvper, he risked going into enemy territory, if he popped some players, the reward would be "bragging rights", if he got popped before doing any damage, it's his own fault, and please, if you ever define "Risk versus Reward" again, be fair with it.

PvE mission runners do risk also, doing missions is a risk, a bad fit, no intel about the mission and you might lose a ship, we also have a risk against the PvPers, if we happen to have a mission in lowsec, we may be ganked without repercussions, am i right? now, we can't even do missions with the pirate factions because it being in nulsec, its sectors are controlled by player corps who would love to have fun popping passersby. again "Risk versus Reward", we risked little, so we don't get pirate faction mods/blueprints from pirate LP stores.

but it seems your contention is that the casual (Non-PvP) players should endure what you (PvP players) have endured, despite the fact that we don't take the same degree or amount of risks, now, are you trying to be fair? or just towards your advantage? :))

Marco Bolo
Posted - 2009.12.02 20:52:00 - [482]
 

Well - i'm gonna leave my npc corp for a solo corp for now - all of us in FNA have already set up a chat channel to stay in touch.
Feel really sorry for all those noobs we used to help that will abandon the game now by the time the trial is over because they can't get any intelligent help.
CCP screwed the pooch on this decision.

Marco Bolo
Posted - 2009.12.02 21:05:00 - [483]
 

Hah - wonder if the downtime is due to 6000 players starting 1 man corps?

K Leb
Prism Xs Wet Dream
Posted - 2009.12.02 21:53:00 - [484]
 

Originally by: CCP Prism X
Edited by: CCP Prism X on 22/09/2009 15:12:10
Originally by: Aethrwolf
while I am all for taxes in the npc corps for pretty much the same reasons stated, there are probably better carrots you could give player corps.


This change hardly means that no further changes will be made on NPC corps. Wink
It was just a low hanging fruit, involving little to no coding for me, with readily available data, for the designers to work with, so it was a no-brainer as a first choice. We have to be careful when we're messing with the NPE as your first days of income tend to matter. Thankfully L1s have such a horrendous ISK generation that I doubt either reward will be enough to break the tax bracket threshold (..wait.. is that good?!).

For my part, I had wet dreams about making it 100%.. cause I really dislike people farming ISK with immunity and intending to sell it through RMT. Thankfully they don't let draconian little me design stuff. Laughing

Just wanted to chime in and show off my new corp Razz

So how is the DB handling all those new corps?

Marco Bolo
Posted - 2009.12.03 02:26:00 - [485]
 

K leb - they will get us eventually - taxes on single player corps and such - then they will see a mass exodus of 30% of thier paying player base go bye bye.
Stupidest move amy MMO has ever made imho.

Major Brainfart
Amarr
Ministry of War
Posted - 2009.12.03 04:10:00 - [486]
 

Edited by: Major Brainfart on 03/12/2009 04:15:01
Originally by: Marco Bolo
Well - i'm gonna leave my npc corp for a solo corp for now - all of us in FNA have already set up a chat channel to stay in touch.
Feel really sorry for all those noobs we used to help that will abandon the game now by the time the trial is over because they can't get any intelligent help.
CCP screwed the pooch on this decision.



Amen, dude. And I'll tell you what, as a 4 year player I'm going to miss occasionally hanging out in a noob corp on an alt and shooting the breeze with everyone there while running missions or whatever. That was always a nice change of pace when I needed a break from 0.0 politics. It was refreshing. I'm going to miss it. Damned you, CCP!

edit: Also, what about the sandbox? Why create a game and say it's a sandbox, then turn around and manipulate the mechanics to herd people where you want them? Sounds more like a mudslide than a sandbox!

Berstich
Posted - 2009.12.03 07:06:00 - [487]
 

Well, im off to make my one man corp. Never used Corp chat anyways, always in help chat.

Fermi0n
Posted - 2009.12.03 15:34:00 - [488]
 

Originally by: Azia Burgi
remember its us vets in the NPC corps that teach the n00bs to fly. Also if all NPC corps are getting the tax can you reopen recruitment to all NPC corps, the roleplayers can join a corp that fits in with their world view.


Yes pl0x I love my npc corp and the people in it. Being in a corp with 200+ people all the time is great socializing and we do missions/gangs/mining ops/dead space together. I don't see why npc corps have to be looked as no player involvement. But being able to join other npc corps would be great as now with the taxes we can support the corporation we like and would rather be in.

Mielono
Caldari
SWARTA
Posted - 2009.12.03 17:43:00 - [489]
 

wow... just wow...

Its 11%... its not a huge amount... Alot of corps Player corps can charge up to 10% or higher in taxes. If you really want to be lame start your own one man corp and bring on the influx of wardecs or... honestly man up and join a player corp if its really hurting your bottom line.

I was in a NPC corp for a month after joining the game out of the 700 people in the corp chat probably 15-20 of the actually spoke so honestly no real loss in player help. I have never before felt eve elitist since I am a relatively new player but seeing someone who has played for six months or more complaining about a 11% tax and threatening to quit their account. Makes me almost want to say sure leave the game, it leaves more room for me. NPC corps get you nowhere fast, unless you just like to play solo and do not want to interact with the rest of the universe. Which can still be done quiet easily with a 11% tax.


Nerakus
Posted - 2009.12.03 17:55:00 - [490]
 

Originally by: Mielono
wow... just wow...

Its 11%... its not a huge amount... Alot of corps Player corps can charge up to 10% or higher in taxes. If you really want to be lame start your own one man corp and bring on the influx of wardecs or... honestly man up and join a player corp if its really hurting your bottom line.

I was in a NPC corp for a month after joining the game out of the 700 people in the corp chat probably 15-20 of the actually spoke so honestly no real loss in player help. I have never before felt eve elitist since I am a relatively new player but seeing someone who has played for six months or more complaining about a 11% tax and threatening to quit their account. Makes me almost want to say sure leave the game, it leaves more room for me. NPC corps get you nowhere fast, unless you just like to play solo and do not want to interact with the rest of the universe. Which can still be done quiet easily with a 11% tax.




Very few are angry about the tax. People are angry that CCP is using it to try to force them in a direction they may not want to go.

You've never felt "elitist", you say - as you tell people to man up and play the game the way YOU think it should be played. I've spent most of my EVE career in a player corp and will continue to do so. However, people shouldn't be forcing others to play the game in a manner in which they don't want to.

How would you feel if, all of a sudden, CCP started changing player corp taxes to a higher amount to "motivate" people to play in NPC corps? It's not about the tax - it's about the fact that people pay for the game and are then told how to play it.

For those who say this is a mechanic to make player corps more appealing - let the player corps do it themselves. Want people to join? Create your own incentives. Offer free T1 ammo. The corp a friend and I are trying to create will be offering T2 ammo for free after you've been there a certain amount of time.

Offer free ship replacement lost to corp causes. Offer ships at-cost for any other loss.

Don't be lazy and ask CCP to do your work for you. Let people in NPC corps be. Let people who PVP be. Let people who LOVE player corps be. There's no wrong style of playing. If you don't like it, don't participate in that play style.

Mielono
Caldari
SWARTA
Posted - 2009.12.03 18:01:00 - [491]
 

They are not forcing them to do a thing, but they are putting a pressure to move out into the PC built game instead of staying in a NPC corp. Its not like they are going if you do not leave the NPC corp in so many days we will delete your account or some such craziness as that. Instead they are going, well you are making a bundle of money today, but if you really wanted to make more money you could try joining a player corp. Honestly the 11% tax is worth the ability to not be wardecced alone otherwise 11% is a small amount compared to some of the setups out there.

Auspels
Posted - 2009.12.03 18:46:00 - [492]
 

Edited by: Auspels on 15/12/2009 01:22:17
Income taxes, in a word are Lame, with a capital "L".

Ms Iustitia
Posted - 2009.12.03 18:46:00 - [493]
 

Originally by: Mielono
They are not forcing them to do a thing, but they are putting a pressure to move out into the PC built game instead of staying in a NPC corp. Its not like they are going if you do not leave the NPC corp in so many days we will delete your account or some such craziness as that. Instead they are going, well you are making a bundle of money today, but if you really wanted to make more money you could try joining a player corp. Honestly the 11% tax is worth the ability to not be wardecced alone otherwise 11% is a small amount compared to some of the setups out there.


kindly read http://www.eveonline.com/devblog.asp?a=blog&bid=700; 2nd paragraph of "Why 11%..."

Marco Bolo
Posted - 2009.12.03 19:23:00 - [494]
 

Originally by: Nerakus

Very few are angry about the tax. People are angry that CCP is using it to try to force them in a direction they may not want to go.

You've never felt "elitist", you say - as you tell people to man up and play the game the way YOU think it should be played. I've spent most of my EVE career in a player corp and will continue to do so. However, people shouldn't be forcing others to play the game in a manner in which they don't want to.

How would you feel if, all of a sudden, CCP started changing player corp taxes to a higher amount to "motivate" people to play in NPC corps? It's not about the tax - it's about the fact that people pay for the game and are then told how to play it.

For those who say this is a mechanic to make player corps more appealing - let the player corps do it themselves. Want people to join? Create your own incentives. Offer free T1 ammo. The corp a friend and I are trying to create will be offering T2 ammo for free after you've been there a certain amount of time.

Offer free ship replacement lost to corp causes. Offer ships at-cost for any other loss.

Don't be lazy and ask CCP to do your work for you. Let people in NPC corps be. Let people who PVP be. Let people who LOVE player corps be. There's no wrong style of playing. If you don't like it, don't participate in that play style.


Word up dude - at least some people see this for what it is

Marco Bolo
Posted - 2009.12.03 20:57:00 - [495]
 

Edited by: Marco Bolo on 03/12/2009 21:34:26
Edited by: Marco Bolo on 03/12/2009 20:59:59
•11% is our starting estimate. If it turns out that this number is too low and the changes do not have the impact we hope, it can always be adjusted to a higher level.
•Still want to stay in an NPC corporation? That’s absolutely fine too, but remember this: while you may escape death in EVE, taxes will still get you.

Nuff said - sandbox my a$$
Oh yeah - and the be what you wanna be part? Guess we can be what we wanna be as long as we be what CCP wants us to be............

teji
Ars ex Discordia
Here Be Dragons
Posted - 2009.12.03 22:34:00 - [496]
 

I guess they could just have you pay a per-day fee even if you don't log in. Surprised

Daemonspirit
Six Degrees of Separation
Posted - 2009.12.03 23:09:00 - [497]
 

Originally by: teji
I guess they could just have you pay a per-day fee even if you don't log in. Surprised


What are you on about?


Entipathy
Gallente
Posted - 2009.12.05 16:32:00 - [498]
 

People pay to play this game and if they choose to play it as a single player, thats there choice.

I choose to Pvp, rat and live in null sec but that does not mean everyone should have to.


Laciter
Posted - 2009.12.05 23:54:00 - [499]
 

Originally by: CCP Prism X
Edited by: CCP Prism X on 22/09/2009 15:12:10
Originally by: Aethrwolf
while I am all for taxes in the npc corps for pretty much the same reasons stated, there are probably better carrots you could give player corps.


This change hardly means that no further changes will be made on NPC corps. Wink
It was just a low hanging fruit, involving little to no coding for me, with readily available data, for the designers to work with, so it was a no-brainer as a first choice. We have to be careful when we're messing with the NPE as your first days of income tend to matter. Thankfully L1s have such a horrendous ISK generation that I doubt either reward will be enough to break the tax bracket threshold (..wait.. is that good?!).

For my part, I had wet dreams about making it 100%.. cause I really dislike people farming ISK with immunity and intending to sell it through RMT. Thankfully they don't let draconian little me design stuff. Laughing


Well I have no problem with the tax. There should be a price for war dec immunity. What I do have a problem with is the motivation behind it. If ISK farmers are an issue, maybe CCP should eliminate plex and approved GTC exchanges. The notion that you can "play for free" through PLEX has led to a lot more hi-sec carebearing farmers than anything else.

Aside from that, you are really using a broad brush to paint all NPC corp members as farmers. There are NPC corpies who pirate in low-sec and nullsec, along with many other activities besides carebear mission running. From what I've seen, a lot of the hi-sec level 4 mission runners are already in player corps. So I don't think pushing people out of the NPC corp willl even do that much to curb ISK farming.

As far as Soundwave, I don't understand where he gets the notion that NPC corps are "isolated and impersonal." If anything, NPC corp chats are very lively and entertaining, and a good way for players who value their independence to partner up with other players on a temporary basis.

Asmodeun
The Punks
Posted - 2009.12.06 04:44:00 - [500]
 

Let's face it the pressure that CCP is trying to exert on npc Corpers is due to the 'Leet pvp' section whining that they have no soft targets to shoot. Seems to me that if all you hardcore pvp'ers shot each other (because that's what YOU like to do) and left those that choose to opt-out to do what they enjoy everybody should be happy. You seem to think you're the majority anyway so there should be plenty of fights to be had....Laughing
I don't feel bitter ( muchEmbarassed) when I go to low/null-sec and get killed (oftenCrying or Very sad), that is the risk you take when stepping out of high-sec. Why do you all seem so bitter that we choose not to permanently subject ourselves to it?

And 'high-sec isk farmers' .....I fell off my chair.....So 0.0 alliances don't make any money?......rofl try BILLIONS compared to my millions. And that's their reward for the huge amount of time/isk spent doing 0.0 sovereignty stuff, and good for them.....it does not suit my rl or playstyle, so meh.

I can see the appeal of 0.0 alliance politics/ low-sec pirating etc etc.(most aspects of Eve in fact) and dabble with many. I don't like mining but don't call for all miners to go join 'insert huge space-holding alliance name here', or think that ccp should try to force them to stop doing what they do.

In fact why don't ccp go the whole hog then? Eliminate ALL PVE and make it PVP-only? what then...? Methinks the economy of Eve would collapse, no?

There appear to be a whole heap of people who want everybody to do the same thing in game, I thought it was a sandbox and that variation was a good thing.
Apparently not.

ps no I'm not emo-quitting
no I will not give you my stuff
no I am not in favour of everbody living in high-sec
I am in favour of FREE-WILL and CHOICE

pps Boost Low-sec gains and I might go there to be a target more often......(whether npc Corp or PC and with or without tax...)

Kerfira
Kerfira Corp
Posted - 2009.12.06 11:28:00 - [501]
 

Summed up the reasons the tax is stupid and ineffective here in another thread.

Not because it's 'unfair' or anything like that, but simply because it'll not accomplish its stated goal!

Bomberlocks
Minmatar
CTRL-Q
Posted - 2009.12.06 13:29:00 - [502]
 

Originally by: CCP Prism X
...

For my part, I had wet dreams about making it 100%.. cause I really dislike people farming ISK with immunity and intending to sell it through RMT. Thankfully they don't let draconian little me design stuff. Laughing
Another facile response from a CCP dev. Why doesn't that surprise me? If you had made it 100%, you would lose customers. As it is, you at eve make far too much drama about RMT. No matter what you do, there will always be RMT, because there will always be a few people that are able to exploit the mechanics of the game to do so and people who will pay them for it.

Part of the reason that the Eve UI is so catastrophically bad (Excel with a theme, yay) is that you have made it impossible to use keyboard shortcuts for numerous things in game (approach, orbit, etc). I'm pretty sure this was intentionally left so, so that Farmers wouldn't script the game, which, in fact, they already have. (Try Google)

You guys could try to go with the flow perhaps, let all miners farm, or give them scripting tools, for instance.

I can tell you now, and I'm willing to bed hard currency against your Icelandic junk money, that you will never force the majority of Eve down into nullsec. You seriously expect carebears, who spend real life time making ISK, to go somewhere where they'll almost certainly lose all of this.

I wonder if you guys actually know your player base at all? And I mean the other 299'000 who don't go to fanfest.

Kerfira
Kerfira Corp
Posted - 2009.12.06 13:47:00 - [503]
 

Originally by: Bomberlocks
I can tell you now, and I'm willing to bed hard currency against your Icelandic junk money, that you will never force the majority of Eve down into nullsec. You seriously expect carebears, who spend real life time making ISK, to go somewhere where they'll almost certainly lose all of this.

If risk/reward was not completely screwed up with L4's in high-sec being the best income in the game, they'd at least consider it!

Today, if the hypothetical noob consults an older player in his NPC corp chat what he should do, the advice would most times be: "Stay out of low-sec and 0.0, it's not worth it! Run L4's in complete safety in high-sec instead!"

Now, what if the answer was: "Get out of high-sec as soon as you feel ready for it! The rewards of low-sec and 0.0 are at least 10x what you can earn doing the measly 5m ISK/hour L4 missions in high-sec, and even if you lose a few ships, it'll still be far better!"?

If that was the case, a lot of the current high-sec players WOULD go into low-sec or 0.0!

Bomberlocks
Minmatar
CTRL-Q
Posted - 2009.12.06 16:14:00 - [504]
 

Originally by: Kerfira
Originally by: Bomberlocks
I can tell you now, and I'm willing to bed hard currency against your Icelandic junk money, that you will never force the majority of Eve down into nullsec. You seriously expect carebears, who spend real life time making ISK, to go somewhere where they'll almost certainly lose all of this.

If risk/reward was not completely screwed up with L4's in high-sec being the best income in the game, they'd at least consider it!

Today, if the hypothetical noob consults an older player in his NPC corp chat what he should do, the advice would most times be: "Stay out of low-sec and 0.0, it's not worth it! Run L4's in complete safety in high-sec instead!"

Now, what if the answer was: "Get out of high-sec as soon as you feel ready for it! The rewards of low-sec and 0.0 are at least 10x what you can earn doing the measly 5m ISK/hour L4 missions in high-sec, and even if you lose a few ships, it'll still be far better!"?

If that was the case, a lot of the current high-sec players WOULD go into low-sec or 0.0!

No, I'm pretty sure they wouldn't. Losec and nullsec are quite a bit harder than hisec (obviously), and too many people would simply quit eve in frustration. Anyone who has done any PvP knows what fun it is but in Eve, because of the costs in real life time and in game isk, you need to be able to finance that, and the curve to get to a point where you can live with that is simply too high for a lot of eve players, especially the adults who have jobs and families. A lot of people finance their PvP with hisec missioning or mining. To this day I don't understand why that upsets the morons at CCP or other players.

Personally, though, I honestly hope that CCP does screw it up big time one day and that the player base leaves in large numbers. CCP has no competition in this game space and therefore does as it likes. Competition and fear of going out of business would do wonders for them.

Nerakus
Posted - 2009.12.07 01:51:00 - [505]
 



If risk/reward was not completely screwed up with L4's in high-sec being the best income in the game, they'd at least consider it!

Today, if the hypothetical noob consults an older player in his NPC corp chat what he should do, the advice would most times be: "Stay out of low-sec and 0.0, it's not worth it! Run L4's in complete safety in high-sec instead!"

Now, what if the answer was: "Get out of high-sec as soon as you feel ready for it! The rewards of low-sec and 0.0 are at least 10x what you can earn doing the measly 5m ISK/hour L4 missions in high-sec, and even if you lose a few ships, it'll still be far better!"?

If that was the case, a lot of the current high-sec players WOULD go into low-sec or 0.0!



First of all, the risk/reward set up in hi-sec is NOT screwed up. On a typical hi-sec mission, I'd make roughly 6 million ISK. May take me anywhere from 1/2 an hour to a 2, depending on the mission.

Earlier today, I was talking to a pirate buddy of mine down in 0.0. He was saying that, because he couldn't find anyone to PvP with, he was scanning down complexes to go ratting in. He then proceeded to tell me that, in the last one he did, he made about 35 million ISK - excluding the 180 million ISK officers mod he found. He was there 3 hours.

So, let's review:

6 million ISK < 215 million ISK

Break it down per hour:

6 million ISK divided by 2 hours = 3 million ISK per hour.

215 million ISK divided by 3 = 71 million ISK per hour.

Still want to tell me the risk/reward element is messed up? You and I both know that, when you start getting into more advanced ships, 3 million ISK per hour isn't crap. I don't know why you think you know what you're talking about, but you don't.

Daemonspirit
Six Degrees of Separation
Posted - 2009.12.07 03:46:00 - [506]
 

Originally by: Nerakus

First of all, the risk/reward set up in hi-sec is NOT screwed up. On a typical hi-sec mission, I'd make roughly 6 million ISK. May take me anywhere from 1/2 an hour to a 2, depending on the mission.

Earlier today, I was talking to a pirate buddy of mine down in 0.0. He was saying that, because he couldn't find anyone to PvP with, he was scanning down complexes to go ratting in. He then proceeded to tell me that, in the last one he did, he made about 35 million ISK - excluding the 180 million ISK officers mod he found. He was there 3 hours.

So, let's review:

6 million ISK < 215 million ISK

Break it down per hour:

6 million ISK divided by 2 hours = 3 million ISK per hour.

215 million ISK divided by 3 = 71 million ISK per hour.

Still want to tell me the risk/reward element is messed up? You and I both know that, when you start getting into more advanced ships, 3 million ISK per hour isn't crap. I don't know why you think you know what you're talking about, but you don't.


Kef did a whole thread on the amounts of money that could be made doing lvl 4's in Hi-Sec.

( http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1111964 )

Linked it for you... Just FYI - he kinda does have some idea (at least as far as the payout on Lvl 4's goes - not saying I agree with his conclusions... Laughing).

Something like 75 missions, averaged out, with looting and salvaging.

Came out to (i believe) 45M an hour.

((disclaimer - he was in a marauder... Rolling Eyes) which not everyone has....

So yeah, you are probably going to find that a statistical sample of one (your isk making and your buddies isk making) isn't going to go over real well...

Max Magnum
Posted - 2009.12.07 04:21:00 - [507]
 

Edited by: Max Magnum on 07/12/2009 04:24:44
11% tax for NPC makes 10% average in player corps look good so I'm ok with it. & RP wise it makes me happy.

Nerakus
Posted - 2009.12.07 05:28:00 - [508]
 

Originally by: Daemonspirit
Originally by: Nerakus

First of all, the risk/reward set up in hi-sec is NOT screwed up. On a typical hi-sec mission, I'd make roughly 6 million ISK. May take me anywhere from 1/2 an hour to a 2, depending on the mission.

Earlier today, I was talking to a pirate buddy of mine down in 0.0. He was saying that, because he couldn't find anyone to PvP with, he was scanning down complexes to go ratting in. He then proceeded to tell me that, in the last one he did, he made about 35 million ISK - excluding the 180 million ISK officers mod he found. He was there 3 hours.

So, let's review:

6 million ISK < 215 million ISK

Break it down per hour:

6 million ISK divided by 2 hours = 3 million ISK per hour.

215 million ISK divided by 3 = 71 million ISK per hour.

Still want to tell me the risk/reward element is messed up? You and I both know that, when you start getting into more advanced ships, 3 million ISK per hour isn't crap. I don't know why you think you know what you're talking about, but you don't.


Kef did a whole thread on the amounts of money that could be made doing lvl 4's in Hi-Sec.

( http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1111964 )

Linked it for you... Just FYI - he kinda does have some idea (at least as far as the payout on Lvl 4's goes - not saying I agree with his conclusions... Laughing).

Something like 75 missions, averaged out, with looting and salvaging.

Came out to (i believe) 45M an hour.

((disclaimer - he was in a marauder... Rolling Eyes) which not everyone has....

So yeah, you are probably going to find that a statistical sample of one (your isk making and your buddies isk making) isn't going to go over real well...


lol Thanks and appreciate the heads up. However, 45 million < 71 million still rings true. It also has to be kept in mind that the amount of isk you can make in a mission is dependent on the mission you get, the faction of NPC's you face and the ship you're using. I mention the ship because someone in a battle cruiser is less likely to finish a mission as quickly as someone in a battle ship or, as you point out, a marauder.

Daemonspirit
Six Degrees of Separation
Posted - 2009.12.07 15:33:00 - [509]
 

Originally by: Nerakus
lol Thanks and appreciate the heads up. However, 45 million < 71 million still rings true. It also has to be kept in mind that the amount of isk you can make in a mission is dependent on the mission you get, the faction of NPC's you face and the ship you're using. I mention the ship because someone in a battle cruiser is less likely to finish a mission as quickly as someone in a battle ship or, as you point out, a marauder.


I'm thinking of working my standings up until I can do lvl 4's - I have pretty decent skills (not perfect by any stretch) and adding those to his thread, but tbqh - I don't know if I can do enough missions to be relevant... Laughing



Daemonspirit
Six Degrees of Separation
Posted - 2009.12.11 00:21:00 - [510]
 

Went to the IGB - found this:

http://play.eveonline.com/en/getting-started/working-with-others.aspx
Rolling Eyes




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