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Amarrian ArchAngel
Posted - 2009.10.02 23:50:00 - [391]
 

Originally by: Elrianmk2 (Shortened)
This thread has been an entertaining read from both sides of the fence but one underlying thread i very vrey much agree with is we need to Fix wardecs. Currently im in a laid back corp, we dont make a lot of cash but just have a bit of fun, and have been wardecced by some station huggers, who are only after easy kills.

Lets give corperations 2 things to incentivise people out of NPC corps, and take the risk of a player corp:
1. The tools for Corperation leadership to work across corps and alliances, Much more granularity of what people can do, access rights and ability to tax / set up internal contracts that are based on a realistic figure rather than the borked market average thanks to market manipulaters. (90 day average on actual sales anyone?)
2. A real cost to declaring war, 50 mill a week to dec an alliance what that 2 hours worth of level 4 work? Pff, make it cost something realistic to declare war on a corp, and much more to declare war against an alliance. If someone has that much of a bone to pick then they should be willing to pay out for it.


How true Neutral

I am posting from both sides of the virtual fence here. My main is a long term pvp'er, with time in lowsec and large 0.0 alliances. My 2nd char just like the quoted poster is part of a high sec laid back corp who mainly missions and mines. Which btw has a much better group of people than all my low sec/null sec hangouts..

CCP claim this is a sandbox, but then try and "push" you down the alliance large fleet pvp path. As we have seen with all these changes to the Navy ships, its just the same as every other mod over the last few patches, nerf speed, missile nerf etc. CCP may aswell just remove missions from the game if the nerfs continue... (Yeah yeah, risk vs reward etc etc - But i dont get to play much during the week and making isk from missioning is the only way i can continue to fund my chars during the current financial climate)

As others have mentioned, the 11% tax to NPC corps will hardly change the balance. I would guess at half the people in NPC corps are (like some of my chars) just there to check info on markets (i have one sat perminantly in Jita) and what your dec'ced peeps are upto, using a few passive targeting/scanning pilots dotted about the place. I would guess that any level of TAX would effect half of the NPC corp members as they are all alts.

As has been mentioned a numerious times, why not start off on 0% tax for new players, as the last thing you want to do is take a load of isk off a brand new player, damn, EVE is hard enough to get started in without taking 11% of a starter char. Then increase it over time, until you reach something like 40-50%.

Off topic a bit, but war-dec'ing is just rediculously cheap. 2 million isk for a wardec? You can make this amount per hour mining in a damn rookie ship Confused. Please increase this to something decent, hell even an alliance wardec is only 50mil isk Evil or Very Mad. Corp wardec's should be at least 50-100mil, alliance wardec's 250-500 mil.

The way to get people out of the 'uber safe' NPC corps is not too tax them, although i think a sliding/increasing tax scale would "encourage" a player to consider his place, is to make the lure of a Player Corp more appealing.

Player corps currently dont really offer anything more than an NPC corp (apart from the research POS's of course). Again as im sure someone has already mentioned, benifits/bonus' to high sec POS's would entice players much more than a simple tax, benifits such as reduced research/manufacture/invention times, bonus' to refining/manufacturing either by less losses or via skills.

There needs to be a way to encourage people into player corps, while at the same time discouraging 1 man player corps, who will just switch corps when dec'ced...

AA

Esk Esme
Caldari
Smack Crack and Pot
Posted - 2009.10.03 09:28:00 - [392]
 

the tax issue aside tbh i realy couldnt care there ways around it

all this forceing ppl into player corps well parden me for not wanting to b part of some Emo e-pan corp/allaince does this make my sub any less valueble ??

i allways thought eve was a game of personal choice guess i was wrong

sandbox lol eve is becoming more like a rat maze and we are the rats getting DIRECTED in perticler directions

it does seem the tax is against mission runner's tho y not a 11% reduction in mineing lazer's whilst in NPC corp as well BALANCE and all that lol

if u want ppl to go to lo-sec reduce the sec hit from pvp and make it easyer to regain said sec hits atm its a pi55 take tbh

if u want ppl to go to 0.0 lol do somthing about the rats i mean battle cruser / cruser / frig spawns in 0.0 lmfao

the monaply big strong allainces have on 0.0 is also a problem i supose the sov changes might solv this ( probly not ) try adding another 4-5 NPC 0.0 regions

just my 2 cents

my english sux sue lol

Caiman Graystock
Caldari
Cornelius Starship and Computer Design
Posted - 2009.10.03 18:05:00 - [393]
 

Such a long overdue and welcome change, this NPC tax. NPC corp members have been getting their MASSIVE ADVANTAGE of war dec immunity for free for far too long and it's about time they started paying for it.

Caiman Graystock
Caldari
Cornelius Starship and Computer Design
Posted - 2009.10.03 18:14:00 - [394]
 

Quote:
it does seem the tax is against mission runner's tho y not a 11% reduction in mineing lazer's whilst in NPC corp as well BALANCE and all that lol


ol ol ol. Wut? Maybe it doesn't occur to you but miners are taxed, whether they are in an NPC corp or otherwise. It's called the market, where everything your mining lasers suck up ends up eventually.

Day Dreams
Posted - 2009.10.04 02:17:00 - [395]
 

I agree that there are reasons to implement the taxes, and I am not here to argue those. However, it would be a benefit to make player corporations more attractive on their own, rather than attempting to just do so by making NPC corps less attractive.
To put bluntly, there are many corporations that do not want members, because there is too much risk involved in recruiting members that they do not know. The way that the corporations are sat up allow for people to attack anyone inside that corporation so long as they are a member of that corporation. This means that anyone whom has an exhumer, or pilots an expensive ship, is at risk of losing it because someone in their corporation just decided to find them and kill them. That doesn’t require for the victim to give away their system or location – they can still be located via an agent and scanned down via probes, or in the case of mining, checked for in a belt. These events can be costly for a small corp or player to replace, and short of not letting anyone whom you do not know IRL or have not known online for a while, into your corp out of suspicion, there is no way to protect yourself or your corporation from these events.
Corp thefts can be countered by being knowledgeable and having a tight reign over corporate permissions – but there are no permissions to stop this sort of attack. I understand that being able to fight one another, for tournaments, testing equipment, etc, is very valuable as well for a corporation, I am not asking for PVP in a corp to be removed, but rather, for additional permissions to be given to corps and players to allow for a more ‘safe’ EVE corp experience – or at least, to make it so you aren’t more susceptible to being attacked just by being in a corp, than by not being in one, and that isn’t associated with wardecs whatsoever. Not all corporations have members that have played since the dawn of EVE and have loaded wallets. I don’t care if large alliances can manage to re-purchase 100 dreadnaught fleets overnight – there are some people that would honestly like to get into corporations, but have no way of competing with the risk, whether they, or someone in their corp loses that piece of equipment. Someone has to pay for it, and short of telling someone: “Oh well, it was our mistake for letting him in, but your loss. Go suck it up”, many corps just don’t have the finances to replace ships that are lost due to this.

My friend compared this with trying to tell people to walk off a cliff. And all I am asking is that you make a bridge or ladder to make it easier.

It is also my opinion that newbies should be free from being taxed for a period of time. Why? Because they have access to level 1 missions or mining in a frigate to provide their income. Short of having people give them isk and ships (a popular party dish, might I add), they really don’t have much capacity to make isk. For the mission runners, bounties are their main source of income, because let’s face it… level 1 missions don’t drop much in terms of valuable loot or salvage… and salvage only applies if a newbie knows to train it up. We already give them double training rates to 1.6M SP. But we did that to make EVE easier to fall into, and more adjustable. Don’t reverse that by making it harder for a real newbie to get into the game.

Tiger's Spirit
Caldari
Posted - 2009.10.04 07:51:00 - [396]
 

Hm i saw in eve fanfest, the lvl4 agents will be gone from high sec space ?

Akor Flandres
Posted - 2009.10.04 15:00:00 - [397]
 

Originally by: Tiger's Spirit
Hm i saw in eve fanfest, the lvl4 agents will be gone from high sec space ?

Never going to happen.

Amaron Ghant
Caldari
Black Thorne Corporation
Black Thorne Alliance
Posted - 2009.10.05 00:31:00 - [398]
 

Edited by: Amaron Ghant on 05/10/2009 00:32:51
Edited by: Amaron Ghant on 05/10/2009 00:32:35
Finally.

I like this idea. Players in NPC corps are immune to wardecs and this makes em pay for the protection.

Most people will applaud this move, though the vocal minority will no doubt create merry hell. :)

Oh and for those who say this will ruin the game for L1 running noobs? Isnt the tax threshold something like 30k?




Ebanni
Ebanni Mercantile
Posted - 2009.10.05 11:50:00 - [399]
 

Slippery edge of the slope... it will start with 11% and then over time various "reasons" will be found to increase tax rates and introduce new ones. The "realism" of this Euro-socialist nonsense is staggering -- fortunately it's easily gamed and avoided, and not just by joining a player Corp either.

C'mon, CCP, you folks are some very creative and sneaky gits, I'm sure you can come up with better "inspiration" than this tax stuff for getting players out of NPC corps.

Spurty
Caldari
V0LTA
VOLTA Corp
Posted - 2009.10.09 04:59:00 - [400]
 

Originally by: Ebanni
C'mon, CCP, you folks are some very creative and sneaky gits, I'm sure you can come up with better "inspiration" than this tax stuff for getting players out of NPC corps.


I like the idea where you are unable to insure your medical clone if you are in an NPC corp.

Then after people think they have that sorted, make rats POD people .. frequently, in level 3 and above ;0

oh and throw in a random no 25 hour prep time war at NPC corps.

and people that sit in jita, they need to pay taxes for the time they spend there. Loitering tax.

ah, thank god I'm just a tax payer, I'd be a horrible tax collector.... "So, you can't pay your Taxes today, OFF WITH HIS LEGS!"


Raindeth
FACTION Inc.
Irrelevant.
Posted - 2009.10.09 09:48:00 - [401]
 

Edited by: Raindeth on 09/10/2009 09:53:59
edit: I read a bit. My point (delay the tax on new players) has already been well made.

Little Feathers
Posted - 2009.10.09 17:52:00 - [402]
 

Originally by: Spurty
oh and throw in a random no 25 hour prep time war at NPC corps.


What's so random about it? Wouldn't it make sense that if your NPC corp is affiliated with a particular Empire - which they are - that hostilities between empires might branch into those corporations as well? Tie it in with the NPC politics of EVE in a less direct, less frequent fashion as Factional Warfare - and there you go.

Zey Nadar
Gallente
Unknown Soldiers
Posted - 2009.10.10 08:03:00 - [403]
 

Edited by: Zey Nadar on 10/10/2009 08:08:57
OP:
Yay, I make myself a 1 man corp, problems solved. No tax.

Originally by: Hirana Yoshida

The casual player who logs in to have a few hours a week as an escape from the real world, will have no reason to stay with Eve at all = less accounts.
Running a corp, even if it has just you means not only the fail empire-pvp'ers but bills (and now taxes) - the things they are probably trying to escape from, there are absolutely NO reason to go PC unless you do a lot of industry.



Worse than that, if they just join a random player corp, they can be scammed, killed, their ships destroyed etc by people they dont know (their corpmates that is). Forcing players to make themselves vulnerable to that is just plain stupid. Devs should really realize that the most important thing in a game like this is SECURITY. And make it harder for corp thieves etc. Or at least gives us ways to get even.. What happened to BOB should not have happened.

Gunther Nhilathok
Caldari
Warsmiths
Posted - 2009.10.11 22:05:00 - [404]
 

I say 50% sounds fair. What with so many people skipping corp to exploit the war system. Or maybe cause half of their assets to disappear in a puff of smoke when they skip corp during war. Leave little piles of ash in their hangar called Lumps of Cowardice. ;)

Gunther Nhilathok
Caldari
Warsmiths
Posted - 2009.10.11 22:10:00 - [405]
 

Originally by: Zey Nadar
Edited by: Zey Nadar on 10/10/2009 08:08:57
OP:
Yay, I make myself a 1 man corp, problems solved. No tax.

Originally by: Hirana Yoshida

The casual player who logs in to have a few hours a week as an escape from the real world, will have no reason to stay with Eve at all = less accounts.
Running a corp, even if it has just you means not only the fail empire-pvp'ers but bills (and now taxes) - the things they are probably trying to escape from, there are absolutely NO reason to go PC unless you do a lot of industry.



Worse than that, if they just join a random player corp, they can be scammed, killed, their ships destroyed etc by people they dont know (their corpmates that is). Forcing players to make themselves vulnerable to that is just plain stupid. Devs should really realize that the most important thing in a game like this is SECURITY. And make it harder for corp thieves etc. Or at least gives us ways to get even.. What happened to BOB should not have happened.


What happened to BoB was Karmic and inevitable. Infiltration is the single most profound mechanic that is allowed, and condoned, in this game and it sets it apart from all of those carebear games like WoW. If people started getting banned for that sort of behavior, it would be a major blow against the freedom we have in eve.

Dungheap
Caldari
Caldari Provisions
Posted - 2009.10.15 03:49:00 - [406]
 

Edited by: Dungheap on 15/10/2009 03:50:53
Originally by: Esk Esme

it does seem the tax is against mission runner's tho y not a 11% reduction in mineing lazer's whilst in NPC corp as well BALANCE and all that lol


genius ! if nothing else, it would stfu half the pompous asshats posting in this thread. when their npc corp empire alts have to mine 11% more ice to fuel 00 pos's. or 11% more mexallon-containing ore to ship to 00.

addressing npc corp freighter alts would stfu the other half; there wouldn't be so much glee about npc corp tax then.

hypocrite tears = best tears Laughing

Kharamete
Amarr
Posted - 2009.10.15 06:06:00 - [407]
 

Tbh i think that CCP should split the NPC-corps into two categories: schools and corps.

When you sign up to the game you're placed in a school corp that's immune to wardeccs and such. There are many corps like this, such as Hedion University or Imperial Academy. After two-three months the "students" are funneled out into the tier 2 NPC corps.

These corps are taxed, and can be wardecced like any other.

Ofc since these corps are massive things, with real political clout and connections to their political leadership it also means that the people that wardecc these corps automatically become wartargets to the targeted corps faction...

Mika Meroko
Minmatar
Crayon Posting Inc
Posted - 2009.10.15 07:54:00 - [408]
 

Edited by: Mika Meroko on 15/10/2009 08:12:55


I think is about time CCP hire a social psychologist (specializing in intergroup relations...)

these changes of nerfing npc will never work...
whoever designed it didn't take into other people's perspectives or just doesn't care...

I edited out the points on why it doesn't work, cause its probably already been said many times...




but... CCP/Devs...

lets ask ourselves these questions:

Would you join up with a player corp with people you dont know and cant hold accountable ?

when you KNOW is easy for them to gank you anytime and rob you blind without retribution?

(retribution being some real consequences...IE: molest in RL... oh... btw that 17 yr old girl you talked to could be a 20 something yr old guy with a voice changer... )


and

especially if your stuff takes you hours to acquire? (lets face it.. Time is precious to people...when we got work and families to attend to... well, some of us anyways... I dont.. lol)

If yes.. please let me(and many others like me)to join up... and tell us where your faction fitted CNR/freighter/whatever is... I promise I wont pod :3


this is the major problem...

you WON'T get the player corps that you envisioned when that is possible and EASY to do... when that can be done while I am suppose to be on your side...

(In eve... you get this funny situation where you are more worried that your corp mates show up unannounced in your mission more than a total stranger...)


THAT alone, will turn a lot of people away from player corps...


and lets face it... a lot of us play eve to be arsehats...(hurray?) and...all it takes is one and new players might think twice/becomes paranoid...

Cruel dark world... yes... is a everybody fend for themselves thing... 1 man corps or npc corps is best for that.

edit: annnnnd lets face it... pvp is not an issue... if you want pvp... tons of POS (and their owners) to shoot at....is EASY to get pvp... why mess with our pay to gr..I mean..pay to fight system?

quite frankly... if I were in charge, I would leave the bears/causal alone and have them keep paying me and play that fraction of the game..(which, being who they are.. will happily pay and not complain...much, if left alone... while I add in more ... interesting things (WHERE MY POKER!!!!and GAMBLING!)


Little Feathers
Posted - 2009.10.15 15:22:00 - [409]
 

Originally by: Mika Meroko
*snip - 'Player corps are scary things'*


You know, I'd agree with this if EVE University didn't exist. Since it does, the point is moot. It's an extremely well known corporation that does nothing but offer training and potential relationships with other players, new and old. It's a relatively safe environment in which to operate, do basically what you want, while occasionally taking courses that help you grasp the game better.

There are reasonable issues with the tax and concerns about its impact (be it slight or not), but this one - that joining a player corp is a toss of the dice? It's nonsense these days.

Quote:
quite frankly... if I were in charge, I would leave the bears/causal alone and have them keep paying me and play that fraction of the game..(which, being who they are.. will happily pay and not complain...much, if left alone... while I add in more ... interesting things (WHERE MY POKER!!!!and GAMBLING!)


You've never been to a WoW forum, have you?

Fuji Fuji
Posted - 2009.10.25 04:00:00 - [410]
 

I understand what you are trying to do but it is pointless...

All I will do is make my one person corp with 0% tax and bingo, exactly the same as being in an NPC corp. Who is going to wardec a one person corp? And if they do, leave that corp and start another.

CCP is chasing its tail on this.....pick your battles a little more carefully

Navell Phora
Posted - 2009.10.28 00:53:00 - [411]
 

Make players who reach certain skill point limit automatically be part of the npc corp's faction warfare. Instead of joining into militias and so forth militias join you :D. Make the limit something like 5 million sp. Or alternatively it would happen after 6 months of playing so trade alts and other alts who may not actively train skills are still not excluded.

The goals for my proposal are:
1) npc corps can not be the safe version of eve they are now
2) doing missions and mining in npc corps is ok but now there is a drawback
3) encourage people to explore the game outside of their rigid pleasure limits
4) Make it natural to go from pve to pvp.

When reaching that sp/time limit few things happen:
a) your tax goes from 0 to, say 15%
b) you become a valid faction warfare target
c) you get a huge splash screen with the instructions and explanations about what just happened.

After reaching that sp limit you have few choises:
1) leave npc corp and be without corp and buy protection from concord and buy your own cloning equipment, rent your repair and storage facilities equipment and so forth. Or buy them at expensive price from npc/player corps. Be an outlaw or freelancer.
2) leave npc corp and start your own corp and use your standings to lower the prices and costs to buy stuff and services from npc/player corps.
3) stay in the npc corp and learn/participate in faction warfare

With first option you work in true capitalist system. You pay no taxes but you pay for everything every time you use something or need something. You can do missions, ratting or mining but your standings go up slower and your rewards are smaller. Basically without paying you don't even get a hangar and you shiny space ship stays in space when you logoffski.

The 2nd options is what the corps are now. The change is aimed at npc mission *****s and the players corps as they are now can exist as they are now with very tiny changes.

In third option you can keep doing L4s and so forth. You can buy hisec safety from your npc corp by doing faction warfare missions and then do L4s like you can do now without getting shot at sight. But instead of getting that safaty automatically - like now - you need to earn it.

Eve needs to offer tools for this. Let us form "guerilla groups" inside those npc corps and give us missions where the goals are to pvp against other npc groups. Make it a viable option to change from L4 missions whoring into faction warfare.

I can already see few possible problems but could some experienced player tell me could a system like this work at all and what are the biggest drawbacks, thx?

Future Mutant
Republic Military School
Posted - 2009.10.28 09:33:00 - [412]
 

Edited by: Future Mutant on 28/10/2009 09:36:02
you can not "auto enroll" ppl into the faction militia because militia activities quickly make you kos with opposing races- and fixing standings takes almost forever.

Also- wouldnt work anyway- too complicated. My 4 one man corps have solved the problem nicely.

Anyone else make a bunch of one man corps to get around this minor annoyance?

Zulf BesGUowy
Amarr
Posted - 2009.10.31 10:16:00 - [413]
 

Edited by: Zulf BesGUowy on 31/10/2009 10:31:58
Edited by: Zulf BesGUowy on 31/10/2009 10:25:52
Originally by: Netacq
The Tax is a good news.
But... Twisted Evil

Now the "Empire" should give use something for our standing...
Currently the standing is mostless useless. Now you should adjust this. Cool

Many of use have a very high standing to NPC Corps.
Charge everything in "Empire":
* Local Chat fees (Jita Spammer!)
* Jump Gate fees
* Docking fees
* Slot Fees
* Trading fees
* tbc.

Everything should be influenced by standing.
Boni for new player (SP limited or age limited) should be applied.

The fees should be effected by
* Faction standing
* Corp standing
* Security State of player
* System Security State

Range should be between -50% for "good players" to +200% for "very bad players".




True BroExclamation

look at my post about standing and sign http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1205060

We need more standing impact...

Btw,what with people who after 11% tax in npc corporation create own corp with 0 tax? only because they want more profit,maby ccp should give som bonus for people who play in npc corp,somthing like one frigate-cuiser t1 per month,why? because in most player corporation people who pay tax have a little bonus from ceo etc,ship-fit sponsored somtime by corporation,free lab-manufacture pos acces,goods in hangar,like t1 stuf ammo t1 for free etc,meny other bonus.

Tax change in npc corporations is nice idea,but CCP have to change more mechanic in game if they want push more players to pvp-player corp.


Hai Karamba
Minmatar
Republic Military School
Posted - 2009.11.02 00:06:00 - [414]
 

I couldn't care less about the tax. In a way I like it because it makes the game more realistic - even for new players who will have to run 1 extra mission every 10, or mine for 10% longer for the same isk.
It is only a whinging issue for those min/maxers who play for advantage rather than fun.
And, why do people hate 1 man corps?
I thought EVE was a sandbox RPG. I joined because of that and the only way I have found to maintain any kind of RPG immersion is to stay away from player corps and NPC corps because they are full of people chatting OOC.
Eve is getting to the stage where the only way to enjoy it as an RPG is to be in a one man corp.
No problem with the taxes, but they are not a solution to the stated problem, and I don't even see the problem with people being in NPC or one man corps.
Someone explain simply I don't get it.

Itala D'Uhmri
Posted - 2009.11.02 23:52:00 - [415]
 

heh, I started a one man corp unaware that this had happened. lucky me.

SoC Darkord
Minmatar
Silentium Mortalitas
Mortal Destruction
Posted - 2009.11.03 17:29:00 - [416]
 

Edited by: SoC Darkord on 03/11/2009 17:29:53
Originally by: Hai Karamba

Someone explain simply I don't get it.


The problem is that players in NPC corps are pretty much imune to anything and everything. No war decs against them, no real tax rates (although ccp added the 11% its not enough to make any real diference) and this means those who participate in RMT can do so easily and without any effort at all.

If players where forced to leave NPC corps, say after the trial is up, then those who want to go make 1 man corps can do so, or they can go join anouther player corp, or FW or anything. But it means that those in RMT can be war dec'd allowing the rest of the player base to do something about it when it is discovered.

Writing a petition to CCP is all well and good, but proving RMT isnt easy, so giving the rest of us the war dec option would help alot. Those who arnt doing RMT in 1 man corps can get on with what they are doing, or will get bored and find other players to fly with. What part of MMORPG dont people understand? Eve is a Multiplayer game, its not made for playing on your own, its as simple as that really

Hai Karamba
Minmatar
Republic Military School
Posted - 2009.11.03 18:08:00 - [417]
 

I understand. Thanks.
Ok, I thought that an MMORPG was so that a lot of people could play an RPG in the same persistent universe, thus making the whole experience richer for everyone, I didn't think that that implied that it was not designed for people to play characters who didn't want to be in a gang or multi-person corp. I think having those 'solo' characters further enriches the game.
In fact, I would play a char in a multi-person corp if I could find one that roleplayed. Cest la vie.
Thanks for the response - I agree about the tax helping to solve the RMT issue now I understand.

Dieter Ottenbach
Posted - 2009.11.29 06:26:00 - [418]
 

I think EVE must have considered, and chosen to disregard a segment of their customer base in this decision (namely NPC lubers) - but the question is, is it really to going to be to the profit of another customer base (player corps per say?) Do these player corps really want to have a bunch of disgruntled NPC lubers, grudingly joining their ranks to avoid a tax? In short, Eve must have decided it would be worth losing some players.

If I'm paying a monthly fee to play a game - shouldn't I be able to play the game (within rules and reason) how I desire most? Perhaps I'm missing something, but I'm not sure how the game will end up winning in the end, by elminating (or discouraging a diversity of interests and gameplay styles). I think if I were somebody who was purposely avoiding player corps - and saw EVE was attempting to penalize me for playing - how I've previously enjoyed playing the game - I might be detered from further play.

I've been a player for 4 or more years, I joined a player corps once but I don't typically have the time to commit or coordinate with others - so most of my time has been in NPC corp-ville.

It might be more fun for everyone if I were in a player corp but it also kind of sucks to be told I have to do this and that or be penalized - in order to have fun .!?.!?

maximus sotar
Posted - 2009.11.29 10:19:00 - [419]
 

This tax system is flawed, 11% for NPC corp... eve is just gonna see thousands and thousands of 1 man corps made up of their main and alts... who will still dodge tax, and farm missions in empire with no penalty. the only thing is now they can be war dec'ed. empire is still gonna be the same old thing with mission farmers and traders...meh.

Future Mutant
Republic Military School
Posted - 2009.11.29 10:59:00 - [420]
 

Originally by: maximus sotar
This tax system is flawed, 11% for NPC corp... eve is just gonna see thousands and thousands of 1 man corps made up of their main and alts... who will still dodge tax, and farm missions in empire with no penalty. the only thing is now they can be war dec'ed. empire is still gonna be the same old thing with mission farmers and traders...meh.


I think i have a solution. CCP should ask maximus sotar if everyones corp meets his standards. If the standards arent up to par- 100% tax on that person.

I think this would work much better then just letting ppl play the game how they wish to play.


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