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Anhur Shu
Senex Legio
Get Off My Lawn
Posted - 2009.09.24 14:01:00 - [271]
 

Originally by: CCP Soundwave
No. I think that was a pretty obvious joke that you've chosen to take out of context to fit into your own agenda Cool


See, the problem with this being a believable statement are the previous comments about all mission runners in NPC corps being RMT's, having wet dreams about making it a 100% tax, and how you want to "push" people to PC's because that's how YOU feel the game should be played. Nice try tho.

Stupid McStupidson
Gallente
Hoek Lyne and Sinker
Posted - 2009.09.24 14:24:00 - [272]
 

Honestly, I think corp taxes should apply to all transactions, not just in NPC corps but regular corps. And realistically, the taxes on transactions in empire systems should be way higher. It certainly would sink a lot of ISK.

CCP Soundwave


C C P Alliance
Posted - 2009.09.24 14:43:00 - [273]
 

Originally by: Caldor Mansi
Edited by: Caldor Mansi on 24/09/2009 10:25:44
Originally by: CCP Soundwave

Two points here:

1. I've seen it stated multiple times that players "get something in return" for their taxes in player run corporations. That's hardly a guarantee, and while you may be in a good corporation that gives you ship reimbursement and so forth, you can just as easily be in a corporation where you don't see a single isk returned during your time there.

2. 11% is a relatively low rate to pay to stay in a corporation that offers you complete immunity from wars, instability and all the other issues that NPC corporations run into. Any notion here that there is no advantage to being in an NPC corporation, even after this change, is pretty far out.


1) Maybe you don't understand the difference between choice and guarantee?

2) THIS.

This is the only valid reason for a change to NPC corps.
It is very very sad you had to realize this AFTER you made this change, AFTER you wrote a dev blog, AFTER you had to read xx pages of objections and discussion.

In other words, you need to go through all this to find out a valid reason for the change. That's how you work? First do, then think?



I don't know why you'd draw the conclusion that I realized this after the change. I clearly state in my devblog that I'd like to balance the incentives out between player and NPC corporations.

CCP Soundwave


C C P Alliance
Posted - 2009.09.24 14:43:00 - [274]
 

Originally by: Anhur Shu
Originally by: CCP Soundwave
No. I think that was a pretty obvious joke that you've chosen to take out of context to fit into your own agenda Cool


See, the problem with this being a believable statement are the previous comments about all mission runners in NPC corps being RMT's, having wet dreams about making it a 100% tax, and how you want to "push" people to PC's because that's how YOU feel the game should be played. Nice try tho.


Feel free to conveniently overlook that the post you're talking about wasn't written by me.

Gideon Kross
Caldari
Kross Industries Ltd
Posted - 2009.09.24 15:21:00 - [275]
 

Originally by: Stupid McStupidson
Honestly, I think corp taxes should apply to all transactions, not just in NPC corps but regular corps. And realistically, the taxes on transactions in empire systems should be way higher. It certainly would sink a lot of ISK.


No Sir.

Corp Tax goes to the corporate entity to which you belong, and waits there in the corp wallet or it's many divisions to be done with as the CEO and Directors see fit.

NPC Corps differ in this aspect, as they are the corporate entities that make up the Mega-Conglomerates that comprise the Government of The Empires... The tax paid to them helps them maintain the infrastructure that thier Citizens enjoy.
Transaction Tax goes to several organizations and thier agents (SCC, Brokers, Sales Reps, etc.)

Now, with that said... I do think it would be an interesting concept to Raise The Base Transaction Tax throughout Empire Hi-Sec in order to better reflect the need of The State, Federation, Impirium, and Republic Empires to maintain the infrastructure of thier Sovreign Space.

Consider it as nothing more than this: The Cost of Doing Buisness In Empire.

something somethingdark
Posted - 2009.09.24 15:51:00 - [276]
 

Originally by: CCP Soundwave
Originally by: Caldor Mansi
Edited by: Caldor Mansi on 24/09/2009 10:25:44
Originally by: CCP Soundwave

stuff

more stuff



I don't know why you'd draw the conclusion that I realized this after the change. I clearly state in my devblog that I'd like to balance the incentives out between player and NPC corporations.



Still the problem remains that this change standing on its own is rather terrible in many ways.
This is one of those instances where the "insert management speech buzzword here" team doesnt quite work.
If you know what you want to do and you know it only works as a package and you dont have the people to actualy achieve your goals... why release it in droplets, that individualy do nothing more than anoy people rather than bring on a genuine usefull change.
Why dont you take all your design ideas to the lead game designer for eve or whatever and say
this is what we want to do
if we release it in bits, like we have done so many things, it will taint the whole picture at best
id love to get it in by dominion but if we cant i dont think we should release just 1 change we should wait for everything to be ready and then unleash it
and if he doesnt agree bribe him with beer or whack him over the head with something and then become the next lead designer for eve
would that be so hard ? Cool

Anhur Shu
Senex Legio
Get Off My Lawn
Posted - 2009.09.24 16:00:00 - [277]
 

Originally by: CCP Soundwave
Feel free to conveniently overlook that the post you're talking about wasn't written by me.


HA, so right you are. I really shouldn't associate one CCP Dev with all of them Wink

Caldor Mansi
Posted - 2009.09.24 16:12:00 - [278]
 

Edited by: Caldor Mansi on 24/09/2009 16:59:17
Originally by: CCP Soundwave

I don't know why you'd draw the conclusion that I realized this after the change. I clearly state in my devblog that I'd like to balance the incentives out between player and NPC corporations.

My conclusion is based on your dev blog and any of your previous comments. I assume that if you were awere of the reasoning for the changes, you would have mention it earlier and the dev blog would be in written in completely different tone.

The wardecs are the foot-stone to NPC corps and their memebers.

If you are taxing mission runners to balance the wardec immunity out why are you completely overlooking the players involved in other activities?
Basing the tax on player run corps is many but balancing. In fact, it has nothing to do with balance and that was the reason for change:

Player corps tax = 0%-100%
NPC corps tax = 0%

Not fair -> we charge tax.

So no sir, there is no way you could persuade anyone(at least me) that your argument for applying tax were wardecs from the begining.
Anything else you mentioned, like 'balance' between NPC and PC corp or 'encouraging players to join PC corps', are more of intention than anything else. And you need more than intention to justify a change.

If you were about to 'fix' NPC corps, the blog would be about how NPC corps can no longer keep influence on Concord to be safe from wardecs and why they are forced to charge taxes to collect ISK for bribes.
The devblog would be about how NPC tax rate is based on market tax and mission runner's income structure because after all, you bring balance and peace to New Eden.

FilledWithCandy
Posted - 2009.09.24 16:13:00 - [279]
 

What exactly do i get out of these taxes? do i get jump clone rights at the NPC corp? no.
do we get free/cheaper repairs... no
does the isk go to improving our experience no of course not isk is pretend money.

So when i start paying taxes i better get some f-ing medical or something out of the NPC corp other than a ever flashing corp chat window.

so really what your doing is making it even harder for solo players to enjoy the game not all of us are into the big alliances or have lots of friends playing eve some of us are just simple players that want to pve quietly an 11% reduction in my rewards means aproximately 100 missions MORE to get something like a marauder.

So the alternative? join a player corp or create one on my own, get war decked by every douche bag that wants to make my life difficult simply for being in high sec.

between this and ninja salvagers there's not much left in the game for mission runners these days
i'm starting to miss wow

Kile Kitmoore
Posted - 2009.09.24 16:17:00 - [280]
 

First off, thanks for not walking away Soundwave, for me at least I am grateful that you stuck around and continue to reply.

It's not what your are doing but more the motivation behind it and when it inevitably fails what will happen in the next steps to get your desired results. Failure in the form of people ignoring the tax and/or 1-man corps skyrocketing. In the end, failing to get those NPC Corp. pilots into PC Corps. results in you taking new draconian measures that shakes more people out of the game then into new homes. I understand that you don't want to reply to hypothetical statements or questions but at least wanted to state the likely outcome of this change.

As for the FW, yes standing sucks but if/when you look at that system don't get to crazy. I am sorry but if you shoot down a factions ship you earned the right for them to be a tad upset. Somebody "earning" a lousy standing then one day "Poof!" it's magically fixed with some new game mechanic just doesn't work in a game of consequences. The door should never close with repairing that standing but it should take real effort to correct.

FilledWithCandy
Posted - 2009.09.24 16:18:00 - [281]
 

Ok i'm not done complaining.

Recently this game has been more and more about pushing people into roles they dont want.

The joy of eve was the vast selection of things to do and ways to go about it, you could play alone you could join a corp and alliance, but now its all a PUSH to get the solo players out and doing what they didn't sign up for.

You guys expand 0.0 frequently over the history of eve but never high sec space so it gets more crowded you got tonnes of empty 0.0 and your solution is to push everyone out into it? its not for every one!
if it was high sec would be empty and we'd all be out there all the time, but that very obviously isn't the case.


There's nothing left for me here time to start letting all the accounts expire and find something new

FilledWithCandy
Posted - 2009.09.24 16:28:00 - [282]
 

Originally by: CCP Soundwave


I don't know why you'd draw the conclusion that I realized this after the change. I clearly state in my devblog that I'd like to balance the incentives out between player and NPC corporations.


how is it a balance the incentive of paying tax to a player corps is you assume the corp will do something with the isk that will better your game experience and benefit your fellow corp mates.

if you want to justify taxes state a clear benefit to the player for paying taxes to an NPC corp other than "the player corps do it"

this is just another kick in the face to carebears like myself, i wonder what will happen to the database when ever solo player creates a 1 man corp, then when they get war dec'd leaves the corp to create a new 1 man corp about an hour after the war dec comes active.



Caldor Mansi
Posted - 2009.09.24 16:30:00 - [283]
 

Edited by: Caldor Mansi on 24/09/2009 16:31:46
Originally by: FilledWithCandy
Ok i'm not done complaining.

Recently this game has been more and more about pushing people into roles they dont want.

The joy of eve was the vast selection of things to do and ways to go about it, you could play alone you could join a corp and alliance, but now its all a PUSH to get the solo players out and doing what they didn't sign up for.

You guys expand 0.0 frequently over the history of eve but never high sec space so it gets more crowded you got tonnes of empty 0.0 and your solution is to push everyone out into it? its not for every one!
if it was high sec would be empty and we'd all be out there all the time, but that very obviously isn't the case.


There's nothing left for me here time to start letting all the accounts expire and find something new



There is no reason to over-react like this.

If there was proper research done, you would realize how negligable 11% tax is. The bounties and mission rewards are only smaller part of L4 income if you do all the salvage, reproccessing and selling valuable loot.
In the end, 11% tax results in about 3% of your overall income.

3% of your income seems very feasible price for avoiding almost all PVP, don't you think so?

Anhur Shu
Senex Legio
Get Off My Lawn
Posted - 2009.09.24 16:44:00 - [284]
 

Originally by: Kile Kitmoore
First off, thanks for not walking away Soundwave, for me at least I am grateful that you stuck around and continue to reply.

It's not what your are doing but more the motivation behind it


Thank you Kile, I was thinking the same thing. Again, it's not the tax I'm against, it's the motivation behind it and the fact that the REAL issues aren't being addressed by simply imposing said tax...and simply assuming all mission runners in NPC corp are RMT's and trying to force everyone out is definitely NOT the way to go about it. Whether or not that was the intended meaning behind the statement is irrelevant. Why, because it's already been said, and is out there for everyone to read, and that's how a lot of people are taking it.

I'm not leaving the game because of it....nope, I love this game, and I'd rather be in a PC. BUT, I personally don't like being accused of something I'm not, and I'm pretty sure all those hundreds, possibly thousands, of other REAL players that are in NPC corp doing what THEY want to do, and playing how THEY want to play wouldn't really appreciate it either.

FilledWithCandy
Posted - 2009.09.24 16:47:00 - [285]
 

I can't remember a time when i was able to do a mission in peace without someone coming and salvaging every wreck i dont pop, and flipping cans then showing up in numbers.


I would say most of the income of a mission used to come from salvage but now its increasingly difficult to actually claim your salvage and there is no recourse against these players.

fine i came to terms with that lets start blitzing missions for rewards to make isk quick enough. now thats being hampered as well.

The reason this is so frustrating isn't this 1 thing its the culmination of things CCP has been doing to that only affect mission runners.

miners have nothing to pay, traders have no taxes to pay, manufactures ditto.

its not an over reaction its a built up frustration thats finally placed the last straw on the camels back.


Orange Faeces
The Atomik Izlamiks
Posted - 2009.09.24 16:51:00 - [286]
 

Originally by: FilledWithCandy
What exactly do i get out of these taxes? do i get jump clone rights at the NPC corp? no.
do we get free/cheaper repairs... no
does the isk go to improving our experience no of course not isk is pretend money.


Ah, right. Soundwave left that out of his blog. Basically, the 11% goes mostly to pay for Concord's ammo. They have to shoot suicide gankers and other people who aggress in high-sec.

Hope that helps. <3

FilledWithCandy
Posted - 2009.09.24 16:55:00 - [287]
 

Edited by: FilledWithCandy on 24/09/2009 16:55:47
Originally by: Orange Faeces
Originally by: FilledWithCandy
What exactly do i get out of these taxes? do i get jump clone rights at the NPC corp? no.
do we get free/cheaper repairs... no
does the isk go to improving our experience no of course not isk is pretend money.


Ah, right. Soundwave left that out of his blog. Basically, the 11% goes mostly to pay for Concord's ammo. They have to shoot suicide gankers and other people who aggress in high-sec.

Hope that helps. <3


my point here is that it is not putting things on par with player corps, player corps (in theory) use taxes for the benefit of its members. this is just a cash grab and nothing more, ccp deciding the way i play the game isn't good enough and i should learn to enjoy it another way

Kerfira
Kerfira Corp
Posted - 2009.09.24 17:03:00 - [288]
 

Originally by: Caldor Mansi
If there was proper research done, you would realize how negligable 11% tax is. The bounties and mission rewards are only smaller part of L4 income if you do all the salvage, reproccessing and selling valuable loot.
In the end, 11% tax results in about 3% of your overall income.

There actually is proper research, at least for L4's. Look here Smile

In the very best case, where you get high price for your LP (2600 ISK/LP) and salvage/loot everything, the 11% tax will be reduced to 3.41% of your total earnings for L4's.
If you don't loot/salvage and get crappy money for your LP (1000 ISK/LP), it'll be somewhat more like 7.5%.
Originally by: FilledWithCandy
I can't remember a time when i was able to do a mission in peace without someone coming and salvaging every wreck i dont pop, and flipping cans then showing up in numbers.

Stop doing missions in Motsu/Irjunen/<other hub>. If you do them in less frequented systems, you never see a ninja...

The objective of getting people out of NPC corp is fine, and the punishment for staying in them relatively minor. It's just that to actually SOLVE the problem and not just hide it in 1000's of 1-man player corp will require more than a tax adjustment....

CCP Soundwave


C C P Alliance
Posted - 2009.09.24 17:07:00 - [289]
 

Originally by: Anhur Shu
Originally by: Kile Kitmoore
First off, thanks for not walking away Soundwave, for me at least I am grateful that you stuck around and continue to reply.

It's not what your are doing but more the motivation behind it


Thank you Kile, I was thinking the same thing. Again, it's not the tax I'm against, it's the motivation behind it and the fact that the REAL issues aren't being addressed by simply imposing said tax...and simply assuming all mission runners in NPC corp are RMT's and trying to force everyone out is definitely NOT the way to go about it. Whether or not that was the intended meaning behind the statement is irrelevant. Why, because it's already been said, and is out there for everyone to read, and that's how a lot of people are taking it.

I'm not leaving the game because of it....nope, I love this game, and I'd rather be in a PC. BUT, I personally don't like being accused of something I'm not, and I'm pretty sure all those hundreds, possibly thousands, of other REAL players that are in NPC corp doing what THEY want to do, and playing how THEY want to play wouldn't really appreciate it either.


Again, the RMT bit wasn't written by me, and I've made it clear in this thread that this is my change, no one elses.

Caldor Mansi
Posted - 2009.09.24 17:08:00 - [290]
 

Edited by: Caldor Mansi on 24/09/2009 17:08:41
Originally by: Kerfira
Originally by: Caldor Mansi
If there was proper research done, you would realize how negligable 11% tax is. The bounties and mission rewards are only smaller part of L4 income if you do all the salvage, reproccessing and selling valuable loot.
In the end, 11% tax results in about 3% of your overall income.

There actually is proper research, at least for L4's. Look here Smile

In the very best case, where you get high price for your LP (2600 ISK/LP) and salvage/loot everything, the 11% tax will be reduced to 3.41% of your total earnings for L4's.
If you don't loot/salvage and get crappy money for your LP (1000 ISK/LP), it'll be somewhat more like 7.5%.
Originally by: FilledWithCandy
I can't remember a time when i was able to do a mission in peace without someone coming and salvaging every wreck i dont pop, and flipping cans then showing up in numbers.

Stop doing missions in Motsu/Irjunen/<other hub>. If you do them in less frequented systems, you never see a ninja...

The objective of getting people out of NPC corp is fine, and the punishment for staying in them relatively minor. It's just that to actually SOLVE the problem and not just hide it in 1000's of 1-man player corp will require more than a tax adjustment....



Yeah, I know about it ^^. This is what I was coming from.
What I had on mind is dev blog and whole discussion. That is where the research had to be done and/or look at your thread.

While I am at it, do you use alt on your missions?

FilledWithCandy
Posted - 2009.09.24 17:10:00 - [291]
 

Originally by: Dynus

CCP, check your logs for what matters - how many subscribers log on more than four times a week? Those are the only players you should be pushing into player corps.



why do we have to PUSH? why can't ccp be happy with the income of the casual player who pays as much as the rest of you to enjoy the game.

Why is my way of enjoying this LESS valid than anyone else?

CCP Prism X


Gallente
C C P
C C P Alliance
Posted - 2009.09.24 17:10:00 - [292]
 

Edited by: CCP Prism X on 24/09/2009 17:16:44

I think it's time I step in here and clarify something so that Soundwave can continue the discussion on a constructive level:

The fact that I dislike the existence of people who sell in game assets for RL currency, coupled with the fact that they can receive wardec immunity and thus immunity from the community in NPC corporations, does in no way infer that I think everyone in NPC corporations is a macroing ISK farmer that's making money of our hard work.

It just means that I dislike RMT to the point where I would (and have) suggest stupid designs to try and fight it. I understand that not everyone shares my sentiment but that does not make me classify you as an RMTer: For that you need to sell in-game assets in exchange for real-life assets. There is no point in taking my attempt to lighten the mood to heart unless you engage in the aforementioned activities. (Edit: That does not mean that I think you're an RMTer if you did take it to heart either).

If you want to discuss this further, whether it is RMT or the syntax of the English language and how I abused it to be misconstrued like that, I will be at Fan Fest. This topic is for discussing the new NPC corporation tax and possibly hint at ideas on the future of NPC corporations or something pertaining to that. My personal dislike of people making money of our work has no effect on that.

Redhouse
Posted - 2009.09.24 17:22:00 - [293]
 

Originally by: CCP Eris Discordia
Originally by: Ordais

Oh, btw, noone seems to mention the obvious, CCP doing this to get money out of the system...yes? Main motivation i think...


It really isn't, if we wanted it to be an isk sink it would have been a lot more than 11%. We picked 11% because it's only a few percent higher than the average tax in player corporations.

The relation to player corporations is important because we want to balance the NPC corporations vs player corporations a bit more, and ideally make it more tempting to join a player corporation than it is now.

We will be keeping a close watch to what happens when this change hits tq Smile


If you are not trying to turn down the isk faucet, would there be a problem with increasing it for the other side? eg. Give player corps a bonus to mission running rewards. This would provide a positive rather than negative incentive, but have more isk generated overall.


FilledWithCandy
Posted - 2009.09.24 17:25:00 - [294]
 

Edited by: FilledWithCandy on 24/09/2009 17:27:13
Edited by: FilledWithCandy on 24/09/2009 17:26:38


"If you are not trying to turn down the isk faucet, would there be a problem with increasing it for the other side? eg. Give player corps a bonus to mission running rewards. This would provide a positive rather than negative incentive, but have more isk generated overall. "
- Redhouse



Finally someone with a solution that doesn't feel like a kick in the nuts

Kerfira
Kerfira Corp
Posted - 2009.09.24 17:29:00 - [295]
 

Originally by: Caldor Mansi
While I am at it, do you use alt on your missions?

Nope! One character only!
(it is fairly extensively explained in the thread)
Originally by: Redhouse
If you are not trying to turn down the isk faucet, would there be a problem with increasing it for the other side? eg. Give player corps a bonus to mission running rewards. This would provide a positive rather than negative incentive, but have more isk generated overall.

I think the one thing CCP DOESN'T want to do is make missions even MORE profitable Laughing

Otoh, if L4 mission (and L3 probably too) income was slashed to half of what it is now, then there'd probably be room that player corp could get a modest bonus....

Caldor Mansi
Posted - 2009.09.24 17:29:00 - [296]
 

Edited by: Caldor Mansi on 24/09/2009 17:30:52
Originally by: Redhouse

If you are not trying to turn down the isk faucet, would there be a problem with increasing it for the other side? eg. Give player corps a bonus to mission running rewards. This would provide a positive rather than negative incentive, but have more isk generated overall.


This will not only potentionaly generate 1 man corps like tax would do(even though I think the potentional is minimal), with this chnage, you would be certainly flooded by them.

Bad idea...

Edit:
Not to mention that the idea of reward bonus that will be taxed afterwards is truly silly..

Chip Flux
Center for Advanced Studies
Posted - 2009.09.24 17:31:00 - [297]
 

Im out of my depth here
Too passionate about this
I am gutted at CCP`s attitude

Just go watch `The Butterfly Effect`

See the lone wolf?

It inspires you too , doesnt it?

To each his own

Jacob Mei
Gallente
Posted - 2009.09.24 17:31:00 - [298]
 

Originally by: CCP Eris Discordia
Originally by: Ordais

Oh, btw, noone seems to mention the obvious, CCP doing this to get money out of the system...yes? Main motivation i think...


It really isn't, if we wanted it to be an isk sink it would have been a lot more than 11%. We picked 11% because it's only a few percent higher than the average tax in player corporations.

The relation to player corporations is important because we want to balance the NPC corporations vs player corporations a bit more, and ideally make it more tempting to join a player corporation than it is now.

We will be keeping a close watch to what happens when this change hits tq Smile


I would like an honest answer from you, Eris Discordia (or any other dev attached to this change). Do you, and the rest of the CCP devs who support this, really think that player corporation CEO's wont use this as a baseline for their tax levels? Just like the shuttles created an artifical cap on trit prices, this is creating an artificial floor, one that soundwave admitted will be raised if need be.

Originally by: CCP Prism X
Edited by: CCP Prism X on 24/09/2009 17:16:44

I think it's time I step in here and clarify something so that Soundwave can continue the discussion on a constructive level:

The fact that I dislike the existence of people who sell in game assets for RL currency, coupled with the fact that they can receive wardec immunity and thus immunity from the community in NPC corporations, does in no way infer that I think everyone in NPC corporations is a macroing ISK farmer that's making money of our hard work.

It just means that I dislike RMT to the point where I would (and have) suggest stupid designs to try and fight it. I understand that not everyone shares my sentiment but that does not make me classify you as an RMTer: For that you need to sell in-game assets in exchange for real-life assets. There is no point in taking my attempt to lighten the mood to heart unless you engage in the aforementioned activities. (Edit: That does not mean that I think you're an RMTer if you did take it to heart either).

If you want to discuss this further, whether it is RMT or the syntax of the English language and how I abused it to be misconstrued like that, I will be at Fan Fest. This topic is for discussing the new NPC corporation tax and possibly hint at ideas on the future of NPC corporations or something pertaining to that. My personal dislike of people making money of our work has no effect on that.


Quite honestly they need to take away your posting privileges after this.

1. The wording of your original post leaves no room for interpretation. Had you put in a modifier that indicated that you didnít view everyone in NPC in the same light then it would have been different but you didnít.

2. Your idea of how to lighten the mood leaves much to be desired and you would have been better off letting Soundwave be the sole person to post in this thread.

I have noticed that, repeatedly, CCP devs seem to post before they think on a number of subjects, which leads me to question if the company even has a PR division to begin with. All of you are in a position very similar to politicians; the slightest comment WILL be locked on and WILL be looked over with a fine toothed comb for every possible meaning.

In the end Iím done with this subject. The CCP devs attached to this change really are out of touch with their own game and are outright ignoring the obvious work around (or perhaps they plan on forcing players hands even more by upping the cost of corp forming even more while still ignoring the problems that lead to this issue in the first place). Welcome to the new eve, where the developers tell players what to do and penalize you if you dont.

Tiel Enim
Posted - 2009.09.24 17:40:00 - [299]
 

NPC corp tax.

Why have this taken until now to implement?

Seriously?

FilledWithCandy
Posted - 2009.09.24 17:45:00 - [300]
 

My final rant for real this time.

If you want to charge us tax GIVE US SOMETHING FOR IT!

if you want to go ahead and claim that the tax pays for the stations, gates and BS like that. Then charge tolls to those who are in private corps for using the facilities we pay for.

Give us jump clone rights in our corps stations, give us something dont just say "sorry your F*cked out 11% of your isk" with nothing to show for it.


I'm appalled i can't explain it any other way CCP and the other players need to just accept the fact that some people want to be left alone and not provide stupid punishments to incentive players to play the game the way YOU want us to play it.

whatever i'm done this sucks


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