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Furb Killer
Gallente
Posted - 2009.09.20 09:20:00 - [181]
 

Quote:
It's a pity you couldn't go 3 sentences without making a wholly inaccurate ad-hominem. That's probably because you have 2 dozen macro mission accounts generating ISK for you to eBay.


That is still one sentence better than you could manage.


So you dont want only to force people into player corporations, but you also want to get them into large corporations making it easier to wardec more miners at the same time. If you want to get rid of those bad organised corporations which give all player corporations a bad name, then forcing people into player corporations is NOT the thing to do.

Kezzle
Posted - 2009.09.20 09:30:00 - [182]
 

Originally by: Tippia
NPC corp taxes will affect two things: mission rewards and bounties, and, even then, only when they exceed 100k ISK. That's it. It will make f-all difference to new players reaching for that new ship and new set of modules because the vast majority of their earnings come from other sources and it will be quite a while before their NPC ISK payouts exceed 100k.


I believe your conclusion is incorrect, Tip, because your assumptions are off. You get mission rewards of over 100k from missions on the newb Epic Arc. They'd be taxed. I'm pretty sure you get mission rewards of over 100k from L2 missions. Hardly "veteran" level activity.

While this tax wouldn't force anyone to quit a newbcorp, it would encourage people who don't know better to accept their first random invite from a mobcorp, which could be even more discouraging an experience than having your "hard-earned" leeched off. It would lead to newbcorps being populated with mining, market and industry alts even more so than is currently the case, and unfortunate newbs being decanted unnecessarily out of what is generally a supportive environment that does the job of the "Rookie channel" far better than that utterly inadequate medium could hope to.

For what gain? There are already plenty of 'mom-and-pop' corps out there for the sharks to wardec, if they could be bothered. The soloers who feel that the tax can't be borne will just train skills (for a day?), drop into the shoal of new one-man corps and lose any remnant social interaction they had. They won't chat to anyone to add to buddy lists and maybe think about setting up corp with later, and they'll just corphop to avoid 'decs.

As has been said, it's not a big chunk of change out of L4s, but it will push the balance for L2s and L3s much further towards salvaging. Unless CCP feels that board tears are worth more than in-game tears, or can't find any ways in-game to encourage PvP, so is doing this so the griefers get their rocks off in the forums as a substitute, this change isn't going to change much except the number of figures after the decimal point in every calculation.

How much does it cost to wardec a 3-corp alliance? Or an 8-corp one?

Ariane VoxDei
Posted - 2009.09.20 09:42:00 - [183]
 

Originally by: MooKids
Personally, I welcome our new NPC Corp tax overlords.

Seriously, this does have a nice benefit as it is also a way to remove some ISK out of circulation, in a way, slightly curbing inflation.
When are you, and ignorant people like you, going to stop trolling with arguments like that?

It's not removing money. It's not a isk-sink. All it does is slow one of the isk income streams a bit.

Examples of sinks - things which do take isk out the total pool:
NPC sell orders, for example skillbooks and BPO's.
Market taxes.
Insurance that is allowed to expire.
Clones and jumpclones.
Most of the LP store offers.
NPC research and manufacture slots.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.09.20 09:44:00 - [184]
 

Originally by: Kezzle
I believe your conclusion is incorrect, Tip, because your assumptions are off. You get mission rewards of over 100k from missions on the newb Epic Arc. They'd be taxed. I'm pretty sure you get mission rewards of over 100k from L2 missions. Hardly "veteran" level activity.
…and compared to the real sources of income at that level (loot and salvage), the bounties and rewards are such a small part that it makes nearly no difference.

By the time new players start to get affected in any serious way by the tax, they'll have past the phase where it's a problem to earn enough to afford new ships and modules, and it won't make a noticeable dent in your income until you're mass-chaining L4s — hardly newb territory.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.09.20 09:48:00 - [185]
 

Edited by: Malcanis on 20/09/2009 09:52:11
Originally by: Furb Killer
Quote:
It's a pity you couldn't go 3 sentences without making a wholly inaccurate ad-hominem. That's probably because you have 2 dozen macro mission accounts generating ISK for you to eBay.


That is still one sentence better than you could manage.



So you dont want only to force people into player corporations, but you also want to get them into large corporations making it easier to wardec more miners at the same time. If you want to get rid of those bad organised corporations which give all player corporations a bad name, then forcing people into player corporations is NOT the thing to do.


I see you're still immune to the concept of satire, as well as deliberately ignorant. In fact you're a liar. That's someone who doesn't tell the truth on purpose; like you're deliberately doing about me. You're trying - badly - to discredit me because you dont want to deal with my arguments. A very weak, poor and well-known fallacy.

For the record, I literally cant remember the last time I shot at someone in empire. It was probably back around May/June when Rote Kapelle wardecced us, and killing ships belonging to lo-sec pirate alliances was not the kind of activity you're trying to accuse me of.

Got any proof to back up your lies about my motivations, any at all, or will you just keep lying every time you're asked for any? try being honest for once. It's difficult and confusing at first, but after a while you'll get used to it.

EDIT: Come to think of it, you've infested these debates before, and all you do is accuse people who disagree with you of being "gankers" wanting to kill "noobs". That's the only card you ever play. So you're not even a liar trying to protect his macro income source, which I could at least respect as being intelligently self-interested; you're just a troll.

Doddy
Excidium.
Executive Outcomes
Posted - 2009.09.20 09:54:00 - [186]
 

Pretty good decision i think. War dec immunity actually costs something which keep the "its not fair" crowd like me happy, some people will get more sociable because of it and join a real corp (those for whom paying 10% tax puts them off being in a player corp)which is always a good thing, the rest aren't harmed enough to really matter (those wishing a pure solo experience) and the RMT isk farmers profits are cut a tiny bit (every little helps). Tbh they should have just made it 10% though.

Furb Killer
Gallente
Posted - 2009.09.20 10:01:00 - [187]
 

Edited by: Furb Killer on 20/09/2009 10:01:50
More sociable how compared to being in a corp with thousands of others? You make it sound like it would be better for them to be in a player run corp, why would it be?

Quote:
In fact you're a liar

Always easy to take everything personal, but believe it or not, it wasnt. I am not going to search who shoots what kind of people, you apparently arent just there to get easy kills, fine, i would even say good.

But lets stay realistic, enough are there only to shoot rookies and industrials. They want completely risk free pvp in high sec. There are enough corporations who like to help new players started, so also get them into a player corp like you want, who eventually have to disband because they get perma wardecced. And while you apparently arent like that, the reality is that enough people are in eve for basicly riskfree pvp by wardeccing rookies and everyone else who you cant seriously expect to fight back. And even if they can seriously fight back, like all the 0.0 alliances getting wardecced, then they still make sure they never are at risk by having enough neutral reppers arround.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.09.20 10:01:00 - [188]
 

Originally by: Kerfira
Originally by: Malcanis
1 simple way: a wardec follows a player that leaves a corp just like it follows a corp that leaves an alliance.

I don't think things like this'll EVER get approved by CCP!

Like it or not, a large part of EVE's subscriber base are people who don't WANT to PvP, and who certainly doesn't want to be griefed by high-SP players who think that is fun. If you start penalising that attitude, then you risk that player segment, ie. you risk a large part of your income.
A solution like this would force these players into playing EVE in a way they don't want, or be penalised for playing like they want. When one of those players logs into his 1-man corp, finds a wardec, and finds out he can't play for a week..... 'Cancel subscription' starts looking like a good option... Same for a player who feels his way of playing is looked upon by the game's creator as a 'second-rate' one....

You can of.c. say GB to WOW, hello kitty or others, but that is LOST revenue for the game, ie. is bad for all of us. A far better solution is to fix the disparity between high-sec earnings and low-sec/0.0 earnings. If high-sec earnings was much worse than 0.0 or low-sec, there'd be no reason to tinker with NPC corp tax rates, and I think something like that would go down far better as there's at least some logic to it (risk/reward).

Note that I'd be happy enough myself with a rule like this since I only use my high-sec characters occationally, but I CAN see the other side's point of view.



Who said anything about a week? Wardecs follow corps for 24 hours.

As for not WANTING to PVP... that tired old argument again. OK how about this, if they dont want to PvP, then can leave the corp and immediately be safe. However they cant mine, convert LP, buy or sell anything on the market or create public contracts. Which should be fine, because they dont WANT to PvP, right? And all of those things are PvP.

Or maybe they actually want to PvP; PvP my wallet, PvP my mineral resources, PvP my market alt, PvP my industry margins, PvP my invention profits, but gain free no-consequence immunity from PvPing my ship. It's fine for a big established industrialist to grief my little ammo building operation, but it's not fine for me to shoot his supply hauler? He gets to be immune to my PvP, but I dont get to be immune to his?

Mikal Drey
Atlas Alliance
Posted - 2009.09.20 10:06:00 - [189]
 

hey hey

im kinda confused . . .what exactly is it taxing ?

if its using the standard tax method of taxing bounties over X amount then this is a direct tax on mission running. you can still mine, trade, salvage, build, invent etc without losing income to tax.

a direct tax on mission running seems to me like a direct nerf and disguising it as npc corp tax serves no purpose.

Shattered Crystal - 60D GTC


Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.09.20 10:10:00 - [190]
 

Originally by: Furb Killer
Edited by: Furb Killer on 20/09/2009 10:01:50
More sociable how compared to being in a corp with thousands of others? You make it sound like it would be better for them to be in a player run corp, why would it be?

Quote:
In fact you're a liar

Always easy to take everything personal, but believe it or not, it wasnt. I am not going to search who shoots what kind of people, you apparently arent just there to get easy kills, fine, i would even say good.

But lets stay realistic, enough are there only to shoot rookies and industrials. They want completely risk free pvp in high sec. There are enough corporations who like to help new players started, so also get them into a player corp like you want, who eventually have to disband because they get perma wardecced. And while you apparently arent like that, the reality is that enough people are in eve for basicly riskfree pvp by wardeccing rookies and everyone else who you cant seriously expect to fight back. And even if they can seriously fight back, like all the 0.0 alliances getting wardecced, then they still make sure they never are at risk by having enough neutral reppers arround.


So bring them some risk. It's not up to CCP to provide safety for people who choose to do dangerous things, but players are more than welcome to do that. Instead of crying for ever more contrived levels of protection via game mechanics, ask for tools to return the favour. There may be as many people dedicated to shooting noob corps as you say. Personally I think it sounds like a pretty dull way to play the game, but that's cold, harsh sandboxes for you. The answer is not more restrictions on gankers, it's more tools for inflicting consequences. Eg: tradable killrights.

And for the love of god, stop stereotyping everyone who disagrees with you. That's just plain trolling, or at best making yourself look very silly. I provided a link to my combat record to back up my assertion and you just went ahead and ignored that information. Look at the argument and the supporting evidence next time.

Speaking of which, do you have any?

Haakelen
Gallente
The Scope
Posted - 2009.09.20 10:12:00 - [191]
 

Originally by: Furb Killer
More sociable how compared to being in a corp with thousands of others?


You've been in player corps (including Siigari's Laughing). Looking through your corp history, this presumably includes experiencing what player corps of various sizes and competency do. You were also in factional warfare twice, so I'll use small words.

An NPC corp is not a corp, it is a channel with wardec immunity. The pathetic little pubbie activities that are occasionally undertaken by bitter old vets (like you) notwithstanding, nothing happens in NPC corps that in any way resembles the activities in player corps, large or small. People who spend a lot of time in NPC corps are not playing Eve. People who want a single player game should play one. Or, alternatively, people who like the usual MMO experience of being in a sea of faceless, nameless drones who kill weak little NPCs all day and once and a while form ad hoc groups would probably be better served in a game that fosters that kind of lame excuse for community.

The argument of 'herp derp thousands of members in NPC corps' is fallacious bull****, and everyone who says it knows it. Your hilarious deeply ingrained righteous indignation about internet spaceship injustice is the reason why you oppose anything that reinforces the player interaction that is mostly unique to Eve, and this is absolutely no exception.

Justcase
Posted - 2009.09.20 10:12:00 - [192]
 

My main mission runner char have been in a solo corp doing level 4s in like 6 months and have never seen a war deck.

Exactly where is the problem? Do theese tard high sec "PvPers" usually war dec one man corpses and I have just been lucky?

Anyways, ill make a new carebear corp as soon as this hits the live servers. Ill load it up with carebears so the tard "PVPers" dont have to waste money war decing all the small 1 man corpses.

BTW, what variables do the tard "PVPers" look at when choosing a war deck target anyways?

Abrazzar
Posted - 2009.09.20 10:14:00 - [193]
 

If it were a pirate tax, this thread would be at least three times the size and we'd had another dozen redundant ones. ughLaughing

In4r4
Posted - 2009.09.20 10:15:00 - [194]
 

I hope this does nudge people into player corps , this character is a trading alt , and NPC corp chat is full of long term NPC corp mission runners telling everyone who will listen not to join a player corp, because they will either lose all their money to a greedy CEO or die every day without fail.

Xionte
Something More Sinister
Stellar Eclipse
Posted - 2009.09.20 10:21:00 - [195]
 

Originally by: Lotus Sutra
Edited by: Lotus Sutra on 20/09/2009 02:09:56
I am a mission runner. I have 4 active accounts and 2 inactive accounts. I activate my two inactive accounts. I create characters on all my accounts and fill up all the slots. Train my alt characters with corp management. Create a corp with the alt characters. Jump from the npc corp into my alt characters player corp where the tax is 0%.

You war dec my corp. I have no roles so I leave it and join another one of my alt corps.
You war dec them I leave it and join another one of my alt corp.
You war dec it I leave it and join another one of my alt corps.
You war dec it I leave it and join another one of my alt corps.

I can do this upto 18 times with my current accounts. If I run out of alt corps that don't have a war against them I leave and create one with this character or stay in an NPC corp for a day or two till you get tired of waging war on a corp of 1 that gives you no targets and costs you isk and me nothing but a few minutes of my time to make the corp, train the character for a few minutes, spend a few thousand isk or so that I can make back in an hour of mission running.

The net result is you lose millions of isk, I lose nothing but a few minutes of time. I win.Laughing


if too many people start doing this i forsee something along the lines of
"for every 1,000,000 Skill points a character has it takes 100,000ISK Concord proccessing fee to accept them into your corporation"
Laughing

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.09.20 10:27:00 - [196]
 

Originally by: Justcase
My main mission runner char have been in a solo corp doing level 4s in like 6 months and have never seen a war deck.

Exactly where is the problem? Do theese tard high sec "PvPers" usually war dec one man corpses and I have just been lucky?

Anyways, ill make a new carebear corp as soon as this hits the live servers. Ill load it up with carebears so the tard "PVPers" dont have to waste money war decing all the small 1 man corpses.

BTW, what variables do the tard "PVPers" look at when choosing a war deck target anyways?


Grandiose corp titles (and especially medals)
Overpriced faction/deadspace/officer fittings (you know, like all noobs have)
An addiction to local smack.

Furb Killer
Gallente
Posted - 2009.09.20 10:27:00 - [197]
 

Quote:
So bring them some risk. It's not up to CCP to provide safety for people who choose to do dangerous things, but players are more than welcome to do that. Instead of crying for ever more contrived levels of protection via game mechanics, ask for tools to return the favour. There may be as many people dedicated to shooting noob corps as you say. Personally I think it sounds like a pretty dull way to play the game, but that's cold, harsh sandboxes for you. The answer is not more restrictions on gankers, it's more tools for inflicting consequences. Eg: tradable killrights.

And for the love of god, stop stereotyping everyone who disagrees with you. That's just plain trolling, or at best making yourself look very silly. I provided a link to my combat record to back up my assertion and you just went ahead and ignored that information. Look at the argument and the supporting evidence next time.

Speaking of which, do you have any?


Sure i have one, lately not pvping too much (getting isk for dread, and all the skillbooks i required, is kinda expensive. Then add that in most fleets i fly these days i am flying logistics, you dont get on too many kms).

While I just personally disagree that being in an NPC corp is wrong somehow, i also told that at least they should fix other stuff like wardecs first before doing such things. But CCP said allready they wont change that, so for now we are stuck with station camping BS with RR support, and as long as that is the case i will never agree with such changes.




Originally by: Haakelen

You've been in player corps (including Siigari's Laughing).

One day doesnt count ;)


Quote:
People who spend a lot of time in NPC corps are not playing Eve.

Because they arent open to being wardecced they dont play eve? Hell most of the time i spend in NPC corps, which is quite some time actually, i was in low sec roaming arround. But that is apparently not eve.

Quote:
People who want a single player game should play one.

And who says NPC corps is a single player game? Considering most pvp ended up in the other corp throwing 5-15 ships on you i didnt notice that much of the single player game you are talking about.

Quote:
lame excuse for community.

Yeah because the eve community is known for their maturity...

Quote:

The argument of 'herp derp thousands of members in NPC corps' is fallacious bull****, and everyone who says it knows it. Your hilarious deeply ingrained righteous indignation about internet spaceship injustice is the reason why you oppose anything that reinforces the player interaction that is mostly unique to Eve, and this is absolutely no exception.

You said you would use small words...

Aurorae Andromedae
Posted - 2009.09.20 10:29:00 - [198]
 

Originally by: In4r4
I hope this does nudge people into player corps , this character is a trading alt , and NPC corp chat is full of long term NPC corp mission runners telling everyone who will listen not to join a player corp, because they will either lose all their money to a greedy CEO or die every day without fail.
They will, they all will create one man corporation and set tax at zero. That will cost 1.6 million ISK to him. Now wardec is 50 million isk. When wardec comes, the mission runner closes the corporation and wardec gone. And pvp'ers lost 50 million and mission runner 1.6 million. Now the mission runner can make a new corporation straight away, wich costs him that 1.6 million isk again. But they have to wait 24 hour period with new wardec.

There will be no tears, just god damn long employment lists.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2009.09.20 10:31:00 - [199]
 

Originally by: Ariane VoxDei
Originally by: MooKids
Personally, I welcome our new NPC Corp tax overlords.

Seriously, this does have a nice benefit as it is also a way to remove some ISK out of circulation, in a way, slightly curbing inflation.
When are you, and ignorant people like you, going to stop trolling with arguments like that?

It's not removing money. It's not a isk-sink. All it does is slow one of the isk income streams a bit.

Examples of sinks - things which do take isk out the total pool:
NPC sell orders, for example skillbooks and BPO's.
Market taxes.
Insurance that is allowed to expire.
Clones and jumpclones.
Most of the LP store offers.
NPC research and manufacture slots.
Lolwat? This WOULD be an Isk sink. Just a very passive one. It removes the money as soon as it enters the game instead of later on. In essence its just an Isk sink.

Doddy
Excidium.
Executive Outcomes
Posted - 2009.09.20 10:32:00 - [200]
 

Originally by: Furb Killer
Edited by: Furb Killer on 20/09/2009 10:01:50
More sociable how compared to being in a corp with thousands of others? You make it sound like it would be better for them to be in a player run corp, why would it be?



Believe it or not i have been in an npc corp before. A glorified chat channel dominated by 2 or 3 superegos and a dozen isk sellers/scammers while the other thousand people have it minimized.

Haakelen
Gallente
The Scope
Posted - 2009.09.20 10:36:00 - [201]
 

Originally by: Furb Killer
And who says NPC corps is a single player game? (didn't quote the rest because it's incomprehensible)

I do. Because it is Please visit your user settings to re-enable images.! The kind of people who stay in NPC corps for months and months on end are almost universal in their desire to never encounter another person during their game activities.

Originally by: Furb Killer
Yeah because the eve community is known for their maturity...

Maturity wasn't what I was talking about, but you're talking about internet game forums. If you want maturity, I would recommend you look elsewhere. I'd say something here about sandboxes or something but Please visit your user settings to re-enable images..

Originally by: Furb Killer
You said you would use small words...

I'm a relentlessly habitual liar. But I'm a PvPer, so you expect it, no?

Jack Jombardo
Amarr
Cosmic Allianz
Posted - 2009.09.20 10:43:00 - [202]
 

Edited by: Jack Jombardo on 20/09/2009 10:44:53
Can we get a general tax on owned stuff?

This includes stuff no on stations like Titans, Motherships, POSs, POS equip like guns, player owned stations, all this trillions of unrefined Ore some miner store over years!

Every month the player, corp or ally has to pay 11% of the actual market value of all this stuff they own.

But no, not likely we will get this as we all know CCP love pirates, griffer and other criminal acters but hate mission runners!


PS: and why the f*** are player allowed to use NPC services if they do not pay this tax????
IF you bring this stupid idear live, you MUST disable all of this services for player, who do not pay this tax!!!

Radix Salvilines
legion industries ltd
AAA Citizens
Posted - 2009.09.20 10:46:00 - [203]
 

yeeeeeeeah

20% would be better :)

ok the summery then:

THE BEST CHANGE: tax in npc corps
THE WORST CHANGE: ****ty camo for faction ships

Jack Jombardo
Amarr
Cosmic Allianz
Posted - 2009.09.20 10:50:00 - [204]
 

Edited by: Jack Jombardo on 20/09/2009 10:51:17
And when do we get REAL punishment for criminals? Jails where pirates sit and can't play for 1 minute peer isk they destroyed?

Oh yes, ganged faction fitted navy raven in highsec == 1000000000 minuts in jail = can't play for the next year Twisted EvilTwisted EvilTwisted EvilTwisted EvilTwisted Evil


But no, as CCP again does not touch all this pirat alts in NPC corps but let them do there buisness without a posibility to catch them!

Jhagiti Tyran
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2009.09.20 10:55:00 - [205]
 

Originally by: Jack Jombardo

PS: and why the f*** are player allowed to use NPC services if they do not pay this tax????
IF you bring this stupid idear live, you MUST disable all of this services for player, who do not pay this tax!!!


You do pay for npc services, for using the market you pay transaction tax and broker fees you also pay fees to change your cloning station and to install jumpclones and you pay fees to setup contracts and to use repair services and when you refine or reprocess something they npcs take a percentage.

Shaemell Buttleson
Posted - 2009.09.20 10:56:00 - [206]
 

Edited by: Shaemell Buttleson on 20/09/2009 10:58:15
The rate should be raised by 5% every week they are in the corp.

Edit.... Oh yeah they should be conscripted into FW as well :)





Avalon Champion
Black Thorne Corporation
Posted - 2009.09.20 10:58:00 - [207]
 

Originally by: In4r4
I hope this does nudge people into player corps , this character is a trading alt , and NPC corp chat is full of long term NPC corp mission runners telling everyone who will listen not to join a player corp, because they will either lose all their money to a greedy CEO or die every day without fail.


This is true, the general advice by 'veteran' players is the Player corps rip you off, when in most cases this isnt true.

Originally by: Aurorae Andromedae
They will, they all will create one man corporation and set tax at zero. That will cost 1.6 million ISK to him. Now wardec is 50 million isk. When wardec comes, the mission runner closes the corporation and wardec gone. And pvp'ers lost 50 million and mission runner 1.6 million. Now the mission runner can make a new corporation straight away, wich costs him that 1.6 million isk again. But they have to wait 24 hour period with new wardec.

There will be no tears, just god damn long employment lists.


Its not so simple : closing the corp in order avoid wardecs, and starting a new one, this is as far as i know classed as an Exploit thus a bannable offence.

In general i see the 11% tax as a great move forward, though id be tempted set it to 25%, then there would really be an excuse to leave.

Noobs, wont really feel the pinch as all Level 1 and a about 60% of level 2 missions are below the threshold for tax anyway, and Time rewards IIRC arnt subject to tax.

Gunner Dark
Posted - 2009.09.20 11:04:00 - [208]
 

Originally by: Aurorae Andromedae
Originally by: In4r4
I hope this does nudge people into player corps , this character is a trading alt , and NPC corp chat is full of long term NPC corp mission runners telling everyone who will listen not to join a player corp, because they will either lose all their money to a greedy CEO or die every day without fail.
They will, they all will create one man corporation and set tax at zero. That will cost 1.6 million ISK to him. Now wardec is 50 million isk. When wardec comes, the mission runner closes the corporation and wardec gone. And pvp'ers lost 50 million and mission runner 1.6 million. Now the mission runner can make a new corporation straight away, wich costs him that 1.6 million isk again. But they have to wait 24 hour period with new wardec.

There will be no tears, just god damn long employment lists.


You are still patting yourself on the back for your "unique idea " Lotus Sutra ?

Avalon Champion
Black Thorne Corporation
Posted - 2009.09.20 11:04:00 - [209]
 

Originally by: Jhagiti Tyran
Originally by: Jack Jombardo

PS: and why the f*** are player allowed to use NPC services if they do not pay this tax????
IF you bring this stupid idear live, you MUST disable all of this services for player, who do not pay this tax!!!


You do pay for npc services, for using the market you pay transaction tax and broker fees you also pay fees to change your cloning station and to install jumpclones and you pay fees to setup contracts and to use repair services and when you refine or reprocess something they npcs take a percentage.


Not strictly true, if you have good standings with that NPC corp, you have 0% tax on refines, as well as a drop in market taxes, on top of that trade skills that help reduce the market fees even further.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.09.20 11:09:00 - [210]
 

Originally by: Mikal Drey
if its using the standard tax method of taxing bounties over X amount then this is a direct tax on mission running. you can still mine, trade, salvage, build, invent etc without losing income to tax.

a direct tax on mission running seems to me like a direct nerf and disguising it as npc corp tax serves no purpose.
By the sounds of it, it's a normal corp tax.

It's not a direct nerf in disguise for the simple reason that it doesn't go after mission runners since you can run missions without being affected by it. Instead, it reduces the impact of one of the (or perhaps even the only) completely untouchable income streams in the game: NPC payouts from running missions in an NPC corp. Everything else you do in such a corp is subject to competition and PvP, so they're already self-balancing.


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