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Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.09.30 10:11:00 - [1081]
 

Originally by: Venkul Mul
Originally by: Malcanis
Originally by: Tax This
The sandbox is a lie!

Next they will find a way to tax empire based pvp corps to 'nudge' them into 0.0 for 'real' pvp!YARRRR!!

GG socialist devs.




Oh good idea! I like it, I'll suggest it in the Assembly and give you credit.

I reckon increasing base market taxes to 3.5% will do for a start. That's about 1/3rd to 1/6th the level of "real life" economies, which qualifies as a "nudge" and would go a little way - a very little way - towards covering the cost of that huge protection subsidy you hi-sec guys get.


Malc:

1) go and look how VAT tax work. It is a tax on added value. I.e. you get a refund on the tax you paid for the items you brought and pay a tax on the items you sell.
So that only the true profit is taxed.

It is not possible to apply that in EVE as everyone will be evading the tax with direct exchanges.

2) why don't you put aside a bit your hate for mission runners and think what you write?

The "huge protection subsidy" work for everyone, indifferently if he is in a player corp or not.

So if that is the reason, you should apply the 11% tax to every activity in high sec, independently if you are in a player or NPC corp.





Yes, good plan. But a transaction tax would be better. Dont compare it to VAT; compare it to the sales tax that countries like New Zealnd have instead of income tax.

As for direct exchanges... LOL. Are you seriously saying that if there is a 3.5% base transaction tax that people will only sell stuff with direct exchanges? If so... no, you can be that stupid. Think about it for a bit.

Mikayla Grey
Gallente
Posted - 2009.09.30 10:41:00 - [1082]
 

Originally by: Gsptlsnz

JumpClones: Standings 8 for a Corp in suitable location. I'll have enough of them to be useful at about the time I get my Dreadnaught skills.

It dont take long to get standings 8 in a random corp. The location dont matter.

Quote:

Without JumpClones, PvP is going to cost approximately 2 points on each attribute (the difference between easily replaceable and ruinously expensive implants). With Jumpclones it costs rookies around 5% of their training speed per PvP day. It's hardly surprising some players choose to get the skills for their Battleship (and appropriate modules) a week or two earlier instead.


If you are not in 0.0 you dont get podded. (You dont need much pvp experience to figure this out).

Quote:

Ship cost and efficiency: if I face the average EvE PvPer one on one (/lol), and we're each in a ship that cost 20 minutes grinding, fitted according to our skills, how is the fight going to go? Hmmm - *one* of us will be in a ship that can be shredded by a T2 scout drone. The other might well be in a ship with 4 times the fighting power.

Eve is not about lol honor duelz. With a couple of noobs in cheap as chips t1 frigs/cruisers you can blow up hacs etc costing hundreds of millions at close to zero cost to yourself (Hint platinum insurance and cheap mods).

Quote:

In fact the only normal role available to a rookie is cannon-fodder (tackling). I would do it gladly if I was in a 0.0 territory-holding Corp. Without such a purpose it looks really boring.

Its actually very fun and costs you little to nothing in terms of isk. You can probably even get free t1 frigs from your corp to tackle with. The tackle role is essential to getting kills.

Quote:

In fact there's been a major change recently - the player initiative "Red vs Blue". It's still not a simple decision though, due to the podKill/implant issue.

Learn to avoid podding in one easy step : spamm warp to button once you hit structure.

Quote:

Corps: two threads open on page one of ths forum. Bottom line: it's easy to find a bad Corp, very difficult to find one that suits you. Trust (or rather, the impossibility of trust) is a factor

Unless you expect a corp with a great ship replacement program etc where you get everything for free and dont lift a finger to help to make it so it isnt hard at all to find a good corp. Keep your eyes and ears open in the systems you are flying in.

Quote:

Oppressive taxation: The 11% tax is not game-breaking in itself. The threat to increase it until we do exactly what the griefers at CCP matters a lot more. Lines are being drawn in the sand(box). With a subscription model, you need to trust your supplier. This tax has me wondering if CCP has handed design control over to non-gamer beanCounters who can't distinguish between corelation and causation.

Sorry you cant live in a bubble amd have to join the others in the sandbox.

Quote:

One theory for all these outlandish claims by rich, high-SP players is that "once upom a time" EvE was a much more interesting and playable game than current experience suggests. The other, which fits the facts without requiring hallucenogenic assistance, is that the people providing this rose-tinted advice and guidance are exactly as friendly, reliable, and trustworthy as everyone else we interact with ingame.

Take off tinfoil hat and learn to play the game.

GuntiNDDS
Posted - 2009.09.30 12:20:00 - [1083]
 

cornflakes

Hamshoe
Posted - 2009.09.30 12:55:00 - [1084]
 

Originally by: Mikayla Grey
Unless you expect a corp with a great ship replacement program etc where you get everything for free and dont lift a finger to help to make it so it isnt hard at all to find a good corp. Keep your eyes and ears open in the systems you are flying in.


I'll bet you think you're a contributor to a good corp.

Irony abounds.

Gsptlsnz
Posted - 2009.09.30 13:47:00 - [1085]
 

Originally by: Mikayla Grey

If you are not in 0.0 you dont get podded. (You dont need much pvp experience to figure this out).
<....>
Learn to avoid podding in one easy step : spam warp to button once you hit structure.


I seen this kind of comment before. I received it as advice before I met my first gankers, and it's been used to explain away what happened. It doesnt match my experience. See the last paragraph of my post.


Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.30 14:43:00 - [1086]
 

Edited by: Ranger 1 on 30/09/2009 14:43:51
On the issue of jump clones being difficult to get... wat?
There are any number of people you can contact through this forum that provide a jump clone aquisition service for a small fee.
Or, interestingly enough, if you join a corp that has standings already you can get them regardless of your own.
Or, if you join a corp that owns a Mothership they can cook one up for you at any time. I believe Roquals can do this as well.

On the matter of getting podded in empire, while it is possible to have lag issues and get popped on occassion, it really is a rarity. And if you are in a cheaply implanted (if at all) clone, who cares anyway?

It still amazes me how hard some people work to manufacture reasons to justify to themselves why they can not possibly play the majority of the game they are paying for. It is somewhat like playing a race game and only fooling around with customizing the cars, because if you actually raced them you might dent the fender. True, you can do that. Just don't be surprised that the game design caters to the people that are actually racing, and when most folks tell you that you are missing the point.



Ms Iustitia
Posted - 2009.09.30 15:51:00 - [1087]
 

Originally by: Ranger 1
Edited by: Ranger 1 on 30/09/2009 14:43:51
On the issue of jump clones being difficult to get... wat?
There are any number of people you can contact through this forum that provide a jump clone aquisition service for a small fee.
Or, interestingly enough, if you join a corp that has standings already you can get them regardless of your own.
Or, if you join a corp that owns a Mothership they can cook one up for you at any time. I believe Roquals can do this as well.

On the matter of getting podded in empire, while it is possible to have lag issues and get popped on occassion, it really is a rarity. And if you are in a cheaply implanted (if at all) clone, who cares anyway?

It still amazes me how hard some people work to manufacture reasons to justify to themselves why they can not possibly play the majority of the game they are paying for. It is somewhat like playing a race game and only fooling around with customizing the cars, because if you actually raced them you might dent the fender. True, you can do that. Just don't be surprised that the game design caters to the people that are actually racing, and when most folks tell you that you are missing the point.





i have to disagree, your analogy of Eve akin to a "race game" is somewhat wrong, you see, EVE has PVE and PVP content, so, it won't just be "fooling" if you will pursue the PVE content only, as of a "Race Game", its just a race, but certainly, there are events that cater car hobbyists who'll love racing their cars and just merely showing them off in one venue. some Car Shows do that, then again, you're just putting points to discredit an issue, try again. Wink

Awesome Possum
Original Sin.
PURPLE HELMETED WARRIORS
Posted - 2009.09.30 15:56:00 - [1088]
 

People that whine about clones really should learn to google.

Free Jump Clones

Ranger 1
Amarr
Ranger Corp
Posted - 2009.09.30 16:19:00 - [1089]
 

Why would I have to try again? The racing game analogy has a non-competative aspect (fine tuning your vehicle) and a competetive aspect (racing the car). The point of the first aspect is to facilitate the second. The racing is the main point of the game.

And let me repeat that phrase "racing game"... as opposed to a car show. The point of a car show is to show off your vehicle and be judged on various criteria. The point of a race is to get around the track faster than your competition. If you show up to compete in a race, but never start the engine and keep rambling on about how much prettier your car is than the other competitors, you are going to have people looking at you askance. In this case, it is your example that is flawed.


Ms Iustitia
Posted - 2009.09.30 16:58:00 - [1090]
 

Edited by: Ms Iustitia on 30/09/2009 17:22:27
Edited by: Ms Iustitia on 30/09/2009 17:06:42
Originally by: Ranger 1
Why would I have to try again? The racing game analogy has a non-competative aspect (fine tuning your vehicle) and a competetive aspect (racing the car). The point of the first aspect is to facilitate the second. The racing is the main point of the game.

And let me repeat that phrase "racing game"... as opposed to a car show. The point of a car show is to show off your vehicle and be judged on various criteria. The point of a race is to get around the track faster than your competition. If you show up to compete in a race, but never start the engine and keep rambling on about how much prettier your car is than the other competitors, you are going to have people looking at you askance. In this case, it is your example that is flawed.




then again you're dead wrong, i may just presume that your assumption of EVE is such, the PVE facilitates PVP, well, that's your view. and some views it differently, cause i don't deem it as a "racing game". unless CCP have emphasized that on the get-go, then i'm wrong, but then again, they call it a "sandbox". and frankly, there are hobbyist car shows that feature collectible cars and they race it around tracks to see which handles better or which is faster, aside from showing off what's under the hood or its overall looks, and take note of the word "hobbyist" :). before i forget, anyone who participates in a race knows that you'll only win if you're the fastest, and only an idiot would just sit there and brag about his car is a race. EVE has NOT BEEN emphasized as a "racing game" as you call it. :)

so, i love PVE of EVE, and i have at least 3 NPC corps in every empire with a standing of at least 2.0, and yes, i run around high sec with impunity, well that's how i describe my fun. and of course, with roughly 6 mil. sp, i'm stuck with BC level 3 coz i want to see what i can do with all those skills. and even though i have 2 NPC corps with standings pretty close to 10, i still do L3s at best. so, with such a game style, i still need to suffer more, aside from occasional ganks running low sec missions or rogue players salvaging your wrecks in mission deadspaces? (ganked twice and they never heard from me, just moved on since its a fact that its part of the game)

Noting that only us mission runners are getting the boot out of NPC corps, how "balanced" would the game be? :)

oh, to really set your point, kindly answer post 1077 on page 36, i hate run-arounds or beating around the bush, as they say, hehehe.

Asuri Kinnes
Caldari
Adhocracy Incorporated
Posted - 2009.09.30 18:06:00 - [1091]
 

Edited by: Asuri Kinnes on 30/09/2009 18:07:35
Originally by: Ms Iustitia
ok, to those "ayes" for the taxation, could you explain or reiterate the advantages of such a "fix"? again, have read and re-read soundwave's post, and its quiet contradicting and never to the point.

1) it says that NPC Corps are just temporary haven (supposedly), yet the tax will only hit mission runners, not the miners, nor industry-based toons. will someone explain why?

It will only hit mission rewards over 100K, and (I believe) bounties over 30K - CCP stated that this was to nudge players out of the NPC corps - obviously they believe this is the largest group of characters they can influence, and wish to do so. And are going to do it, apparently.

Originally by: Ms Iustitia
2) "unrealistic scenario" in empire, but wait, all empire infrastructure can be used by all players, unless of course one's standing is less than -10.00, which by the way will never happen. this also needs explaining.

IMHO - CCP are equating Corp taxes paid into Player Corps with Taxes paid into NPC corps, i.e.: Player Corp A taxes its members @ 11%, NPC Corp #*(@&@ taxes @ 11% = the same thing. This is their stated position.


Originally by: Ms Iustitia
3) now war immunity, guess its a pretty good advantage to PVE players, but wait, why is it deemed necessary to declare or to be able to declare war on PVE solo players? are they perceived threats?

Not just pve players, playing alone, but tbqh - sometimes you get smack in local from someone. This may never be you, but it happens. I personally don't want to take the Sec hit to snatch'em up by the short & curlies, so they get away with it.

If I could war-dec'em, it would go a long way to rectifying the disrespect some players show because they are effectively immune to retribution. This is also CCP's stated position (i.e. - single shard, your actions have consequences...).


Originally by: Ms Iustitia
4) "Hopefully, this will let player corporations compete on equal footing with NPC corporations."? equal footing? income? nullsec have all the goodies in terms of minerals and ratting, is it not? highsec corps do band together in exploration sites (mining) and wormholes. anyone care to elaborate?

Now your just splitting hairs here. Minerals are available anywhere, so are WH's. Ratting is better the lower sec status system you rat in, true. Maybe CCP wants people in PC corps?

Originally by: Ms Iustitia
And most of us, "ayes" and "nays", have agreed that 11% would not readily have such impact as perceived, so, i'm asking, what's the exact validity of the said "fix"? and again, what is being "balanced" here?

CCP (rightly or wrongly) have identified people residing in NPC corps for long periods of time as an undesirable situation. They aim to remedy it by (apparently from the CCP DevBlog) intend to take steps to change the status-quot. Balanced or not, this is the first step they have taken, with the clear implication that more will follow.


Originally by: Ms Iustitia
and please, refrain from comparing and thinking that what is years ago will happen "as is" today, i'm quiet familiar how MMOs evolve with respect to the human nature, if the server is just recently, everyone seems to care about everyone else, cause everyone tends to learn amongst themselves, and everyone tends to know everyone as well, then it evolves into being distant and being distrustful, mainly due to competition.


Years ago, eve was a pvp only mmo. It topped out at 30K subscribers, and 10,000 online @ once. CCP took steps to fix this (over, I might add, the objections of much of the player base at the time) and we have the game we have today. CCP is going to continue making changes to influence the way they want the game played. I should say, they are going to continue to make changes, regardless of whether or not it ****es off a % of the player base. For Example:

Introduction of Hi-Sec (I've heard that was wild...)
War-Dec introduction
War-Dec Nerf...
Nano-Nerf...
Lofty-Nerf...



Asuri Kinnes
Caldari
Adhocracy Incorporated
Posted - 2009.09.30 18:20:00 - [1092]
 

Stupid Time limit and Character Limit...

In any event. CCP does not value the income from your subscriptions any higher or lower than anyone else'. So, apparently, these changes are going to go through. vOv

Now, I would like to address all the people that say "OH NOES! WE'LL BE WARDEC'D 23/7!"

FFS!

I have an alt, trained him up to where he could T-2 fit a Rifter and a Rupture. I went out looking for fights, and found a few. It was fun. But I also tried:

Can baiting (BOOOOORING...)
Can Flipping (only slightly less BOOOORING...)
Ninja-Salvaging (Boring, but with scanners added...)
Ninja-Looting (are you kidding me, I can't believe people do this... Running missions is more fun FFS!)
I even flipped people the bird in local, talked s**t and generally misbehaved like a four year old boy on a sugar high!

Never got a War-Dec, in three months of trying. Admittedly, I did not:
Smack/post crap about any of the Hi-Sec PVP corps - I was in a little, solo, one-man-corp! (WTF!?! - Yep, just me and my ruppie o'doom! TBQH - several ruppies of doom, I sucked @ pvp!Embarassed)

So, as far as wardecs go, mind your own business, don't S**T talk/post, and your pretty much going to fly under the radar.

So please, spare me the "war-dec" complaint, because I used to be a complete and utter carebear with a heart full of puppy-love for everyone and I am saying that it is (or should not be) a big scary problem.

One other piece of advice. If you actually DO get war-dec'd and fighting just absolutely turns you off, then for goodness sake, don't fight.

Train all your pilots to use a proto-cloak, fly to all the surrounding systems, make safe-spots away from any celestial, cloak up in said safespot and go to work, go to the mall, watch a movie, whatever. After a week of seeing your entire corp online, but unable to track ANY of them down, you will either have run them off, or ****ed them off so bad they go nuts (and war-dec you forever, if so, all of you in corp contract your stuff to alts, and start over!) in either case, you win.YARRRR!!


Ms Iustitia
Posted - 2009.09.30 18:49:00 - [1093]
 

Edited by: Ms Iustitia on 30/09/2009 19:25:55
"When you're asking for a law to be rewritten to make your ultimate goal harder, something has gone terribly wrong."
@asuri kinnes
my contention is not in line with wannabe pvpers hiding under the blanket of NPC Corps' Wardec Immunity, in fact, if i may say so, those who deliberately attacks another should get a "rogue" status and an aggro flag against the aggrieved 'til the latter gets even.

yes, as stated, > 100k rewards will be taxed and > 30k bounties, since bounty deposits to your wallet cycles every 15 minutes, if i'm not mistaken, killing 12 rats @ 2, 500 each within a 15 minute cycle gets you taxed. furthermore, those new players with single accounts whom wants to PvP later on in the game would get stalled it building up resources. and if you push this peeps out early, skills training would definitely be hampered since i don't think they'd be running around with +4 or better implants with the constant risk of being jumped.

to reiterate, only those with established combat skills would not get hampered as much by this move.

btw, there are ores found in exploration sites that you can't find in 0.5 - 1.0 belts. one of em's jaspet.

then again, there are also peeps who only plays occasionally or just enjoys EVE's immense PvE content. like me, i log on everyday, and it seems i'm log on all the time, but i can only do missions in spurts of 3 or 4 and often, i'm afk. (having a kid just changes everything)

its nice noting that CCP is still at work to make the game better, but, i don't think hitting a fraction of the playing community, no matter how minute a fraction, square in the face is a good way to do it.

Rellik B00n
Posted - 2009.09.30 19:06:00 - [1094]
 

TH TH TH TH TH TH TH TH TH TH TH TH THREADNAAAAAAAAUGHT


Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2009.10.01 06:55:00 - [1095]
 

I know I won't be in a player corp, tax or not.

And I know CCP is right about the improved "experience" of a player corp.

I get many invites from some great and successful corporations. I turn them down.

Is it the wardecs, the ops, or taxes? Scarey scarey 0.0 space?

No.

I just don't have the time. Crying or Very sad

pumkinlumpkin
Posted - 2009.10.01 07:42:00 - [1096]
 

I think the whole thing about getting people out of npc corps and into player corps can be solved with time limit on being in a npc corp. 6 months in a npc corp longer you stay the more taxes you have to pay. Join a Player corp then you have 1 month limit on your stay in that corp. If booted sooner you go back to the tax rate you left at in the npc corp.

Venkul Mul
Gallente
Posted - 2009.10.01 08:32:00 - [1097]
 

Edited by: Venkul Mul on 01/10/2009 08:37:46
Originally by: Malcanis


As for direct exchanges... LOL. Are you seriously saying that if there is a 3.5% base transaction tax that people will only sell stuff with direct exchanges? If so... no, you can be that stupid. Think about it for a bit.


Seeing how the gain for trading and building a lot of stuff is around 5%, removing 70% of the gain hurt a lot.

So everyone that want to sell large quantity of stuff will spam local or other chats and try for a direct trade.

The others will pay 103,5% for the minerals multiplied by 103,5% for the sale of the finished item.

Instant increase of inflation by more than 7% or instant loss of income for traders and miners if they don't update the prices.

You can't be that ignorant of how the market work.




Daemonspirit
Six Degrees of Separation
Posted - 2009.10.01 16:01:00 - [1098]
 

Originally by: Venkul Mul
Edited by: Venkul Mul on 01/10/2009 08:37:46
Originally by: Malcanis


As for direct exchanges... LOL. Are you seriously saying that if there is a 3.5% base transaction tax that people will only sell stuff with direct exchanges? If so... no, you can be that stupid. Think about it for a bit.


Seeing how the gain for trading and building a lot of stuff is around 5%, removing 70% of the gain hurt a lot.

So everyone that want to sell large quantity of stuff will spam local or other chats and try for a direct trade.

The others will pay 103,5% for the minerals multiplied by 103,5% for the sale of the finished item.

Instant increase of inflation by more than 7% or instant loss of income for traders and miners if they don't update the prices.

You can't be that ignorant of how the market work.


Actually, some of us *don't* know how a market works.

We see it more along the lines of:

A) THINGS TO DO (i.e.: Mission, Mine, Exploration or Industry)

B) THINGS TO BLOW UP (Rats, Players)

C) THINGS TO GET BLOWN UP (Ourselves)

D) If we loose things doing B or C, that we don't get from A, B or C, we end up at "E"(I know that doesn't make sense!)

E) The Market.

Which is why markets do stupid things sometimes, like minerals being posted for prices below insurance costs, because "it didn't cost me anything to mine it", when in fact they've lost money if they would have used it to build something, blow it up, and get the insurance....

And back to the point of the thread, this change is coming, CCP are idiots for instituting it in the manner they have, it won't affect anyone with two functioning brain-cells to figure out how to avoid it...Wink


Rip Minner
Gallente
ARMITAGE Logistics Salvage and Industries
Posted - 2009.10.01 20:39:00 - [1099]
 

Originally by: Carcosa Hali
It's an ISK sink, plain and simple. Creating all the one man alt-corps is an ISK sink. Same difference.

Also it occurs to me that with all the veteran players out of noob corps and in their one-man corps, there will be few around to tell the real noobs how they can do that; therefore many will stick around a few months, and be easy prey for the swarms of exploitation corps already trolling the spacelanes.

Good change. Smile




Sorry I had to quote this one for truth as I got hit by a few explotation corps when I was new too. Made me stop playing for halve a year and then I came back and stayed away from player corps and I have been happy for over a year now. Also I am not in a npc corp I have my own one man corp too.

GuntiNDDS
Posted - 2009.10.05 08:53:00 - [1100]
 

a

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.10.05 09:35:00 - [1101]
 

Originally by: Venkul Mul
Edited by: Venkul Mul on 01/10/2009 08:37:46
Originally by: Malcanis


As for direct exchanges... LOL. Are you seriously saying that if there is a 3.5% base transaction tax that people will only sell stuff with direct exchanges? If so... no, you can be that stupid. Think about it for a bit.


Seeing how the gain for trading and building a lot of stuff is around 5%, removing 70% of the gain hurt a lot.

So everyone that want to sell large quantity of stuff will spam local or other chats and try for a direct trade.

The others will pay 103,5% for the minerals multiplied by 103,5% for the sale of the finished item.

Instant increase of inflation by more than 7% or instant loss of income for traders and miners if they don't update the prices.

You can't be that ignorant of how the market work.




Why yes, I do believe you're right - that would be a powerful incentive to use player owned stations instead.

Xano Heroma
Minmatar
Republic University
Posted - 2009.10.05 09:39:00 - [1102]
 

Originally by: Rip Minner
Originally by: Carcosa Hali
It's an ISK sink, plain and simple. Creating all the one man alt-corps is an ISK sink. Same difference.

Also it occurs to me that with all the veteran players out of noob corps and in their one-man corps, there will be few around to tell the real noobs how they can do that; therefore many will stick around a few months, and be easy prey for the swarms of exploitation corps already trolling the spacelanes.

Good change. Smile




Sorry I had to quote this one for truth as I got hit by a few explotation corps when I was new too. Made me stop playing for halve a year and then I came back and stayed away from player corps and I have been happy for over a year now. Also I am not in a npc corp I have my own one man corp too.


Yep I agree here !!..... oh man theirs gonna be ALOT of 1-man Corps Rolling Eyes
= pointless

GuntiNDDS
Posted - 2009.10.05 14:09:00 - [1103]
 

.

Tuscanspeed
Center for Advanced Studies
Posted - 2009.10.05 20:54:00 - [1104]
 

Originally by: Xano Heroma
Originally by: Rip Minner
Originally by: Carcosa Hali
It's an ISK sink, plain and simple. Creating all the one man alt-corps is an ISK sink. Same difference.

Also it occurs to me that with all the veteran players out of noob corps and in their one-man corps, there will be few around to tell the real noobs how they can do that; therefore many will stick around a few months, and be easy prey for the swarms of exploitation corps already trolling the spacelanes.

Good change. Smile




Sorry I had to quote this one for truth as I got hit by a few explotation corps when I was new too. Made me stop playing for halve a year and then I came back and stayed away from player corps and I have been happy for over a year now. Also I am not in a npc corp I have my own one man corp too.


Yep I agree here !!..... oh man theirs gonna be ALOT of 1-man Corps Rolling Eyes
= pointless


You know corp creation will get nerfed next right?

Esk Esme
Caldari
Smack Crack and Pot
Posted - 2009.10.05 22:19:00 - [1105]
 

best make a few alt corps rdy b4 they get nurfed then

still dont get the whole forcing ppl into player corps angle each to they own and all that

when CCP or a player corp pays my subscription fee happy days sign me up untill then lol

already av 2 pvp toons in 0.0 and a few empire toons in empire npc corps they all do a difrent job's that make up my game play but for the new player that starts and ventrure's out to do his 1st lvl 1 the 11% is gona b bit steep for them even tho it seems little to most us tbh

also npc corp chat can be good laugh at time's like the dude said few pages back scammer's get jumped on ( new player's learn how to avoide the scams).
Isk seller's get blocked ( new players learn RLMT is bad also learn block function ).
older player empire alts allways seem to give advise to newer player when asked ( new player gains eve exp through other's).

so if there is a mass exodas from npc corps by older alt player's to 1 man corps its only the new player's that gona feel it tbh

is this forceing ppl into player corps just to make more targets ??
well there are more ways to pvp than point guns shoot each to they own and all that or does it say somewere that we must play a sertain way ??

my english sux's like i care lol



Solo Quest
Ionizor
Posted - 2009.10.06 01:21:00 - [1106]
 

Originally by: annoing
Its not so much the tax, but I have begun to believe that CCP Eris Discordia and ccp are ******* idiots.

Go on ccp, tell me how this is a great big sandbox and we can play the game in any way we please .... as long as you are part of a player owned corp that is.
Sure, the tax will hurt the alts who npc but big ******** deal about that. You shouldnt try to force the player base into something they may not want to do, and making them join an player corp is just that.

Everyone wants something different from this game, everyone. Some want to mine, some want to pvp, some want to be industrialists etc ... so who are you to tell them how to play this game? You, the player, who thinks you should force everyone to play it your way should go and sucks a donkeys ****, its got **** all to do with you. Its their dollar that pays for their game. You dont like how they spend it or the way they play it? Fine, ******* and go play WoW or more likely Runescape like the little spolit ****ey kids that you are.

Get this straight, I dont object to the tax, I object to all you little tossers telling all the others how to play this game. ******* idiots the lot of you.

Please do not evade the profanity filter. Zymurgist
I agree.

AdmiralJohn
Gallente
Origin of Sanshaa
Posted - 2009.10.06 01:37:00 - [1107]
 

I'd like to know something:

What is your opinion on pirates, corporate thieves, suicide gankers, and scammers?

Askjold
Gallente
UKF METASYSTEMS
Posted - 2009.10.06 05:53:00 - [1108]
 

Increase the difficulty of level 3 and level 4 missions forcing player to play together by giving them a good mission communication platform making it easier to find player for missions. Increase the belt rats strenght in 0.7-0.6 sec forcing miner to mine together. I think this would be a better way bringing people together. Its not that indirect and a good opportunity giving high sec corps more engagements.

Regards,
Askjold

Venkul Mul
Gallente
Posted - 2009.10.06 06:23:00 - [1109]
 

Originally by: Malcanis
Originally by: Venkul Mul
Edited by: Venkul Mul on 01/10/2009 08:37:46
Originally by: Malcanis


As for direct exchanges... LOL. Are you seriously saying that if there is a 3.5% base transaction tax that people will only sell stuff with direct exchanges? If so... no, you can be that stupid. Think about it for a bit.


Seeing how the gain for trading and building a lot of stuff is around 5%, removing 70% of the gain hurt a lot.

So everyone that want to sell large quantity of stuff will spam local or other chats and try for a direct trade.

The others will pay 103,5% for the minerals multiplied by 103,5% for the sale of the finished item.

Instant increase of inflation by more than 7% or instant loss of income for traders and miners if they don't update the prices.

You can't be that ignorant of how the market work.




Why yes, I do believe you're right - that would be a powerful incentive to use player owned stations instead.


Seeing how commerce tax don't go to the station owning corp but is a isk sink and is applied even in player owned stations, I don't see why it will incentive the use of player owned stations.

It only increase isk removal from the game and at the same time price inflation.

Fortum Peccavi
Posted - 2009.10.10 02:59:00 - [1110]
 

1/9th of the way there!!! You guys can do it!!


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